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Aral Desolei

Character Name

Ards K.
Player

Half-Elf
Racial Bonus

Race and Class

Warlock
Modifier (Add Level when making Ability Checks)

1
Level

Male
Gender

Unaligned
Alignment Deity

Ability Scores
Base

Hit Points
Max HP
Current Hit Points

26

13
hp

12 14 10 12 8 16 Defenses 11

Bloodied Healing Surge Surges/day

Reactions 10 Initiative ( Level + Dex + Feat) 6 10 10


Speed
(Base + Armor + Misc)

+1 +2 0 +1 -1 +3

Strength Constitution Dexterity

6
hp

Special Movement

8
Surges Used

Passive Insight Passive Perception


Vision Type

Intelligence Wisdom Charisma

Second Wind Death Saving Throws Conditions

: Normal

Action Points
Action Point Effects

Immunities, Resistances, etc.

Defense Bonus vs. Opportunity Attacks

Skills

Trained

Level Armor Bonus + Ability Penalty Racial

Armor Class
Temporary Effects

10
Ten + Level

1
Armor + Shield

Acrobatics
+ + + Misc Dex or Feat/ Int (if app.) Enhancement

Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion

13

Fortitude
Conditional Bonuses

10
Ten + Level

2
Str or Con

+ Class

1
Misc

Feat/ Enhancement

13

Reflex
Conditional Bonuses

10
Ten + Level

1
Dex or Int

1
Class

Feat/ Misc Enhancement (Shield, if app.)

15

Will
Conditional Bonuses

10
Ten + Level

3
Wis or Cha

1
Class

1
Misc

Feat/ Enhancement

Basic Attacks

Use these numbers to help calculate your At-Will Powers

= Effects & Bonuses vs. Melee Weapon To Hit Level + Strength

+ Profic

+ Misc

Stealth Streetwise Thievery

Feat/ Enhancement

Damage

(Weapon + Str + Misc)

0 +6 +1 +3 +5 -1 +2 -1 +1 +1 +8 -1 +1 +1 0 +8 0

Skill Modifiers, Notes, etc.

(Dex) (Int) (Str) (Cha) (Cha) (Wis) (Con) (Wis) (Int) (Wis) (Cha) (Wis) (Wis) (Int) (Dex) (Cha) (Dex)

+2 from class

+2 from class

Trained Skills recieve +5 to bonus

Race Features
= Effects & Bonuses vs. Ranged Weapon To Hit Level + Dexterity + Profic + + Misc Feat/ Enhancement

Proficiencies

M
Size

Dual Heritage Group Diplomacy- Allies withing 10 gain +1 diplomacy Dillettante: Human Defense Bonuses

/
Range = Effects & Bonuses vs. Misc Weapon To Hit Level + Ability

Damage

(Weapon + Dex + Misc)

Class Features
+ Profic + + Feat/ Enhancement

Warlocks Curse
Misc

Infernal Pact: Dark Ones Blessing, gain temp hp = to lv of char. Prime Shot, Shadow Walk

/
Other Combat Modifiers Opportunity Attacks Combat Notes Range Combat Advantage

Damage

(Weapon + Ability + Misc)

Other Notes

Misc

design and layout by Kirin Robinson (kirin@lazyfuturist.com)

Equipped Items
Used

Personal Information 5'9


Height

175
Weight

22
Age Adventuring Company or Other Affiliation

Head Used

Hometown, City, or Tribe Used

Notes or Artwork

Neck Hands

Cloth Armor
Armor or Clothing

Used

Used

Arms (uses Shield Slot) Used Used

Left Ring Used

Waist Right Ring

Dagger

Used Weapon Used

Sickle
Shield or Off-hand Weapon

Used

Used

Ranged Weapon

Alternate Weapon

Used

Feet

Languages Common Elven Draconic

Feats Defensive Mobility

Other Equipment Backpack


Clothing Pack, Satchel or Bag

adventurer's kit crossbow bolt (40) candles

Carrying Capacity

Treasure

Total Weight

15

120
Base Strength x 10

Normal
No Penalty

240
Base Strength x 20

Heavy
Requires both Hands

600
Base Strength x 50

Maximum
Can Only Drag or Push

Paragon Path

Experience Points
Coinage

Epic Destiny Next Level: 1000 XP

0ad 0pp 15gp 0sp 0cp

0 XP

Number of Powers

2
At-Will

1
Per Encounter

1
Daily Utility

At-Will Eldritch Blast Hellish Rebuke

Encounter Vampiric Embrace

Ritual Book
Ritual Name, Page Number, and Cost Pages Used

Daily Armor of Agathys

Utility

Card Folder

At-Will Power

At-Will Power

Eldricth Blast
Name

Hellish Rebuke
Name

Standard Move Minor

Arcane, Implement, ranged basic


Power Source & Attack Type

Standard Move Minor

Arcane,Fire,Implement
Power Source & Attack Type

Target & Range

Target: single! Range: 10


To Hit

Charisma

vs.

Reex
Defense

Target & Range

Target: 10! Range: single


To Hit

Constitution

vs.

Reex
Defense

1d10 + Charisma Mod


Effects
Damage

1d6 + Con
Effects
Damage

If I take damage before the end of my next turn, the target takes extra 1d6 + con damage.

At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type

At-Will Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Target:! Range:
To Hit

vs.
Defense

Target:! Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

At-Will Power
Name Standard Move Minor Free Power Source & Attack Type

At-Will Power
Name Standard Move Minor Free Power Source & Attack Type

Personal Trigger Trigger Condition

Personal Trigger Trigger Condition

Effects

Effects

Encounter Power

Encounter Power
Name

Vampiric Embrace
Name

Standard Move Minor

Arcane, Implement, Necrotic


Power Source & Attack Type

Standard Move Minor Power Source & Attack Type

Target & Range

Target: single! Range:5


To Hit

constitution

vs.

will
Defense

Target & Range

Target:! Range:
To Hit

vs.
Defense

2d8 + Con mod


Effects
Damage

Effects

Damage

Infernal Pact: gain temporary hit points equal to 5 + int modier.

If I take damage before the end of my next turn, the target takes extra 1d6 + con damage.

Encounter Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Encounter Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Target:! Range:
To Hit

vs.
Defense

Target:! Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

Encounter Power
Name Standard Move Minor Free Power Source & Attack Type

Encounter Power
Name Standard Move Minor Free Power Source & Attack Type

Personal Trigger Trigger Condition

Personal Trigger Trigger Condition

Effects

Effects

Daily Power

Daily Power
Name

Armor of Agathys
Name

Standard Move Minor

Arcane,Cold
Power Source & Attack Type

Standard Move Minor Target & Range Power Source & Attack Type

Target & Range

Target: Personal! Range:


To Hit

vs.
Defense

Target:! Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

gain temporary hit points equal to 10 + intelligence modier, until the end of the encounter an enemy that starts its turn adjacent to you takes 1d6 + Con mod cold damage.

Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Daily Power
Name Standard Move Minor Target & Range Power Source & Attack Type

Target:! Range:
To Hit

vs.
Defense

Target:! Range:
To Hit

vs.
Defense

Effects

Damage

Effects

Damage

Daily Power
Name Standard Move Minor Free Power Source & Attack Type

Daily Power
Name Standard Move Minor Free Power Source & Attack Type

Personal Trigger Trigger Condition

Personal Trigger Trigger Condition

Effects

Effects

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