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Instructional Design Project: Chess for Beginners Table of Contents Reflective Synthesis Paper Part 1: Topic Part 1a: Learning Goal Part 1b: Audience Part 1c: Rationale Part 2: Analysis Report Part 2a.1: Needs Assessment Survey Part 2a.2: Needs Assessment Data Part 2b.1: Learning Context Part 2b.2: Transfer Context Part 2c: Learner Description Part 2d: Learning Task Analysis Part 3: Planning Part 3a: Learning Objectives Part 3b: Objectives Matrix Part 3c: ARCS Table Part 4: Instructor Guide Part 5: Learner Content Part 5a: Learning Materials Part 5b: Assessment Materials Part 5c: Technology Tools Justification Part 6: Formative Evaluation Plan Part 6a: Expert Review Part 6b: One to One Evaluation Part 6c: Small Group Evaluation Part 6d: Field Trial Part 7: Formative Evaluation Report Part 7a: Evaluation survey or Rubric Part 7b: Report of Expert Review Part 7c: Comments on Suggested Changes Part 8: AECT Standards Grid Part 9: Appendices Appendix A: Initial Survey Appendix B: Revised Survey Appendix C: Identifying the Squares Using Chess Notation Worksheet Appendix D: Instructor Checklist Form Appendix E: Moving the Pieces and Capturing the King Worksheet Appendix F: Chess for Beginners Pre- /Post-Assessment Part 10: Works Cited Pages 3-4 5 5 5 5 6 - 10 6 6-7 7-8 8 8-9 10 11 - 17 11 - 14 15 16 - 17 18 - 22 22 - 24 22 22 - 23 23 - 24 24 - 26 24 24 - 25 25 25 - 26 26 - 27 26 26 - 27 27 27 - 33 34 - 51 34 35 36 37 38 - 41 42 - 51 52
Instructional Design Project: Chess for Beginners there was very little scaffolding. The curriculum was generative, rather than supplantive, but many students seemed to need more instruction and scaffolding before being able to intuit the math concepts. However, the new curriculum seemed to have too much scaffolding and did not lead the students to the higher taxonomies. I have always been very quick to criticize the curriculum I am provided with by the district. In doing this project, I found that producing an instructor guide for a simple 3-hour lesson was daunting. I know what I would do if I were the one teaching the lesson, but one cannot assume that another teacher would implement the lesson the same way. I gained a new perspective from this experience. As a teacher, I have the opportunity to make instructional changes to meet the needs of my students, but not all classrooms, schools, districts, and students are equal, and instructional designers must address the needs of all learners in a general context. My eyes have been opened! One thing I have learned from this course is that I do not desire to leave my classroom to become an instructional designer of curriculum. I am self-aware enough to recognize my strengths and weaknesses, and believe that I am happier in a classroom using materials that are provided for me and tailoring them to meet my class needs. I enjoy planning out my lessons and units of study, but I know that I will not take the time to make flow charts and ARCS tables for each lesson. However, due to my recent experiences, I will be much more sensitive and appreciative to those instructional designers that have taken the time to do all of that before they put together my textbooks and the myriad of teaching resources I use each day.
Part 1:Topic
Part 1a: Learning Goal
Given a chess set and 3 hours of instruction, middle school students with no prior chess knowledge will engage an opponent in a game of chess using legal moves.
Instructional Design Project: Chess for Beginners a higher cognitive demand skill, to actual game play without first having knowledge of the basics.
Beginner 24%
Instructional Design Project: Chess for Beginners classes 7th graders. They will be given three hours of instruction in their homeroom classrooms over a two-week period during a 30-minute advisory class. The advisory class is scheduled on Mondays, Tuesdays, and Wednesdays. The instructors will provide the students with all necessary learning supplies. There are 26 to 28 students in each of the classes. Technology available is minimal. Each classroom has only three working student-use computers at this time. There is no computer lab available for student use during the school day, as the computer lab is used for scheduled tech classes. With limited available technology for student use, the instructional strategies for this project are not dependent on technology for its completion. If technology were available, the instructors and students would willingly use it.
