Vous êtes sur la page 1sur 4

4002.

425 Human Computer Interaction 1: Human Factors


Professor C. Beaton ciiics@rit.edu

Instructor and Course Information


Name: C. Beaton Classroom: GOL-2690 E-mail: ciiics@rit.edu Cell (text only) 585-281-6162

Office Hours
When: by appointment Where: 70-2621 or Skype (profbeaton) Contact Information: Students are welcome to my office, however, you may also request an appointment. You may text me to set up an appointment. Do NOT call. Text only. Please state your name and your class/section. (This is Lara from 425-03)

Course Description Human-computer interaction (HCI) is a field of study concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. This course surveys the scope of issues and foundations of the HCI field: cognitive psychology, human factors, interaction styles, user analysis, task analysis, interaction design methods and techniques, and evaluation. This course will focus on the users and their tasks.

Prerequisites

None (computer literacy)

Course Learning Objectives

Apply an evaluation framework to analyze the usability of consumer products and determine barriers that interfere with product use. A. Distinguish among the cognitive processes and their influences on human information processing. B. Describe implications of ethnographic data for interaction design solutions. C. Analyze and interpret data to develop appropriate requirements to be used in product design. D. Develop and use personas and use case scenarios to prototype and evaluate conceptual designs E. Propose and justify a usability evaluation process by defining a problem scenario. F. Critically evaluate current literature. G. Work effectively in small teams. H. Communicate effectively written, oral, listening, non-verbal cues.

Required Texts(s)

Johnson, J. Designing with the Mind in Mind. San Francisco, CA: Morgan Kaufmann Publishers, 2010. ISBN-10: 012375030X ** Mayhew, Deborah. The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design. San Francisco, CA: Morgan Kaufmann Publishers, 1999 ISBN:1558605614**

- 1 -

4002.425 Human Computer Interaction 1: Human Factors


Professor C. Beaton ciiics@rit.edu

Norman, Donald. The Design of Everyday Things. NY: Currency and Doubleday, 1990. ISBN 0-385-26774-6 Rosson, Carroll. Usability Engineering: Scenario-Based Development of Human-Computer Interaction San Francisco, CA: Morgan Kaufmann Publishers, 2002 ISBN:1558607129** **Online Texts: (Available free at Books 24 x 7 through Wallace Library)

Readings There will also be readings placed in MyCourses. Course Mechanics

Discussions and Participation: Students are expected to participate in in-class and online discussions and to complete the related readings in order to prepare for discussion. Group Work: Several of the class assignments will involve collaboration within a group. I strongly urge you to establish a team contract for your group to carefully detail how your group will address any issues, which may arise over the quarter.

Grading Discussions and Participation Assignments (3) Team Project Deliverables [A-F] Team Project and Research Presentations (Poster Session 25%, Final Presentation 75%) Total
Based on the 100% total listed above, letter grades will be assigned as follows:
"A" 90 points or above | "B" 80 points to 89 points | "C" 70 points to 79 points "D" 65 points to 60 points | "F" below 60 points | "I" incomplete

15% 30% 30% 25% 100%

Late Policy Work submitted beyond due date will not be accepted.

- 2 -

4002.425 Human Computer Interaction 1: Human Factors


Professor C. Beaton ciiics@rit.edu

Paper References

All research papers referenced above are found on MyCourses under Readings

Research Areas

Throughout the course students should be thinking about HCI research areas and application domains, e.g., health care, education, bioinformatics, public policy, etc., of interest. To follow are a few examples of HCI research areas, with an added goal to expand this list as the course progresses: o Usability o Cognition o Social media o Digital tourism o Physical interfaces o Mobile devices and interfaces o Collaboration and technology o Gamification o Visualization o Visual attention and perception, e.g., eye tracking o Accessibility/adaptive assistive technology o [add your research area...]

Course Assignments

Class and Team Participation Participation is based on in-class/myCourses discussions of articles and other materials. Team peer reviews are included in this requirement. Assignments You will have three individual assignments during this course. Each assignment is designed to reinforce what you have learned in class and provides a foundation for the final Team Project. Assignments include:

[Assignment 1] The Psychology of Everyday Things [Assignment 3] Sketching User Experiences

[Assignment 2] Applied Task Analysis and Ethnographic Planning

Team Project/Research Paper: Students will elect to do a team project or a research paper. Students working on a project will critically evaluate a research paper. Students writing a research paper will critically evaluate a project. Team Deliverables Project: Students selecting a team project are responsible for a conducting robust ethnographic investigation. All deliverables will be graded as a team. The project will enable your team to obtain hands-on experiences in the field of Human Computer Interaction. Your Final Project Presentation will include the following deliverables:

- 3 -

4002.425 Human Computer Interaction 1: Human Factors


Professor C. Beaton ciiics@rit.edu

[A] Context: Choose an activity to investigate [B] Observe: Record visitor behaviors [C] Interviews: Interview visitors [D] Problems: Uncover and identify usability problems [E] Persona: Create contextually relevant persona [F] Design: Create a use case scenario

Teams of 3-4 students will collaborate on completing all deliverables of the team project. These deliverables will be crafted throughout the quarter. Each group should have a shared responsibility in being a scribe, a leader, a designer, and a presenter who can communicate ideas visually, clearly and consistently. Your team will not be completely graded on each deliverable until the final project deadline. One member of your team will post your Team Project Deliverables to your teams drop box. Failure to deliver team reports on-time will impact your teams participation grade. Poster Session There will be a poster session for your mid term. Teams and authors are responsible for illustrating the progress of your work in a single poster. Poster specifications will be available on MyCourses. Your poster shall exemplify Gestalt design principles as discussed in our literature and lectures. Final Presentation Your presentation, including grammar and visuals should be clear, consistent and professional. Examples of clear presentations will be discussed during class. Poster specifications will be available on MyCourses. Your final presentation shall exemplify Gestalt design principles as discussed in our literature and lectures.

***** SYLLABUS SUBJECT TO CHANGE WITH NOTICE ********

- 4 -