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MID WA Y

January 1994 16-60022A-101

Operations & Adjustments l Testing 8 Problem Diagnosis PaRs information l Reference Diagrams & Schematics

-6 r ti 9

Mldway Manufacturing Company 3401 North California Avenue Chicago, Illinois 60616

SOLENOID TABLE

05 Ticket Lamp 06 Coin Meter 07 Coin Drop I 08 1 Bell

General Purpose General Purpose High Power I Low Power I

J104-1 Jlffi-1 J103-1 I J103-2

Q22 Q25 Q5 I 07

J108-5 J1088 J108-8 I J108-9

Vio-Gm A-14208 Vio-Blu Vie-Blk I 5580-12476-00 AE-23-800 I

General lllumlnatlon (0; 1 String1 (Marquee) 1 G.I. 1 ~115 1 --- 1 J115 / Wht-Bm/24%788#555r

ADDAMS FAMILY VALUES

Midway Manufacturing Company reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.

TABLE OF CONTENTS
Section 1 - Game Operation & Test Information ......................... l-1
.I -1 (System WPC) ROM Summery .......................................................................... Game Assembly Instructions.. ........................................................................... .1-z

Game Control Locations .................................................................................... 1-4 GamePhy.. ...................................................................................................... t-s Coin and Ticket Meters.. .................................................................................... l-6

Service Tickets.. ............................................................................................... l-6 Ticket Dispenser.. ............................................................................................. l-6 Option Switches.. ............................................................................................. 1-9 Diagnostics.. .................................................................................................... t-11 LampTest.. ................................................................................................ t-11 SwilchTest.. ............................................................................................. ,1-12 .l-13 C o i l T e ................................................................................................... st Sound Test.. .............................................................................................. l-14 Error Messages.. .............................................................................................. l-15 CPU Board Error Codes.. ............................................................................ t-15 SoundBoard ErrorCodes.. ......................................................................... l-15 Opto Theory ............................................................................................... 1-15 Test Lamps.. .............................................................................................. l-16 LED List .................................................................................................... .l-16

Fuse List. ................................................................................................... 1-19 Maintenance Information.. ........................................................................... l-20

Section 2 - Game Parts Information.. ................................................... 2-l


Cabinet Assembfy.. ..................................................................................... 2-2 Cabinet Parts.. .......................................................................................... ..2 -3 Upper & Lower Playfield Parts.. .................................................................... 2-4

Sound Board Assembly.. ........................................................................... .2-5 Novetty Power Driver Board Assembly.. ........................................................ 2-6 Stepper Motor P.C.B. Assembfy. ................................................................. 2-6 wPccPUSoardAssembty.. .................... . .................................................. 2-9 16-Opt0 Board Assembly.. ....................................................................... .,.2-l 0

Ramp Opto Switch P.C.B. Assembly.. ................................ ......................... 2-l 1 Coin Door Interface Board.. ........................................................................ ,2-12 Carousel Assembly .................................................................................... .2- 13 Diagnostic Switch Assembly.. ..................................................................... .2-14 Coil 8 Bracket Assembly.. ........................................................................... .2-14

Retractor Assembly ..................................................................................... 2-15 Lamp Matrix.. ............................................................................................. .2-l 6

Lamp Locations.. ........................................................................................ 2-17 Switch Matrix .............................................................................................. 2-16 Switch Locations ........................................................................................ 2-l 9 Notes ......................................................................................................... Z-20

Section 3 - Wiring Diagrams and Schematics.. .............................. 3-l


Component Identification.. .......................................................................... 3-1 Switch Matti & Circuit Drawings ................................................................... 3-2 Lamp Mat& 8 Circuit Drawing ................. ................................................... 3-4 Solenoid Table & Circuit Drawings.. .......................... . ..... .......................... ,3-5 Solenotd Wiring.. ........................................ . .............................................. .3-6 LED & Photo Transistor P.C.B. Assemblies .................................................. 3-9 Stepper Motor P.C.B. Wiring.. ...................................................................... 3-l 0 Stepper Motor P.C.B. Schematic ................................................................. 3-l 1 Opto Ramp Switch Board Wiring .................................................................. 3-l 2 Opto Ramp Switch Board Schematic ............................................................ 3-l 3 l&Opt0 Assembly Wiring ............................................................................. 3-l 4

16Opto Assembly Circuit Drawing ............................................................... 3-15 l&Opt0 Assembty Schematic.. .................................................................. .3-16 CPU Board Wiling.. .......... . ......................................................................... .3-l 7 Novelty Power Driver Board Wking .............................................................. .3-l 8 Coin DoOr Interface Wiring.. ........................................................................ .3-20 Coin Door Interface Schematic.. .................................................................. .3-21

TEket Dinser Assembly Wiring ............................................................. ..3-2 2 Ticket Dispenser Assembly Schematic.. ....................................................... 3-23 Sound Board Wiring .................................................................................... 3-24

c/l

Operation and Test g Information m


12

WPCl ROM SummaQ


IC Game1 MueicJStxech TYPE BOARD LOCATION PART NUMBER A-B-1 FPROM PROM 27cO40 CPU U6 27cO40 Sound U 2

NOTICE Order replacement EPROMs from your authorized MIDWAY MANUFACTURING CO. distributor. Specify: (1) part number; (2) EPROM level (number) on the label; (3) game in which EPROM is used.

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GAME ASSEMBLY INSTRUCTIONS

Power:

Domestic 120V 8 60 Hz Foreign 23OV B 50 Hz JapanlOOV85OHz 32Fto1000F

: width:

25AqXox. Depth without base: 19 l/2 Appmx. Depthwithbase: 31Appfox. Hei@ w+tM base: 58 Appmx. Height with lzaee 62 Approx.

Lemn:

(oocto38oc) Humlditv:

Not to exceed 96% relative.

MUIhI:

ApQrox. 200 Lbs. (crated)

2. Remove keys fmm envelqm tqed to conN panel. Mock and open the win door. (Leg levelers arkTleparepsltsarestolsdilthecashbox.) 3. Attach Meg Levelere it is recommended thst thr base bs instsllsd for all locations except those which opsciallze only in small childrons sntortsinmsnt. Without bass: Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet and install leg levelers with 36-16 hex nuts. With bass: Tilt or lay the cabinet down. Locate the four threaded holes on the bottom of the cabinet and attach the base using the four bolts, 8-32x1 nuts, and flat washers. Install the leg levefers with hex nuts, to the bottom of the base. 4. Extend each leg leveler slightly bebw the bottom of the baseAmft, 50 that all four foot pads protrude approximately the same distance. 5. Stand the cabinet upright and make certain that it is in a stable position. Adjust leg levelers if necessary. Wheels are provided on both the base and the unit itsetf, for ease in moving the game. Do not remove them. 6. Install cashbox. and lock win door.

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7. To attach line cord, remove the four Phil@-head screws that mount the line cord cover plate to the rear cabinet. Match the prongs on the plug with the holes in the receptacle and push line cord securely into place. Make sure cord aligns with the indentation of plate (indentation should point toward bottom of cabinet). Remount line cord cover plate. If desired, tamper resistant screws are provided in an envelope marked Security Screws to remount cover plate.

A CAUTION
This game must be plugged into a properly grounded outlet to prevent shock hazard, and to assure proper game operation. DO NOT use a cheater plug to defeat the ground pin on the llno cord. DO NOT cut off the ground pin. 8. Move the game into the desired b&on and plug it into a proper& grounded outlet. 9. Unlock the marquee (locks are located on the upper sides of the cabinet). Open by Ming upward on from the botiom of the glass. Tilt playfield out by the top. lnspeci boards and wire jacks for loose connections. 10. Make sure the game is OFF. Clear memory setting from factory testing. Pull one battery out of the CPU Board. Reinstall battery. 11. Check the DIP Switch oplions. Make sure the configuration you want for your location matches the settings on the CPU Board. The DIP Switch chart is located on the left inside cabinet panel (see page l-9 for more information). Setting option exarrple: Attract Mcde Sounds On or Off? 12. I- the Spinning Wheel Assetily for free movement. Some settling may have occurred during shipping, possibly causing the wheel lo bind. If wheel does not spin freely, see page 1-17 for troublshooting information. 13. Locate the ON/OFF switch in the back of the cabinet on the lower-left side and turn the game ON. The wheel will spin in self-test. and as kxq as the memory has been cleared, all lights will turn ON. 14. If necessary clear tickets from dispenser (see page l-6 for more information). All games an factory shipped with a country specific coin acceptors. tokens are used, if is nocaasafy to install a token acceptor. When

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GAME CONTROL LOCATIONS


Cabinet Switches
The On-Off switch is located on the back of the cabinet. Face the game and reach around to the left, approximately the same height the control panel.

