Académique Documents
Professionnel Documents
Culture Documents
Operations & Adjustments l Testing 8 Problem Diagnosis PaRs information l Reference Diagrams & Schematics
-6 r ti 9
Mldway Manufacturing Company 3401 North California Avenue Chicago, Illinois 60616
SOLENOID TABLE
Q22 Q25 Q5 I 07
General lllumlnatlon (0; 1 String1 (Marquee) 1 G.I. 1 ~115 1 --- 1 J115 / Wht-Bm/24%788#555r
Midway Manufacturing Company reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
TABLE OF CONTENTS
Section 1 - Game Operation & Test Information ......................... l-1
.I -1 (System WPC) ROM Summery .......................................................................... Game Assembly Instructions.. ........................................................................... .1-z
Game Control Locations .................................................................................... 1-4 GamePhy.. ...................................................................................................... t-s Coin and Ticket Meters.. .................................................................................... l-6
Service Tickets.. ............................................................................................... l-6 Ticket Dispenser.. ............................................................................................. l-6 Option Switches.. ............................................................................................. 1-9 Diagnostics.. .................................................................................................... t-11 LampTest.. ................................................................................................ t-11 SwilchTest.. ............................................................................................. ,1-12 .l-13 C o i l T e ................................................................................................... st Sound Test.. .............................................................................................. l-14 Error Messages.. .............................................................................................. l-15 CPU Board Error Codes.. ............................................................................ t-15 SoundBoard ErrorCodes.. ......................................................................... l-15 Opto Theory ............................................................................................... 1-15 Test Lamps.. .............................................................................................. l-16 LED List .................................................................................................... .l-16
Sound Board Assembly.. ........................................................................... .2-5 Novetty Power Driver Board Assembly.. ........................................................ 2-6 Stepper Motor P.C.B. Assembfy. ................................................................. 2-6 wPccPUSoardAssembty.. .................... . .................................................. 2-9 16-Opt0 Board Assembly.. ....................................................................... .,.2-l 0
Ramp Opto Switch P.C.B. Assembly.. ................................ ......................... 2-l 1 Coin Door Interface Board.. ........................................................................ ,2-12 Carousel Assembly .................................................................................... .2- 13 Diagnostic Switch Assembly.. ..................................................................... .2-14 Coil 8 Bracket Assembly.. ........................................................................... .2-14
Lamp Locations.. ........................................................................................ 2-17 Switch Matrix .............................................................................................. 2-16 Switch Locations ........................................................................................ 2-l 9 Notes ......................................................................................................... Z-20
16Opto Assembly Circuit Drawing ............................................................... 3-15 l&Opt0 Assembty Schematic.. .................................................................. .3-16 CPU Board Wiling.. .......... . ......................................................................... .3-l 7 Novelty Power Driver Board Wking .............................................................. .3-l 8 Coin DoOr Interface Wiring.. ........................................................................ .3-20 Coin Door Interface Schematic.. .................................................................. .3-21
TEket Dinser Assembly Wiring ............................................................. ..3-2 2 Ticket Dispenser Assembly Schematic.. ....................................................... 3-23 Sound Board Wiring .................................................................................... 3-24
c/l
NOTICE Order replacement EPROMs from your authorized MIDWAY MANUFACTURING CO. distributor. Specify: (1) part number; (2) EPROM level (number) on the label; (3) game in which EPROM is used.
Power:
: width:
25AqXox. Depth without base: 19 l/2 Appmx. Depthwithbase: 31Appfox. Hei@ w+tM base: 58 Appmx. Height with lzaee 62 Approx.
Lemn:
(oocto38oc) Humlditv:
MUIhI:
2. Remove keys fmm envelqm tqed to conN panel. Mock and open the win door. (Leg levelers arkTleparepsltsarestolsdilthecashbox.) 3. Attach Meg Levelere it is recommended thst thr base bs instsllsd for all locations except those which opsciallze only in small childrons sntortsinmsnt. Without bass: Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet and install leg levelers with 36-16 hex nuts. With bass: Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet and attach the base using the four bolts, 8-32x1 nuts, and flat washers. Install the leg levefers with hex nuts, to the bottom of the base. 4. Extend each leg leveler slightly bebw the bottom of the baseAmft, 50 that all four foot pads protrude approximately the same distance. 5. Stand the cabinet upright and make certain that it is in a stable position. Adjust leg levelers if necessary. Wheels are provided on both the base and the unit itsetf, for ease in moving the game. Do not remove them. 6. Install cashbox. and lock win door.
7. To attach line cord, remove the four Phil@-head screws that mount the line cord cover plate to the rear cabinet. Match the prongs on the plug with the holes in the receptacle and push line cord securely into place. Make sure cord aligns with the indentation of plate (indentation should point toward bottom of cabinet). Remount line cord cover plate. If desired, tamper resistant screws are provided in an envelope marked Security Screws to remount cover plate.
A CAUTION
This game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a cheater plug to defeat the ground pin on the llno cord. DO NOT cut off the ground pin. 8. Move the game into the desired b&on and plug it into a proper& grounded outlet. 9. Unlock the marquee (locks are located on the upper sides of the cabinet). Open by Ming upward on from the botiom of the glass. Tilt playfield out by the top. lnspeci boards and wire jacks for loose connections. 10. Make sure the game is OFF. Clear memory setting from factory testing. Pull one battery out of the CPU Board. Reinstall battery. 11. Check the DIP Switch oplions. Make sure the configuration you want for your location matches the settings on the CPU Board. The DIP Switch chart is located on the left inside cabinet panel (see page l-9 for more information). Setting option exarrple: Attract Mcde Sounds On or Off? 12. I- the Spinning Wheel Assetily for free movement. Some settling may have occurred during shipping, possibly causing the wheel lo bind. If wheel does not spin freely, see page 1-17 for troublshooting information. 13. Locate the ON/OFF switch in the back of the cabinet on the lower-left side and turn the game ON. The wheel will spin in self-test. and as kxq as the memory has been cleared, all lights will turn ON. 14. If necessary clear tickets from dispenser (see page l-6 for more information). All games an factory shipped with a country specific coin acceptors. tokens are used, if is nocaasafy to install a token acceptor. When
Diagnostics Switches
The operator diagnoses problems using the four push-button switches mounted on the inside of the cabinet. Them button exits out of diagnostics. The !JQ (+) button steps forward through diagnostics and increases sound volume. The !&y~ (-) button steps backward through diagnostics and decreases sound volume. The m button accessas diagnostics
Service Credits
The game will play normaUy with service credits, but will not dispense tickets when played with service credits.
