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A romantic, scrap metal adventure...

********************************************************************* _ _ _ ( ) ( ) ( ) __ | | ___ ___ __ __ | |_ ___ | | (_' ( _)( o_)( o )( _`'_ )( o \( o )( _) /__)/_\ \( /_^_\/_\`'/_\/___/ \_/ /_\ _ _ _ ( ) (_) ( ) __| |_ __ ___ ____ _ __| | ___ __ / /( _ )( _)( o )( __ )( )/ /( )( o_)(_' \_\/_\||/_\ \_/ /_\/_\/_\\_\/_\ \( /__) ********************************************************************* ##################################################################### Arena Guide Version 1.05 by Kamatari47 (guitarotoko@gmail.com) ##################################################################### DISCLAIMER: This guide is intended for private, personal use. Any unauthorized reproduction, publication, or distribution of this guide without my express written permission is strictly prohibited. At this time, this guide may be published with permission by gamefaqs.com, neoseeker.com, and 1up.com: any other websites found publishing this guide is committing a violation of copyright. All information included in this guide was collected by me personally through gameplay. Table of Contents: I. II. III. IV. V. V. VI. Introduction Arena Basics Battle Mode Character Profiles Prize List Gambling for Millions Update History/Special Thanks

--------------------------------------------------------------------I. Introduction --------------------------------------------------------------------What would Steambot Chronicles, the entertaining adventure from Irem and Atlus, be without its one-on-one trotmobile battles? This guide is intended to be a comprehensive repository of all information related to arena fighting and arena-style battles, from the basics of gambling to trotmobile gladiator profiles to the bonus Deathmatch Mode. Please be advised that there are spoilers for story events in this guide: do not read about any arenas you have not visited or any gladiators you have not encountered if you do not wish to be spoiled. --------------------------------------------------------------------II. Arena Basics

--------------------------------------------------------------------There are three arenas to be found in Steambot Chronicles, one in each of its three cities. Each arena is populated by a number of trotmobile gladiators who battle there in order to entertain the crowd. Shortly after you enter Nefroburg for the first time, you will be approached by the owner of the Nefroburg Arena, given a license as an official Rank D battler, and booked to fight your first trotmobile battle (against "Bomberhead" Chucky). When you next visit an arena (and each time thereafter), you can fight the whole lineup of gladiators available at that time of day: just speak to the front desk receptionist and select "Trotmobile Battle" from the menu. You will need to pay an entry fee to battle each gladiator (the size of the fee is directly proportional to the fighter's rank), and you will earn a number of victory medals if you win the fight (again, the number of V-medals you earn is directly proportional to your opponent's rank). Victory medals are redeemable for prizes at each arena's Prize Exchange, and the total number of V-medals you've earned during the course of the game is used to calculate your rank progression: D C B A S Rank Rank Rank Rank Rank = = = = = 0 medals (default) 8 medals 50 medals 200 medals 500 medals*

* you may advance straight to this rank by winning the Ultimate Trotmobile Championship during that story event. Note that you may not challenge any arena gladiator unless your arena rank is equal to or higher than the rank of your opponent. Arena fights take place four times a day: morning, noon, evening, night. Many gladiators will only appear during certain times of the day. Also, if you fight or wager at an arena, time will pass when you leave the arena (unless you fight or wager at night), meaning that you may not fight in two or more arenas during the same time of day (since time passes whenever you enter one of the three cities) except during night. Curiously, if you fight/wager at an arena at night, leave the city, and enter an arena in another city, you will reset the "memory" of your arena activity in the city you left -- if you return to that city and enter the arena, you will be allowed to battle or wager again--as if you have not done so already that night (this scenario only applies at night, since time will pass if you do this during any other time of day, and each arena will become available for battling/wagering because it's a new time of day). This quirk in gameplay can be exploited through short transits from Happy Garland to Neuhafen, enabling an astute player to stockpile large amounts of victory medals and/or gambling proceeds during the same night (game-time wise). For a complete list of arena gladiators, as well as where/when to find them, see section IV. You may also wager on bouts involving other trotmobile riders at any arena. Each rider will carry a number labeled "odds", which represents the bet:payout ratio if that rider should win the match. Odds are calculated depending on how much better or worse than his/her opponent each trot rider is, using his/her rank as the primary indicator. Unlike you, other trotmobile gladiators do not advance in ranks, so the odds of a given matchup will stay constant from the beginning of the game to the end. Choose "Wager" from the arena menu to place your bets on a given matchup: highlight the rider you