Diagnostics Switches
The operator diagnoses problems using the four push-button switches mounted on the inside of the cabinet. Them button exits out of diagnostics. The !JQ (+) button steps forward through diagnostics and increases sound volume. The !&y~ (-) button steps backward through diagnostics and decreases sound volume. The m button accessas diagnostics

Switch Test Lamp Lamps Test Lamp , \ I

Coils Teat Lamp , Sounds Test Lamp

Service Credits
The game will play normaUy with service credits, but will not dispense tickets when played with service credits.

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l-4

GAME PLAY
Dropping a coin (or token) through the coin slot at the top of the game starts game play. The win drops down to the coin ledge and roils down along the ledge. The player pulls in the coin ledge by pressing the COIN DROP SUTTON. If the player doas not drop the coin, it will rotI off the end of the shelf. As the coin falls down among the pins on the ptayfiekl, it drops into a mouse hole or through a slot at the bottom of the game. MOUSE HOLES: Dropping into a mouse hole when it is lit turns off the lamp and awards a spin of the mystery wheel. The point award is indiited on the wheel. Turning off the lamps on all three mouse holes relights all the holes. Dropping into a mouse hole when it is not lit awards three points and (left or right holes, respectively), and spots a letter in ADDAMS or FAMILY. Lighting ADDAMS Awards 25 points. Lighting FAMILY awards 50 points. BOTTOM SLOTS: Dropping into a slot without a lamp awards 1 point. Dropping into a sbt with a lamp (THING-A-MAJIG) when it is not lit awards 2 points Dropping into a sbt with a lamp when it is lit awards the value printed on the playfield and turns off the lamp. Turning off all the lamps in THING-A-MA-JIG awards the JACKPOT (JACKPOT value is adjustable). While the coin is dropping down the playfield. the ptayer may rotate the lamps above the bdtom slots by pressing the COIN DROP BUTTON. LAMPS: The CPU stores the lamp states in banery backed-up memory, so that they are restored when the game is powered OFF and ON. After a long period of inactivii, the game will turn on several tamps in THING-A MAJIG, when 4 of fewer tamps are lit. WHEEL: The mystery wheel award is selected randomly before each spin of the wheel. The option swttches must be correctly set to reflect which wheel sticker is installed. (see Option Switches on page 1-9 for details). If the wheel is detected to be broken, or is disabled by option setting, the wheel award is a faed amount based upon the average value of awards on the wheel. TILT: Tilting of the game causes a warning sound and temporarity shuts off all the tamps. Game play is inhibited while the game is tilted. The game WIII remarn t&d as long as the plumb bob tift is closed.

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COIN AND TICKET METERS


The coin meter (located under the cashbox) counts coins (or tokens) through the coin clot (accepted coins onty). Service credits are not counted. The ticket meter (located behind the marquee glass) counts tickets dispensed. The tickets are not counted until the dispenser actually emts them.

SERVICE CREDITS
The game will play normally with service credtts, but will not dispense tickets when played with service credits.

TICKET DISPENSER
The ticket dispenser motor and tan-p are controlled by the CPU. The CPU detects ticket movement by watching the notches between tickets with an opto switch. The lamp on the dispenser provides three indications: LAMP OFF This is nom1 operation. LAMP ON This indicates a ticket tow conditit. The micro switch on the ttcket hopper detects when the ticket stack is getting low, and the CPU turns on the lamp. LAMP BLINKING This indicates either a tickets empty or tickets jammed condition. While the ticket dispenser is empty or jammed, the game will still keep track of tickets to be dispensed. This count is kept in battery backed-up memory. so that the game may be turned off while servicing the dii.

The TICKET TEST BUITON located on the dispenser serves severaffunctions: Pressing TICKET TEST BUTTON dispenses one ticket. PRESS and HOLD TICKET TEST BUTTON to dispense multiple tickets. When clearing a ticket JAM, pressing TICKET TEST BUTTON will dispense remaining tickets waiting to be dispensed. PRESS and HOLD TICKET TEST BUTTON to abort a dispensing operation in progress.

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Slots for Ticket Guide Metal Ticket Guide Tabs

Tickets must have notches between each ticket Spring

licket Guide Spring

I- Ticket Notch Sensor


Ticket Dlsponser Assembly

TO LOAD TICKETS: NOTF: T&&m&we notches between wU&!L 1, Insert tickets as indited and feed tickets past the ticket guide spring until they step.
2. Place fingers as shown and squeeze, this opens the feed rollers.

3. Feed tickets until the first ticket prot~des approximately 1116 beyond the dispatch slot.
4. Release rollers. T&et Dispenser is now loaded and ready for use.

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TO CLEAR JAMMED OR TORN TICKETS:


1. Remove metal ticket guide by spreading the frame skfes slightly and twisting guide clockwise 2. Keeping guide parallel to bottom plastic guide, Ml and slide out 3. Clear tickets and reinsert guide. insert guide parallel to bottom plastic guide, above sensor and ticket guide spring until right tab slides within frame sides. Continue sliding guide parallel. When cut-outs on ticket guide align with sensor tabs engage with mounting slots in frame sides. Make sure that the front of the guide extends through the slot in front panel of dispenser.

TICKET DISPENSER ADJUSTMENTS: Roller Tonrlon Spring


The roller tension spring deeps constant tension on tickets, which insures proper delivery and prevents tickets from being pulled trough when the dispenser is idle. To increase tension, loosen screw and move spring forward. Tension is adjusted correctly when tickets cannot be pulled from dispenser. Ticket Guide Spring The ticket guide spring insures that the notches in the tickets pass through the opto-beam breaker sensor. To increase tension, bosen screw and move outer spring up. This changes the tension on the inner spring. Tickets should be snug between spring and side plate but not deformed by excess tension. The spring is adjusted for 1 3/M wide tickets. Ticket Stop The ticket stop adjustment allows positioning of tickets while the machine is off. The ticket should protrude through the slot approximately l/16. The ticket dispenser P.C. Board is mounted with 2 screws in 2 slotted holes. Loosening the screws and moving the board forward, will allow the tickets to stopfartherout beyond the edge of the slot.

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OPTION SWITCHES (located on CPU 9oard)


SW

:Li OFF
OFF

SYA
ON

OFF

Wheel Values = 50, 25, 20, 15. 10 Wheel Values = 100, 50. 40. 30, 20 Wheel Values = 25, 13. 10, 8. 5 Wheel is Disabled

(Factory Setting)

MLI :: OFF OFF

SW
%F ON OFF Jackpot = 100 Jackpot = 75 Jackpot = 150 Jackpot = 200 (Factory Setting)

e OFF

Sell Enabled Sell Disabled

(Factory Setting)

Attract Mode Sounds ON Attract Mode Sounds OFF

(Factory Setting)

ZF S W ON OFF

1 Point Per Ticket 10 Points Per Ticket

(Factory Setting)

Normal Operation AutoCycle Burn-In

(Factory Setting)

Who.1 Values: Set switches 1 and 2 to indicate whiih wheel sticker is installed. When installing a wheel sticker, make sure that the index mark lines up with the index notch on the plastic wheel. Jackpot: The j&pot is collected when the player turns off all the lights in THING-A MAJIG. Change switches 3 and 4 to adjust the jackpot value. Bell: Set switch 5 to OFF to disable the bell. This setting also adjusts the sound effect timing to compensate for the disabled bell. Attract Mode Sounds: Set Switch 6 to OFF to disable sounds during attract mode.

Addams Family

Values

l-9

Points Per Ticket: The default operation is to dispense 1 ticket for every point collected. By setting switch 7 to OFF, the game will dispense 1 ticket for every 10 points collected. This setting does not change any rules of the game, only the dispensing of tickets. The game will keep track of points internally, and emit one ticket every time the player wins 10 points. No ticket will be dispensed for less than 10 points, and no dispensing is performed for fractional amounts. For example, the table below illustrates a possible game scenario: # of Point Vypn Tickets Paid 0 : 1 Points Carried QW 8 ; 0

8 5 25 2

Buri+ln: To initiate auto-cycle burn-in, turn switch 8 OFF, and press the diagnostic ENTER BUlTON. The game will cycle through the burn-in tests continuously for approximately 9 hours, or until the diagnostic ESCAPE BUlTON is pressed. Leave switch 8 ON for normal operation.