l-4
GAME PLAY
Dropping a coin (or token) through the coin slot at the top of the game starts game play. The win drops down to the coin ledge and roils down along the ledge. The player pulls in the coin ledge by pressing the COIN DROP SUTTON. If the player doas not drop the coin, it will rotI off the end of the shelf. As the coin falls down among the pins on the ptayfiekl, it drops into a mouse hole or through a slot at the bottom of the game. MOUSE HOLES: Dropping into a mouse hole when it is lit turns off the lamp and awards a spin of the mystery wheel. The point award is indiited on the wheel. Turning off the lamps on all three mouse holes relights all the holes. Dropping into a mouse hole when it is not lit awards three points and (left or right holes, respectively), and spots a letter in ADDAMS or FAMILY. Lighting ADDAMS Awards 25 points. Lighting FAMILY awards 50 points. BOTTOM SLOTS: Dropping into a slot without a lamp awards 1 point. Dropping into a sbt with a lamp (THING-A-MAJIG) when it is not lit awards 2 points Dropping into a sbt with a lamp when it is lit awards the value printed on the playfield and turns off the lamp. Turning off all the lamps in THING-A-MA-JIG awards the JACKPOT (JACKPOT value is adjustable). While the coin is dropping down the playfield. the ptayer may rotate the lamps above the bdtom slots by pressing the COIN DROP BUTTON. LAMPS: The CPU stores the lamp states in banery backed-up memory, so that they are restored when the game is powered OFF and ON. After a long period of inactivii, the game will turn on several tamps in THING-A MAJIG, when 4 of fewer tamps are lit. WHEEL: The mystery wheel award is selected randomly before each spin of the wheel. The option swttches must be correctly set to reflect which wheel sticker is installed. (see Option Switches on page 1-9 for details). If the wheel is detected to be broken, or is disabled by option setting, the wheel award is a faed amount based upon the average value of awards on the wheel. TILT: Tilting of the game causes a warning sound and temporarity shuts off all the tamps. Game play is inhibited while the game is tilted. The game WIII remarn t&d as long as the plumb bob tift is closed.
SERVICE CREDITS
The game will play normally with service credtts, but will not dispense tickets when played with service credits.
TICKET DISPENSER
The ticket dispenser motor and tan-p are controlled by the CPU. The CPU detects ticket movement by watching the notches between tickets with an opto switch. The lamp on the dispenser provides three indications: LAMP OFF This is nom1 operation. LAMP ON This indicates a ticket tow conditit. The micro switch on the ttcket hopper detects when the ticket stack is getting low, and the CPU turns on the lamp. LAMP BLINKING This indicates either a tickets empty or tickets jammed condition. While the ticket dispenser is empty or jammed, the game will still keep track of tickets to be dispensed. This count is kept in battery backed-up memory. so that the game may be turned off while servicing the dii.
The TICKET TEST BUITON located on the dispenser serves severaffunctions: Pressing TICKET TEST BUTTON dispenses one ticket. PRESS and HOLD TICKET TEST BUTTON to dispense multiple tickets. When clearing a ticket JAM, pressing TICKET TEST BUTTON will dispense remaining tickets waiting to be dispensed. PRESS and HOLD TICKET TEST BUTTON to abort a dispensing operation in progress.
TO LOAD TICKETS: NOTF: T&&m&we notches between wU&!L 1, Insert tickets as indited and feed tickets past the ticket guide spring until they step.
2. Place fingers as shown and squeeze, this opens the feed rollers.
3. Feed tickets until the first ticket prot~des approximately 1116 beyond the dispatch slot.
4. Release rollers. T&et Dispenser is now loaded and ready for use.
:Li OFF
OFF
SYA
ON
OFF
Wheel Values = 50, 25, 20, 15. 10 Wheel Values = 100, 50. 40. 30, 20 Wheel Values = 25, 13. 10, 8. 5 Wheel is Disabled
(Factory Setting)
SW
%F ON OFF Jackpot = 100 Jackpot = 75 Jackpot = 150 Jackpot = 200 (Factory Setting)
e OFF
(Factory Setting)
(Factory Setting)
ZF S W ON OFF
(Factory Setting)
(Factory Setting)
Who.1 Values: Set switches 1 and 2 to indicate whiih wheel sticker is installed. When installing a wheel sticker, make sure that the index mark lines up with the index notch on the plastic wheel. Jackpot: The j&pot is collected when the player turns off all the lights in THING-A MAJIG. Change switches 3 and 4 to adjust the jackpot value. Bell: Set switch 5 to OFF to disable the bell. This setting also adjusts the sound effect timing to compensate for the disabled bell. Attract Mode Sounds: Set Switch 6 to OFF to disable sounds during attract mode.
Addams Family
Values
l-9
Points Per Ticket: The default operation is to dispense 1 ticket for every point collected. By setting switch 7 to OFF, the game will dispense 1 ticket for every 10 points collected. This setting does not change any rules of the game, only the dispensing of tickets. The game will keep track of points internally, and emit one ticket every time the player wins 10 points. No ticket will be dispensed for less than 10 points, and no dispensing is performed for fractional amounts. For example, the table below illustrates a possible game scenario: # of Point Vypn Tickets Paid 0 : 1 Points Carried QW 8 ; 0
8 5 25 2
Buri+ln: To initiate auto-cycle burn-in, turn switch 8 OFF, and press the diagnostic ENTER BUlTON. The game will cycle through the burn-in tests continuously for approximately 9 hours, or until the diagnostic ESCAPE BUlTON is pressed. Leave switch 8 ON for normal operation.
DIAGNOSTICS
Diagnostic tests are controlled by the ESCAPE / DOWN / UP / ENTER buttons located within the game cabinet. The lamps located beneath the diagnostic buttons indicate which test is active. Entering diagnostics: Press ENTER. All diagnostic lamps light for a moment, then the 1st lamp will blink. Press the Up and Down buttons to step the blinking lamp through the diagnostic lamps. To exit diagnostics, press ESCAPE. LAMP TEST With the first diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidfy, indicating that LAMP TEST is active. The first step of LAMP TEST is to blink ALL the switched lamps on the game. The other LAMP TEST steps individually blink each lamp in the game. Press UP and DOWN to cycle through the indwidual lamps. Refer to Figure 1 for the order in which the lamps are tested. To exit LAMP TEST, press ESCAPE.