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Part 3: Planning
Part 3a: Learning Objectives
Objective 1: Players will identify the 8 files and 8 ranks that comprise the 64 square chess board using chess notation with 100% accuracy. 1.1 Place chess board between two players. 1.1.1 Orient board so that each player has a white square at the right corner of the board. 1.2 Given that white always moves first, name the 8 files of the chessboard a-h beginning from whites first horizontal row. 1.2.1 White player will identify the files by pointing to the squares a, b, c, d, e, f, g, and h using his first horizontal row beginning with the square on his left. 1.2.2 Black player will identify the files by pointing to the squares a, b, c, d, e, f, g, and h using his first horizontal row beginning with the square on his right. 1.3 Given that white always moves first, name the 8 ranks of the chessboard 1-8 beginning from whites first vertical column. 1.3.1 White player will identify ranks by pointing to squares 1, 2, 3, 4, 5, 6, 7, and 8 using the first vertical column on his left beginning in the square closest to him. 1.3.2 Black player will identify ranks by pointing to squares 8, 7, 6, 5, 4, 3, 2, and 1 using the first vertical column on his right beginning in the square closest to him. 1.4 Name chess squares using the horizontal file letter followed by the vertical rank number. 1.4.1 Players will locate square a1 by placing their fingers on the square located on whites bottom left corner. 1.4.2 Players will locate square a8 by placing their fingers on the square located on blacks bottom right corner of the chess board. 1.4.2 Players will locate any given square on the chessboard by using the squares file and rank with 100% accuracy. Objective 2: Players will identify and sort the 32 chess pieces as king, queen, knights, rooks, bishops, and pawns. 2.1 Players will identify pawns by collecting all 16 pawns and separating them from the other chess pieces. 2.1.1 Pawns are the smallest pieces and there are 8 white and 8 black. 2.2 Players will locate the 2 kings and separate them from the other chess pieces 2.2.1 Kings are the tallest chess pieces and are identified by the cross on the top. 2.3 Players will locate the 2 queens and separate them from the other chess pieces 2.3.1 Queens are the next tallest chess pieces
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Instructional Design Project: Chess for Beginners 2.3.2 Queens wear a crown around the top of the piece 2.4 Players will locate the 4 rooks and separate them from the other chess pieces 2.4.1 Rooks look like castles 2.5 Players will locate 4 knights and separate them from the other chess pieces 2.5.1 Knights have horses heads 2.6 Players will locate 4 bishops and separate them from the other chess pieces 2.6.1 Bishops are smaller than the queen, but larger than a pawn 2.6.2 Bishops wear a hat with a slash in it Objective 3: Players will place the chess pieces in the correct position on the chess board using chess notation. 3.1 Separate chess pieces by color 3.1.1 White player takes 16 white pieces 3.1.2 Black player takes 16 black pieces 3.2 Players will arrange their chess pieces on the chess board with 100% accuracy. 3.2.1 Rooks are located in the corners 3.2.1.1 Place white rooks on a1 and h1 3.2.1.2 Place black rooks on a8 and h8 3.2.2 Knights are located next to the rooks 3.2.2.1 Place white knights on b1 and g1 3.2.2.2 Place black knights on b8 and g8 3.2.3 Bishops are located next to the knights 3.2.3.1 Place white bishops on c1 and f1 3.2.3.2 Place black bishops on c8 and f8 3.2.4 Queens are placed next to the bishop on her own color 3.2.4.1 Place white queen on d1, a white square 3.2.4.2 Place black queen on d8, a black square 3.2.5 Kings are located in between the queen and the bishop 3.2.5.1 Place white king on e1 3.2.5.2 Place black king on e 8 3.2.6 Pawns are located on ranks 2 and 7 3.2.6.1 Place white pawns on a2, b2, c2, d2, e2, f2, g2, and h2 3.2.6.2 Place black pawns on a7, b7, c7, d7, e7, f7, g7, and h7
Objective 4: Players will describe the legal moves a pawn can make during the play of the game. 12
Instructional Design Project: Chess for Beginners 4.1 Move pawns forward, never backwards 4.2 One the first move, move pawn forward one or two squares 4.3 After the first move, move pawn forward only one square 4.4 Capture opponents pieces by moving pawn one square diagonally 4.5 Pawn promotion 4.5.1 when a pawn reaches the opposite players first rank, exchange the pawn for a queen, knight, rook, or bishop of the same color regardless of the number of such pieces on the game board. 4.5.1.1 White pawn goes from the 2nd rank to the 8th; black pawn goes from the 7th rank to the 1st. Objective 5: Players will describe the legal moves a queen can make during the play of the game. 5.1 Move the queen vertically, horizontally, or diagonally 5.2 Move the queen as far as she wants in one direction without jumping over another piece Objective 6: Players will describe the legal moves a bishop can make during the play of the game. 6.1 Move the bishop only diagonally 6.2 Move the bishop as far as he wants in one direction without jumping over another piece Objective 7: Players will describe the legal moves a rook can make during the play of the game. 7.1 Move the rook horizontally and vertically, never diagonally 7.2 Move the rook as far as he wants in one direction without jumping over another piece Objective 8: Players will describe the legal moves a knight can make during the play of the game. 8.1 Knights are the only piece that can jump over another piece 8.2 Use the knights to capture on the square where they finish their jump 8.3 Move the knight in an L-shape 8.3.1 Move the knight 2 spaces forward, backward, or sideways and then finish the L by moving 1 square to the right or left Objective 9: Players will describe the legal moves a king can make during the play of the game. 9.1 Recognize the king as the most important piece in chess, but having very limited power 9.2 Move the king only 1 square in any direction 9.3 Protect the king at all times 9.4 Use castling as needed to protect the king 9.4.1 involves the king and either rook piece 9.4.2 can only occur if it is the king and the rooks first move of the game
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Instructional Design Project: Chess for Beginners 9.4.3 can only occur if there are no chess pieces still in between the king and the rook 9.4.4 move the king two squares closer to the rook he intends to castle with; the rook moves to the square that the king passed through.
