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Game Sense:
Can we play a Game Yet?
TARGET GAMES
NET/COURT/WALL GAMES
INVASION GAMES
STRIKE/FIELD GAMES
www.TeachingGamesforUnderstanding.com
Game Sense:
Aim The aim of this syllabus is to develop in each student the knowledge and understanding, skills and values and attitudes needed to lead healthy, active and fulfilling lives. In doing so, the syllabus will form the basis for students to adopt a responsible and productive role in society. Objectives Skills
Skills
To develop students skills in: making, communicating and acting upon health decisions; moving with competence and confidence; and forming and maintaining positive relationships.
Knowledge
To develop students knowledge and understanding about: ways to enhance personal and community health and wellbeing, and the composition, performance and appraisal of movement.
Subject Matter o non locomotor skills o loco motor skills o manipulative skills o games
Game Sense:
o interacting decision-making Subject Matter Games and Sports This strand develops each students competence and confidence in a broad range of games, sports and physical activities. Students develop fundamental movement skills (FMS), progressing to more games- and sports-specific skills in non-competitive and competitive environments that foster positive feelings of success and enjoyment.
Games and Sports Outcomes GSES1.8 Demonstrates fundamental movement skills while playing with and sharing equipment GSS1.8 Performs fundamental movement skills with equipment in minor games. GSS2.8 Participates and uses equipment in a variety of games and modified sports. GSS3.8 Applies movement skills in games and sports that require communication, cooperation, decision making and observation of rules.
Overview of Content o Playing the Game o safety considerations o benefits of participation o influences on choice of activity o teamwork/cooperation o roles and responsibilities
o o o o o
effort and practice competition fair play rules and tactics refereeing/umpiring
www.TeachingGamesforUnderstanding.com
Game Sense:
Game Sense:
About Game Sense
Can we play a Game Yet? This question is usually one of the first questions that children ask at the start of any lesson. While the time invested in drills may seem important for skill development and may even pay off when a game is started, there is more likely to be two elements missing from the skills-drills-game cycle: GAME SENSE and FUN!! Game Sense uses games as the focus of the lesson. By focusing on the game, rather than on technique practice, players are encouraged to become more tactically aware and make better decisions during the game, as well as beginning to think strategically about game concepts whilst developing skills within a REALISTIC environment and most importantly, having FUN!
Adapted from Game Sense: http://www.activehealth.uow.edu.au/gamesense/page_2.htm
Games Categories Lessons can have a specific sports focus (e.g. soccer, badminton, T-Ball) or they can be developed to emphasize strategies common in a number of games. Game Sense focuses on four categories to highlight these common strategies. General Games CATEGORIES INVASION NET/COURT /WALL STRIKE/ FIELD TARGET
Small Target: Basketball, Netball, Korfball Large Target: Soccer, Hockey, Lacrosse, AFL, Handball Crossing the Line: Touch, League, Union, Frisbee, OzTag
Contested: Lawn Bowls, Bocce, Ten Pin Bowling, Marbles Uncontested: Darts, Golf, Coits
Game Sense:
The division of these games into the four categories is based on the physical characteristics of the game, the fundamental skills required and the tactical problems or primary rules of the game.
Physical characteristics refer to the shape and general size of the playing field as well as
the way the objects of the game are used. For example a court or field in invasion games, a court divided by a net with a team on each side in net/court games.
Fundamental skills refer to movement skills such as running, stopping, balancing, guarding. These can also be called off-the-ball movements. Fundamental skills also refer
to equipment handling skills such as throwing, striking, receiving, catching, trapping, and dribbling. These can also be called on-the-ball skills. games in each category.
Tactical problems refer to the primary rules or defining aims that are common to all
Adapted from: http://www.curriculumsupport.education.nsw.gov.au/secondary/pdhpe/pdhpe7_10/physical_activity/games_002.htm
Games Categories: Description Invasion Games Quick Description: Teams score when they move an
implement into the opposing team's zone and successfully attack their goal/target area. Tactical Problems related to Invasion Games include Maintaining Possession, Attacking/Defending a Goal, Winning the Ball, etc.
Examples: Basketball, Football, Rugby, Hockey
object into a court space in such a way that the opposing player/team cannot hit it back within the allowed amount of bounces. Tactical Problems related to Net and Wall Games include setting up an attack, moving the opponent, etc.
Examples: Tennis, Volleyball, Squash, Badminton Striking and Fielding Games Quick Description: Players on the batting team strike an
object and attempt to run between two points before the fielding team can recuperate the object. Tactical Problems related to Striking and Fielding Games include striking the object, fielding the object, running the points.
Examples: Baseball, Softball, Cricket, Kickball www.TeachingGamesforUnderstanding.com
Game Sense:
have thrown or struck lands closest to a pre-determined target. Tactical Problems related to Target Games include throwing the object, calculating distance, etc.
Examples: Golf, Pool, Bocce Ball, Bowling General Games Concepts
Adapted from: http://www.thephysicaleducator.com/resources/
The general concepts are the basis for categorising games in the Teaching Games for Understanding model. General Games CONCEPTS Category
INVASION
Team IN Possession
Use a safe pass Move to create/receive a pass Advance to score
NET/COURT/WALL
Place object within boundaries Return object where it cannot be returned boundaries
STRIKE/FIELD
Minimise time in field Build pressure Minimise unnecessary scores (legbyes, 4 balls walk)
TARGET
Place object as close as possible Prevent or protect object from to intended target being replaced as nearest target
Game Sense Questions and Challenges Assist players to solve problems, rather than solving the problems for them. The use of questions is an effective tool towards achieving this. Effective phrasing of questions can also help to 'guide' the player to an answer, in the event that they are struggling with an activity. www.TeachingGamesforUnderstanding.com
Game Sense:
(W W W H)
(Where do you pass/dribble/shoot) (Why did you choose that pass/dribble/shot) (How do you perform that pass/dribble/shot)
Games Sense isn't just about the questions we ask the students but the questions we ask ourselves as teachers. Before you teach, ask yourself: What do we want them to learn? How can I set the activity up to ensure that they can learn what I want?
For example: In order to teach attacking skills such as dribbling/passing, you have to allow students to experience success with that skill and enable it to happen in a game.
www.TeachingGamesforUnderstanding.com
Game Sense:
Differentiation/Modification:
Modifications can be made to games in order to maximise participation, accommodate a range of ability levels and backgrounds while highlight the game objectives. The acronym CHANGE IT highlights some of the elements of a game that can be changes to make it easier or harder (differentiate), to include and challenge all players.
Adapted from the Australian Sports Commission Active After-School Communities, Playing for life
www.TeachingGamesforUnderstanding.com
Game Sense:
Link Skill
Moment
Tactics
Principle
Game Modifications:
(what is the key questions about the game that is driving the learning)
(What rule modifications and conditions will you implement to ensure that the focus question is being addressed)
CHANGE IT:
Rules:
Game Progression:
Modified Game:
Developing Play:
involvement?)
www.TeachingGamesforUnderstanding.com
Game Sense:
Useful Links:
http://www.curriculumsupport.education.nsw.gov.au/primary/pdhpe/syllabus/index.htm http://k6.boardofstudies.nsw.edu.au/go/personal-development-health-and-physicaleducation-pdhpe The Physical Educator http://www.thephysicaleducator.com/ Play with Purpose: ACHPER Shane Pill https://sites.google.com/site/sportliteracy/home
Ausport
http://www.ausport.gov.au/sportscoachmag/coaching_processes/teaching_games_for_un derstanding
www.TeachingGamesforUnderstanding.com