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DIAGNOSTICS
Diagnostic tests are controlled by the ESCAPE / DOWN / UP / ENTER buttons located within the game cabinet. The lamps located beneath the diagnostic buttons indicate which test is active. Entering diagnostics: Press ENTER. All diagnostic lamps light for a moment, then the 1st lamp will blink. Press the Up and Down buttons to step the blinking lamp through the diagnostic lamps. To exit diagnostics, press ESCAPE. LAMP TEST With the first diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidfy, indicating that LAMP TEST is active. The first step of LAMP TEST is to blink ALL the switched lamps on the game. The other LAMP TEST steps individually blink each lamp in the game. Press UP and DOWN to cycle through the indwidual lamps. Refer to Figure 1 for the order in which the lamps are tested. To exit LAMP TEST, press ESCAPE.

27 = Coin Drop Button (on control panel)

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1-l 1

SWITCH TEST With the second diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly, indicating that SWITCH TEST is active. In SWITCH TEST the state of each switch is indited by a lamp on the game. When a switch is activated, a noise is made, and the associated lamp is lit.
See Figure 2 for the switch to lamp mapping for SWITCH TEST.

If the CPU has not seen a closure for a switch after several games, it will ffag that switch as bad. To see which switches have been flagged as bad, press and hold ENTER while in SWITCH TEST. The
lamps for the bad switches will blink while the ENTER button is held. To exit SWITCH TEST, press ESCAPE.

;.; . .

:I :.

..

Wheel index

0
0 0

Plumb Bob Tilt

Ticket Test

Not Used

Tickets Low

Coin Slot

Ticket Notch

Bottom Slot 9

Bottom Slot 7

Bottom Slot 12

Bottom Slot 1

Bottom Slot 16

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COIL TEST With the third diagnostic tamp blinking, press ENTER. The diagnostic lamp will light solidly, indicating that COIL TEST is active.
In COIL TEST a lamp is used to indiite which coil is being tested. While the associated lamp is on solidly, the coil is being pulsed. While the associated lamp is blinking, the coil is inactive.

Use UP and DOWN to cycle through which coil is selected. Use ENTER to toggle between the coil being pulsed and inactive. See Figure 3 for the coil to iamp mapping. To exit COIL TEST, press ESCAPE.

Coin Drop

Bell

Ticket Motor

Ticket Lamp

Spinner Wheel

0
0

.Q: .
00000 0

00

000
L

-I

Figure 3; Coil Test

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l-1 3

SOUND TEST

With the fourth diagnostic lamp blinking, press ENTER. The diagnostic lamp will light solidly,

irdiiting that SOUND TEST is active.


In SOUND TEST a lamp is used to indicate which sound will be made. While the associated lamp is on solidly, the sound will be made repetitively. While the associated lamp is blinking, no sound is made. Use UP and DOWN to cycle through which scursd is selected. Use ENTER to toggle between the sound on and off. See Figure 4 for the sound to lamp mapping, To adjust volume while in SOUND TEST, use UP and DOWN while holding down the COIN DROP BUlTON on front of cabinet. To exit SOUND TEST, press ESCAPE.

-_.

...., Sound 1
0 ~.

Sound 2

0 0
0

Sound 3

Sound 4

0
)

Q~

O
0

0
00000
0

00

000
--

Flgum 4; Sound Test

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ERROR MESSAGES
CPU L.E.D.s The CPU has three L.E.D.s located on the upper left side of the board: D19, D20. and D21. On game power-up D19 and D21 turn on for a moment then, D19 turns off and 020 starts to blink rapidly. D21 remains on. The system has deteoted a problem I the following happens: CPU Board L.E.D. Error Codes Center L.E.D. blinks one time ROM Error U6 Center L.E.D. blinks two times RAM Error UB Center L.E.D. blinks three times Custom Chip Failure U9

Sound Board Beeo Frror Codas . 1 Beep = 2 Beeps = 10 Beeps = Sound Board O.K. U2 Failure Ram Failure

OPT0 THEORY The opto receiver (detector) should be approximately 0.1-0.7 ,volts when the opto beam is unblocked and -ximatelv 11-l 3 volts when the ooto beam is blocked. The OD!O transmitter (emitter or L.E.D:jshould always be approximately i .4 volts. Note, the transmiher (L.E.D.) is larger than the receiver (it prdtudes further from its case).

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Lamp 2 \ /mp3

At power up, the four diagnostic lamps (above the diagnostic switches) turn of briefly, and then turn off. If any errors are detected during normal game operation, an error cede is indicated on the diagnostic lamps. If more than one ermr is found, the error codes are cycled on the lamps. The error, and their associated codes, are shown below.

_.
CIFF _. *

-. . I I
nhl _..

rXEE I I
ON

nFF _. .

_.

_..

AU

c-al 1 OFF --

1 1

VI. OFF

OFF 3N OFF

U6 Checksum Error Sound Board Error Mystew Wheel Broken Mv lstery Wheel Disabled

Switch Row StucL: This error indicates that a switch wire is touching a grounded part on the playfield or coin door. The following should be checked: 1) Metal parts shorting eledfical parts on the playfield andlor cabinet. 2) Switch cable insulatii pierced or damaged allowing bare wire mntact with a grounded part. 3) All switches in a row closing at the same time. NOm This is NOT a switch problem; however, fcfmostgamesitisaveryrarepossbility.

Plumb Tilt Stuck: This error will be indited while the game is tilted. Check to make sure the game is level, and that the plumb tilt is not jammed.

No Switches Closed: This error indicates that the CPU has found no switches in the matrix closed. This is most likely caused by either of fuses F106 and F103 being blown.

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Broken Switches Found:


This error indicates that the CPU has not seen some switches after several games played Use the built-in switch test to find which switches are detected as broken.

U6 Checksum Error: The game ROM checksum is invalid. If this occurs, replace the game ROM.

Sound Board Error:


The CPU has detected a sound board error. This can be either a sound board ROM checksum error, or a sound board interface error. The sound board will report errors through beeps at power-up. Check the ribbon cable between the CPU and sound board for proper installation.

Mystery Wheel Broken:


This error indicates that the CPU has found an ermr in the mystery spinner wheel. The most likely cause of error is a binding of the wheel. Make sure that the wheel has not shted, causing it to bind against the playfield cutout. Also make sure that the wheel sticker is securely affixed to the wheel and is not causing binding. Also check the mystery wheel electrical connections, and fuse F103 if the wheel is matfunctioning.

Mystery Wheel Disabled: This is not an error, It is an indicator that the mystery spinner wheel has been disabled by the option DIP switches. See the Option Switches Section (page 1-9) for more information.

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l-1 7

LED List

019 0 2 0 0 0

bla
u4 U8 U8 u9 Ml 0

CPU Board

CPU Board
D19. Blanking D20, Diagnostic D21, +5vdc At Game Turn-On = D19 & 021 On, D20 Cfl During Normal Operation = D19 Off, D20 flashing, 021 On

Novelty Power Driver Board


LED3 LED5 000 LED4

Power Driver Board


LED 1, +5OV (DC), Power Circuit (Solenoids). Normally On LED 2. +12V (DC), Power Circuit (Motors. Relays, Etc.), Normally On LED 3, +5V (DC), Diikal Circuit. Normally On LED 4, +18V (DC), Laqs Circuit. Normally On LED 5, +12V (DC), Digital Circuk Normally On

Addams Family Values 1-18

Fuse List

I FE!
Audio Board
F502
L

Novelty Power Driver Board

Audio Board
F501 -25V Circuii F502 +25V Circuit 3A. 250V. S.0. 3A, 25OV. S.B.

Power Driver

Fl 00 Solenoid (AC) F101 Solenoid (DC) F102 12V (AC) F103 12V (AC) F104 5V Logic (AC) F105 18V Lamp Matrix (AC) F106 12V Switch Matrix (DC) F107 G.I. String 1 (AC) F109 G.I. String 2 (AC) F109 G.I. String 3 (AC)

7A. 25OV, SE. 3A, 25ov. S.B. 3A, 250V. S.B. 3A, 25OV. S.B. 5A, 25OV, S.B. 0A. 32V, S.E. 3i4A. 250V 5A, 25OV, S.B. 5A, 25OV, S.E. 5A, 25OV, S.E.