1-l 1
SWITCH TEST With the second diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly, indicating that SWITCH TEST is active. In SWITCH TEST the state of each switch is indited by a lamp on the game. When a switch is activated, a noise is made, and the associated lamp is lit.
See Figure 2 for the switch to lamp mapping for SWITCH TEST.
If the CPU has not seen a closure for a switch after several games, it will ffag that switch as bad. To see which switches have been flagged as bad, press and hold ENTER while in SWITCH TEST. The
lamps for the bad switches will blink while the ENTER button is held. To exit SWITCH TEST, press ESCAPE.
;.; . .
:I :.
..
Wheel index
0
0 0
Ticket Test
Not Used
Tickets Low
Coin Slot
Ticket Notch
Bottom Slot 9
Bottom Slot 7
Bottom Slot 12
Bottom Slot 1
Bottom Slot 16
COIL TEST With the third diagnostic tamp blinking, press ENTER. The diagnostic lamp will light solidly, indicating that COIL TEST is active.
In COIL TEST a lamp is used to indiite which coil is being tested. While the associated lamp is on solidly, the coil is being pulsed. While the associated lamp is blinking, the coil is inactive.
Use UP and DOWN to cycle through which coil is selected. Use ENTER to toggle between the coil being pulsed and inactive. See Figure 3 for the coil to iamp mapping. To exit COIL TEST, press ESCAPE.
Coin Drop
Bell
Ticket Motor
Ticket Lamp
Spinner Wheel
0
0
.Q: .
00000 0
00
000
L
-I
l-1 3
SOUND TEST
With the fourth diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly,
-_.
...., Sound 1
0 ~.
Sound 2
0 0
0
Sound 3
Sound 4
0
)
Q~
O
0
0
00000
0
00
000
--
ERROR MESSAGES
CPU L.E.D.s The CPU has three L.E.D.s located on the upper left side of the board: D19, D20. and D21. On game power-up D19 and D21 turn on for a moment then, D19 turns off and 020 starts to blink rapidly. D21 remains on. The system has deteoted a problem I the following happens: CPU Board L.E.D. Error Codes Center L.E.D. blinks one time ROM Error U6 Center L.E.D. blinks two times RAM Error UB Center L.E.D. blinks three times Custom Chip Failure U9
Sound Board Beeo Frror Codas . 1 Beep = 2 Beeps = 10 Beeps = Sound Board O.K. U2 Failure Ram Failure
OPT0 THEORY The opto receiver (detector) should be approximately 0.1-0.7 ,volts when the opto beam is unblocked and -ximatelv 11-l 3 volts when the ooto beam is blocked. The OD!O transmitter (emitter or L.E.D:jshould always be approximately i .4 volts. Note, the transmiher (L.E.D.) is larger than the receiver (it prdtudes further from its case).
Lamp 2 \ /mp3
At power up, the four diagnostic lamps (above the diagnostic switches) turn of briefly, and then turn off. If any errors are detected during normal game operation, an error cede is indicated on the diagnostic lamps. If more than one ermr is found, the error codes are cycled on the lamps. The error, and their associated codes, are shown below.
_.
CIFF _. *
-. . I I
nhl _..
rXEE I I
ON
nFF _. .
_.
_..
AU
c-al 1 OFF --
1 1
VI. OFF
OFF 3N OFF
U6 Checksum Error Sound Board Error Mystew Wheel Broken Mv lstery Wheel Disabled
Switch Row StucL: This error indicates that a switch wire is touching a grounded part on the playfield or coin door. The following should be checked: 1) Metal parts shorting eledfical parts on the playfield andlor cabinet. 2) Switch cable insulatii pierced or damaged allowing bare wire mntact with a grounded part. 3) All switches in a row closing at the same time. NOm This is NOT a switch problem; however, fcfmostgamesitisaveryrarepossbility.
Plumb Tilt Stuck: This error will be indited while the game is tilted. Check to make sure the game is level, and that the plumb tilt is not jammed.
No Switches Closed: This error indicates that the CPU has found no switches in the matrix closed. This is most likely caused by either of fuses F106 and F103 being blown.
U6 Checksum Error: The game ROM checksum is invalid. If this occurs, replace the game ROM.
Mystery Wheel Disabled: This is not an error, It is an indicator that the mystery spinner wheel has been disabled by the option DIP switches. See the Option Switches Section (page 1-9) for more information.
l-1 7
LED List
019 0 2 0 0 0
bla
u4 U8 U8 u9 Ml 0
CPU Board
CPU Board
D19. Blanking D20, Diagnostic D21, +5vdc At Game Turn-On = D19 & 021 On, D20 Cfl During Normal Operation = D19 Off, D20 flashing, 021 On
Fuse List
I FE!
Audio Board
F502
L
Audio Board
F501 -25V Circuii F502 +25V Circuit 3A. 250V. S.0. 3A, 25OV. S.B.
Power Driver
Fl 00 Solenoid (AC) F101 Solenoid (DC) F102 12V (AC) F103 12V (AC) F104 5V Logic (AC) F105 18V Lamp Matrix (AC) F106 12V Switch Matrix (DC) F107 G.I. String 1 (AC) F109 G.I. String 2 (AC) F109 G.I. String 3 (AC)
7A. 25OV, SE. 3A, 25ov. S.B. 3A, 250V. S.B. 3A, 25OV. S.B. 5A, 25OV, S.B. 0A. 32V, S.E. 3i4A. 250V 5A, 25OV, S.B. 5A, 25OV, S.E. 5A, 25OV, S.E.
9A
l-1 9
CLEANING
Good action and extended playfield life are the results of regular playfield cleaning. During each collection stop, the play-field glass should be renxrved and thoroughly cleaned, and the playfield should be wiped off with a clean, lint-free cloth. Regular, more extensive, playfiekf cleaning is recommended. However, avoid excessive use of water and caustic or abrasive cleaners because they tend to damage the playfield surface. Playfiild wax (or any carnauba based wax), or polish may be used sparingly, to prevent a buildup on the pfayffftd surface, Do not use cleaners containing petroleum distillates on any playfield plastks because they may diie the plastic material or damage the artwork.