wish to bet on and hit Square to activate the bet counter, where you can adjust the size of your bet. Your maximum wager on any given matchup is determined by your arena rank, up to a maximum of 700 UR per rider if you are Rank S (1000 UR if you are the National Champion following the Ultimate Trotmobile Championship). You may not wager on both combatants in a given matchup. Once you've made your bets, press X to bring up the "Watch Battle" screen, where you can decide whether or not to watch the matches you're betting on (you can watch a match in which you have no financial stake whatsoever as well). Watching the battle pits the two CPU players in a match of AI routines and trotmobile equipment; on the other hand, if you do not watch the battle, the game will calculate a result through a pseudo-random number generator based on the odds. These disparate result-calculation methods can lead to startlingly different results: for example, based on the odds, Chucky has an approximately 1-in-100 chance of defeating Schneider (and earning you a huge profit) if you do not watch the battle; if you do watch the battle, Chucky will never win -- his trotmobile lacks the HP and weapons for him to even compete against Schneider. Of course, there are also situations in which a fighter will do much better than his odds suggest if you watch the battle; one such matchup is the subject of section VI. If either Connie or Savory is accompanying you when you fight at the Nefroburg Arena, you will get a short cutscene prior to each battle showing the girl entering the spectator stands to cheer you on. This has no story or sidequest relevance whatsoever. Arena battles play out in much the same way as any other fight sequence you encounter in the game. As a refresher, the trotmobile controls pertinent to arena battles are as follows: Left analog - controls movement for left leg. Right analog - controls movement for right leg. Left analog UP - walk forward and to the right. Left analog DOWN - walk backward and to the right. Right analog UP - walk forward and to the left. Right analog DOWN - walk backward and to the left. Either analog LEFT - walk to the left. Either analog RIGHT - walk to the right. Either analog DOWN - walk backwards. Both analogs [Direction] - run in that direction. Left analog UP, right analog DOWN - turn your trotmobile to the right. Left analog DOWN, right analog UP - turn your trotmobile to the left. Left analog RIGHT, right analog LEFT - guard. Left analog LEFT, right analog RIGHT - activate Explosion back frame (only if equipped). Shake both analogs UP and DOWN - Throw escape. L1 R1 L2 R2 L3 R3 L1 button - left arm attack. button - right arm attack. button - dash. button - jump. button - pick up object with left arm. button - pick up object with right arm. + L2 buttons - fire Explosion back frame (only if equipped and activated).

Square button - lock on to an enemy (if in visual range). Circle button - switch to first-person view. START button - pause the game.

Each arena gladiator has his/her own trotmobile configuration and equipment, therefore strategies to defeating them vary depending on the rider in question. However, there are two strategies that work universally well and efficiently against almost all riders: 1) Use the Bazooka Arm. The Bazooka Arm is an arena prize you may purchase at the Nefroburg Arena for 300 medals. Each arm has 15 shots' worth of ammunition, although you only need 5-10 to finish off your enemy. The Bazooka Arm is the deadliest arena weapon in the game because of its "knockback" feature: if you connect with a bazooka, your opponent will be sent flying backwards. When he or she lands, he/she will be stunned, and it will take her a couple of precious seconds to recover. This is enough time for you to run forward, re-establish your lock-on if you need to, and launch another bazooka at your opponent, sending him/her flying again. Run/dash forward again, re-establish your lock-on, and launch another bazooka. Repeat until your opponent is defeated. If you do this correctly, he/she will never even get out of stun animation again once you've landed the first bazooka hit. 2) Use the Headbutt of Doom. That's my name for a peculiar (glitch?) property of your trotmobile. Namely, an ability to throw your opponent off a wall, position your trotmobile so that the thrown opponent lands on your head, and then just wait until your opponent eventually dies (as long as you do not allow them to hit the ground; if they do hit the ground, you will find that, strangely, they did not take any damage from being juggled on your head, despite the fact that if you'd kept them juggled, they invariably die). This works against all enemies that you can throw, and arena gladiators are no exception. Some of the strong fighters (such as Elder and Schneider), however, will seldom allow themselves to be thrown -- they will immediately execute a throw escape when you pick them up. After you engineer the Throwing Arm, it becomes easier to pick up and throw all opponents, even tough cookies such as Elder and Schneider. If you do not have a Bazooka Arm and find the Headbutt of Doom hard to master, a simple and effective strategy against most gladiators is to pick them up, throw them, then hit them with melee weapons while they attempt to get up. Note that your ability to throw enemies is related to your Body frame class and your trotmobile weight, so be sure to engineer and equip a Normal Body L before engaging in arena bouts. If you do not have and cannot afford a Normal Body L, try picking up the objects strewn across the arena floor and flinging them at your adversary -- these objects do massive damage upon impact, although it can be hard to hit an elusive opponent with them. If you do not wish to do any throwing in your battles, the Gatling Arm, Trident Arm, Blade Arm, and Iron Club are particularly effective weapons to use in trotmobile battles. In order to achieve success in arena fights, speed is also a mandatory requirement, as you need to move fast and dodge faster. Be sure to equip a speedy leg frame -- such as the Powered Human Legs, Powered Bird Legs, Four-Wheeler, and Six-Wheeler -- before wading into the arena fray. Success at arena battles may cause your nickname to change the next day. --------------------------------------------------------------------III. Battle Mode ---------------------------------------------------------------------