I ine Fm Domestic Game

9A

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l-1 9

MAINTENANCE INFORMATION LUBRICATION


Because of the functional design (an-actuated via solenoid plunger operation). the pivot points of the coil operated assembly requires lubrication as a regular servicing procedure. Also lubricate the sfx pivot points of the retractor assembly. Magnalube, (Dally part number of El 204) is the recommended lubricant for this mechanism.

CLEANING
Good action and extended playfield life are the results of regular playfield cleaning. During each collection stop, the play-field glass should be renxrved and thoroughly cleaned, and the playfield should be wiped off with a clean, lint-free cloth. Regular, more extensive, playfiekf cleaning is recommended. However, avoid excessive use of water and caustic or abrasive cleaners because they tend to damage the playfield surface. Playfiild wax (or any carnauba based wax), or polish may be used sparingly, to prevent a buildup on the pfayffftd surface, Do not use cleaners containing petroleum distillates on any playfield plastks because they may diie the plastic material or damage the artwork.

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Game Parts Information

Addams Family Values 2-1

Cabinet Assembly

Addams Family Values 2-2

Upper & Lower Playfiled Parts

-I

61 la
. .
le

_-I [= I3
e 8 cE=l 8 8 e eILL

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A-l 6917-60022

Sound Board Assembly

w5 &?a 17

La?
lta 15 lm, W 13. 14 24 m-us2 IO- 12

Fl48
la. FEZ. R3(1 R.50

w. we
Rss. WA

RMR29 Fua. R4Q R3s.Fu3 Cl5 Cl& ClS. csz.

un. 20

ua. ll2.2

cc%?

cm

20 , Y,

cm. c21

c*. cu
c22 lx. c5, CWCl3. Cal, c35. c31). cw.a.. UT. c50 -c79 c37. us

Ll
16

Us?-9
lw. 28

CIB. Cl7 c4
UQ c33

cw c-42

cso. css. c40 ca

c,. c21. CL?+

CL?. c3. c9, c27, c29 C8. cz?, c25, c28 Cl. lx

W-W

Addams Family Values 2-5

A-l 7453 Novelty Power Driver Assembly

.I104

J1o5.Jl14.J115 ;~O~J,O,. J108. J110. Jill Flo(. FlWFlOg


FlO,-F,W

FIOO
F,ul

zzw.w.R411

Addams Family Values 2-6

A-l 7453 Novelty Power Driver Assembly

Addams Family Values 2-7

D-l 2046 Stepper Motor PCS Assembly

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A-l 2742-60022 WPC CPU Board Assembly

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A-l 6998 16-Opto PCB Assembly

5043-06996-00

5040-13102-00 5791-13630-10 5791-10962-13 5671-13732-00 5010-12926-00 501 O-09999-00 5010-06774-00 501 O-091 62-00 5010-09024-00 5010-10631-00 5370-12272-00 5070-09054-00

Cl -ix CB Jl-J4 J5 LED1 Rl-R4, R23-R30. R47-Ft50 RS-R12, R15-R22, R31 -R46 R13, R14, R51 R52, R54. R56, R50, R59 R53, R55 R57 Ul-u5 Dl-D19

Capacitor, O.lpF, 50~ (i20%) Axial Capacitor, 47OpF, 35~ (GO%) Connector, lo-pin Header Str Sq. Lck ,100 Connector, 13-pin Header Str Sq. Lck ,156 Display LED Red Resistor, 27OQ 2w, 5% Resistor, 2KQ_ 1/4w. 5% Resistor, 22Kn. 1/4w, 5% Resistor. IOOUB, 114~ 5% Resistor, 1 OKn, 114~ 5% Resistor, 1.2Kn. 1/2w, 5% IC LM339 Quad Comp Diode 1 N4004. 1 .OA.

Addams Family Values 2-10

A-l 7042-3 Ramp Opto Switch PCB Assembly

/000X0\

\aamooJ /

a*oaol

5010-09774-00 5010-09034-00 5010-09162-00 5010-OQQQQ-OO 5010-12733-00 5040-12298-00 5043-08980-00 5070-09054-00 5370-12272-00 5791-12273-05 5791.12273-07

RlO,R13 R14 Rll.Rl2 Rl-R4,RB.RQ R5-R7 Cl B N-D4 Ul J2-J4 Jl

Resistor.22Kfl. 114~. 5% Resistor. lOKR, 114~. 5% Resistor. iOOW, 1/4w,5% Resistor, 2KR, 1/4w, 5% Resistor, 220R, lw Capacilor,100~d,40v(+50,-10%) Capacitor..Ollrfd,5Ov Diode. ln4004. l.OA. I.C.LM33Q Quad Connector, 5-pin Header Sq. Hd Conn&or,7-pin Header Sq. Hd

Addams Family Values 2-l 1

A-17051-1 Coin Door Interface PCB Assembly

5791-l 0862-03 J8 5791-l 0862-05 J2. JO 5791-10882-11 Jl. J7 5791-10862-12 J 3 5791-10862-13 J5 5791-10862-15 J6 5645-09025-00 S W 5 5070-09054-00 Dl - Dl 1 5791-l 1000-10 J4

Connector, 3-pin Header Str Sq. pin ,156 Connector, 5-pin Header Str Sq. pin ,156 Connector, 1 l-pin Header Str Sq. pin ,156 Connector, 12-pin Header Str Sq. pin ,156 Connector, 15pin Header Str Sq. pin ,156 Connector, 15pin Header Str Sq. pin ,156 SW DIP 8 Pas Diode. 1 N4004, 1 .OA. Connector, lo-pin Header Str Sq. pin .156

Addams Family Values 2-12

C-12036-6 Carousel Assembly

==+I

lh

1. 2. 3. 4. 5. 6. 7. 6. * 9.
l

B-1 2036 B-12066 20.9670 4701-00023-00 D-12046 4006-01003-06 03-6161-l 4006-01076-04 31-1621-1

Motor Plate Assembty Motor h Connector Assembly Hex. Nut M3 x .5 Lock-washer X5 Split Stepper Mdor PCS Assy. (See p.2.6) Mach. Screw, 6-32 x Y6 P-PH-S Carousel Wheel Set Screw, 6-32 x1/4 D.9Cai

Not available for individual sale. Order Decal Set 31-1621

Addams Family Values 2-l 3

A-l 7500 Diagnostic Switch Assembly

u
1. 2. 3. 4. 5. 6. 7.

5
6

01-12146 A-16033 A-17409 4406-01117-00 20-9676-2 4106.OlllM6Y 4006-01166-l 2

Br?&.e Diagnostic Switch Diagnostic Switch Assembly 4-Lamp Board Assembly Nut, 6-32 Hex. Standoff Sh. Metal Screw. X6-32 x 3/6 PL-HWH-YEL Mach. Screw, 6-32 x 314 PL-HWH-S

A-l 7493

Coil 81 Bracket Assembly

1. 2. 3. 4. 5.

A-l 7495 A- 17494 AE-23-600 03-7066 4406-01119-00

Stop Bracket Assembly Bracket. Coil Coil Assembly Coil Tubing Nut 6-32 ESNA

Addams Family Values 2-l 4

A-1 7325 Retracter Assembly

SFCTlON A-A
l&ml. 2. 3. 4. 5. 6. 7. Of-12146 01.12147 A-17496 A-l 7499 03-8065 02-3407-2 20-6716-5 Shelf. Retracting Mounting Bracket Link Assembly Crank Assembty Armature Link Solenoid Plunger Roll Pin. l/6 x 7/l 6 6. 9. 10. 11. 12. 13. 02-4900 4700~0@330-00 12-6227 4700-00103-00 4006-01003-06 4700~OOOl l -00 Pivot Pin Flatwasher, 17/64 x l/2 x 15ga. Hairpin Clip Flatwasher, 17/64x 1/2x ZBga. Mach. Screw. 6-32 x ?J6 PPH-S Flatwasher, 1 l/64 x 7/l 6 x 16ga.