Cabinet Assembly
-I
61 la
. .
le
_-I [= I3
e 8 cE=l 8 8 e eILL
A-l 6917-60022
w5 &?a 17
La?
lta 15 lm, W 13. 14 24 m-us2 IO- 12
Fl48
la. FEZ. R3(1 R.50
w. we
Rss. WA
un. 20
ua. ll2.2
cc%?
cm
20 , Y,
cm. c21
c*. cu
c22 lx. c5, CWCl3. Cal, c35. c31). cw.a.. UT. c50 -c79 c37. us
Ll
16
Us?-9
lw. 28
CIB. Cl7 c4
UQ c33
cw c-42
CL?. c3. c9, c27, c29 C8. cz?, c25, c28 Cl. lx
W-W
.I104
FIOO
F,ul
zzw.w.R411
5043-06996-00
5040-13102-00 5791-13630-10 5791-10962-13 5671-13732-00 5010-12926-00 501 O-09999-00 5010-06774-00 501 O-091 62-00 5010-09024-00 5010-10631-00 5370-12272-00 5070-09054-00
Cl -ix CB Jl-J4 J5 LED1 Rl-R4, R23-R30. R47-Ft50 RS-R12, R15-R22, R31 -R46 R13, R14, R51 R52, R54. R56, R50, R59 R53, R55 R57 Ul-u5 Dl-D19
Capacitor, O.lpF, 50~ (i20%) Axial Capacitor, 47OpF, 35~ (GO%) Connector, lo-pin Header Str Sq. Lck ,100 Connector, 13-pin Header Str Sq. Lck ,156 Display LED Red Resistor, 27OQ 2w, 5% Resistor, 2KQ_ 1/4w. 5% Resistor, 22Kn. 1/4w, 5% Resistor. IOOUB, 114~ 5% Resistor, 1 OKn, 114~ 5% Resistor, 1.2Kn. 1/2w, 5% IC LM339 Quad Comp Diode 1 N4004. 1 .OA.
/000X0\
\aamooJ /
a*oaol
5010-09774-00 5010-09034-00 5010-09162-00 5010-OQQQQ-OO 5010-12733-00 5040-12298-00 5043-08980-00 5070-09054-00 5370-12272-00 5791-12273-05 5791.12273-07
Resistor.22Kfl. 114~. 5% Resistor. lOKR, 114~. 5% Resistor. iOOW, 1/4w,5% Resistor, 2KR, 1/4w, 5% Resistor, 220R, lw Capacilor,100~d,40v(+50,-10%) Capacitor..Ollrfd,5Ov Diode. ln4004. l.OA. I.C.LM33Q Quad Connector, 5-pin Header Sq. Hd Conn&or,7-pin Header Sq. Hd
5791-l 0862-03 J8 5791-l 0862-05 J2. JO 5791-10882-11 Jl. J7 5791-10862-12 J 3 5791-10862-13 J5 5791-10862-15 J6 5645-09025-00 S W 5 5070-09054-00 Dl - Dl 1 5791-l 1000-10 J4
Connector, 3-pin Header Str Sq. pin ,156 Connector, 5-pin Header Str Sq. pin ,156 Connector, 1 l-pin Header Str Sq. pin ,156 Connector, 12-pin Header Str Sq. pin ,156 Connector, 15pin Header Str Sq. pin ,156 Connector, 15pin Header Str Sq. pin ,156 SW DIP 8 Pas Diode. 1 N4004, 1 .OA. Connector, lo-pin Header Str Sq. pin .156
==+I
lh
1. 2. 3. 4. 5. 6. 7. 6. * 9.
l
B-1 2036 B-12066 20.9670 4701-00023-00 D-12046 4006-01003-06 03-6161-l 4006-01076-04 31-1621-1
Motor Plate Assembty Motor h Connector Assembly Hex. Nut M3 x .5 Lock-washer X5 Split Stepper Mdor PCS Assy. (See p.2.6) Mach. Screw, 6-32 x Y6 P-PH-S Carousel Wheel Set Screw, 6-32 x1/4 D.9Cai
u
1. 2. 3. 4. 5. 6. 7.
5
6
Br?&.e Diagnostic Switch Diagnostic Switch Assembly 4-Lamp Board Assembly Nut, 6-32 Hex. Standoff Sh. Metal Screw. X6-32 x 3/6 PL-HWH-YEL Mach. Screw, 6-32 x 314 PL-HWH-S
A-l 7493
1. 2. 3. 4. 5.
Stop Bracket Assembly Bracket. Coil Coil Assembly Coil Tubing Nut 6-32 ESNA
SFCTlON A-A
l&ml. 2. 3. 4. 5. 6. 7. Of-12146 01.12147 A-17496 A-l 7499 03-8065 02-3407-2 20-6716-5 Shelf. Retracting Mounting Bracket Link Assembly Crank Assembty Armature Link Solenoid Plunger Roll Pin. l/6 x 7/l 6 6. 9. 10. 11. 12. 13. 02-4900 4700~0@330-00 12-6227 4700-00103-00 4006-01003-06 4700~OOOl l -00 Pivot Pin Flatwasher, 17/64 x l/2 x 15ga. Hairpin Clip Flatwasher, 17/64x 1/2x ZBga. Mach. Screw. 6-32 x ?J6 PPH-S Flatwasher, 1 l/64 x 7/l 6 x 16ga.