After you fight your first arena battle against Chucky, the "Battle" option will appear on the start menu. Initially, you can only fight single matches against a CPU opponent you've already fought during the actual game, or fight against a friend using the trotmobiles of opponents you've already unlocked. After you beat the game and unlock all 32 available trotmobile gladiators, however, you will be allowed to fight in Deathmatch Mode. In Deathmatch mode, you will fight against all 32 trotmobile gladiators in order, until you either quit the mode or lose a battle. You cannot save your progress until you either quit or lose, meaning that, if you wish to obtain all three prizes available from Deathmatch Mode, you must defeat all 32 gladiators before quitting the mode. Prizes available in Deathmatch are as follows: Support Engine (back frame) - obtained by defeating 10 fighters in a row Skull Grill (grill frame) - obtained by defeating 20 fighters in a row Deathmatch license plate - obtained by defeating all 32 fighters Unlike in-game arena/arena-style fights, your HP and FP do NOT refill to full automatically at the end of each Deathmatch battle. Instead, you will receive a health/fuel refill and arm repairs if you defeat your opponent in a certain amount of time: Under 15 seconds - Large HP, Fuel, Arm Repair Under 30 seconds - Normal HP, Fuel, Arm Repair* Under 45 seconds - Normal HP, Fuel, Arm Repair* Under 60 seconds - Small HP, Fuel, Arm Repair Over 60 seconds - no service * though labeled the same, you receive more repairs for beating your opponent under 30 seconds than under 45 seconds. Due to the nature of Deathmatch battles, you're advised to learn quick, efficient methods of winning arena-style fights (such as the two methods outlined in section II). See section IV for a complete listing of all fighters available for Deathmatch Mode and how to unlock them. --------------------------------------------------------------------IV. Character Profiles --------------------------------------------------------------------These are listed in order of appearance during Deathmatch Mode. Most of the arena fighters found in the actual game are fought during the first twenty bouts of Deathmatch Mode. The "unlocked" entry explains how to unlock each character for Battle Mode. --------------------------------------------------------------------1. "Bomberhead" Chucky Trotmobile Name: Bomber Boy Arena Rank: D Fights at: Nefroburg Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 10 UR V-Medals: 1

Profile: An aggressive fighter who doesn't worry about strategy and just dives right into battle. Trotmobile Equipment: Normal Body S Bird Legs M Normal Arm Normal Arm [No grill frame] [No back frame] [No roof frame] Unlocked: Automatically during the storyline. Difficulty: * Notes: He's fast but not durable at all. Two or three melee hits with a good weapon will send him packing. --------------------------------------------------------------------2. "Forbidden Fruit" Isabel Trotmobile Name: Dancing Queen Arena Rank: D Fights at: Nefroburg Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 20 UR V-Medals: 2 Profile: Nefroburg's gladiator of beauty. What she lacks in mettle, she makes up for in grace. Trotmobile Equipment: Normal Body S Four-Wheeler Cannon Arm Claw Arm [No grill frame] Basket Roof Windshield Unlocked: Fight at Nefroburg Arena. Difficulty: ** Notes: She can do some damage with her Cannon Arm and Claw Arm (in a pinch), but you can throw her around and melee attack her with impunity. --------------------------------------------------------------------3. "Storm Harvester" Farmer Trotmobile Name: Best Harvest Arena Rank: D Fights at: Nefroburg Arena (after being unlocked), Downstream Egret Brook farmhouse Fights during: Morning (Nefroburg Arena), Night (if you try to steal potatoes from his farm) Entry Fee: 25 UR V-Medals: 2 Profile: He comes from a small farming community to hone his skills in order to protect those he cares for. Trotmobile Equipment: Agriculture Body Bird Dirt Legs Weeding Arm Watergun

Light Kit Basket Tall Roof Windshield Unlocked: Go to the farm at Egret Brook, Downstream at night. Enter the left-hand side field closest to the farmhouse and attempt to steal some Egret Potatoes. Difficulty: * Notes: He'll get a couple of hits on you with his Watergun, but the thing does next to no damage, and he has very little defense. --------------------------------------------------------------------4. "Tipsy Battler" Jack Trotmobile Name: Buzz Master Arena Rank: D Fights at: Neuhafen Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 30 UR V-Medals: 2 Profile: The more he drinks, the stronger he becomes? Probably not, but that doesn't dampen his spirits. Trotmobile Equipment: Normal Body M Bird Legs S Normal Arm Scrap Arm Neon Grill [No back frame] Bunny Roof Unlocked: Fight at Neuhafen Arena. Difficulty: ** Notes: He's more aggressive than the other Rank D fighters, but he lacks good weapons and doesn't have enough HP to really challenge. --------------------------------------------------------------------5. "Strong Arm" Sampson Trotmobile Name: Giant Sam Arena Rank: D Fights at: Garland Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 35 UR V-Medals: 2 Profile: A forester from Cuckoo Forest. As you might guess from looking at him, he's tough. Trotmobile Equipment: Normal Body L Caterpillar Buzzsaw Arm Throwing Arm Light Grill Wide Basket Windshield Unlocked: Fight at Neuhafen Arena. Difficulty: ******* Notes: Sampson is slower than molasses and has no ranged weapons, so

