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What is DCS WWII: Europe 1944?

PC flight simulator focusing on the most famous aircraft of WWII


Integrated part of the DCS universe Realistic, authentic and historical Single Player campaigns WWII era map with HD terrain and dynamic weather made in the EDGE next-gen engine Moddable Single Player and Multiplayer No subscription No Pay to Win

DCS WWII: Europe 1944 Non-Official Brochure

Heres how it works


Made by team with decades of experience with air combat simulators Crowdfunding on Kickstarter to create the game YOU want We aim to satisfy seasoned aces as well as attract new pilots to the genre What we can achieve depends on your support! The funds being raised are only a portion of the development budget. The majority of the programming, some aircraft art, and more, are funded internally.
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Heres how it works


Spitfire, P-47 and Bf-109 will be available for free in order to build a solid playerbase. Stretch goal aircraft will be flyable based on your pledge and the stretch goals reached. Stretch goals determine what will be available in the game.

Game will be constantly patched and expanded.


DCS WWII aircraft modules are all compatible with DCS World.

Form up squadrons and fly with your friends!

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UNDERSTANDING

DCS WORLD

Heres how it works Stretch Goals

DCS WWII: Europe 1944 Non-Official Brochure

Heres how it works Stretch Goals

DCS WWII: Europe 1944 Non-Official Brochure

Heres how it works


Want to pledge? Great! Three different editions are available.
Standard Edition :
For those who want aircraft manuals, tactics manuals and other goodies, or simply want to better support the game in order to reach higher stretch goals.

World Edition :

For those who do not have the DCS P-51D Mustang and the DCS FW 190-D modules and want to fly these flying legends in both DCS World and DCS WWII. Grants access to FW 190-D BETA once available in DCS World.
For those who want to help test the game in early ALPHA state, provide feedback and help us crush as many pesky bugs as possible.

Alpha Edition :

DCS WWII: Europe 1944 Non-Official Brochure

Heres how it works Pledging for a package

Note: See page 6 for A.A.L. list & description

DCS WWII: Europe 1944 Non-Official Brochure

Heres how it works Pledging for a package

Note: See page 6 for A.A.L. list & description

DCS WWII: Europe 1944 Non-Official Brochure

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Heres how it works Pledging for a package

Note: See page 6 for A.A.L. list & description

DCS WWII: Europe 1944 Non-Official Brochure

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The Team
Industry veteran that worked with Oleg's team since the very beginning. Spearheading community efforts, Ilya led the international team of volunteers that created and expanded the original simulation, took it to new theaters, and eventually ended up producing the biggest most comprehensive collection of flyable WWII aircraft ever created. Ilya will act as the projects lead producer. He will take part in all design decisions while managing the day-to-day operations, assigning and tracking tasks, and generally making sure things get done.
ILYA SHEVCHENKO

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The Team
One of the biggest names in flight sims. A graduate of the world-famous Moscow Aviation Institute, he spent 11 years in the Soviet aerospace industry. He then developed some of the biggest PC games of the Russian market, including unique FPS titles such as Zar and Mad Space. The games offered innovative features such as noneuclidean geometry and speech recognition. Oleg then used their success to focus once again on his childhood obsession with aviation. In 1998 his team began to work on what was to become a smash hit flight sim. The rest is history. Lauded for its unique mix of excitement and realism, Olegs work went on to become the biggest and the most award-winning flight simulation of the 21st century. It launched an entire litter of spin-off aerial simulations that continue to this day.
OLEG MADDOX

Olegs incredible talent lies in his ability to interact with gamers and to translate their desires into game features. Oleg will act as the teams advisor, distilling the wishes of the fans into design decisions, and making sure they properly translate into something that satisfies the fans today as well as in the long run. Oleg will act as the ultimate quality control on the game, ensuring it meets the highest possible standards of both historical accuracy and playability.

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The Team
Driving force behind the successes of Eagle Dynamics over the past 20 years. Starting with the smash hit Su-27 Flanker (1995), Igor led the team that built the biggest successes in modern combat simulations, including Lock-On: Modern Air Combat, DCS: Black Shark, and many others. Igor will oversee all engine and flight dynamics work on the project. Putting the same effort into the historical accuracy and realism as he did into the recent DCS: P-51 release, Igor will ensure the new WWII aircraft built for this project will satisfy the most discriminating expert.
IGOR TISHIN

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The Partners
RRG Studios brings over 10 years of experience with WWII flight simulations to the
table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.

Eagle Dynamics is the studio responsible for the biggest modern aviation sims of
the past twenty years. In-house experts have extensive experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.

