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The reptilian drakes ruled the world long before man, but were wiped out by a terrible cataclysm.

Now scattered remnants of their great race live on in unmapped jungles, forgotten valleys and dreaded isles. Walking with Drakes presents four new monsters for use with 4th Edition DUNGEONS AND DRAGONS.

CROWN DRAKE
Most explorers rank the Crown Drake as even more dangerous than the dreaded Fang Titan, due to the fact it usually hunts in packs.
Crown Drake (Mapusaurus) Level 14 Elite Brute Huge natural beast (reptile) XP 2,000 HP 340; Bloodied 170 Initiative +9 AC 26; Fortitude 27; Reflex 26; Will 26 Perception +9 Speed 8 Action Points 1 Traits Pack Attack The drake's attacks deal an extra 10 damage against an enemy that has two or more of the drake's allies adjacent to it. Standard Actions Bite At-Will Attack: Melee 2 (one creature), +19 vs. AC. Hit: 3d10 + 12 damage, and the drake grabs the target (Escape DC 21). The drake can grab only one creature at a time, and only creatures that are Large size or smaller. Whenever a creature attempts to escape the grab and fails, that creature takes 10 damage. Minor Actions Tail Sweep Recharge when no creature grabbed Attack: Close blast 3 (enemies in blast), +17 vs. Reflex Hit: 5d8+6 damage, and the target is knocked prone. Triggered Actions Competitive Snatch At-Will Trigger: An enemy within 2 squares of the drake starts its turn grabbed by one of the drake's allies. Effect (Immediate Reaction): The drake uses bite against the triggering enemy. Str 25 (+14) Dex 14 (+9) Wis 15 (+9) Con 20 (+12) Int 2 (+3) Cha 5 (+4) Alignment unaligned Languages -

MAPUSAURUS
Mapusaurus stood roughly the same size as Tyrannosaurus rex, but was sleeker and much more agile. Its skull was coated in keratin and covered in bony knobs and protrusions, giving it a fearsome crown. Most startling of all, the fossils of at least six Mapusaurus have recently been uncovered together, leading paleontologists to suggest they may have hunted in packs.

vertebrae from its spine was as tall as an adult human!


Goliath Drake (Argentinosaurus) Level 12 Brute Gargantuan natural beast (reptile, mount) XP 700 HP 154; Bloodied 77 Initiative +9 AC 24; Fortitude 25; Reflex 24; Will 24 Perception +9 Speed 6 Traits Juggernaut The drake ignores difficult terrain and provokes no opportunity attacks. It cannot squeeze or grab. Living Vehicle Creatures can enter the drake's space by climbing onto it (DC 20). Creatures in the drake's space move with the drake as if it were a vehicle. Howdah All creatures riding the drake have superior cover against ranged and area attacks, and can only be hit by melee attacks that have reach. Standard Actions Stomp At-Will Attack: Melee 2 (one or two adjacent creatures), +17 vs. AC. Hit: 2d10 + 14 damage, and the target is knocked prone. Tail Slap (thunder) Recharge Attack: Close burst 3 (creatures in the burst but not in the drake's space), +15 vs. Fortitude Hit: 2d8+16 thunder damage, and the target is pushed 1 square and knocked prone. Triggered Actions Collapse Encounter Trigger: The drake drops to 0 hit points Attack (No Action): Close burst 1 (creatures in the burst, including creatures in the drake's space); +15 vs. Reflex Hit: 5d10 + 16 damage, and the target is immobilized (save ends). Effect: The drake's space becomes difficult terrain until the end of the encounter. Str 22 (+12) Dex 12 (+7) Wis 12 (+7) Con 24 (+13) Int 2 (+2) Cha 9 (+5) Alignment unaligned Languages -

GOLIATH DRAKE
Lizardfolk harness these juggernauts to lead the vanguard in battle, carrying troops high above their enemies heads. Outside of combat, these docile giants migrate across the lost regions of the world in mighty herds.

ARGENTINOSAURUS
Probably the largest land animal ever to walk the earth, Argentinosaurus is classified as a titanosaur: the undisputed kings of the sauropod clan. Argentinosaurus grew to a monstrous 37 metres long (121 ft.), weighed an epic 100 tonnes, and stood as tall as a three story building. It was so immense, a single

RIDING DRAKE
These ostrich-like drakes roam the wilds in great herds. Humanoids often break them in as riding steeds, where their colourful plumage makes them highly prized status symbols.

SKY TITAN DRAKE


These giants are equally at home on land as they are in air, moving about on their wings like a man on crutches. They are powerful gliders, and are sometime broken in by stone giants to carry heavy loads between settlements.
Sky Titan Drake (Quetzalcoatlus) Level 12 Brute Huge natural beast (reptile, mount) XP 700 HP 150; Bloodied 75 Initiative +9 AC 24; Fortitude 25; Reflex 23; Will 24 Perception +10 Speed 6, fly 10 Traits Aerial Behemoth When an effect pushes, pulls or slides the drake while it is flying, it cannot be moved more than 2 squares. The drake can make a saving throw to avoid being knocked prone by an attack that would knock it prone while flying. Living Vehicle Creatures can enter the drake's space by climbing onto it (DC 20). Creatures in the drake's space move with the drake as if it were a vehicle. Standard Actions Bite At-Will Attack: Melee 2 (one creature), +17 vs. AC. Hit: 2d8+16 damage. Flyby Attack At-Will Effect: The drake flies up to its fly speed and uses bite once at any stage during the movement. The drake does not provoke opportunity attacks when moving away from the target of the attack. Str 19 (+10) Dex 16 (+9) Wis 18 (+10) Con 20 (+11) Int 2 (+2) Cha 5 (+3) Alignment unaligned Languages -

QUETZALCOATLUS
This mighty pterosaur had a wingspan measuring a whopping 15 metres (49 ft), making it the largest known flying creature of all time. On the ground it stood as tall as a giraffe, leading some scientists to suggest it may actually have been too heavy to fly.

GALLIMIMUS
Youll probably recognize these dinosaurs from the famous stampede scene in Jurassic Park. Palaeontologists are now convinced that Gallimimus was covered in colourful feathers.
Riding Drake (Gallimimus) Level 6 Skirmisher Large natural beast (reptile, mount) XP 250 HP 74; Bloodied 37 Initiative +11 AC 20; Fortitude 18; Reflex 19; Will 17 Perception +5 Speed 8 Traits Scrambler The drake gains a +2 bonus to defenses against opportunity attacks and can move through enemies' spaces. When it runs, it gains a +4 bonus to speed instead of +2. Mounted Advantage (mount) When the drake enters an enemy's space while it has a friendly rider of level 6 or greater mounted on it, the rider gains combat advantage against that enemy until the end of the turn. Standard Actions Claw At-Will Attack: Melee 1 (one creature), +11 vs. AC. Hit: 1d8+10 damage, and the drake shifts 1 square. Str 17 (+6) Dex 22 (+9) Wis 14 (+5) Con 18 (+7) Int 2 (-1) Cha 5 (+0) Alignment unaligned Languages -

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