2-15
ADDP IS FAI LY VALUES I,a Imp Matrix - Y*llow (B+) 1 6 Cdum v3a Yd3kwY.kwY.%w \ROW RodBrnwll J116.1
027 RadBlack Jlio-2 Q28 5111-l la36 FAMILY F 11 FAMILY A 12 FAMILY M 13 FAMILY .I 14 FAMILY L 15 FAMILY Y 16 NOT USED 17 NOT USED 26 36 NOT USED NOT USED 47 NOT USED 56 Rd 5111-2 Q37 *w Jll1-3 G36 JIG 0 31 JIG .I. 3: I JIG J 33 MA A 34 MA M Black Jlll.4 G35 GIUUI Jill4 G42
- R6d
7 NOT USED Y&lowJ1114 G36 NOT USED 81 NOT USED 82
GW
GOBBLE RIGHT 51 GOBBLE CENTER 51 GOBBLE LEFT 53 NOT USED 54 NOT USED 51 NOT USED 56 NOT USED n
NOT USED
NOT USED
RedONngl 3 J116-3 a26 RdYOIIOW 4 J116-5 G36 RodGW 5 Jll6.6 931 Rd. mm JIIQ7 G32
NOT USED
63
NOT USED 73 NOT USED 64 74 NOT USED 66 76 NOT USED 66 76 NOT USED 67 77 NOT USED 68 76
NOT USED 83 TEST LAMP 4 64 TEST LAMP 3 a5 TEST LAMP 2 86 TEST IAMP 1 a7 COIN DROP SUTTON 86
NOT USED
NOT USED
NOT USED
NOT USED
NOT USED
-t-
LAMP LOCATIONS
8 r
45 44 43 42 41 0 0 0 0 0
36 0
36 34 0 0
33 32 31 0 0 0
L_
itENs11 12 13 14 15 16 17-16 21 22 23 24 25 26 27-28 268766 24-8766 24-6760 24-8768 24-8768 24-8768 -24-8768 24-6768 24-8768 24-8768 248768 24-8768 -A-l 7467 A-l 7467 A-17467 A-t 7467 A-l 7467 A-l 7467 __ A-17467 A-17467 A-17467 A-17467 A-l 7467 A-l 7467 -Family F Family A Family M Family I Family L Family Y Not Used Addams Al Addams Dl Addams D2 Addams A2 Addams M Addams S Not Used 31 24-8768 32 24-6768 24-8768 33 34 24-8768 35 24-8768 36 24-8768 37-38 - 41 24-8768 24-6768 42 43 24-8768 44 24-8768 24-8768 46 46-48 -51 24-8768 24-8768 52 24-8768 53 5 4 - 8 3 .84 24-8768 248768 85 268768 66 268766 87 88 --A-17466 A-17466 A-17466 A-17466 A-17466 A-17466 .__ A-17466 A-17466 A-17466 A-17466 A-l 7466 __. A-l 7466 A-l 7466 A-l 7466 __ A-l 7409 A-17409 A-l 7409 A-17409 20-9663-M Jig G Jig I Jig J Ma A A-A Not Used Thino G Thin; N Thing I Thing Y-i Thing T Not Used Gobble Right Gobble Center Gobble Left Not Used Test Lamp 4 Test Lamp 3 Test Lamp 2 Test Lamp 1 Coin Drop Button
Ma M
NOT
USED 6
NOT USED
62 NOT SE0 53
EL
64 No*
USED
66
NOT SE0
85 NOT
SE0
67
El
2
SWITCH LOCATIONS
E
11-12 13 14 15 16 17 16
bYb- u-d
__ 2&9663-B-5
A-l 5381 _.__Not Used Coin Drop Button Plurrb Bob Tilt Not Used Ticket Notch Ticket Low Ticket Test SW-lA-117 5643-os288-00 23 24 25-27 26 31 32 5643-092aa-00 D-l 2046 A-17761 (Photo A-177m (LED) A-17761 (Photo A-l 7760 (LED) A-17761 (Photo A-l 77m (LED) A-17761 (Photo A-17760 (LED)
*Slam Tilt
;Ci;s~dor Closed Alwavs Closed Not U&l Wheel Index Bottom Slot 16 Bottom Slot 15 Bottom Slot 14 Bottom Slot 13
* Not shown.
33
34
0 0
O
0
.Q
53 :
~0: _ .~
0
;51 i
0 0
LA 4 6 4 7 4 6 4 5 4 4
00000
00
000
4 3 4 2 4 1 3637
35 36 37 38 41 42 43 44
A-17761 A-l 7760 A- 17761 A-l 7760 A-17761 A-l 7760 A-17761 A-17760 A-l 7762 A-l 7759 A-17762 A-l 7759 A-l 7762 A-l 7759 A-17762 A-l 7759
(Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED)
Trans.) BotlOm Slot 1.2 Trans.) Tans.) Trans.) BottOm Slot 11 Bottom Slot 10 BOtIOIn Slot 9
45 46 47 48 51 52 53 54-88
Trans.) Bottom Slot 8 Trans.) Bottom Slot 7 Trans.) Trans.) Bottom Slot 6 Bottom Slot 5
A-l 7762 (Photo Trans.) A-l 7759 (LED) A-l 7762 (Photo Trans.) A-17759 (LED) A-17762 (Photo Trans.) A-17759 LLEDI A-l n62 (Phoio Trans.) A-l 7759 (LED) A-l 6908 (LED) A-l 6909 (Trans) A-16908 (LED) A-l 6909 (Trans) ~-16908 (LED) A-l 6909 (Trans) ._-
Bottom Slot 4 Bottom Slot 3 Bottom Slot 2 Bottom Slot 1 Gobble Right Gobble Center Gobble Left Not Used
* Not shown
Schematics for standard WPC backbox boards are found In the WPC Schematics Manual. Playfold, cabinet, and all other backbox board achomatics arm found in this
section.
ADDAMS
When a switch clooss, the row side of tie circuit actiates. The + input to the LM339 drcps below +5V causing its output to go low. Corresponding row and cdumn swlkhea must be low at the same time. for the switch to be considered closed by the mkfoprccessor. When the switch opens, the .+. input k the LM33g is above +SV, its output is high and the row is inact&*.
~___________________________.,
cPu9oard
~--cdnDoor
I-
-ed lrQ
____________________--_____--
________
The dedicated switches operate Similar to switd1ea in the matdx except that instead of a cdumn circuit there is a direct tie to ground. Therefore. Ihe cdumn side Is constantly actlve (10~). When a switch closes the row side (dedicated input) of the circuit activates. The + input to the LM339 drops below +5V causing its output to go low. Since the row circuit (dedicated input) is tied directly to grwnd through the switch. the switch is considered closed by the microprocessor. When the switch opens. the + input to the LM339 is above +5V, its ouQ~~t Is high and the TOW is inactive.