why does he get a 7-star threat rating? Because he's got a Throwing Arm. It's very difficult to escape him if he picks you up, and it hurts like heck when he chucks you. Try to fight him at a distance. --------------------------------------------------------------------6. "Funky Barber" Simon Trotmobile Name: Battle Clipper Arena Rank: C Fights at: Neuhafen Arena Fights during: Night Entry Fee: 50 UR V-Medals: 6 Profile: Don't touch the fro! Nothing can undo his 'do,' not even the heat of battle. Trotmobile Equipment: Normal Body L Caterpillar Claw Arm Claw Arm Faceguard Wide Basket [No roof frame] Unlocked: Fight at Neuhafen Arena. Difficulty: **** Notes: He can deal a lot more damage than the Rank D fighters with his two Claw Arms, but by the time you face him, you should have enough experience to run circles around his slow Trot. --------------------------------------------------------------------7. "The Burning Firefighter" Rooney Trotmobile Name: Fire Engine 02 Arena Rank: C Fights at: Nefroburg Arena Fights during: Noon, Evening, Night; all day on Saturday and Sunday Entry Fee: 70 UR V-Medals: 7 Profile: The only fire he can't put out is the flame of justice burning within his heart. Trotmobile Equipment: Normal Body M Normal Legs M Watergun Watergun Light Kit Tank W Windshield Unlocked: Fight at Nefroburg Arena. Difficulty: *** Notes: He is mildly threatening on the rare occasion he picks up objects and tries to chuck them at you, but he's usually content to shoot his pathetic Waterguns at you, which makes him an easy win. --------------------------------------------------------------------8. "Weakling" Jimmy

Trotmobile Name: Olive Tortoise Arena Rank: C Fights at: Garland Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 80 UR V-Medals: 6 Profile: An errant Nefroburg gladiator, his time abroad has honed and developed his skill. Trotmobile Equipment: Normal Body S Human Legs M Normal Arm Shield Arm Light Grill Basket Roof Windshield Unlocked: Automatically during the storyline. Difficulty: **** Notes: Originally a major wuss, Jimmy becomes much more aggressive after you restore his confidence. He is better at guarding than any of the previous fighters thanks to his Shield Arm. --------------------------------------------------------------------9. "Bodyguard" Sudou Trotmobile Name: Nameless Arena Rank: C Fights at: Garland Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 80 UR V-Medals: 8 Profile: A calm and stoic gladiator whose quick reflexes and sword-arm overwhelm most opponents. Trotmobile Equipment: Agriculture Body Bird Legs S Scrap Arm Blade Arm [No grill frame] [No back frame] Kabuto Roof Unlocked: Fight at Garland Arena. Difficulty: ***** Notes: Sudou has very little HP, but be careful of his Blade Arm -it swings quickly and deals a lot of damage. If you try to pick him off from afar, he'll annoyingly try to chuck everything in the arena at you. --------------------------------------------------------------------10. "Proud Sailor" Miguel Trotmobile Name: Neptunus Arena Rank: B Fights at: Neuhafen Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 160 UR V-Medals: 20

Profile: He fights to one day restore the Juniper-Berry, on which he used to serve. Trotmobile Equipment: Water Resistant M Human Legs M Spiked Ball Watergun Buffalo Grill Float Windshield Unlocked: Fight at Neuhafen Arena. Difficulty: ****** Notes: His Spiked Ball arm is a dangerous weapon to contend with, but he has less HP than other Rank B fighters because of his equipping the Water Resistant M body frame. His trotmobile is the retrofitted version of the one you used (as Mallow) in the tutorial. --------------------------------------------------------------------11. "Hot-Blooded Cop" Bernard Trotmobile Name: World Super Police Arena Rank: B Fights at: Neuhafen Arena Fights during: Morning, Noon, Evening Entry Fee: 220 UR V-Medals: 25 Profile: He lives to serve and protect. The arena is part of his patrol route. Trotmobile Equipment: Normal Body S Human Legs S Tonfa Arm Flamethrower Light Pod Grill Flatbed Police Windshield Unlocked: Fight at Neuhafen Arena. Difficulty: ******* Notes: Beware of Bernard. His Flamethrower and Tonfa Arm give him a major dose of offensive firepower. Evade frequently and close in for the kill after he fires off a Flamethrower burst. --------------------------------------------------------------------12. "Fighting Surgeon" Genius Trotmobile Name: Clever Fool Arena Rank: B Fights at: Garland Arena Fights during: Morning, Noon, Evening, Night Entry Fee: 200 UR V-Medals: 25 Profile: An active surgeon from the hospital, he uses his training to make sharp, calculated attacks. Trotmobile Equipment: Normal Body M Human Legs M Cannon Arm