The Fighter Collection is the company that manages Eagle Dynamics. It is based in
Cambridge, England, and it operates Europes largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
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Project Overview
Traditional publishers don't believe in PC or flight simulators. We at RRG Studios believe theyre wrong. We know that there is a large audience of PC gamers that want sophisticated games built for their platform. Ask not what your genre can do for you, but what you can do for your favorite genre. Flight sims is traditionally a niche market that caters to a select few. With DCS WWII, we hope to see the genre flourish and gain popularity among other types of gamers while maintaining our very high quality standards.
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Project Overview
Why we do it and why it matters
DCS WWII brings visceral dogfighting action. We always wanted to create one massive simulator that encompasses everything aviation enthusiasts have been dreaming about. DCS WWII is a study sim that will allow players the freedom to do whatever they want. You will see that the communitys passion and creativity knows no boundaries, just like ours. How far these boundaries go in DCS WWII is up to you!
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FLY BACK TO WWII

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MAKE HISTORY
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FLY BACK TO WWII

DCS WWII: Europe 1944 Non-Official Brochure

MAKE HISTORY
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FLY BACK TO WWII

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MAKE HISTORY
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Why youll want to play DCS WWII


Huge landscape of Normandy to explore with additional theatres if we hit our stretch goals Constantly expanding and evolving simulator Auto-Updating and constant product support DCS standards and quality control Single Player historical campaigns Best value for your money Priceless historical value Multiplayer
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Why youll want to play DCS WWII


Authenticity and high fidelity: getting it right and making it feel right Dynamic weather and lighting engines and time settings EDGE engine is the next milestone in terms of simulator terrain quality Our physics and aerodynamic models are the closest thing youll get to flying the real thing We cater to all playstyles with in-game customized realism settings We have access to the aircraft themselves thanks to The Fighter Collection, which means realistic sound effects and access to accurate performance data
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Why youll want to play DCS WWII


Three free aircraft mean more players if the game is fun. Building a solid playerbase is mandatory for the game to succeed. Free-to-Play business model allows us to build this playerbase and expand upon it. The more players we have, the easier it will be to identify your needs and interests on our forums. We develop content for what people want, what people have been asking for years. After all, its your sim.
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Why youll want to play DCS WWII


Component-level realistic damage model Complex engine management (CEM) Fully functional HD cockpit rendering Historical aircraft manuals Powerful Mission Editor means infinite possibilities Proper tutorials Friendly, passionate and helpful community Flying is awesome!

Detailed Damage Model (Cliffs of Dover)

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EDGE ENGINE

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EDGE : EARLY WIP

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EDGE : EARLY WIP

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THE AIRCRAFT

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THE AIRCRAFT

Screenshot from Il-2 Cliffs of Dover

Details matter. Every knob, every switch, everything.

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THE AIRCRAFT

The Supermarine Spitfire was the most famous, and without a doubt the most beautiful British fighter of the war. First earning its fame in the Battle of Britain, the Spitfire went through numerous improvements and modifications. It stayed in service well after the war, serving on all theaters, from Europe to Africa and the Pacific. Beloved for its pleasing outlines, powerful armament, excellent engine, and great overall performance, the Spitfire was respected by all adversaries, German, Italian, Romanian, or Japanese. If anything, Spitfire is the ultimate proof that if it looks good, flies good. DCSit WWII: Europe 1944 Non-Official Brochure

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THE AIRCRAFT

The Messerschmitt Bf.109, often called Me 109, was the mainstay German fighter of WWII. It served with distinction throughout the war, and new variants with new improvements kept it up to date and competitive all the way until the wars end in 1945. The K series 109 modeled in Europe 1944 was one of the most advanced of all Bf.109 variants. Many Luftwaffe aces scored a bulk of their kills in the Bf.109. With a powerful nose cannon, and available underwing gunpods, it could destroy most targets in a single salvo. Its powerful engine, small size and nimble controls also meant it could dogfight on part with any contemporary Allied fighter. However the 109s inline engine and construction meant that it could not withstand much punishment. Unlike the P-47 Thunderbolt, you really want to avoid getting hit in the Bf.109.
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THE AIRCRAFT

The Republic P-47 Thunderbolt was one of the most mass-produced American fighter planes of the war. Large and heavy, it amazed both friend and foe twice: first with its sheer size that dwarfed many contemporary fighters, and then with the fact that it could still hold its own in a dogfight. However, by 1944 most P-47s were no longer flying as fighters. Flying in the ground attack role and carrying more bombs and rockets than some dedicated bombers, yet fast and nimble as a fighter, P-47s wreaked havoc on the European countryside. They flew at tree-top level, seeking out German vehicle hiding in the brush, or dove down from the clouds suppressing German firing positions, flipping over attacking Panzers, or strafing infantry with the impressive array of 8 .50-cal machine guns. Most importantly, the P-47 was highly durable and could withstand punishment. If there was one WWII: its Europe 1944 Non-Official thing the P-47 excelled at, it wasDCS getting pilot back home.Brochure