Ar(rlwnc Familv Values

2-15

ADDP IS FAI LY VALUES I,a Imp Matrix - Y*llow (B+) 1 6 Cdum v3a Yd3kwY.kwY.%w \ROW RodBrnwll J116.1
027 RadBlack Jlio-2 Q28 5111-l la36 FAMILY F 11 FAMILY A 12 FAMILY M 13 FAMILY .I 14 FAMILY L 15 FAMILY Y 16 NOT USED 17 NOT USED 26 36 NOT USED NOT USED 47 NOT USED 56 Rd 5111-2 Q37 *w Jll1-3 G36 JIG 0 31 JIG .I. 3: I JIG J 33 MA A 34 MA M Black Jlll.4 G35 GIUUI Jill4 G42

- R6d
7 NOT USED Y&lowJ1114 G36 NOT USED 81 NOT USED 82

GW

ADDAMS Al 21 ADDAMS Dl 22 ADDAMS DT 23 ADDAMS AT 24 ADDAMS M

THING 0 41 THING N 42 THING .I. 43 THING H U THING r 45 NOT USED 4

GOBBLE RIGHT 51 GOBBLE CENTER 51 GOBBLE LEFT 53 NOT USED 54 NOT USED 51 NOT USED 56 NOT USED n

NOT USED

NOT USED

RedONngl 3 J116-3 a26 RdYOIIOW 4 J116-5 G36 RodGW 5 Jll6.6 931 Rd. mm JIIQ7 G32

NOT USED
63

NOT USED 73 NOT USED 64 74 NOT USED 66 76 NOT USED 66 76 NOT USED 67 77 NOT USED 68 76

NOT USED 83 TEST LAMP 4 64 TEST LAMP 3 a5 TEST LAMP 2 86 TEST IAMP 1 a7 COIN DROP SUTTON 86

NOT USED

NOT USED

NOT USED

RdVlOM 7 Jl16-6 a33

NOT USED

NOT USED

-t-

Addams Family Values 2-16

LAMP LOCATIONS

8 r

45 44 43 42 41 0 0 0 0 0

36 0

36 34 0 0

33 32 31 0 0 0

L_

itENs11 12 13 14 15 16 17-16 21 22 23 24 25 26 27-28 268766 24-8766 24-6760 24-8768 24-8768 24-8768 -24-8768 24-6768 24-8768 24-8768 248768 24-8768 -A-l 7467 A-l 7467 A-17467 A-t 7467 A-l 7467 A-l 7467 __ A-17467 A-17467 A-17467 A-17467 A-l 7467 A-l 7467 -Family F Family A Family M Family I Family L Family Y Not Used Addams Al Addams Dl Addams D2 Addams A2 Addams M Addams S Not Used 31 24-8768 32 24-6768 24-8768 33 34 24-8768 35 24-8768 36 24-8768 37-38 - 41 24-8768 24-6768 42 43 24-8768 44 24-8768 24-8768 46 46-48 -51 24-8768 24-8768 52 24-8768 53 5 4 - 8 3 .84 24-8768 248768 85 268768 66 268766 87 88 --A-17466 A-17466 A-17466 A-17466 A-17466 A-17466 .__ A-17466 A-17466 A-17466 A-17466 A-l 7466 __. A-l 7466 A-l 7466 A-l 7466 __ A-l 7409 A-17409 A-l 7409 A-17409 20-9663-M Jig G Jig I Jig J Ma A A-A Not Used Thino G Thin; N Thing I Thing Y-i Thing T Not Used Gobble Right Gobble Center Gobble Left Not Used Test Lamp 4 Test Lamp 3 Test Lamp 2 Test Lamp 1 Coin Drop Button

Ma M

24-8768 = t555 Bulb + Not shown. located on control panel.

Addams Family Values 2-17

NOT
USED 6

NOT USED
62 NOT SE0 53

EL
64 No*

USED
66

NOT SE0
85 NOT

SE0
67

El
2

SWITCH LOCATIONS

E
11-12 13 14 15 16 17 16

bYb- u-d
__ 2&9663-B-5
A-l 5381 _.__Not Used Coin Drop Button Plurrb Bob Tilt Not Used Ticket Notch Ticket Low Ticket Test SW-lA-117 5643-os288-00 23 24 25-27 26 31 32 5643-092aa-00 D-l 2046 A-17761 (Photo A-177m (LED) A-17761 (Photo A-l 7760 (LED) A-17761 (Photo A-l 77m (LED) A-17761 (Photo A-17760 (LED)

*Slam Tilt
;Ci;s~dor Closed Alwavs Closed Not U&l Wheel Index Bottom Slot 16 Bottom Slot 15 Bottom Slot 14 Bottom Slot 13

Trans.) Trans.) Trans.) Trans.)

* Not shown.

33

34

Addams Family Values 2-18

SWITCH LOCATIONS Continued ..~. ..


. . ,, .,.,. y.:.?

0 0

O
0

.Q
53 :

~0: _ .~
0

;51 i

0 0

LA 4 6 4 7 4 6 4 5 4 4

00000

00

000

4 3 4 2 4 1 3637

35 36 37 38 41 42 43 44

A-17761 A-l 7760 A- 17761 A-l 7760 A-17761 A-l 7760 A-17761 A-17760 A-l 7762 A-l 7759 A-17762 A-l 7759 A-l 7762 A-l 7759 A-17762 A-l 7759

(Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED) (Photo (LED)

Trans.) BotlOm Slot 1.2 Trans.) Tans.) Trans.) BottOm Slot 11 Bottom Slot 10 BOtIOIn Slot 9

45 46 47 48 51 52 53 54-88

Trans.) Bottom Slot 8 Trans.) Bottom Slot 7 Trans.) Trans.) Bottom Slot 6 Bottom Slot 5

A-l 7762 (Photo Trans.) A-l 7759 (LED) A-l 7762 (Photo Trans.) A-17759 (LED) A-17762 (Photo Trans.) A-17759 LLEDI A-l n62 (Phoio Trans.) A-l 7759 (LED) A-l 6908 (LED) A-l 6909 (Trans) A-16908 (LED) A-l 6909 (Trans) ~-16908 (LED) A-l 6909 (Trans) ._-

Bottom Slot 4 Bottom Slot 3 Bottom Slot 2 Bottom Slot 1 Gobble Right Gobble Center Gobble Left Not Used

* Not shown

Addams Family Values 2-19

Game Wiring and Schematics


CONNFCTOR & COMPONEtjT IDENTIFICATION
Each plug or jack-except the Sound Board and Coin Door Interface Board-receives a number that identifies the circuit board and position on that board that it connects to. J-designations refer to the male part of a connector. P-designations refer to the female part of a connector. For example, JlOl designates jack 1 of board 1 (a Power Driver Board jack); P206 designates plug 6 of board 2 (a CPU Board plug). Identifying the specific pin number of a connector involves a hyphen, which separates the pin number from the plug or jack designation. For example, JIOI-3 refers to pin 3 of @ck 1 on board 1. Other game components may also have similar numbers to clarity their locations or related circuits. For example, F501 refers to a fuse located on the Sound Board. Prefix numbers for the WPC circuit boards are listed below. 1 -Novelty Power Driver Board 2-CPU Board The Coin Door Interface Board and Sound Board do not have an identification
nUmber.

Schematics for standard WPC backbox boards are found In the WPC Schematics Manual. Playfold, cabinet, and all other backbox board achomatics arm found in this

section.

Addams Family Values 3-1

ADDAMS

When a switch clooss, the row side of tie circuit actiates. The + input to the LM339 drcps below +5V causing its output to go low. Corresponding row and cdumn swlkhea must be low at the same time. for the switch to be considered closed by the mkfoprccessor. When the switch opens, the .+. input k the LM33g is above +SV, its output is high and the row is inact&*.

Addams Family Values 3-2

~___________________________.,
cPu9oard

~--cdnDoor
I-

-ed lrQ

____________________--_____--

________

The dedicated switches operate Similar to switd1ea in the matdx except that instead of a cdumn circuit there is a direct tie to ground. Therefore. Ihe cdumn side Is constantly actlve (10~). When a switch closes the row side (dedicated input) of the circuit activates. The + input to the LM339 drops below +5V causing its output to go low. Since the row circuit (dedicated input) is tied directly to grwnd through the switch. the switch is considered closed by the microprocessor. When the switch opens. the + input to the LM339 is above +5V, its ouQ~~t Is high and the TOW is inactive.

