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THE MAKING OF ATIKAH LIVING ROOM INTERIOR WITH SKETCHUP AND VRAY FOR SKETCHUP

By: Ferry Sugianto

Software used : Sketchup8 Pro, Vray for Sketchup 1.49.01, MagicBullet, Photoshop CS3

MODELING
Hai all .. firstly, thanks for reading my tutorial. Forgive my bad english, i hope you can understand. In this time, its about a simple living room named "Atikah Living Room". Main concept for this scene is to get the glamour interior. The design is following my client's idea. In this scene, modeling building using sketchup. Here is the preview in my sketchup.

Nothing special here, but, my suggest, try to make your models complete and smooth. This will help your output more realistic. For me, i try to make all the models as complete as i can, not an additional (editing) with photoshop. Photoshop is only for final touch for color and mood. So, that's why even for the flooring i make it all with actual size. I used milimeter. And here is after built-in with furniture.

Just tips, use layering for your scene, especially for your complex scene, it will make you easy to work with. Here is my layering in this scene.

Another tips, after finish with your model, change your view to Monochrome style. Sometimes, some surfaces need to be reversed, make sure that you have checked all surface correctly.

TEXTURING
After finish with model, now I will share you some material i use in this scene, not all, just specific item.

General Wood

For wood, i add reflect layer and bump (as displayed above).

Curtain (Middle)
Curtain in the middle, i use transparancy only (R=147, G=147, B=147), in diffuse color i use color R=181, G=157, B=126. And, in the bump (value = 1), I put net map.

this is bump for curtain. For curtain on the left side, same technique as above, just decreasing the transparancy level only.

Black Leather
For leather, i put reflect layer with Fresnel in the reflect map. Highlight glossiness = 0.65, reflect glossiness = 0.8. Reflect subdiv = 24.

Bump :

Brown Carpet
For carpet, i just playing with bump, value is 8. I put reflect layer with Fresnel in the reflect map. Highlight glossiness = 0.75. Reflect subdiv = 22.

bump :

LIGHTING
After finish with texturing, now is the scene lighting.

Outdoor Lighting
I put a vray rectangle light in the outside of every window (opening). Here is the preview

The color is R=73, G=111, B=145. Intensity is 75. Subdiv=20.

Indoor Lighting
I put some downlights, using IES light with position like the picture below.

Power is 425, but this value is not absolute, depend on your own scene, just trial and error to get enough bright for your scene. The IES i use is something like below (i already attached for you).

RENDER OPTION
I use vray 1.49 core, but still available for you who still using vray core 1.48.xx version. Here is the render setting for my scene. The rest that are not shown here means still using default option (for example like camera option is still following the default settings).

POST PRODUCTION
Here is original render from sketchup.

Hmm.. i know what you want to say, its a bit dark, isn't it? .. Now, we need to update this into photoshop. The schema in my Photoshop layer is :

Here is step by step explanation. 1. Is the original render 2. I use MagicBullet for photoshop. MagicBullet is like Adobe after effect, can found if you are using Photoshop CS4 Master Collection.

here is the result after MagicBullet, with opacity 50%.

3. Add brightness contrast

Brightness=150, contrast=100 (full to right slider), and then i set opacity to 15% in the layer. 4. Adding Exposure

Exposure value = +1.23. Gamma correction = 0.83

5. Adding Selective Color, opacity 70%

here is the schema for Selective Color option.

This can be various based on your scene and your own taste.

6. "Atikah" layer is for the television picture, just edit more bright color. 7. Adding Photo Filter, i choose "Sepia".

This photoFilter will help us to get warm scene. 8. The group contains layer with lens flare for the downlight and the chandelier glowing. You can use Filter -> Render -> Lens Flare. So, here is after adding glowing in the scene.

9. Final step is Chromatic Abberation. This is to make our scene a little bit soft, especially for the lights can washout our scene more smooth. The step is: a. Create a new layer, and hit Ctrl+Shift+Alt+E, this will make merge visible to our new layer. Then, edit the brightness contrast like the image below, and click OK.

b. Hit Ctrl+Shift+U to desaturate the layer.

c. Go to menu Filter -> Blur -> Gaussian blur. Then set the radius to 30 like the image below.

d. Change the blending mode to Linear Dodge (Add), and set the opacity layer to 30%.

And here is the final after Post Production.

Ok, that all from me. I hope this is useful for you all. Thanks

Ferry Sugianto
www.facebook.com/ferry.sugianto

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