Bazooka Arm Light Kit Carriage Roll Bar Unlocked: Fight at Garland Arena. Difficulty: ****** Notes: Genius owns a Bazooka Arm, but he does not use it effectively at all. Since he uses two ranged weapons, he tries to play "keep away" a lot: if you can close in on him for a throw or a melee arm combo, he's pretty much toast. --------------------------------------------------------------------13. "Mr. K.O." Guerrero Trotmobile Name: The King Arena Rank: A Fights at: Neuhafen Arena Fights during: Evening, Night Entry Fee: 280 UR V-Medals: 60 Profile: Neuhafen's creme de la brawlers. Nothing can stop him, not even his hot dog stand's low sales. Trotmobile Equipment: Normal Body L Human Legs M Ball-and-Chain Ball-and-Chain Light Grill Carriage [No roof frame] Unlocked: Fight at Neuhafen Arena. Difficulty: ******** Notes: His twin Ball-and-Chain arms pack a punch. He is also quick to escape from throw attempts and has been known to close in on you for a counter-throw. --------------------------------------------------------------------14. "Razor-Edge Captain" Ciboulette Trotmobile Name: Great Sailing Arena Rank: A Fights at: Neuhafen Arena (only after you beat the game) Fights during: Morning, Noon, Evening, Night Entry Fee: 220 UR V-Medals: 40 Profile: She hides compassion behind her harsh words. She's a true captain who deserves respect and trust from her crew. Trotmobile Equipment: Water Resistant M Bird Legs M Cannon Arm Shield Arm Light Grill Float Roof Windshield Unlocked: Fight at Neuhafen Arena (after you beat the game). Difficulty: *******

Notes: Her weaponry is substandard for a Rank A battler. Her tactics make up for some of her equipment shortcomings, as she is fond of charging in to attempt to throw you. --------------------------------------------------------------------15. "Empress" Saffron Trotmobile Name: Iron Will Arena Rank: A Fights at: Garland Arena Fights during: Night Entry Fee: 300 UR V-Medals: 90 Profile: A mysterious female fighter who seeks to have all men bowing at her feet. Trotmobile Equipment: Water Resistant M Powered Bird Legs Whip Arm Normal Arm Mask Grill Tank Bunny Roof Unlocked: Fight at Garland Arena. Difficulty: ******** Notes: Her Whip Arm is one of the most powerful weapons in the game, but unfortunately, she does not have much HP. Try to block her Whip attacks and throw her while she's in her recovery animation. --------------------------------------------------------------------16. "Gluttonous" (Ex-)Boss Elephant Trotmobile Name: Mad Elephant Arena Rank: A Fights at: Nefroburg Arena Fights during: Evening, Night Entry Fee: 280 UR V-Medals: 80 Profile: The (Ex-)Boss of the Killer Elephants. Despite his eating habits, his abilities are off the charts. Trotmobile Equipment: Normal Body L Horse Legs Spiked Ball Spiked Ball Elephant Grill Carriage Roll Bar Unlocked: Automatically during the storyline. Difficulty: ******** Notes: Watch out for his Spiked Ball attacks. He is one of the most durable fighters in the game, so be patient and pick him off with long-range attacks if you can. --------------------------------------------------------------------17. "Hero of Nefroburg" Schneider Trotmobile Name: Maximum

Arena Rank: S Fights at: Nefroburg Arena Fights during: Night Entry Fee: 600 UR V-Medals: 200 Profile: Schneider is a living legend in the Arena. His numerous scars pay tribute to a long life of battle. Trotmobile Equipment: Normal Body M Powered Bird Legs Iron Club Shield Arm SS Spiked Grill S Explosion Special Roll Bar Unlocked: Fight at Nefroburg Arena or during the storyline (UTC). Difficulty: ********** Notes: Schneider is, with Elder, one of the two hardest enemies in the game. He will dash all around the arena, chuck things at you, and likes to rush in and throw you for half of the match. Try to keep away from him and hit him with a bazooka shot while he's stuck in the middle of his lifting animation as he tries to throw an object at you. During the game, you can speak to him each time you advance a rank (at the Bar Aphrodite in Nefroburg during morning - evening) to learn a little more about his past. Speak to him after you advance to Rank S and he will give you the Spiked Grill S frame. --------------------------------------------------------------------18. "Brawler of the Fort" Dudley Trotmobile Name: Red Tarantula Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: A dirty fighter who relies on brutal and unfair tactics. He lives for getting booed. Trotmobile Equipment: (Varies; Deathmatch Mode setup below) Normal Body L Spider Legs Sword Arm Spiked Ball Buffalo Grill Tank W Roof Windshield Unlocked: Automatically during the storyline. Difficulty: ******* Notes: Dudley's equipment changes during each fight you have against him during the storyline. His Deathmatch configuration is effective in mid-range combat, so either use a throw-and-melee strategy or decimate him with long-range attacks. --------------------------------------------------------------------19. "Desert Crimson" Nora

Trotmobile Name: Crimson Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The leader of the Desert Hornets uses gatling arms to eliminate all who oppose her. Trotmobile Equipment: Normal Body S Bird Legs M Blade Arm Gatling Arm Crescent Grill Support Engine Vine Roof Unlocked: Obtain all twelve types of gemstones from the dungeons and give them to her as presents. Difficulty: ********* Notes: Nora is fast and has the powerful Gatling Arm. Try to dodge her Gatling fire and close in to melee her with powerful attacks. She will allow you to enter her room and claim your own Gatling Arm frame if you defeat her in the game. --------------------------------------------------------------------20. "Fisher on the Lake" McCartney Trotmobile Name: Fisher Blitz Arena Rank: N/A Fights at: Meme Village (at least one day after completing the Meme Railroad quest) Fights during: Morning, Noon, Evening, Night (once per day) Entry Fee: N/A V-Medals: N/A Profile: A Meme Village fisherman who uses his keen instincts to track opponents. Trotmobile Equipment: Normal Body S Bird Legs M Boomerang Arm Normal Arm Light Kit Basket [No roof frame] Unlocked: Challenge him at Meme Village (at least one day after the completion of the railroad to Meme Village). Difficulty: *** Notes: None of the Meme Village denizens are tough trotmobile riders, as they all have low HP and substandard equipment (except for Margarita's Bowgun Arm). He will be available to sell you Fish (the trade good) for the rest of the day if you defeat him in the game. --------------------------------------------------------------------21. "Mid-Life Fighter" Mainz Trotmobile Name: Scapegoat