Addams Family Values 3-3

4DDAMS FAMILY VP

:-PcwwmvwBoud

_______---- _________---- ______


fz.&mM me)

x BQYt

izzN
Rar(s=mw ____________________---___---

ADDAMS FAMILY VALUES Solenoid Table


Function Vonage Drive Drive Connectlone xfeter Connectlone DrlVe wire Color Selenold Pert #

07 Coin Drop
0 8 EelI

High Power
Low Power

J103-1
J103-2

05
Q7

J106-6 JlOE-9

Vio-Elk A E - 2 3 . 8 0 0 Vio-Gry SM.26.600.DC

Generel lllumlnetlon
01 String 1 (Marquee)

I
1 G.I.

I
1

I J,,5

I J115

1 LampPartw 1

1 -_- 1

1 Wht-Sm/24-876tld555 1

Jlxx = Nweny power Dher Beard

______________________........ _ _ _ _ _ _ FPOWER DRIVER 80ARD

I________ ___________________.--_____

The microprocessor toggles the output of the 74LS374. When point A drops low, point a the collector of the 2N5401 transistor is high. A high at point B causes point c the collector of the TIP102 transistor, and point D the emitter of the TIP36 transistor to drop low. When point 0 is low the coil is grounded through the transistor and the coil turns On The coil shuts Off when point A toggles high. Addams

Family Values 3-S

,_____- ___________-________--_---+m : POWER DRIVER BOARD

POWW The mkrcprccessor toggles the output of the 74LS374. When point A is low, point Bthe collector of the 2N5401 transistw is driven high. A high at point Bturns On the TIP102 transistor and cause.5 point C to drop low. When point c is Ibw the coil is grounded through the transistor and the coil turns On. The coil shuts On when point Atoggles high.

Gensrsl Put~ooo Solenoid Cimu& __-________________ _---____-________ : POWER DRIVER BOARD

PowF _ _ - _ _ - ____.____. _ _ _ _ - _ _ _ - ___-- ___._J The micrqwozessor toggles the output of the 74LS374. When point A is low, point 8 the collector of the 2N5401 transistor is high. Once point 8 is high, point c the coilact~r of the TIP102 transistor is low. When Point c is low the flashlamp is grounded through the transistof and the flashlamp tUmS On. When point A-toggles high the circuit shuts Off.

Addams Family Values 3-6

Genwd ~uminatiin Circuit

________________________________-____

POWER DRIVER BOARD

__________________._................

umination Circuit

I-

II

I---+--_

When point A toggles low. then points B and c are high. This turns On the triac and the desired General Illumination string lights.

Addams Family Values 3-7

SOLENOID WIRING

J103 I 2.Violet~Yellow l5OVDC 1 L

Violet Yellow SOVDC

J104 E J106 E

T i

Zrav-Yellow +12VDC (,

i jrav +SVDC i
STEPPER MOTORDRIVE 1 TICKET DISPENSER OUTPUT Sol 04

Powe Drive Boars

BELL

so

I Q6

TICKET METER

1
STEPPER MOTORDRIVE 2 Sol 03
?--

TICKET LOW LAMP 5

COIN DROP

J106

bYelIT+ t-Black piolet-Grav

Addams Family Values 3-B

LED PCB As~,p~8(transmitter)


_ Green Mask

WHT GUY
Black

solder side

schematic

component side

Photo Trsnsistor;:K9;sembly (receiver)

ELK
White

Green

L
$B
c

I, E

solder side

schematic

component side

Addams Family Values 3-9

Stepper Mo;;;~:~B. Assembly _

Pl-1 Black Ground from J104-6 Pi -2 Key PI-3 Gray-Yellow, +12VDC from J104-1 Pi -4 Viol&Red, from Ji 06-2 Pt -6 Violet-Orange. from JlO6-3 Pl-6 Green-Red, from J207-2 Pi -7 White-Gray, from J209-9 P2-1 Yellow, to motor P2-2 Blue, to motor P2-3 Key P2-4 Not Used P2-5 Red. to motor P2-6 White, to motor

q oonfoo 1

P2

i__---_____-i I , POWERDRIYER
I aoARD
I

I I

STEPPER

r-------i
I

CPU BOARD ,

Addams Family Values 3-10

Stepper Motor Driver P.C.B. Schematic D-l 2046

Addams Family Values 3-l 1

Opto Ramp Switch Board Assembly A-l 7042-3

Jl-I Black, Ground from J164-6 Jl-2 Gray-Yellow. +12VDC from J164-1 Ji-3 Key Jl-4 White-Orange. from J2@3-3 Jl-5 White-Red, from J209-2 Ji-6 White-Brown. from J209-1 Jl-7 Green-Black, from J207-5 J2-1 Gray-Yellow, +12VDC J2-2 Key J2-3 Orange-Brown. to opto receiver SW #51 J24 Gray-Brown, to opto trenemitter SW X51 J2-5 Black, Ground

J3-1 Gray-Yellow, +12VDC J3-2 Orange-Red. to of80 receiver SW X52 J3-3 Key J3-4 Gray-Red, to opt0 transmitter SW X52 J3-5 Black, Ground J4-1 J4-2 J4-3 J4-4 J4-5 Gray-Yellow, +12VDC Orange-Black, to opto receiver SW #53 Gray-Orange, to opto transmitter SW #53 Key Black, Ground

J5. J6 & J7 Not Used

oP70 R4MP SWKCH -O 8

5207

I i-______!--r

L______@___i

Addams Family Values 3-12

T-5
A3l

'103

zr

l&Opt0 Assembly A-l 6998

Jl-1 Gray-White. to opto transmitter SW C36 Jl-2 Gray-Violet, to opto transrMler SW C37 Jl-3 Gray-Blue, to opto transmitter SW X36 Jl-4 Gray-Green. to opto transmitter SW #35 Jl-5 Gray-Black, to opto transmitter S W C34 Jl -6 Gray-Orange, to opto transmitter SW #33 Jl-7 Gray-Red, to opto transmitter SW %32 Jl-6 Key Jl-9 Gray-Brown, to opto transmitter SW #31 Jl-10 Black, Ground J2-1 Gray-Yellow, +12VDC J2-2 Orange-Gray, to cpto receiver SW #36 J2-3 Orange-Violet, to opto receiver SW #37 J2-4 Orange-Blue, to opto receiver SW 136 J2-5 Key J2-6 Orange-Green, to opto receiver SW f35 J2-7 Orange-Yellow, to opto receiver SW W34 J2-8 Orange-Black, to opto receiver SW X33 J2-9 Orange-Red, to opto receiver SW #32 J2-10 Orange-Brown, to opto receiver SW IMl J3-1 Black, Ground J3-2 Key J3-3 Gray-Erowri. to opto transmitter SW Ml J3-4 Gray-Red, to *to transminer SW x42 J3-5 Gray-Orange, to opt0 transmilter SW #43 J3-6 Gay-Black to opt0 transmitter SW U44 J3-7 Gray-Green, to opto transmitter SW #45 J3-6 Gray-BlueJo opto transmitter SW x48 J3-9 Gay-Violet. to opto transmitter SW 1147 J3-10 Gray-White. to opto transnMter SW #46

J4-1 Gray-Yellow. +lZVDC J4-2 Orange-Brown, to opto receiver SW 841 J4-3 Orange-Red, to opto receiver SW #42 J4-4 Key J4-5 Orange-Black_ to cpto <waiver SW X43 J4-6 Orange-Yellow, to opto receiver SW t44 JC7 Orange-Green, to opto receiver SW #45 J4-6 Orange-Blue, to opto receiver SW #46 J4-9 Orange-Violet, to opto receiver SW #47 Jd10 Orange-Gray, to opto receiver SW 846 J5-1 White-Brown, from J2OP1 J5-2 White-Red. from J2042 J5-3 White-Orange, from 32043 J5-4 White-Yellow, from J20Q-4 J5-5 White-Green, from J2045 J5-6 White-Blue, from J2OQ-7 J5-7 While-Videt. from J2OQ-6 J5-6 White-Gray, from J2OBB J5-9 Green-Orange. from J207-3 J5-10 Green-Yellow, from J207-4 J5-11 Key J5-12 Gray-Yellow, +lWDC from J104-1 J5-13 Black, Ground from J104-6