Objective 10: Players will demonstrate how to win the game and define stalemate as a draw and checkmate as an inescapable attack on the king. 10.1 Define checkmate as the point in the game when one players king is threatened with capture from an opponents piece (in check) and the king cannot move to a square to escape the capture, capture the enemy piece attacking the king, or move a piece between an attacking piece and the king. (See Part 7b) 10.1.1 In check means that the king will be captured on the opponents next move if he is not moved to another square. 10.1.2 if a king is in check, the opponent may say check alerting the player of the threat to the king. 10.2 Define stalemate as the point in the game when the king can make no legal moves because all moves would put him in check. 10.2.1 a stalemate is when on a players turn, the king is not in check but the player has no legal move. 10.2.2 insufficient materiala game is a draw if no possible sequence of legal moves can lead to a checkmate. A player must have at least a King and a Rook to checkmate the other player. 10.2.3 Mutual agreementa player may propose a stalemate at any point of the game. If accepted by the other player, the game is then a draw. 10.2.4 50-move rulefifty moves have been made without any captures or pawn movements. 10.2.5 Triple-occurrence rulethe same board position has occurred three times. (See Part 7b)
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Label the ranks and files of the chess board and locate squares on a chess board using chess notation Given a complete set of 32 chess pieces, sort and identify each chess piece Place all chess pieces on the chess board and state their locations using chess notation Describe the moves a pawn can make Describe the moves a queen can make Describe the moves a bishop can make Describe the moves a rook can make Describe the moves a knight can make Describe the moves a king can make Using prearranged chess scenarios, demonstrate possible ending moves of a game that result in a stalemate and a checkmate
Knowledge
observation of on-the-job performance observation of on-the-job performance pencil/paper pencil/paper pencil/paper pencil/paper pencil/paper pencil/paper Pencil/paper followed by simulation
Knowledge
4 5 6 7 8 9 10
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http://www.youtube.com/watch?v=OkTQ9CbUjyk&feature=plcp &context=C41331b4VDvjVQa1PpcFPy1XbmoqcXtv226QYR4H_QYLt5YfySEo%3D Video produced by Voice of America. Video content is in the public domain and provided courtesy of voanews.com. A.2. Inquiry arousal
Provide students with K-W-L chart. Allow 5-10 minutes private think time to fill out the chart Arrange students in pairs to compare K-W-L charts Class discussion on K-W-L Using K-W-L, form 3-5 questions about chess to be answered by the end of the instruction period.
A.3. Variability
Conduct Chess for Beginners Survey Use pre-assessment to determine students that need the instruction For those that do not require the instruction, allow opportunities, space, and equipment to begin play Provide opportunities for peer mentoring Connect playing chess to other social strategy games (Ask: What are some other strategy games that you play with other people? How might chess compare to ________?) Connect chess to other academic and social skills (Ask: From what you know about chess and from the video, what are some academic and/or social skills that you can learn from playing chess?)