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THE AIRCRAFT

The North-American P-51D Mustang is one of the most famous aircraft of all time. A true star of the American air power both in looks and performance, this amazing aircraft had humble beginnings. Offered almost as an afterthought, or perhaps a gamble, to a British purchasing commission, it started off as an underpowered, cheap, simple fighter with light armament. However the inherent strength of the simple design really began to shine, when, a few years later, the P-51 was equipped with a new Merlin engine. The USAAF suddenly had a great aircraft in its line-up. The new version of the P-51 could fly all the way to Berlin and back, and fight anything the Germans could put up on equal terms.

Now that the Americans had a fighter capable of reaching anywhere inside the Third Reich, Germans had nowhere to hide.
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THE AIRCRAFT

The Focke-Wulf FW.190D-9, also known as the Dora-9, was one of the most advanced variants of the famous Focke-Wulf single-engine fighter. The FW.190 was a radial-engine counterpart to the inline-engine Bf.109. Just as the Luftwaffe fighter force was split between those two fighters, today's simulation fans are split in their preference. Some prefer the sleek, powerful 109; others swear by the comfortable yet devastating 190.

Almost futuristic for its time, the Focke-Wulf addressed many of the cockpit workload issues that plagued the 109 till the end of the war. A forerunner of the hands-on-throttle-and-stick methodology, the 190 automated many important functions that required multiple actions by the pilot in a Messerschmitt.
The D or Dora variant was a radical departure from the radial engine of the earlier variants. Intended to improve high-altitude performance in response to the Allied bomber raids, the Dora was equipped with a powerful inline engine. This required a dramatic redesign of the entire aircraft, most visible in the greatly lengthened nose section. Pilots nicknamed the FW.190D-9 the "long-nose Dora". Easy to fly, fast, and well-armed, the D-9 was a formidable opponent and was rightly feared by Allied pilots unlucky enough to encounter it in the air. DCS WWII: Europe 1944 Non-Official Brochure

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THE AIRCRAFT

The Boeing B-17 Flying Fortress was a four-engine heavy bomber, perhaps on the most recognizable aircraft of WWII.

Sturdy, durable, and easy to fly, it could carry a massive payload. Its advanced Norden bombsight meant that bombs would usually find their target. Beloved by the USAAF crewmen who flew it for its ability to limp back home looking like a hunk of Swiss cheese, the B-17 was equally reviled by the Germans for its participation in what the propaganda termed terror bombing and for its bristle of defensive guns.
Thousands of the Flying Fortresses dotted skies over Germany and occupied Europe. Flying DCS WWII: Europe 1944 Non-Official Brochure through black splotches of exploding flak, they became a symbol of US air power.
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THE AIRCRAFT

The Messerschmitt Me.262A-1 was the world's first operational jet fighter. Product of some of the most advanced engineering anywhere in the world, it was powered by twin Junkers Jumo 004 engines, the most exceptional part of the aircraft. Other countries were also working on their own jet engines, but their program was just a little ahead of everyone else. They were flight-testing when everyone else was by their drawing boards, and by the time everyone else was flight testing, the Luftwaffe was starting production. The Me.262 was, in many ways, just a prop plane with jet engines strapped in. However the engines were better, more powerful, and more reliable than anyone else's. When Allied bomber crews first spotted strange propellerless aircraft gliding through the air at unbelievable speeds, the shock and awe was complete. For a while, Luftwaffe was back on top.

After a few months, Allied air superiority began to shift the balance yet again. The Germans could not produce the jets fast enough; nor could they replace the pilots they were losing. Many of the German jet pilots were not experienced enough to get much use out of their superior speed. On the other hand, the Allies had such superiority that they could simply hang around until the jets came in to land, and shoot them down by their airfields.
Still, the Me.262 is one of the most incredible aircraft of WWII. If flown fast enough, you'll always be beyond your enemy's reach; and if your aim is true enough, the enemy is always at Europe your mercy. DCS WWII: 1944 Non-Official Brochure 36

Kickstarter funding will go to:


Kickstarter expenses, 20% Aircraft 3D models, 14%

Other 3D models, 9% Mission design, 5%

Office & Hardware, 12%

Landscape, 16%

Aircraft programmers, 10%

Misc tasks, 14%


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DCS WWII: Europe 1944 Non-Official Brochure

DCS WWII: Europe 1944 Non-Official Brochure

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