Vous êtes sur la page 1sur 1

SIZE AND SPEED/RANGE TABLE

Spd/Rng 0 0 0 0 0 0 0 0 0 0 0 0 -1 -2 -3 -4 Size -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 Measure 1 in 1.5 in 2 in 3 in 5 in 8 in 1 ft 1.5 ft 2 ft 1 yd 1.5 yd 2 yd 3 yd 5 yd 7 yd 10 yd Spd/Rng -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 Size +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 Measure 15 yd 20 yd 30 yd 50 yd 70 yd 100 yd 150 yd 200 yd 300 yd 500 yd 700 yd 1,000 yd 1,500 yd 1.14 mi 1.7 mi 2.84 mi Roll 3-4 5 6-7 8 9-10 11 12 13-14 15 16 17-18

HUMANOID HIT LOCATION TABLE


Location Skull Face Right Leg Right Arm Torso Groin Left Arm Left Leg Hand Foot Neck Mod. -7(f)/-5(b) -5(f)/-7(b) -2 -2 -3 -2 -2 -4 -4 -5 Roll Location [1] Vitals [2] Eye Ear Nose Jaw [3] Spine [4] Limb Vein/Artery [4] Neck Vein/Artery [4] Arm/Leg Joint [5] Hand/Foot Joint Mod. -3 -9 -7 -7 -6 -8 -5 -8 -5 -7

See also: Size and Speed/Range Table, p. B550

[1] Only targetable by crushing, impaling, piercing, and tight-beam burning attacks [2] Only targetable by impaling, piercing, and tight-beam burning attacks [3] Only targetable by crushing, cutting, impaling, piercing, and tight-beam burning attacks [4] Only targetable by cutting, impaling, piercing, and tight-beam burning attacks [5] Only targetable by crushing, cutting, piercing, and tight-beam burning attacks See also: Hit Location, p. B398, Human and Humanoid Hit Location Table, p. B552, and New Hit Locations, p. MA137.

Attack Maneuvers Each combat turn you choose one of the following maneuvers for your character to perform: Maneuver
Aim

Notes
Spend a turn aiming a ranged weapon for a bonus to attack; +Acc 1st turn, +1 nd rd each for 2 & 3 turn. Aim is spoiled if you defend. Sacrifice defense to make a better attack. Choose one of the following: +4 to hit Two attacks at no penalty (-4 off-hand) Make a Feint then a normal Attack. +2 damage, or +1/die if better. +1 to hit Spray an area with automatic fire Sacrifice attack to focus on defense. Choose one of the following: +2 to one of your Active Defenses. Half move if you Increase Dodge. Make two different Active Defenses against the same attack Make an attack with a ready weapon. You may chose one of the following options instead: For each -2 penalty you take on attack you give your opponent a -1 penalty to his defense. May be combined with other Attack options or All-Out Attack Make two attacks with two ready weapons, each at a -4 penalty (-8 offhand) Make two attacks with a single weapon, each at a -6 penalty. May be combined with All-Out Attack. Switch postures to standing, sitting, kneeling, crawling, lying prone, or lying face up Activate a mental ability (e.g. spells) or perform a mental task (e.g. Electronics Operation). If you defend make Will-3 or lose concentration. At the beginning of combat or when stunned you do nothing. Defense is -4 if stunned. Size up an opponent in melee to get a +1 to hit next turn Make a fake attack, opening a foe to defense penalties next turn Run at full move Run at full move and make a wild attack at a -4 penalty, max skill 9 Ready a weapon or item for use Wait for a specific event then interrupt foes turn and attack. Move and Defense are as per specified attack (Attack, Feint, All-Out, or Ready); Move when wait is triggered.

Move
Step

Defense
Any*

All-Out Attack Determined Double Feint Strong Ranged Suppression All-Out Defense Defense Bonus Double Defense Attack

Half Half Half Half Half Half

None None None None None None

Step/ Half* Step Step

+2 Any/ Any Any

Deceptive Attack

Dual Weapon Attack Rapid Strike

Change Posture

None

Any

Concentrate

Step

Any*

Do Nothing

None

Any*

Evaluate Feint Move Move & Attack Ready Wait

Step Step Full Full Step None*

Any Any Any Dodge /Block Any *

Damage Types
Burning Corrosion Crushing Cutting Fatigue Impaling Small Piercing Piercing Large Piercing Huge Piercing Toxic

Abbr.
burn cor cr cut fat imp pipi pi+ pi++ tox

Effect
Ignites fires 1/5 damage applies to DR x1.5 damage Damages FP instead of HP x2 damage x0.5 damage x1.5 damage x2 damage Directly affects living cells (e.g. Radiation or Disease)

Based on information found in GURPS Basic Set: Campaigns. GURPS Basic Set: Campaigns is copyright 1986, 1987, 1988, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004, 2008 by Steve Jackson Games Incorporated. Advanced Hit Location Chart created by Sean Reed - http://webspace.webring.com/people/ts/seanr451/contents.html The GURPS Combat Cheat Sheet is compiled by Eric B. Smith - http://gurpsland.no-ip.org

Vous aimerez peut-être aussi