4DDAMS FAMILY VP
:-PcwwmvwBoud
x BQYt
izzN
Rar(s=mw ____________________---___---
07 Coin Drop
0 8 EelI
High Power
Low Power
J103-1
J103-2
05
Q7
J106-6 JlOE-9
Generel lllumlnetlon
01 String 1 (Marquee)
I
1 G.I.
I
1
I J,,5
I J115
1 LampPartw 1
1 -_- 1
1 Wht-Sm/24-876tld555 1
I________ ___________________.--_____
The microprocessor toggles the output of the 74LS374. When point A drops low, point a the collector of the 2N5401 transistor is high. A high at point B causes point c the collector of the TIP102 transistor, and point D the emitter of the TIP36 transistor to drop low. When point 0 is low the coil is grounded through the transistor and the coil turns On The coil shuts Off when point A toggles high. Addams
POWW The mkrcprccessor toggles the output of the 74LS374. When point A is low, point Bthe collector of the 2N5401 transistw is driven high. A high at point Bturns On the TIP102 transistor and cause.5 point C to drop low. When point c is Ibw the coil is grounded through the transistor and the coil turns On. The coil shuts On when point Atoggles high.
PowF _ _ - _ _ - ____.____. _ _ _ _ - _ _ _ - ___-- ___._J The micrqwozessor toggles the output of the 74LS374. When point A is low, point 8 the collector of the 2N5401 transistor is high. Once point 8 is high, point c the coilact~r of the TIP102 transistor is low. When Point c is low the flashlamp is grounded through the transistof and the flashlamp tUmS On. When point A-toggles high the circuit shuts Off.
________________________________-____
__________________._................
umination Circuit
I-
II
I---+--_
When point A toggles low. then points B and c are high. This turns On the triac and the desired General Illumination string lights.
SOLENOID WIRING
J104 E J106 E
T i
Zrav-Yellow +12VDC (,
i jrav +SVDC i
STEPPER MOTORDRIVE 1 TICKET DISPENSER OUTPUT Sol 04
BELL
so
I Q6
TICKET METER
1
STEPPER MOTORDRIVE 2 Sol 03
?--
COIN DROP
J106
WHT GUY
Black
solder side
schematic
component side
ELK
White
Green
L
$B
c
I, E
solder side
schematic
component side
Pl-1 Black Ground from J104-6 Pi -2 Key PI-3 Gray-Yellow, +12VDC from J104-1 Pi -4 Viol&Red, from Ji 06-2 Pt -6 Violet-Orange. from JlO6-3 Pl-6 Green-Red, from J207-2 Pi -7 White-Gray, from J209-9 P2-1 Yellow, to motor P2-2 Blue, to motor P2-3 Key P2-4 Not Used P2-5 Red. to motor P2-6 White, to motor
q oonfoo 1
P2
i__---_____-i I , POWERDRIYER
I aoARD
I
I I
STEPPER
r-------i
I
CPU BOARD ,
Jl-I Black, Ground from J164-6 Jl-2 Gray-Yellow. +12VDC from J164-1 Ji-3 Key Jl-4 White-Orange. from J2@3-3 Jl-5 White-Red, from J209-2 Ji-6 White-Brown. from J209-1 Jl-7 Green-Black, from J207-5 J2-1 Gray-Yellow, +12VDC J2-2 Key J2-3 Orange-Brown. to opto receiver SW #51 J24 Gray-Brown, to opto trenemitter SW X51 J2-5 Black, Ground
J3-1 Gray-Yellow, +12VDC J3-2 Orange-Red. to of80 receiver SW X52 J3-3 Key J3-4 Gray-Red, to opt0 transmitter SW X52 J3-5 Black, Ground J4-1 J4-2 J4-3 J4-4 J4-5 Gray-Yellow, +12VDC Orange-Black, to opto receiver SW #53 Gray-Orange, to opto transmitter SW #53 Key Black, Ground
5207
I i-______!--r
L______@___i
T-5
A3l
'103
zr
Jl-1 Gray-White. to opto transmitter SW C36 Jl-2 Gray-Violet, to opto transrMler SW C37 Jl-3 Gray-Blue, to opto transmitter SW X36 Jl-4 Gray-Green. to opto transmitter SW #35 Jl-5 Gray-Black, to opto transmitter S W C34 Jl -6 Gray-Orange, to opto transmitter SW #33 Jl-7 Gray-Red, to opto transmitter SW %32 Jl-6 Key Jl-9 Gray-Brown, to opto transmitter SW #31 Jl-10 Black, Ground J2-1 Gray-Yellow, +12VDC J2-2 Orange-Gray, to cpto receiver SW #36 J2-3 Orange-Violet, to opto receiver SW #37 J2-4 Orange-Blue, to opto receiver SW 136 J2-5 Key J2-6 Orange-Green, to opto receiver SW f35 J2-7 Orange-Yellow, to opto receiver SW W34 J2-8 Orange-Black, to opto receiver SW X33 J2-9 Orange-Red, to opto receiver SW #32 J2-10 Orange-Brown, to opto receiver SW IMl J3-1 Black, Ground J3-2 Key J3-3 Gray-Erowri. to opto transmitter SW Ml J3-4 Gray-Red, to *to transminer SW x42 J3-5 Gray-Orange, to opt0 transmilter SW #43 J3-6 Gay-Black to opt0 transmitter SW U44 J3-7 Gray-Green, to opto transmitter SW #45 J3-6 Gray-BlueJo opto transmitter SW x48 J3-9 Gay-Violet. to opto transmitter SW 1147 J3-10 Gray-White. to opto transnMter SW #46
J4-1 Gray-Yellow. +lZVDC J4-2 Orange-Brown, to opto receiver SW 841 J4-3 Orange-Red, to opto receiver SW #42 J4-4 Key J4-5 Orange-Black_ to cpto <waiver SW X43 J4-6 Orange-Yellow, to opto receiver SW t44 JC7 Orange-Green, to opto receiver SW #45 J4-6 Orange-Blue, to opto receiver SW #46 J4-9 Orange-Violet, to opto receiver SW #47 Jd10 Orange-Gray, to opto receiver SW 846 J5-1 White-Brown, from J2OP1 J5-2 White-Red. from J2042 J5-3 White-Orange, from 32043 J5-4 White-Yellow, from J20Q-4 J5-5 White-Green, from J2045 J5-6 White-Blue, from J2OQ-7 J5-7 While-Videt. from J2OQ-6 J5-6 White-Gray, from J2OBB J5-9 Green-Orange. from J207-3 J5-10 Green-Yellow, from J207-4 J5-11 Key J5-12 Gray-Yellow, +lWDC from J104-1 J5-13 Black, Ground from J104-6