R.3. Familiarity
CONFIDENCE
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Inform students that they will be shown step-by-step procedures for setting up the chessboard, moving and capturing chess pieces, and ending the game. Allow students to practice and apply each concept to build confidence and meet expectations. Students can practice individually and within groups. At the culmination of instruction, students can engage opponents in a game of chess, or play against the computer. Allow students to take assessment when they feel they have completed the learning objective Students progress to the next learning objective when they have completed the previous one
Students apply newly acquired knowledge by playing a game of chess using legal moves At the end of instruction, refer back to the K-W-L and allow students to answer the 3-5 questions formed before instruction At the end of instruction, allow time for students to engage each other in play Students acquire a new skill that can be used at school and at home, using a game board or a computer Since chess is played throughout the world using the same set of rules, students can play the game with anyone else who understands the rules All students will be provided with ongoing feedback Peer mentoring will be available Opportunities for re-assessment will be available
S.3. Equity
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Instructional Design Project: Chess for Beginners how pieces capture other pieces, and knowing how to win the game. b.) Explain that the object of the game is to capture the opponents king. c.) At the end of instruction, you will get to play chess with others in the class, and have the ability to play with anyone else who knows the rules. Body (120 minutes) 1.) Activate Prior Knowledge a.) Review what they know about chess or have learned so far using the K-W-L. b.) Review the four main learning activities that will be covered in the lessons: setting up the chessboard, identifying the game pieces, describing how pieces capture other pieces, and knowing how to win the game. 2.) Present Information and Examples a.) Show students a chess set and identify features: light and dark squares; 8 columns and 8 rows; light and dark (black and white) pieces; each player has the same number and type of pieces. b.) if technology is available, show students the same features using an online chess game. You may choose any one of your liking or use the website, http://www.chess.com/play/computer.html. 3.) Focus Attention a.) Ask students to recall features of the chess pieces and chess board. (These can be the things highlighted by the instructor or other things they may have noticed.) ** The steps 4, 5, and 6 will be repeated for each lesson: step-by-step procedures of setting up the game board, identifying the chess pieces and the ways they can capture, and ending the game Lesson: Identifying the squares of the chess board using chess notation 4.) Employ Learning Strategies a.) Show students the video. http://www.youtube.com/watch?v=Mc1C1wSsLBY&list=FLAaCMwDup354CuOKUN6 asRg&index=1&feature=plpp_video The Chessboard video is produced by the ThinkAheadCoach and made available by You Tube. (2 minutes) 5.) Guided and Independent Practice a.) Instructor demonstrates using chess notation to name squares, file and then rank. b.) Instructor points to squares and has students discuss the squares name with a partner. Discuss the squares name as a class. Repeat this process several times to address misconceptions and increase student confidence. c.) Give students five squares and have them record on paper the name of the square using chess notation.
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6.) Provide Feedback a.) Correct responses and give students feedback regarding correct and incorrect responses. b.) For students that received corrective feedback, allow opportunity to name different squares to demonstrate skill achievement. Lesson: Identifying the chess pieces 4.) Employ Learning Strategies a.) Name and describe each chess piece using an identifying characteristic to stimulate visual recall. 1.) King (K) is the tallest piece on the board and has a cross on his head. 2.) Queen (Q) is the next tallest piece and she wears a circular crown on her head. 3.) Rook (R) looks like a castle. 4.) Knight (N) looks like a horse. 5.) Bishop (B) is just smaller than the queen and he wears a hat with a slash on it. 6.) Pawns are the smallest and each color has 8 of them. 5.) Guided and Independent Practice a.) As a class, have several students draw a chess piece out of a sack and attempt to name it. Have students justify their responses using the identifying characteristic. Repeat several times. b.) Have students practice naming chess pieces with a partner. Justify responses based on pieces identifying characteristic. 6.) Provide Feedback a.) Instructor assesses using direct observation and provides feedback on correct/incorrect identification. b.) For students that received corrective feedback, allow opportunity to name different chess pieces to demonstrate skill achievement. Lesson: Placing the pieces correctly on the board 4.) Employ Learning Strategies a.) Show video. http://www.youtube.com/watch?v=NPyuNpYfrDc How to Set Up the Chess Board video produced by stevechessstrategies and made available by You Tube. (2 minutes) 5.) Guided and Independent Practice a.) Instructor sets up a chessboard, with light on right and explaining with addition of each chess piece. Students do the same as the instructor. Repeat as needed. b.) Students practice in pairs setting up a chessboard correctly. 6.) Provide Feedback a.) Instructor observes each chessboard and gives feedback on correct/incorrect
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Instructional Design Project: Chess for Beginners set up. b.) For students that received corrective feedback, allow opportunity to set up chess pieces to demonstrate skill achievement. Lesson: Describing how each pieces captures and ending the game 4.) Employ Learning Strategies a.) Show video. http://www.chesskid.com/learn-how-to-play-chess.html Teach Kids to Play Chess video made available by www.chesskid.com (14 minutes) 5.) Guided and Independent Practice (30 minutes) a.) Discuss how each piece moves and guide students in taking notes. Include piece name, a visual of how the piece moves, and any other important information. b.) Define and provide examples of checkmate and stalemate. See Part 3a, Objective 10, for specific rules to ending the game. (See Part 7b) c.) Guided class discussion using examples and non-examples of legal moves and captures. d.) Students fill out worksheet to demonstrate achievement. e.) Students practice making legal moves under supervision of a more knowledgeable peer or instructor. 6.) Provide Feedback a.) Use student work to provide correct/incorrect feedback. b.) More knowledgeable peer or instructor gives immediate feedback regarding correct/incorrect moves. c.) For students that received corrective feedback, allow opportunity to demonstrate skill achievement. Conclusion (30 minutes) 1.) Review and Summarize a.) Remind students about what they have learned. 1.) naming squares on the chessboard using chess notation 2.) identifying the chess pieces 3.) putting chess pieces on the board correctly 4.) how to make legal moves and capture opponents pieces 5.) how the game ends: checkmate or stalemate (draw) 2.) Transfer Learning a.) Students practice playing with an opponent under supervision of more knowledgeable peer or instructor. b.) Any corrective feedback is given immediately with opportunity to reapply skill. 3.) Re-motivate and Close a.) Remind students of the academic and social benefits of playing chess. b.) Remind students that chess can be played on a board or on the computer and with anyone else who knows how because the rules are the same for everyone.
