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A complete game system for physical rehabilitation specifically addresses the issue of the adherence to the therapy at home. Provides tools for verifying the correctness of the performed exercises that are part of patient rehabilitation path and support to patient motivation using a game based interface.
Injury/surgery patient timeline
Design Objectives
1. 2. 3. Integration between rehabilitation process and gameplay Providing continuity of care at home Support a wide variety of users
Games
Controller
Therapist tools
Preliminary results
-Every user was able to complete the tasks. -Most of participants found the dynamic and goals of the games intuitive and easy to follow, - There ware different opinions on adding random and non predictable elements could improve the system -They preferred executing the exercises with the games instead that without it. -They gave more importance at having a feedback on the degree of correctness of the exercises rather than on the collection of rewards. -They agreed upon the fact that the system could be useful if used at home
Future Work
Contact: http://www.corehab.com
- Gamefulness: including non predictable events in the game flow, improving the rewarding system and aligning it with the users goals. Inclusion of a tutorial. - Rehabilitation process: including adaptation engine that follows the patients learning curve. - Study the effectiveness of incorporating a social dimension, e.g. including competitiveness or collaboration - Cover a broader range injuries and pains: e.g. including chronicle back pain rehabilitation. - Extend trails to broader use cases and to start soon an evaluation on the usage of the system at patients home. Authors: C. Costa (CREATE-NET) D. Tacconi F. Calva V. Terreri R. Tomasi C. Marconi (CoRehab)