PLArnELD ,_____________.____--------
II/I/Ilr
II/I/Ilr
J206 Not Used J2091 White-Brown, SW Row 1 to Playfield Swiiches J2092 White-Red, Sw Row 2 to Playfiefd Switches J2Og-3 Whke-Orange, Sw Row 3 to Playfield Switches J2044 White-Yellow, SW Row 4 to Playfiild Swkches J2045 White-Green. SW Row 5 to Playfield Switches J2Og6 Key J2047 Whke-Blue, SW Row 6 to Pfayfiild Switches J2Og6 Whii-W&t, SW Row 7 to Playfield Switches J20&9 White-Gray, Sw Row 6 to Playfield Switches J210-1 Black. Ground from J3-5 Sound Board, J105-5 J2 1 O-2 Key J210-3 Bfack. Ground from J3-4 Sound Board, J105-7 J210-4 Gray, +6VDC from Jr?-3 Sound Board, J105-3 J21 O-5 Gray, +5VDC from J3-1 Sound Board, J105-4 J210-6 Gray-Green, +12VDC from 5105-l J21 O-7 GrayGreen. +12VDC from J105-2
J211 Ribbon Cable, Data from J113 J212-1 Green-Brown, SW Col 1 to Jl-1 J212-2 Green-Red, SW Co12 to Jl-7 J212-3 GreeniDange, SW Cal 3 to Jl-7 J212-4 Whne-Brown, SW Row 1 to Jl-6 J212-5 Key J212-6 White-Red, SW Row 2 to Jl-5 J212-7 White-Orange, SW Row 3 to Jl-4 J212-6 White-Yellow, SW Row 4 to Jl-3
JlOl-1 Blue-White. 13VAC from transformer secondary JlOl-2 Blue-Whtie. loop from JlOl-1 JlOl-3 Blue-White, 13VAC from transformer secondary JlOl-4 Blue-White, Iwp from JlOl-3 JlOl-5 Key Jl 01-6 Red, QVAC from transformer secondary JlOl-7Red,9VACloopfromJ101-6 Jl 01-B Red. QVAC from transformer secondary JiOl-9 Red. QVAC loop from JlOl-8 JlO2-1 White-Green, 16VAC from transformer secondary J102-2 White-Green, loop fmm J102-1 JlO2-3 Whiie-Gnen. 18VAC from trannfoner s@xmiaty J102-4 WhiteGreen, bopfrom J102-3 JlO2-5 Black-Yellow, 16VAC from transfomwr secondary J102-6 Black-Yellow, loop lrom J102-5 J102-7 Kay J102-8 Black-Yellow, 18VAC from transformer secondary JlO2-9 Black-Yellow, Iwpfrom JlO2-7 J103-1 Violet-Yellow, 5OV to playfield coil J103-2 Violet-Yellow, 5OV 10 Cabinet Coil JlO3-3 Key JlO3-4 Not Used Jt 03-5 Not Used
Gray-Yellow, d2VDC to playfLM cpto board Key Not Used Not Used Not Used Black, Ground to playfield opto board
JlO5-1 Gray-Graan. +12VDC to J210-6 J105-2 GrayOreen, +12VDC to J210-7 J105-3 Gray, +5VDC to J53 Sound Board, J210-4 J105-4 Gray, +5VDC to J3-1 Sound Board, J210-5 JlO5-5 Black. Ground to J55 Sound Board, J21 O-1 JlO5-6 Key JlO5-7 Slack, Grwnd to J3-4 Sound Board, J210-3
Jl 09 Not Used Jl 1 O-l Red-Brown. Row 1 to playfield lamps Jl 1 O-2 Red-Black, Row 2 to playfield lamps Jl 1 O-3 Red-Orange, Row 3 to playfield lanps Jl 1 O-4 Key Jl 1 O-5 Red-Yellow, Row 4 to playfield lamps Jl IO-6 Red-Green, Row 5 to playfield lamps JllO-7 Red-Blue, Row 6 to playfield lamps JllO-6 Red-Violet, Row 7 to playfield lamps Jl lO-9 Red-Gray. Row 8 to playfield lamps Jl 1 l-l Yellow-Brown, Col 1 to playfield lamps Jl l l-2 Yellow-Red, Col 2 to playfield lanps Jl 1 l-3 Yellow-Orange, Co13 to playfiild lamps Jl 1 l-4 Yellow-Black, Cal 4 to playfield lamps Jll l-5 Key Jlll-6 Yellow-Green, Col 5 to playfield lamps Jlll-7 Not Used Jl 11-6 Not Used Jill-9 Yellow-Gray, Col 6 to playfield lamps Jl12 Ribbon Cable. Data toifrom J211 J113 Not Used J114.1 White-Brown, 6.6VAC from transformer secondary Jl14-2 White-Orange, 6.6VAC from transformer secondary Jll4-3 White-Yellow, 6.6VAC from transformer secondary Jll4-4 Brown, 6.6VAC from transformer seconday Jll4-5 Key Jll4-6 Orange, 6.8VAC from transformer secondary Jll4-7 Yellow, 6.6VAC from transformer secondary
Jl-1 Orange-Gray, dedicated row 6 from J205-9 Ji-2 Orange-Violet. dedicated row 7 from J205-8 Jl-3 Orange-Blue, dedicated row 6 from J205-7 Jl-4 Orange-Green. dedicated row 5 from J205-6 Jl-5 Net Used Jl-6 Net U s e d Jl-7 Not Used Jl-6 Orange-Brown, dedicated row 1 from J205-1 Jl-9 Key Jl -10 Black, ground from J205-10 Jl-11 Orange-White, SW. enable from J205-12 J2-1 Black, ground from J1064 J2-2 Gray-Yellow, +12VAC from J106-3 J2-3 Not Used J2-4 Key J2-5 Not Used J3-1 Green-Brown, SW. ccl. 1 from J207-1 J3-2 Green-Red, SW. ccl. 2 from J207-2 J3-3 White-Brown. SW. row 1 from J209-1 J3-4 White-Red, SW. row 2 from J2042 53-5 White-Orange. SW. row 3 from J2QO-3 J3-6 White-Yellow. SW. row 4 from J209-4 J3-7 Key J3-8 Yellow-Gray. lamp cd. 8 from J137-9 J3-9 Red-Blue, lamp row 6 from J133-7 J%10 Red-Viol@ lamp row 7 from J133-6 J3-11 Red-Gray, lamp row 6 from Jl33-9 J3-12 Not Used J4- Net Used