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Instructional Design Project: Chess for Beginners c.) With practice and study, students can develop strategies and skills, such as castling and en passant, for playing that will increase likelihood of winning. 4.) Assess Learning a.) Administer paper-and-pencil assessment. b.) Administer simulation assessment. 5.) Provide Feedback a.) Return to the K-W-L and, first independently and then as a class, write down the answers to the 3-5 questions created in the introductory lesson in the last column, as well as any other information the students have learned. b.) Use student responses to determine the efficacy of the instruction and the level of student mastery. c.) Make adjustments as needed.
Learn to play chess! (2012). Retrieved on April 5, 2012, from http://www.chesskid.com/learn-how-toplay-chess.html Schools recognize benefits of chess. (2008). Retrieved on April 5, 2012, from http://www.youtube.com/watch?v=Mc1C1wSsLBY&list=FLAaCMwDup354CuOKUN6asRg&index=2&f eature=plpp_video stevechessstrategies. (2009). How to set up the chess board. [video]. Retrieved March 31, 2012, from http://www.youtube.com/watch?v=NPyuNpYfrDc ThinkAheadCoach. (2011). The chessboard. [video]. Retrieved April 1, 2012, from http://www.youtube.com/watch?v=Mc1C1wSsLBY&list=FLAaCMwDup354CuOKUN6asRg&index=2&f eature=plpp_video
Instructional Design Project: Chess for Beginners The most challenging, but most important, chess skill for beginners is moving the chess pieces correctly and capturing the king. To learn these skills, the students will view a video. During the video and class discussion, students will need to take notes so that they can refer back to them during practice. Appendix E is the form for note taking and assessing this skill.
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Instructional Design Project: Chess for Beginners Lesson 3: Setting Up the Chess Board uses the video How to Set Up the Chess Board. Retrieved from http://www.youtube.com/watch?v=NPyuNpYfrDc Lesson 4: Describe How Each Piece Captures and End the Game uses a 16 minute video called Learn to Play Chess produced by www.chesskid.com and located at http://www.chesskid.com/learn-how-to-play-chess.html In addition to the videos, there are many online and software versions of chess that students can use to practice playing chess. An advantage of using these sites is a feature that beginners can use to highlight possible moves of the chess pieces. This feature reinforces legal moves and can help students begin to see strategies that can assist them in capturing their opponents king. Another advantage is the ability to undo an unwise move and move to a different location. Since we all learn better when we understand and fix our errors, playing with a computer can help students see mistakes in an emotionally safe way, building confidence and skill.
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Instructional Design Project: Chess for Beginners a. The videos held my interest. Comments: b. The videos used simple language that I could understand. Comments: c. The videos helped me understand the skill being taught in the lesson. Comments: d. The video was more effective than listening to an instructor in the classroom. 3. Was the instruction easy to follow? Why or why not? 4. Looking at this instruction, what would you change? What would you keep the same? Questions for the students with chess knowledge: 1. After watching the instructional videos, how useful are they for the instruction of chess? 2. Looking at the instruction, how well is it sequenced for the instruction of chess? 3. How is the pacing of the instruction for new chess learners? 4. Looking at this instruction, what would you change? What would you keep the same?
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Instructional Design Project: Chess for Beginners 1. The instructor guide provided all steps and instructions I needed to effectively implement the instruction. Comments: 2. All of the media and links used in the instruction were available to me. Comments: 3. The goals and objectives were clear and attainable. Comments: 4. I had to make instructional changes in order to make the instruction work. Comments: 5. I found the unit easy to teach. Comments: 6. I feel the students learned from the instruction. Comments: Please offer any suggestions or advice regarding this unit of study to improve its effectiveness in the classroom.