Addams Family Values 3-14

16-Opto Circuit A-l 6996


PLAYFIELD

PLArnELD ,_____________.____--------

Addams Family Values 3-15

16-Opto Board Schematic A-l 6996

II/I/Ilr

Addams Family Values 3-l 6

16-Opto Board Schematic A-l 6996

II/I/Ilr

Addams Family Values 3-l 6

CPU BOARD A-l 2742-60022


J201 Not Used J202 Ribbon Cable, Data to Pl Sound Board J203 Not Used J204 Not Used J2051 Orange-&own, Dir SW 1, Left Coin to Jl-6 J2052 Not Used J2053 Not Used J205-4 Not Used J205-5 Key J205-6 Orange-Green, Dir SW 5, EscapdService to Jl -4 J205-7 Orange-Blue, Dir SW 6, Down/Volume Down to Jl-3 J2056 Orange-Violet, Dir SW 7. UprVolume Up to Jl-2 J2059 Orange-Gray, Dir SW 6, Enter/Test to Jl-1 J205-10 Black. Ground to Jl-10 J205-11 Not Used J205-12 Orange-White, Enable to Jl-11 J206 Not Used J207-1 J207-2 J207-3 J207-4 J207-5 J207-6 J207-7 J207-6 J207-g Not Used Green-Red, SW Cal 2 to Playfield Switches Green-Orange, SW Co13 to Playfield Switches Green-Yellow, SW Cal 4 to Playfield Switches Green-Black, SW Cal 5 to Playfield Switches Not Used Not Used Key Not Used

J206 Not Used J2091 White-Brown, SW Row 1 to Playfield Swiiches J2092 White-Red, Sw Row 2 to Playfiefd Switches J2Og-3 Whke-Orange, Sw Row 3 to Playfield Switches J2044 White-Yellow, SW Row 4 to Playfiild Swkches J2045 White-Green. SW Row 5 to Playfield Switches J2Og6 Key J2047 Whke-Blue, SW Row 6 to Pfayfiild Switches J2Og6 Whii-W&t, SW Row 7 to Playfield Switches J20&9 White-Gray, Sw Row 6 to Playfield Switches J210-1 Black. Ground from J3-5 Sound Board, J105-5 J2 1 O-2 Key J210-3 Bfack. Ground from J3-4 Sound Board, J105-7 J210-4 Gray, +6VDC from Jr?-3 Sound Board, J105-3 J21 O-5 Gray, +5VDC from J3-1 Sound Board, J105-4 J210-6 Gray-Green, +12VDC from 5105-l J21 O-7 GrayGreen. +12VDC from J105-2

J211 Ribbon Cable, Data from J113 J212-1 Green-Brown, SW Col 1 to Jl-1 J212-2 Green-Red, SW Co12 to Jl-7 J212-3 GreeniDange, SW Cal 3 to Jl-7 J212-4 Whne-Brown, SW Row 1 to Jl-6 J212-5 Key J212-6 White-Red, SW Row 2 to Jl-5 J212-7 White-Orange, SW Row 3 to Jl-4 J212-6 White-Yellow, SW Row 4 to Jl-3

Addams Family Values 3-17

JlOl-1 Blue-White. 13VAC from transformer secondary JlOl-2 Blue-Whtie. loop from JlOl-1 JlOl-3 Blue-White, 13VAC from transformer secondary JlOl-4 Blue-White, Iwp from JlOl-3 JlOl-5 Key Jl 01-6 Red, QVAC from transformer secondary JlOl-7Red,9VACloopfromJ101-6 Jl 01-B Red. QVAC from transformer secondary JiOl-9 Red. QVAC loop from JlOl-8 JlO2-1 White-Green, 16VAC from transformer secondary J102-2 White-Green, loop fmm J102-1 JlO2-3 Whiie-Gnen. 18VAC from trannfoner s@xmiaty J102-4 WhiteGreen, bopfrom J102-3 JlO2-5 Black-Yellow, 16VAC from transfomwr secondary J102-6 Black-Yellow, loop lrom J102-5 J102-7 Kay J102-8 Black-Yellow, 18VAC from transformer secondary JlO2-9 Black-Yellow, Iwpfrom JlO2-7 J103-1 Violet-Yellow, 5OV to playfield coil J103-2 Violet-Yellow, 5OV 10 Cabinet Coil JlO3-3 Key JlO3-4 Not Used Jt 03-5 Not Used

J104-1 Jl Od2 J104-3 J104-4 JlO4-5 Jl OC6

Gray-Yellow, d2VDC to playfLM cpto board Key Not Used Not Used Not Used Black, Ground to playfield opto board

JlO5-1 Gray-Graan. +12VDC to J210-6 J105-2 GrayOreen, +12VDC to J210-7 J105-3 Gray, +5VDC to J53 Sound Board, J210-4 J105-4 Gray, +5VDC to J3-1 Sound Board, J210-5 JlO5-5 Black. Ground to J55 Sound Board, J21 O-1 JlO5-6 Key JlO5-7 Slack, Grwnd to J3-4 Sound Board, J210-3

Addams Family Values 3-18

NOVELTY POWER DRIVER BOARD Continued


JlO6-1 Gray, +SVDC to coin meters J 106-Z Key JlO6-3 Gray-Yellow. +12VDC to J2-2 Coin Door PCB JlO6-4 Black, Ground to J2-1 Coin Door PCB J107 Not Used J106-1 JIOE-2 J106-3 JlO6-4 J106-5 JlO6-6 JI OE-7 JlO6-6 J106-9 Violet-Brown, Sol 1 to cabinet coil Violet-Red, Sol 2 to cabinet coil Violet-Orange. Sol 3 to cabinet coil Violet-Yellow, Sol 4 to cabinet coil Violet-Green, Sol 5 to cabinet coil Violet-Blue, Sol 6 to cabinet coil Key Violet-Black. Sol 7 to playfield coil Violet-Gray, Sol 6 to cabinet coil J115-1 Brown, Return GI to playfield Jll5-2 Not Used Jll5-3 Not Used J115-4 Key J115-5 White-Brown, 6.6VAC to playfield Jll5-6 Not Used Jll5-7 Not Used

Jl 09 Not Used Jl 1 O-l Red-Brown. Row 1 to playfield lamps Jl 1 O-2 Red-Black, Row 2 to playfield lamps Jl 1 O-3 Red-Orange, Row 3 to playfield lanps Jl 1 O-4 Key Jl 1 O-5 Red-Yellow, Row 4 to playfield lamps Jl IO-6 Red-Green, Row 5 to playfield lamps JllO-7 Red-Blue, Row 6 to playfield lamps JllO-6 Red-Violet, Row 7 to playfield lamps Jl lO-9 Red-Gray. Row 8 to playfield lamps Jl 1 l-l Yellow-Brown, Col 1 to playfield lamps Jl l l-2 Yellow-Red, Col 2 to playfield lanps Jl 1 l-3 Yellow-Orange, Co13 to playfiild lamps Jl 1 l-4 Yellow-Black, Cal 4 to playfield lamps Jll l-5 Key Jlll-6 Yellow-Green, Col 5 to playfield lamps Jlll-7 Not Used Jl 11-6 Not Used Jill-9 Yellow-Gray, Col 6 to playfield lamps Jl12 Ribbon Cable. Data toifrom J211 J113 Not Used J114.1 White-Brown, 6.6VAC from transformer secondary Jl14-2 White-Orange, 6.6VAC from transformer secondary Jll4-3 White-Yellow, 6.6VAC from transformer secondary Jll4-4 Brown, 6.6VAC from transformer seconday Jll4-5 Key Jll4-6 Orange, 6.8VAC from transformer secondary Jll4-7 Yellow, 6.6VAC from transformer secondary