J5-1 Net Used J5-2 Net Used J5-3 Black, ground to coin dwr J5-4 Orange-Brown, dedicated SW. row 1 to coin entry J5-5 Not Used J5-6 Net Used J5-7 Orangs-Gmen, dedicated SW. row 5 to diag. SW. 55-6 Orange-Blue, dedicated SW. row 6 to diag. SW. 55-Q Orange-Violet. dedicated SW. row 7 to diag. SW. J5-10 Key J5-11 OrangsQray, dedicated SW. row 6 to diag. SW. J5-12 Net Used J5-13 Not Used J6- Net Used J7-1 Yellow-Gray, lamp ccl. 6 to cabinet J7-2 Red-Gray. lamp row 8 to cabinet J7-3 Not Used J7-4 Net Used J7-5 Key 57-6 Green-Brown, SW. ccl. 1 to cabinet J7-7 Net Used 57-6 White-Orange, SW. row 3 to cabinet 57.9 Not Used J7-10 Net Used J7-11 Not Used JB-1 Net Used JB-1 Green-Brown, SW. ccl. 1 to Plumb Bob tilt JQ-2 Key JQ-3 White-Yellow. 8~. row 4 to Pluti Bob tilt JQ-4 Net Used J9-5 Net Used
.J, DEOICATEO IN
s
.,Z POWER IN
JJ SWITCH AAMP IN
J2-1 NotUsed J2 - 2 Not Used J2 - 3 Gray-Yellow, +12VDC from JlC4-1 J2 - 4 Blue-Yellow, from J108-5 J2-5NotUsed J2-6NotUeed J2-7NotUsed J2 - 8 WhbGray, Switch ROW 8 J2 - 9 White-Violet, Switch Row 7 J2 - 10 Green-Red, Switch Column 2 J2-11 Key J2 - 12 White-Orange. Switch Row 3 J2 - 13 BlueOrange, from J108-4 J2-14NotUeed J2 - 15 Slack, Ground
,A
r
Addams Family Values 3-22
52 , 3 MOTOR ENABLE
R3 1.2K
Jl MOTOR ENABLE ,
Rl 2.2K 11 KEY
I
2
lN4004 03 u 1 n D4lN4004 u m 1 I I T I I
3 _Z!G!~A~Z~~___________________J
5 _syowIIc_KE_TM__________~_________: 14 N/c 4 -mifrDRIVFR 3 +12VDC u 05 MR501 n 07 MR501 HEAT SINK r---y , +23VDuAC MT MR501 u R3 R9 I Cc 1 R7 27Q5W
KEY
LIGHT DRIVER
LOW TICKET LT ,
Pl 34-pin Ribbon Cable, Data t&cm J202 Jl-1 Black-Yellow, signal to speaker Ji-2 Not Used Jl-3 Key Jl -4 Black. Ground J2-1 Not Used J3-1 Gray, +SV ttimm J105-4, J21 O-5 J3-2 Key J3-3 Gray, +5V from tdfrom JlO5-3, J210-4 J3-4 Black, Ground twfrom JlO5-7, J210-3 J3-5 Black, Ground tdfrom JlOS-5, J210-1 J4-1 Gray-Green, 18VAC from transformer secondary J4-2 Gray-Green, 18VAC loop from J4-1 J4-3 Key J4-4 Gray, 1BVAC from transformer secondary J4-5 Gray, 18VAC laq from J4-4 J4-8 Gray-White. 1BVAC from transformer secondary 54-7 hay-White, 1 BVAC loop from J4-6
I CABINET L__---------+
____-_---- --7
ADDP
ADDAMS
WARNING
FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended. Use of Non-BALLY parts or modifications of game circuilty, may adversely affect game play, or may cause injuries. SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance. BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized game conversions may be illegal under Federal law. THIS CONVERSION PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment, logos, designs, publications, assemblies and games (or game feature not deemed to be public domain), whether manufactured with BALLY components or not. Notice MIDWAY@ is a registered trademark of Midway Manufacturing Company. ADDAMS FAMILY VALUESTMand BALLY@ are trademarks used by Midway with permission. WILLIAMS, Lane-change and Multi-ball are trademarks of WILLIAMS Electronics Games, Inc. Entire contents of this manual 01993 MIDWAY MANUFACTURING COMPANY, manufacturers of BALLY Amusement Games. All rights resewed.
WARNING
NOTE: This equipment has been tested and found to comply with the limfis for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generated, uses, and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual, may cause harmful interference to radio oommunicatti. Cpetation of this equipment in a residential area is likeb to cause harmful interference in which case the user will be required to correct the intetference at hi own expense.
I
I
RF interference Notice CABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RF radiation and condtiiocl withii levels acx+ed by the FCC Rules.
I TO MAINTAIN THESE LEVELS, reposaion harnesses and reconnect ground straps to their original placements, if they become diinected during maintenance. I FCC STICKER. Check the back of your game to verify that an FCC-certification sticker was attached to your game at the factory. All Games that leave the BALLY plant have been tested and found to comply with FCC Rules. Because the sticker is proof of this fact, legal repercussions to the owner and distributor may result, if the sticker is missing. If you receive a game, manufactured after December 1982, that has no FCC sticker, call BALLY for advice or write us a note on your Game Registration Card. Be sure that the card bears your games serial number. FOR SERVICE... MIDWAY Manufaduring Company 3401 N. Mania CAl.Lyour&hofiz~ ChicagJ. IL 60618 BALLY Dii
Motion Picture Elements: @ & 01993 Paramount Pictures All Rights Reserved. THE ADDAMS FAMILY@ is a Registered Trademark of Paramount Pictures Theme Music: aUnison Music Company Administered by Next Decade Entertainment Novelty Game: 01993 Midway Manufacturing Company ALL RIGHTS RESERVED