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Instructional Design Project: Chess for Beginners Overall, the feedback from my SME, Luke Ellsworth, was positive. He stated that the videos were informative and appropriate. He also commented that the lesson plans were easy to follow and the assessment tools were appropriate. He stated that the instruction could be done in 3 hours, but it would take many more hours of practice in and out of the classroom in in order to meet the stated goals and objectives. This is something to consider. If all of the Chess for Beginners lesson goals must be completed in three hours, then my stated goals and objectives may be unrealistic for the time allowed in the projects parameters. However, if we are just calculating instruction time, then this is most likely attainable. The most important feedback I received from Luke was about the phrasing of my goals and objectives and the way that they are taught by the instructor. As I am new to the game of chess, my understanding of checkmate and stalemate were not complete. He was able to answer several questions I had and help me to better understand the endings of the game of chess. As a first foray into the instructional design process, I am convinced of the need for a subject matter expert for clarification and to ensure appropriateness of content.
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X X X
ID Project ID Project
COURSE GOALS & OBJECTIVES The overall goal for the course is for each student to consider and use the systematic process of instructional design to create an instructional product. To achieve this goal, students will engage in activities that promote reflective practice, emphasize realistic contexts, and employ a number of communications technologies. Following the course, students will be able to: 1. Discuss the historical development of the practice of instructional design with regard to factors that led to its development and the rationale for its use 2. Describe at least two reasons why instructional design models are useful 3. Identify at least six instructional design models and classify them according to their use 4. Compare and contrast the major elements of three theories of learning as they relate to instructional design 5. Define instructional design. 6. Define the word systematic as it relates to instructional design 28
7. Define learning and synthesize its definition with the practice of instructional design 8. Relate the design of instruction to the term educational (or instructional) technology 9. Describe the major components of the instructional design process and the functions of models in the design process 10. Provide a succinct summary of various learning contexts (declarative knowledge, conceptual, declarative, principle, problem-solving, cognitive, attitudinal, and psychomotor) 11. Build an instructional design product that integrates major aspects of the systematic process and make this available on the web. a. Describe the rationale for and processes associated with needs, learner, context, goal, and task analyses i. ii. Create and conduct various aspects of a front-end analysis Identify methods and materials for communicating subject matter that are contextually relevant
b. Describe the rationale for and processes associated with creating design documents (objectives, motivation, etc.) i. ii. iii. Construct clear instructional goals and objectives Develop a motivational design for a specific instructional task Develop assessments that accurately measure performance objectives
c. Select and implement instructional strategies for selected learning tasks i. Select appropriate media tools that support instructional design decisions
d. Describe the rationale and processes associated with the formative evaluation of instructional products i. Create a plan for formative evaluation
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Instructional Design Project: Chess for Beginners 12. Identify and use technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities. 13. Apply state and national content standards to the development of instructional products 14. Meet selected professional standards developed by the Association for Educational Communications and Technology 15. Use various technological tools for instructional and professional communication
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Instructional Design Project: Chess for Beginners AECT STANDARDS (Applicable to EDTECH 503) 1.0 Design 1.1 Instructional Systems Design 1.1.a Utilize and implement design principles that specify optimal conditions for learning. 1.1.b Identify a variety of instructional systems design models and apply at least one model. 1.1.1 Analyzing 1.1.1.a Write appropriate objectives for specific content and outcome levels. 1.1.1.b Analyze instructional tasks, content, and context. 1.1.2 Designing 1.1.2.a Create a plan for a topic of a content area (e.g., a thematic unit, a text chapter, an interdisciplinary unit) to demonstrate application of the principles of macro-level design. 1.1.2.b Create instructional plans (micro-level design) that address the needs of all learners, including appropriate accommodations for learners with special needs. 1.1.2.d Incorporate contemporary instructional technology processes in the development of interactive lessons that promote student learning. 1.1.3 Developing 1.1.3.a Produce instructional materials that require the use of multiple media (e.g., computers, video, projection). 1.1.3.b Demonstrate personal skill development with at least one: computer authoring application, video tool, or electronic communication application. 1.1.4 Implementing 1.1.4.a Use instructional plans and materials which they have produced in contextualized instructional settings (e.g., practica, field experiences, training) that address the needs of all learners, including appropriate accommodations for learners with special needs. 1.1.5 Evaluating 1.1.5.a Utilize a variety of assessment measures to determine the adequacy of learning and instruction. 1.1.5.b Demonstrate the use of formative and summative evaluation within practice and contextualized field experiences. 1.1.5.c Demonstrate congruency among goals/objectives, instructional strategies, and assessment measures. 1.3 Instructional Strategies
