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Latasha McCord FRIT 7739: Practicum in Instructional Technology Stage 2, Understanding by Design Lesson Plan Tuesday, September 17,

2013

UbD Stage 2 Template Stage 2 Determine Acceptable Evidence


Title of Unit
How can I use interactive technology tools to increase student engagement and achievement?

Grade Level

4th 5th

Stage 1 Identify Desired Results


Students will understand that: The importance of integrating technology into the curriculum. The significance of student engagement and achievement.

Related Misconceptions: Every student will understand the skills and concept of utilizing technology. Integrating technology always engages students and achievement.

Essential Questions
Overarching Questions: Is student engagement and achievement important? How do you effectively integrate technology into the curriculum? What is the significance of interactive tools? Topical Questions: What tools, techniques, and materials needed for successful engagement? In what ways does utilizing technology reflect the needed outcome?

Stage 2 - Evidence Performance Task(s)


Goal: The goal is to assist teachers with the utilization of interactive technology tools in the classroom to increase student engagement and achievement. Role: Teachers will be asked to participate in the professional development of

Media/Technology by interacting during instruction on the provided individual computer in the lab. Audience: Teachers will need to convince the instruction that they are prepared to use the tools in the classroom to enhance student learning. Situation: The challenge involves exhibiting how teachers can differentiate instruction that incorporates small and/or whole group. Product Performance and Purpose: Teachers will need to actively participate in the professional development while the instructor interacts via the Smartboard. The exhibited proposed interactive tools will display how the incorporation would increase engagement and success. Standards and Criteria for Success: The work will be judged by face-toface interaction on the SmartBoard with the implementation of the tools.

Performance Task(s) Rubric(s)


Professional Learning Media/Technology fourth and fifth grade mathematics teachers will learn how to better integrate interactive tools/technology to increase student engagement and success. In addition, teachers will learn how to differentiate instruction where the interactive tools permit for small and whole group lessons. Teachers will learn how to incorporate the following tools: http://catalog.mathlearningcenter.org/apps 1. Number Rack 2. Geoboard 3. Number Pieces & Number Pieces Basic Rubrics will not be utilized to measure the skills learned. The skills obtained will be evaluated visually by face-to-face interaction on the SmartBoard.

Other Evidence
(e.g. tests, quizzes, work samples, observations)
Skill Check (observation): Review the material learned throughout the professional development session and require teachers to interpret the information learned by asking questions regarding interactive tools, engagement, achievement, & etc. Understanding(s): Self-Knowledge reflect on the variety of interactive tools needed for to increase student engagement and achievement. Empathy be open aware that there are different tools to consider when integration technology. NETS-T 1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources c. Promote student reflection using collaborative tools to reveal and clarify students conceptual understanding and thinking, planning, and creative processes d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments Prompt (work sample): Describe, by explaining, how interactive tools can differentiate instruction. Understanding(s): Interpret evaluate what you already familiar with beforehand. Perspective analyze the primary difference between interactive tools. Argue if there is truly a huge difference. Empathy Consider the necessary tools required for engagement and achievement. NETS-T 1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Student Self-Assessment and Reflection


Self-assessment (work sample): At the end the conclusion of the presentation- fill in score card reflecting personal understanding of content and skills learned. The rating should be on a 5 point scale where 1=not so well to 5=very well and short answer. For example: ____1. How well did you understand the session? ____2. How well do you skills learned will impact your instruction? Write a short response to the following questions. 3. What was your favorite part of this session? 4. What could the teacher have done differently for you to better understand the standard? Understanding(s): Self-Knowledge reflect on the inclusion of interactive tools in the classroom. Empathy be aware of the skills needed to be success in the classroom. NETS-T 2. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

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