Arena Rank: N/A Fights at: Meme Village Fights during: Morning, Noon, Evening, Night (once per day) Entry Fee: N/A V-Medals: N/A Profile: He makes his living off of goats and sheep. He's also a warm and loving father. Trotmobile Equipment: Normal Body S Human Legs S Sword Arm Normal Arm Light Kit Basket [No roof frame] Unlocked: Challenge him at Meme Village (at least one day after the completion of the railroad to Meme Village). Difficulty: *** Notes: Like McCartney, Mainz lacks HP and firepower. He will offer to sell you Milk (the trade good) at a discounted rate for the rest of the day if you beat him in the game. --------------------------------------------------------------------22. "Shipwright Madonna" Margarita Trotmobile Name: Craftsmanship Arena Rank: N/A Fights at: Meme Village Fights during: Morning, Noon, Evening, Night (once per day) Entry Fee: N/A V-Medals: N/A Profile: A shipwright of Meme Village. Although her location makes it tough to find parts, she's very competitive. Trotmobile Equipment: Normal Body M Human Legs S Blade Arm Normal Arm Light Kit Flatbed Windshield Unlocked: Challenge her at Meme Village (at least one day after the completion of the railroad to Meme Village). Difficulty: ***** Notes: Even though she also lacks HP and quality parts, Margarita does possess the dangerous Blade Arm, which can do quite a bit of damage to you if you're not careful. She will give you a Blade Arm frame the first time you defeat her in the game. --------------------------------------------------------------------23. "800 Years Old?" Lonely Old Man Trotmobile Name: Long Ago Arena Rank: N/A Fights at: Cave at Egret Brook Fights during: Morning, Noon, Evening, Night (once per day) Entry Fee: N/A V-Medals: N/A

Profile: A strange old man, supposedly 800 years old. When he steps off of his Trotmobile, some say he walks on air... Trotmobile Equipment: Normal Body L Human Legs L Pile Bunker Watergun Bright Grill Support Engine Bubble Roof Unlocked: Achieve Rank A or higher and speak to the front desk officer at the Nefroburg Police & Fire Department. Ask him why the cave at Egret Brook is closed, and he will allow you entry to the cave when he examines your rank. Go to the cave and challenge the old man. Difficulty: ******* Notes: His equipment gives him good HP and not much else, but he's sneaky good at blocking your attacks, and the unusual layout of his lair could cause some problems. When you defeat him for the first time, he will give you the Bubble Roof frame. --------------------------------------------------------------------24. "GlobeTrotter Bassist" Basil Trotmobile Name: Green Leaf Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The Garland GlobeTrotters' bassist. Speedy moves are his recipe for successful beatings. Trotmobile Equipment: (Varies; Deathmatch Mode setup below) Basil Body Bird Legs M Normal Arm Claw Arm Basil Grill Basil Back Basil Roof Unlocked: You'll fight him during the storyline if you go down the villain path; otherwise he's unlocked for Battle Mode play after you beat the game. Difficulty: *** Notes: He has no effective weapons and no sneaky tactics to speak of. --------------------------------------------------------------------25. "Visionary Musician" Fennel Trotmobile Name: Blue Thunder Arena Rank: A Fights at: Garland Arena Fights during: Noon, Evening Entry Fee: 500 UR V-Medals: 100 Profile: The Garland GlobeTrotters' ex-guitarist. His long range

attacks force opponents into a corner. Trotmobile Equipment: Fennel Body Bird Legs M Long-Range Cannon Cannon Arm Fennel Grill Support Engine Fennel Roof Unlocked: Fight at Garland Arena or fight him automatically during the UTC event. Difficulty: ******* Notes: He's a strict long-range bombardment fighter. It may be somewhat difficult to close in on him, given the cluttered layout of the Garland Arena battlefield. Also, be extra careful not to absorb any direct hits from his Long-Range Cannon. --------------------------------------------------------------------26. "Gas Tank" Marjoram Trotmobile Name: Big Bear Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The Garland GlobeTrotters' drummer. His Trotmobile is well-stocked with fuel, but not really suited for combat. Trotmobile Equipment: Marjoram Body Bird Legs M Stage Arm Stage Arm Marjoram Grill Stage Back Windshield Unlocked: Most likely unlocked by beating the game. Fight him during the Sabbia Desert battleship duel (in the villain path) to be sure. Difficulty: ***** Notes: Marjoram is sturdy but not particularly tough at offense or defense. It's not very hard to wear him down without losing much HP. --------------------------------------------------------------------27. "Globe Trotting Diva" Connie Trotmobile Name: Earl Grey I Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The popular vocalist who sings for the Garland GlobeTrotters. She pilots an old-fashioned production Trotmobile. Trotmobile Equipment: Connie Body