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Instructional Design Project: Chess for Beginners 1.3.a Select instructional strategies appropriate for a variety of learner characteristics and learning situations. 1.3.b Identify at least one instructional model and demonstrate appropriate contextualized application within practice and field experiences. 1.3.c Analyze their selection of instructional strategies and/or models as influenced by the learning situation, nature of the specific content, and type of learner objective. 1.3.d Select motivational strategies appropriate for the target learners, task, and learning situation. 1.4 Learner Characteristics 1.4.a Identify a broad range of observed and hypothetical learner characteristics for their particular area(s) of preparation. 1.4.b Describe and/or document specific learner characteristics which influence the selection of instructional strategies. 1.4.c Describe and/or document specific learner characteristics which influence the implementation of instructional strategies. 2.0 Development 2.0.1 Select appropriate media to produce effective learning environments using technology resources. 2.0.2 Use appropriate analog and digital productivity tools to develop instructional and professional products. 2.0.3 Apply instructional design principles to select appropriate technological tools for the development of instructional and professional products. 2.0.4 Apply appropriate learning and psychological theories to the selection of appropriate technological tools and to the development of instructional and professional products. 2.0.5 Apply appropriate evaluation strategies and techniques for assessing effectiveness of instructional and professional products. 2.0.6 Use the results of evaluation methods and techniques to revise and update instructional and professional products. 2.0.7 Contribute to a professional portfolio by developing and selecting a variety of productions for inclusion in the portfolio. 2.1 Print Technologies 2.1.3 Use presentation application software to produce presentations and supplementary materials for instructional and professional purposes. 2.1.4 Produce instructional and professional products using various aspects of integrated application programs. 2.3 Computer-Based Technologies
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Instructional Design Project: Chess for Beginners 2.3.2 Design, produce, and use digital information with computer-based technologies. 3.0 Utilization 3.1 Media Utilization 3.1.1 Identify key factors in selecting and using technologies appropriate for learning situations specified in the instructional design process. 3.1.2 Use educational communications and instructional technology (SMETS) resources in a variety of learning contexts. 3.3 Implementation and Institutionalization 3.3.1 Use appropriate instructional materials and strategies in various learning contexts. 3.3.2 Identify and apply techniques for integrating SMETS innovations in various learning contexts. 3.3.3 Identify strategies to maintain use after initial adoption.
4.0 Management (none specifically addressed in 503) 5.0 Evaluation 5.1 Problem Analysis 5.1.1 Identify and apply problem analysis skills in appropriate school media and educational technology (SMET) contexts (e.g., conduct needs assessments, identify and define problems, identify constraints, identify resources, define learner characteristics, define goals and objectives in instructional systems design, media development and utilization, program management, and evaluation). 5.2 Criterion-referenced Measurement 5.2.1 Develop and apply criterion-referenced measures in a variety of SMET contexts. 5.3 Formative and Summative Evaluation 5.3.1 Develop and apply formative and summative evaluation strategies in a variety of SMET contexts. SMET = School Media & Educational Technologies
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Appendices
Appendix A Initial Survey
Male
Female
Yes
No
Yes
No
If yes, how skilled do you think you are? (circle one ) Beginner 5.) Have you ever played any other strategy board games, such as Stratego, Settlers of Catan, Risk, Scrabble, or Ticket to Ride? Yes Intermediate No Advanced
6.) How interested are you in learning to play chess? (circle one)
7.) Do you think you can learn how to play chess? (circle one) 8.) When you play games with others, do you play mainly to have fun and be with other people or do you play mainly to win? (circle one)
Yes
No
I dont know
Have fun
Play to win
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2.) Gender (circle one) 3.) Is English your primary language at home?
Male
Female
Yes
No
No
If yes, how skilled do you think you are? (circle one ) Beginner Intermediate Advanced
5.) Have you ever played any other strategy board games, such as Stratego, Settlers of Catan, Risk, Scrabble, or Ticket to Ride?
Yes
No
7.) When you play games with others, do you play mainly to have fun and be with other people or do you play mainly to win? (circle one)
Have fun
Play to win
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Important Information
Visuals
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Appendix D Instructor Checklist Form Chess for Beginners Instructor Checklist Instructor _________________ Class________________ Date_____________
Student Name Identifying the Chess Pieces Setting Up the Chess Board Comments
Rating Scale: 3 = meets expectations 2 = moving towards expectations 1 = does not meet expectations
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Appendix E Moving the Pieces and Capturing the King Worksheet Chess for Beginners: Moving the Pieces and Capturing the King Name __________________________ Date ____________________
Directions: Watch the video, Teach Kids To Play Chess by www.chesskid.com. Write down important information and make sketches during the video.
