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CROWN OF ARAGON This list represents the armies of the Crown of Aragon during from middle of the 14th

century in the middle of the 15th century, formed by the kingdom of Aragon, the county of Barcelona, later with the conquests of new territories it would extend hishistorical territories of the Aragon and Catalonia up to including other domains: fundamentally the kingdoms of Majorca, Valencia, Sicily, Corsica, Sardinia and Naples, as well as the duchies of Athens (from 1331 to 1388) and Neopatria. There faced the last Taifa kingdoms, France and Castile. Strategy Rating: 2 ARMY SELECTION Command Core: Support: Must include a general May include up to 2 sub-commanders Must include 1 unit of Spearmen, 1 unit of Jinetes, 1 unit of almugavars. May include up to 8 support. The number of support plus skirmish selections must not exceed the number of core selections. May include up to 5 skirmish. The number of support plus skirmish selections must not exceed the number of core selections. Up to 25% of the points available may be spent on troops from the Allies section. COMMAND An Christian Kindongs army must include a general and may include up to 2 subcommanders. General Title King General Dl 9+2 8+1 Ml 9+2 8+1 Ml 8+1 8+2 Attacks +2 +1 Attacks +1 +2 Notes & Traits Army general mounted on horse. Notes & Traits Mounted Mounted, Heroic Leader Pts 60 Free Pts 65 65 Climate:Fertile

Skirmish:

Allies:

Up to 2 sub-commanders Title Dl Sub-commander 8+1 Infante 8+2

CORE Players may select up to 10 units from the Core Troops section. Spearmen Models per unit 12-40. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS CLOSED 10 4+ 1 3 6+ 4+ 1 6 6 10 Weapons: Hand weapon, Long spear. Armour: Shield. Special rules: Mixed formation, Shieldwall. Upgrades: Up to half may exchange spear for composite bow at a cost of 1 pt per model. Up to half may exchange spear for heavy crossbow at a cost of 3 pt per model. May add light armour upgrading ARM 5+ at a cost of 2 pts per model. May add heavy armour upgrading ARM 4+, but reducing MR 8, at a cost of 4 pts per model. May exchange spear for bill at a cost of 1 pt per model. Any unit may be upgraded to billmen with partial plate armour and bill, DL 7 and ML 7 at a cost of 6 pts per model (only later armies). Jinetes Models per unit 6-20 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN OR 20 4+ 1 3 6+ 4+ 1 7 7 25 SKIRMISH Weapons: Hand weapon, Javelins. Armour: None. Special rules: Feigned Flight. Upgrades: May add shields upgrading ARM 5+ at a cost of 2 pts per model. Open order units may add light armour upgrading ARM 4+ at a cost of 2 pts per model. May add throwing spears at a cost of 1 pto per model. Up to one unit may add composite bows at a cost of 2 pts per model. Skirmish order units may be a maximum of 12 models in number. Commoner Knights Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 3 5+ 4+ 1 6 7 25 Weapons: Hand weapon, Long or throwing spears. Armour: Shield. Special rules: Shock cavalry. Upgrades: May add lance at a cost of 4 pts per model. May add warhorses at a cost of 4 pts per model. Up to a unit may have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model. Almugavars Model per unit 8-30.

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN OR 12 4+ 1 3 6+ 4+ 1 7 7 16 SKIRMISH Weapons: Javelins, Heavy Javelins, long or throwing spear. Armour: Buckler. Special rules: Drilled, Expert Swordsmen, Feigned flight. Upgrades: May add light armour upgrading ARM 5+ at a cost of 2 ptos per model. Up to 2 units may upgrade to veterans per 4 pts per model. Veterans have a HTH 4 and a ML score of 8. Skirmish order units may be a maximum of 15 models in number and they are considered to be skirmishers' options. SUPPORT For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 8 Support units may be chosen. Up to 4 units of Knights Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 4 4+ 4+ 1 7 8 44 Weapons: Hand weapon, Long Spear. Armour: Light armour, Shield. Special rules: Fearsome, Shock cavalry, Impetuous Cavalry, warhorse. Upgrades: May add lance at a cost of 4 pts per model. May have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model, this units may add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model. May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2 pts per model. Up to 1 unit of Military Order Knights Models per unit 6-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 20 4+ 1 4 4+ 4+ 1 7 8 45 Weapons: Hand weapon, Long Spear. Armour: Light armour, Shield. Special rules: Fearsome, Shock cavalry, Warhorses. Upgrades: May add lance at a cost of 4 pts per model. May have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model, this units may add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model. May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2 pts per model. May be Steady at a cost of 3 pts per model. May be Drilled at a cost of 2 pts per model. Crossbowmen Models per unit 10-20. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 10 4+ 1 3 6+ 4+ 1 6 6 9

Weapons: Armour: Special rules: Upgrades:

Heavy Crossbow, Hand weapon. None. None. May add light armour upgrading ARM 6+ at a cost of 2 ptos per model. May add heavy armour upgrading ARM 5+ at a cost of 4 pts per model.

Archers Models per unit 12-24. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN 10 4+ 1 3 6+ 4+ 1 6 6 9 Weapons: Composite bow, Hand weapon. Armour: None. Special rules: None. Upgrades: May add light armour upgrading ARM 6+ at a cost of 2 ptos per model. May add shield upgrading ARM 6+ or ARM 5+ with light armour at a cost of 1 pt per model. Mudejars Models per unit 10-30. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS OPEN OR 12 4+ 1 3 6+ 4 1 5 6 7 SKIRMISH Weapons: Hand weapon. Armour: Buckler. Special rules: None. Upgrades: May add composite bow at a cost of 2 pts per model. May add long or throwing spear at a cost of 2 pts per model. May add Shield at a cost 1 pt per model. Up to 2 Light Guns (only later armies) Models per unit:1 (3 crewmen) ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS CLOSED 10 4+ 1 per HIT 3 N/A 4 2 7 7 78 Weapons: Hand weapon. Armour: None. Special rules: Light Gun Range: 90cm; KILL 2+; 1 shot; D6 hits on formed units; no ARM save; only one hit against skirmishes unless at 30cm range or less (D6 Hits) Upgrades: May add light armour upgrading ARM 6+ at a cost of 3 pts per model. SKIRMISH For each unit selected from the Core section one unit may be selected from the support section Skirmish section. A maximun 4 Skirmish units may be chosen. Mounted crosbowmen Models per unit 6-12 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS SKIRMISH 20 4+ 1 3 5+ 4+ 1 6 6 18 Weapons: Hand weapon, Crossbow. Armour: Shield. Special rules: None. Upgrades: None.

Slingers Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 N/A 4+ 1 5 5 7 Weapons: Sling, Improvised Weapons. Armour: None. Special rules: None. Upgrades: May replace slings with javelins at no cost. Skirmish Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 N/A 4+ 1 5 5 7 Weapons: Composite Bow, Improvised Weapons. Armour: None. Special rules: None. Upgrades: None. Handgunners Models per unit 8-15. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 N/A 4+ 1 5 5 8 Weapons: Handgun, Hand weapon. Armour: None. Special rules: None. Upgrades: May add light armour upgrading ARM 6+ at a cost of 2 pts per model. ALLIES Up to of the points avaible may be spent on troops from the allies section. Only one of the following may be used: Castilian Kindong. Free Companies.