Bird Legs M Junker Arm Normal Arm Light Grill Tank Roll Bar Unlocked: Finish the "Find Connie" subquest during the post-game. When you find her at Seagull Beach, choose to challenge her from the dialogue options. Difficulty: **** Notes: The Earl Grey I is similar in power to your trotmobile at the start of the game, so it's neither durable nor strong. Connie will, however, repeatedly attempt to throw you, which increases her threat level. --------------------------------------------------------------------28. "Shadow Lord" Sarriette Trotmobile Name: Wild Strawberry Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The true leader of the Bloody Mantis, who wields a fast bowgun and a lashing whip. Trotmobile Equipment: Glamorous Body Powered Bird Legs Whip Arm Bowgun Arm Glamorous Front Stage Back Roof Windshield 2 Unlocked: Automatically during the final battle sequence prior to beating the game on the hero path. On the villain path, choose to challenge her authority after bombing Happy Garland. Difficulty: ******* Notes: Sarriette has good weapons, so make sure to defend or evade unless you see an opening you could exploit. She is not an easily thrown character unless you have the Throwing Arm equipped. --------------------------------------------------------------------29. "Ex-Bloody Mantis Leader" Bergamot Trotmobile Name: Gold Kingdom Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: Leader of the Bloody Mantis in name only. His machine is custom built with golden parts for that showy sparkle. Trotmobile Equipment: Bergamot Body BM Legs

BG Shield Arm BG Bazooka Arm Skull Grill BG Back Bergamot Roof Unlocked: Automatically after the penultimate fight of the hero path storyline. Difficulty: ******** Notes: Bergamot is a tank. He's got loads of HP and packs a wallop. Do not try to outlast him in a melee battle -- instead try to evade his attacks and counter-attack with ranged weapons or rush in to throw him (if you have the Throwing Arm equipped). --------------------------------------------------------------------30. "Scientech" Dr. Nutmeg Trotmobile Name: Mecha Lab Arena Rank: N/A Fights at: N/A Fights during: N/A Entry Fee: N/A V-Medals: N/A Profile: The doctor's inventions are far more than simple gimmicks. He has serious fighting power. Trotmobile Equipment: Doctor Body Doctor Legs Doctor Arm Doctor Arm [No grill frame] [No back frame] [No roof frame] Unlocked: Automatically during the "Steal Blueprints" mission during the villain path; otherwise, you fight him after visiting him for the "Find Connie" subquest of the post-game. Difficulty: ********* Notes: This "trotmobile" is actually Dr. Nutmeg's entire garage, so you can expect it to pack a giant wallop. It's also hard to evade him in the Deathmatch battle, as the dimensions of the Garland Arena are much smaller than those of the vast expanses at Vision Ranch. Try to stay out of his reach and lob objects at him. --------------------------------------------------------------------31. "First Champion" Ginger Trotmobile Name: Black Odyssey Arena Rank: N/A Fights at: Nefroburg Waterway Fights during: Night (once per day) Entry Fee: N/A V-Medals: N/A Profile: Once the arena's mightiest gladiator, he has since passed that title to Elder, the White Phantom. Trotmobile Equipment: Normal Body M Human Flippers Trident Arm

Boomerang Arm Light Pod Grill Wide Float Fin Roof Unlocked: Hear about Ginger by talking to Schneider in Nefroburg. After Vladimir returns to his Real Estate agency, speak to him about Ginger. Then speak to the homeless man in the underpass behind the Nefroburg Museum. Say that you want to learn "mad trotmobile skillz" and he will tell you to meet him at the waterway at night. Go to the Slope to Waterway in Nefroburg at night and follow the waterway until you reach a dead end. Turn down the passage to your right and you will find Ginger ready to fight you. Difficulty: ********* Notes: Ginger has a couple of terrific weapons in the Boomerang Arm and the Trident Arm. He will try to keep you at arm's length so that he can work you over with his powerful midrange weapons. You can try rushing at him, but he will escape out of throw attempts and try to counter-throw. The best thing to do is to evade and wait for an opening to bazooka him. After you beat him in the game, he will give you the Fin Roof frame. --------------------------------------------------------------------32. "White Phantom" Elder Trotmobile Name: Requiem Arena Rank: S (UTC Champion) Fights at: Garland Arena Fights during: Night Entry Fee: 2000 UR V-Medals: 300 Profile: Sharp eyes gleam behind his mask, revealing no weakness. Trotmobile Equipment: Normal Body M Powered Bird Legs Excalibur Long-Range Cannon Spiked Grill E Support Engine Elder Windshield Unlocked: Fight at Garland Arena or fight him during the UTC story event. Difficulty: ********** Notes: Probably the toughest battle in the game, Elder moves with blinding speed. He will try to hit you with Long-Range Cannon shots, but if you close in on him or he runs out of ammo, he will take out his mighty Excalibur and deal you some major pain. Try to get lucky with a Bazooka shot or equip the Throwing Arm and give him a Headbutt of Doom. --------------------------------------------------------------------V. Prize List --------------------------------------------------------------------Nefroburg Arena: Bazooka Arm - 300 medals Light Pod Grill - 18 medals