Important Information
Visuals
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Directions: Show the directions each chess piece can move on any given turn. Use a line with an arrow ( ) to show a move that extends farther than one square, and use a line with an endpoint ( ) to show a move that is exactly to that square. Pawn Rook
R P
Knight Bishop
Queen
King
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P P Q K K R K P P P
Scenario #2: Blacks move 1. Is this scenario a stalemate or checkmate? 2. How do you know?
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Scenario #3: Whites move 1. Is this scenario a stalemate or checkmate? 2. How do you know?
R K R
Scenario #4: Whites move 1. Is this scenario a stalemate or checkmate? 2. How do you know?
B K N P P K P N
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Appendix F Chess for Beginners Pre-/Post-Assessment Chess for Beginners: Pre-/Post-Assessment Name __________________________ Date ____________________
1. Using the chess board below, state the locations of the given chess pieces, using chess notation. (1 point each) King (K) _____________ Queen (Q) ______________ Bishop (B) ______________ Knight (N) ______________ Rook (R) _____________ Pawn (P) _____________ 2. Using the chess piece abbreviations in question 1, set up the chess board for the beginning of a game. Set up for both white and black pieces. (16 points 8 per side)
N B R K P Q
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Instructional Design Project: Chess for Beginners 3. Name each chess piece, tell how you know, and describe (using words or arrows) the legal moves it can make. (3 points each) (A) Name ______________________
(B)
Name ______________________
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(D)
Name ______________________
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(F)
Name ______________________
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Instructional Design Project: Chess for Beginners 4. Define checkmate. (1 point) _________________________________________________________________________________________________ _________________________________________________________________________________________________ 5. Define stalemate. (1 point) _________________________________________________________________________________________________ _________________________________________________________________________________________________
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Chess for Beginners: Pre-/Post-Assessment (ANSWER KEY) Name __________________________ Date ____________________
1. Using the chess board below, state the locations of the given chess pieces, using chess notation. (1 point each) King (K) ____C3_________ Queen (Q) _____B1_________ Bishop (B) _______F7_______ Knight (N) _____A8_________ Rook (R) _____G5________ Pawn (P) _____F2________ 2. Using the chess piece abbreviations in question 1, set up the chess board for the beginning of a game. Set up for both white and black pieces. (16 points 8 per side)
N B R K P Q
R N B K Q B N R P P P P P P P P
P P P P P P P P R N B Q K B N R
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Instructional Design Project: Chess for Beginners 3. Name each chess piece, tell how you know, and describe (using words or arrows) the legal moves it can make. (3 points each) (A) Name ______KING________________
(B)
Name ________ROOK______________
How do you know? __________________ Looks like a castle How does it move to capture pieces? Horizontally and vertically as far as desired, but cannot jump over other pieces.
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(C)
Name ________PAWN______________
How do you know? __________________ Smallest piece, rounded top How does it move to capture pieces? Moves forward on space, except on first move, and then can go two spaces. Captures diagonally.
How do you know? __________________ Second tallest piece, circular crown on top How does it move to capture pieces? Any direction as far as desired. Cannot jump over other pieces.
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(E)
Name _______KNIGHT_______________
How do you know? __________________ Looks like a horse How does it move to capture pieces? L shape. Moves 2 squares horizontally or vertically, and then turns 1 square left or right. CAN jump over other pieces.
(F)
Name ______BISHOP________________
How do you know? __________________ Wears a hat with a slash in it; third tallest How does it move to capture pieces? Diagonally as far as desired, but cannot jump over other pieces.
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4. Define checkmate. (1 point) __An inescapable attack on the king. A win. ________________________________________________________________________ _______________________________ ________________________________________________________________________ _________________________________
5. Define stalemate. (1 point) ___The king has no legal moves, as any move would put him in check. A draw or a tie. ________________________________________________________________________ ______________________________ ________________________________________________________________________ _________________________________
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Works Cited
Landrum, R. E. (2011). Documenting the beneficial effects of student engagement: Assessing student learning outcomes. Promoting Student Learning, 251-257. Retrieved from http://www.apadiv2.org/ebooks/pse2011/vol1/51. Student Learning Outcomes.pdf McCullough, B. (2009). Checkmate: How chess improves math scores. Retrieved March 21, 2012 from http://www.rhodes.edu/16708.asp Shari, M. (2007). Free Chess. [photograph]. Retrieved from http://www.flickr.com/photos/hamsters/446893551/in/faves-68403819@N07/ Smith, P. L., & Ragan, T. J. (2005). Instructional design. (3rd ed.). John Wiley & Sons, Inc.
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