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CINEMATOGRAPHY -
& DIRECTING
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CINEMATOGRAPHY
& DIRECTING
To create 3D digital content, you need more than just good lighting, textures,
and modeling. If you want your 3D images and animations to be the best
possible, you need to learn the art and technique of the camera within your
3D application. [digital] Cinematography & Directing was written for the 3D
animator who wants to maximize the use of camera techniques with minimal
struggle. Through the planning, pre-production, and storyboards detailed in this
book, you'll be on your way to realizing your cinematic vision. Learn how to
apply real-world camera principles to your 3D camera, and flesh out your
knowledge by exploring the intricacies of rendering, editing, and sound,
Cuapres 1!" Intrduction
Carrer 2: The [digital] Camera
CHAPTER 3: Storyboards
Cuaprer 4: Planning Shots
CHapTeR 5: Lighting
Cuaprer 6: [digital] Directing
CHAPTER 7: Staging
CHapTeR 8: Lines of Action
Caprer 9: Sound
CuapTER 10: Resolutions, Compression, and Rendering
Cuaprer 11: Editing
Cuaprer 12: Final Thoughts[digital]
CINEMATOGRAPHY
& DIRECTING
CONTENTS AT A GLANCE
CHAPTER 1: Introduction 2
Cuapter 2: The [digital] Camera 8
CHAPTER 3: Storyboards 24
Cuaprer 4: Planning Shots 2
Cnaprer 5: Lighting 56
Cuaprer 6: [digital] Directing 84
Cuaprer 7: Staging 108
CHAPTER 8: Lines of Action 132
CHaprer 9: Sound 162
| Guapre 10: Resolutions, Compression, and Rendering 170
Cuaprer 11: Editing 184
CHaprer 12: Final Thoughts 216