Metal Jaw - 50 medals Explosion - 4 medals *Pinwheel Roof - 15 medals Weathervane Roof - 26 medals Garland Arena: *Axe Arm - 160 medals Long-Range Cannon - 500 medals Spiked Ball (grill) - 28 medals Crescent Grill - 32 medals Faceguard - 29 medals Explosion - 4 medals *Horned Roof - 16 medals *Vine Roof - 14 medals Neuhafen Arena: Tonfa Arm - 60 medals Rapier Arm - 150 medals Neon Grill - 22 medals Buffalo Grill - 45 medals Explosion - 4 medals Police Windshield - 25 medals Bunny Roof - 20 medals * Prizes marked with this symbol are not available until after the battle between the Dirge Cruiser and the S. S. Symphony (it doesn't matter which side you chose during that battle). --------------------------------------------------------------------VI. Gambling for Millions --------------------------------------------------------------------Once you're able to fight/wager at the Happy Garland Arena regularly (i.e. after you dispense with your GlobeTrotter commitments in Neuhafen), it's time to seriously scoop up the dough by gambling at the Garland Arena. While it is possible to make lots of money wagering at the Nefroburg Arena early in the game (which I did), it's not advisable, as you'll spend hours fighting enough to get to S Rank (so that you get your max wager up to 700 UR per match) and even more hours trying to get the 69930 UR-payoff from betting on someone with 99.9:1.1 odds of winning the match (on average, you lose that bet 100 times before you win one). That all changes by the time you reach the Garland Arena, where there are a couple of ways to make a fistful of quick cash, both of which involve the gladiator "Strong Arm" Sampson. 1) Enter the Arena and do not fight or wager immediately. Instead, go to the second floor and enter the spectator stands. There is a man in black standing in the shadow of the staircase to your right: speak to him. He will introduce himself as a "bookie" offering illegal, tax-free wagers. If you agree to wager with him, he'll tell you that the wager is on the fate of Sampson during his next match. You can pick Sampson to either win or lose. He will then ask you how much you wish to bet: bet 10000 UR (if you have it) for the maximum payoff. The easy way to win this wager is to make sure that Sampson is matched up against a gladiator he has long odds against (Genius, Saffron, Fennel, Elder), put your money on "He'll lose.", and then go back to the front desk and choose "Wager" and press X (to let the game calculate the results; do NOT choose to watch the battle). After

Sampson loses, go and speak to the bookie again and he'll give you double the amount of your wager for winning your bet. You can wager in this way once everyday (hence, you can make 10000 UR everyday this way). Note that the bookie is not present during the morning. 2) For an even bigger payoff, go to Happy Garland at night. Save at the Garland Station parking lot and enter the arena. Go to the front desk and choose "Wager" to see the matchups. Load your game if you do not get the Sampson vs. Saffron matchup. Once you do, go up to the third floor and save at the parking cone there. Now go down to the front desk, place your maximum wager (1000 UR if you've won the UTC, which you should've done by this point) on Sampson, and choose to watch the battle. Due to his high HP and Throwing Arm, as well as Saffron's own lack of HP, Sampson will win this matchup at least once in every four tries (much better than his odds will suggest); load your game until he does. When he wins, you'll receive a 51.8-times payout (51800 UR if you placed a bet of 1000 UR). You can also go to the bookie and choose "he'll win" before wagering at the front desk for up to 10000 UR in additional earnings. Since arena battles reset themselves whenever you enter an arena in another town, you can make quick trips back and forth between Neuhafen and Happy Garland to win multiple Sampson--Saffron wagers in the same night (the bookie, however, can be used only once; he does not reset until a day passes). I was able to make over 2 million UR this way. Note that Sampson has an even bigger potential payoff against Elder; however, Saffron is the only gladiator (who's higher ranked than him) that he can defeat regularly, as he'll often fight the likes of Genius, Fennel, and Elder to a draw but turn out to be too slow to finish them off before the time limit is up. Stick to the Sampson--Saffron matchup for sure earnings. --------------------------------------------------------------------VII. Update History/Special Thanks --------------------------------------------------------------------March 21, 2007 -- Ugh, dangling space in the ASCII art header. March 20, 2007 -- Reformatted the Table of Contents for easier reading. August 8, 2006 -- Fixed the number of V-medals required for each advancement in rank. July 17, 2006 -- Hosting permissions updated. July 15, 2006 -- Added a small detail about the bookie's hours. July 14, 2006 -- Version 1.0 completed. Special thanks to Irem and Atlus for producing and localizing this great game for us all to enjoy. Thanks to Benjamin Lawson for pointing out that the V-medal counts previously listed under rank progression were incorrect. Questions? Comments? Corrections? Or was there something I missed? Direct your inquiries to me via email at guitarotoko@gmail.com. (C) 2006-2007 Wei Chen

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