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Re-select The Lost Treasure.

Having secured the clues while in the Sawtooth Caldron, its time to re-visit the Caustic Caverns. Fast-travel to the Caustic Caverns. Your first clue says to find the acid-soaked railway. There are no individual waypoints so these clues will have to suffice. Open the gate and waste the first rush of Varkids. Make life easier by not allowing any of them to pod. Move toward the shack and waste the second small surge of Varkids, again not allowing any podding. With the pests eliminated look at the row of ruined railroad support columns in the caustic water. Sprint toward the shack and a Crystalisk will erupt as you approach it. Dont stop, veer right toward the big ruined support columns and sprint and jump onto the higher areas to get to the second support column where youll find the switch on the south side near the caustic water. Youll likely have taken a bit of corrosive damage, so avoid any nearby Crystalisk and immediately start north. Jump over the caustic water using the high ground to get to the shore. A Crystalisk will erupt there as well. Keep going and hop over to the opposite shore on the islets to get near the double tires. The second clue says its in the warehouse by the shore. The Infested Warehouse alongside the caustic water just ahead seems a good bet. The expanse in front of the warehouse is infested with Threshers and the place itself is infested with Varkids that will swarm and pod producing tough Adults or Badasses. Dont run the full gauntlet of Threshers. Go north from the double tires and loot the long open-roofed shack and then sprint for the warehouse. Run just short of the exit at the far end, turn right and hustle out the opening. Turn right to get to the second switch on the exterior wall of the warehouse. Re-enter the Warehouse and go forward, turn right and get out of it. Turn and deploy the Turret to take out any pursuing Varkids. One or more may have morphed into Adults. Try to wipe them out so an Adult or Badass doesnt tail you. Start southwest toward the tracks for the third switch. It is in the diggers shadow. Sounds like a mine site. Youll be in a long alleyway and beyond the railroad tracks Threshers abound and will erupt. Deploy the Turret and back off to hammer the Threshers with incendiary fire. Watch for a morphed Varkid as well. Keep advancing farther into the Abandoned Mine and quickly retreat as more Threshers erupt. Go all the way back to the Infested Warehouse if necessary. The Turret and incendiary fire and grenades are very effective against the Threshers. Continue penetrating deeper into the Thresher territory, backing off as needed. You will soon see a yellow truck on the right near a dilapidated structure. Notice also the cascade of corrosive water pouring from a pipe. The switch is on the framework on the north side of the structure. Deploy the Turret as you go for it because despite your efforts there will be more of the pests. South of the switch there is a BLACK CHEST and a lot of Threshers. Youll be going south through the nest and you can try to sprint through or you can continue harvesting the seemingly endless supply of Threshers. The final clue is, within Dahls bloody sixth. Dahls Deep Core 6 facility is to the southeast. Work your way south past the Thresher stronghold and then through the Nether Hive. Sprint through the hive and interact with the door on the east side of the hive to get away from the pursuing Spiderants. Interact with the final switch on the nearby wall. Now the only way out, other

than re-visiting the Spiderants, is up the long ladder in the alcove. Use the ladder. Exit and kill any Varkids nearby. You are now back to where you started. The vendors are just off to the right if you need ammo. You will now have to retrace your original entry route, going past the initial Varkid colonies but you need not tiptoe through the corrosive water. Cross the bridge instead and deal with the small nest of Varkids in the rock grotto. Continue by bypassing the major part of the Threshers by going right in the open area and going through the open-roofed shack. Sprint ahead and go straight through the warehouse. Continue sprinting through Thresher territory heading for the cascading plume of yellow water. The elevator you require is just east of the spilling column. Hopefully most of the Threshers are still dead. Youre not close to the treasure at this point. Begin the long and torturous journey to the treasure. Both morphed Varkids and Spiderants, including hi-level types of both, will be common in the area. You can slowly battle your way forward but a good alternative is to just sprint past everything. Turn right up the paved roadway and just sprint to the lever at the end of the gauntlet completing the mission. You wont have out distanced all the critters so you will still be under duress. Fend off the attackers, which may even include a Thresher as well as Spiderants and hi-level Varkids. Raid the Dahl RED CHEST for the treasure and be aware that a trip to the New-U Station during this battle and then returning will find it unavailable. You must now backtrack through the upper area, the Abandoned Mine, the Infested Warehouse, going past the Threshers, Crystalisks and the Varkids to reach the exit. AS you depart the treasure, just try to sprint past everything and leap off the elevator platform, sprinting right out of the Thresher fields. Hotfoot it through the warehouse veering left into that open-roofed shack to avoid the Threshers and to heal if necessary. Continue backtracking through the grotto over the bridge past the Crystalisks and then the Varkids. Just shut the door behind, yah-sheeeeesh!!! And nuthin but grenade mods no better than what I had. However, thats the luck of the draw. Other times I received high-level gear. Completing the mission, however, nets you a random but extremely potent repeater called the Dahlminator.

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