Addams Family Values 3-19

Coin Door Interface PCB Assembly A-17051 -1

Jl-1 Orange-Gray, dedicated row 6 from J205-9 Ji-2 Orange-Violet. dedicated row 7 from J205-8 Jl-3 Orange-Blue, dedicated row 6 from J205-7 Jl-4 Orange-Green. dedicated row 5 from J205-6 Jl-5 Net Used Jl-6 Net U s e d Jl-7 Not Used Jl-6 Orange-Brown, dedicated row 1 from J205-1 Jl-9 Key Jl -10 Black, ground from J205-10 Jl-11 Orange-White, SW. enable from J205-12 J2-1 Black, ground from J1064 J2-2 Gray-Yellow, +12VAC from J106-3 J2-3 Not Used J2-4 Key J2-5 Not Used J3-1 Green-Brown, SW. ccl. 1 from J207-1 J3-2 Green-Red, SW. ccl. 2 from J207-2 J3-3 White-Brown. SW. row 1 from J209-1 J3-4 White-Red, SW. row 2 from J2042 53-5 White-Orange. SW. row 3 from J2QO-3 J3-6 White-Yellow. SW. row 4 from J209-4 J3-7 Key J3-8 Yellow-Gray. lamp cd. 8 from J137-9 J3-9 Red-Blue, lamp row 6 from J133-7 J%10 Red-Viol@ lamp row 7 from J133-6 J3-11 Red-Gray, lamp row 6 from Jl33-9 J3-12 Not Used J4- Net Used

J5-1 Net Used J5-2 Net Used J5-3 Black, ground to coin dwr J5-4 Orange-Brown, dedicated SW. row 1 to coin entry J5-5 Not Used J5-6 Net Used J5-7 Orangs-Gmen, dedicated SW. row 5 to diag. SW. 55-6 Orange-Blue, dedicated SW. row 6 to diag. SW. 55-Q Orange-Violet. dedicated SW. row 7 to diag. SW. J5-10 Key J5-11 OrangsQray, dedicated SW. row 6 to diag. SW. J5-12 Net Used J5-13 Not Used J6- Net Used J7-1 Yellow-Gray, lamp ccl. 6 to cabinet J7-2 Red-Gray. lamp row 8 to cabinet J7-3 Not Used J7-4 Net Used J7-5 Key 57-6 Green-Brown, SW. ccl. 1 to cabinet J7-7 Net Used 57-6 White-Orange, SW. row 3 to cabinet 57.9 Not Used J7-10 Net Used J7-11 Not Used JB-1 Net Used JB-1 Green-Brown, SW. ccl. 1 to Plumb Bob tilt JQ-2 Key JQ-3 White-Yellow. 8~. row 4 to Pluti Bob tilt JQ-4 Net Used J9-5 Net Used

Addams Family Values 3-20

Coin Door Interface PCB Schematic

.J, DEOICATEO IN

s
.,Z POWER IN

ECA COIN DOOR

JJ SWITCH AAMP IN

PLUMS BOSI COIN OGOR

NOTE: ALL DIODES IN4W4

Addams Family Values 3-21

Ticket Dispenser Assembly A-l 4206


Jl Ji Ji Jl Ji Jl Jl Jl Jl - 1 White, to Motor Board - 2 Blue. to Motor Board _ 3 Green-Slack, Switch Col. 1 -4Key _ 5 White-Blue, Switch Row 6 - 6 Blue-Red. Lamp ~. - 7 Gray-Yellow, +12VDC - 8 Red. to Motor Board - 9 Black, Ground

J2-1 NotUsed J2 - 2 Not Used J2 - 3 Gray-Yellow, +12VDC from JlC4-1 J2 - 4 Blue-Yellow, from J108-5 J2-5NotUsed J2-6NotUeed J2-7NotUsed J2 - 8 WhbGray, Switch ROW 8 J2 - 9 White-Violet, Switch Row 7 J2 - 10 Green-Red, Switch Column 2 J2-11 Key J2 - 12 White-Orange. Switch Row 3 J2 - 13 BlueOrange, from J108-4 J2-14NotUeed J2 - 15 Slack, Ground

,A

r
Addams Family Values 3-22

Ticket Dispenser Schematic A-l 4206

52 , 3 MOTOR ENABLE

R2 1.2K RlO w 1.2K

R3 1.2K

Jl MOTOR ENABLE ,

Rl 2.2K 11 KEY

vc oc R6 1.2K TICKET NOTCH

I
2

,2 ROW WHT/GRN TICKET NOTCH

,. COL. GRNIBLK OR SIGNAL GND IPI 9 3 7 ROW WHTBLU

lN4004 03 u 1 n D4lN4004 u m 1 I I T I I

R5 470 SW. LOW TICKET 3

SW1 D2 lN4004 ROWWHTNIO u 0TICKET DISP. SW. TICKET DISP. SWAQ _ 1

SW. LOW TICKET 5

3 _Z!G!~A~Z~~___________________J

5 _syowIIc_KE_TM__________~_________: 14 N/c 4 -mifrDRIVFR 3 +12VDC u 05 MR501 n 07 MR501 HEAT SINK r---y , +23VDuAC MT MR501 u R3 R9 I Cc 1 R7 27Q5W

KEY

LIGHT DRIVER

LOW TICKET LT ,

.5n low 1ol-I low 15 PoWFR GND 1 +FD 2Klk Dl 1 N52438

Addams Family Values 3-23

SOUND BOARD A-1691 760022

Pl 34-pin Ribbon Cable, Data t&cm J202 Jl-1 Black-Yellow, signal to speaker Ji-2 Not Used Jl-3 Key Jl -4 Black. Ground J2-1 Not Used J3-1 Gray, +SV ttimm J105-4, J21 O-5 J3-2 Key J3-3 Gray, +5V from tdfrom JlO5-3, J210-4 J3-4 Black, Ground twfrom JlO5-7, J210-3 J3-5 Black, Ground tdfrom JlOS-5, J210-1 J4-1 Gray-Green, 18VAC from transformer secondary J4-2 Gray-Green, 18VAC loop from J4-1 J4-3 Key J4-4 Gray, 1BVAC from transformer secondary J4-5 Gray, 18VAC laq from J4-4 J4-8 Gray-White. 1BVAC from transformer secondary 54-7 hay-White, 1 BVAC loop from J4-6

SPEAKER WIRING DIAGRAM

I CABINET L__---------+

____-_---- --7

Addams Family Values 3-24

ADDP

ADDAMS

WARNINGS & NOTICES

WARNING
FOR SAFETY AND RELIABILITY, substitute parts and equipment modifications are not recommended. Use of Non-BALLY parts or modifications of game circuilty, may adversely affect game play, or may cause injuries. SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance. BECAUSE THIS GAME IS PROTECTED by Federal copyright, trademark, and patent laws, unauthorized game conversions may be illegal under Federal law. THIS CONVERSION PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment, logos, designs, publications, assemblies and games (or game feature not deemed to be public domain), whether manufactured with BALLY components or not. Notice MIDWAY@ is a registered trademark of Midway Manufacturing Company. ADDAMS FAMILY VALUESTMand BALLY@ are trademarks used by Midway with permission. WILLIAMS, Lane-change and Multi-ball are trademarks of WILLIAMS Electronics Games, Inc. Entire contents of this manual 01993 MIDWAY MANUFACTURING COMPANY, manufacturers of BALLY Amusement Games. All rights resewed.

WARNING
NOTE: This equipment has been tested and found to comply with the limfis for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generated, uses, and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual, may cause harmful interference to radio oommunicatti. Cpetation of this equipment in a residential area is likeb to cause harmful interference in which case the user will be required to correct the intetference at hi own expense.

I
I

RF interference Notice CABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RF radiation and condtiiocl withii levels acx+ed by the FCC Rules.
I TO MAINTAIN THESE LEVELS, reposaion harnesses and reconnect ground straps to their original placements, if they become diinected during maintenance. I FCC STICKER. Check the back of your game to verify that an FCC-certification sticker was attached to your game at the factory. All Games that leave the BALLY plant have been tested and found to comply with FCC Rules. Because the sticker is proof of this fact, legal repercussions to the owner and distributor may result, if the sticker is missing. If you receive a game, manufactured after December 1982, that has no FCC sticker, call BALLY for advice or write us a note on your Game Registration Card. Be sure that the card bears your games serial number. FOR SERVICE... MIDWAY Manufaduring Company 3401 N. Mania CAl.Lyour&hofiz~ ChicagJ. IL 60618 BALLY Dii

Motion Picture Elements: @ & 01993 Paramount Pictures All Rights Reserved. THE ADDAMS FAMILY@ is a Registered Trademark of Paramount Pictures Theme Music: aUnison Music Company Administered by Next Decade Entertainment Novelty Game: 01993 Midway Manufacturing Company ALL RIGHTS RESERVED

CAUTION: Transport this game ONLY with hinged backbox DOWN!

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