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CONTENTS

1. GAMES AND FUN .......................................................................................................................... 1


1.1 SIMPLE ANIMATED SLOT MACHINE ................................................................................... 1
1.2 ADVANCED ANIMATED SLOT MACHINE ........................................................................... 4
1.3 PROFESSIONAL CASINO SLOT MACHINE ........................................................................ 11
1.4 DICE ............................................................................................................................................. 20
1.5 JIGSAW PUZZLE ....................................................................................................................... 23
1.6

MEMORY GAME ................................................................................................................. 26

1.7 PASSWORDS CRACKING PROGRAM ................................................................................. 29


1.8 REVERSI ..................................................................................................................................... 35
1.9 SNAKES AND LADDERS GAME ............................................................................................ 58
1.10 STAR WAR GAME ................................................................................................................. 72
1.11 TIC TAC TOE........................................................................................................................... 81
1.12 TIME BOMB......................................................................................................................... 90
1.13 LUCKY DRAW ..................................................................................................................... 93
1.14 BOGGLE ................................................................................................................................... 95
2. EDUCATIONAL PROGRAMS................................................................................................... 98
2.1 KID'S MATH .............................................................................................................................. 98
2.2 PYTHAGOREAN THEOREM ............................................................................................... 108
2.3 FACTORS FINDER ................................................................................................................ 110
2.4 PRIME NUMBER TESTER ................................................................................................. 111

2.5 GEOMETRIC PROGRESSION ............................................................................................. 113


2.6 MAXIMUM NUMBER CALCULATOR................................................................................ 115
2.7 QUADRATIC EQUATION SOLVER .................................................................................... 117
2.8 QUADRATIC FUNCTIONS GRAPH PLOTTER ............................................................... 120
2.9 SIMULTANEOUS EQUATIONS SOLVERS........................................................................ 122
2.10. THE SINE RULE ................................................................................................................. 126
2.11 PROJECTILE ........................................................................................................................ 128
2.12 SIMPLE HARMONIC MOTION ........................................................................................ 130
3. FINANCIAL PROGRAMS ........................................................................................................ 132
3.1 AMORTIZATION CALCULATOR ....................................................................................... 132
3.2 DEPRECIATION CALCULATOR......................................................................................... 135
3.3 FUTURE VALUE CALCULATOR ........................................................................................ 137
3.4 INVESTMENTS CALCULATOR .......................................................................................... 139
3.5 PAYBACK PERIOD CALCULATOR ................................................................................... 141
4. GRAPHICS PROGRAMS ......................................................................................................... 143
4.1 DRAWING PAD...................................................................................................................... 143
4.2 PICTURE VIEWER ................................................................................................................ 147
5 MULTIMEDIA PROGRAMS .................................................................................................... 153
5.1 CREATING A DVD PLAYER ................................................................................................ 154
5.2 A SMART AUDIO PLAYER .................................................................................................. 157
5.3 MULTIMEDIA PLAYER........................................................................................................ 162
6 TOOLS AND UTILITIES .......................................................................................................... 168

6.1 BMI CALCULATOR ............................................................................................................... 168


6.2 CALCULATOR ........................................................................................................................ 170
6.3 DIGITAL CLOCK .................................................................................................................... 180
6.4 POLLING SYSTEM................................................................................................................. 181
6.5 DIGITAL STOPWATCH ....................................................................................................... 184
6.6 CHOICE SELECTION PROGRAM ....................................................................................... 191
7 DATABASE APPLICATIONS .................................................................................................. 193
7.1 SIMPLE DATABASE MANAGEMENT SYSTEM .............................................................. 193
7.2 A SIMPLE DATABASE APPLICATION ............................................................................. 197
7.3 A LIBRARY MANAGEMENT SYSTEM .............................................................................. 201
7.4 INVENTORY MANAGEMENT SYSTEM ............................................................................ 219
8. INTERNET APPLICATIONS .................................................................................................. 243
8.1 WEBBROWSER ..................................................................................................................... 243
8.2 FTP PROGRAM ...................................................................................................................... 248

1. Games and Fun


1.1 Simple Animated Slot Machine
This simple slot machine was created using Visual Basic 6. While it does not exactly
resemble the real machines played in casinos, it does demonstrate the concept of
randomness and probability in an actual slot machine. Slot machine is a game of chance;
many different outcomes will appear when the player presses the play button.

In this program, you need to draw an array of nine shapes ,Visual Basic will automatically
label the shapes as shape1(0), shape1(1), shape1(2), shape1(3), shape1(4), shape1(5),
shape1(6), shape1(7) and shape1(8) respectively. Arrange the shapes into three rows. Write
the code so that only three types of shapes appear randomly. The shapes are square, oval
and rectangle. Their appearance can be set at runtime using the Shape properties. For
example, Shape1 (0).Shape=0 means it is a rectangle, Shape1 (0).Shape=1 is a square and
Shape1 (0).Shape=2 is an oval shape. The colors of the shapes are controlled by the
FillColor property of the shapes. For example, Shape1 (0).FillColor=vbRed will give the
shape a red color. Besides, the default FillStyle property is transparent; therefore you need
to set the FillStyle property to solid so that the colors can show up.

Randomness can be achieved by using the RND function. You also need to insert a timer to
create the animated effect of the slot machine. The time interval is set to 10 so that the
shapes change at a fast rate thus creates the illusion of animation. The program also uses a
variable x to control the timer so that it can be stopped when x achieve certain value,
otherwise the program will loop forever. The purpose of this program is just to show how
different shapes can appear randomly, therefore many advanced features of a slot machine
such as the amount of bet are not included here.

The Design Interface

The Runtime Interface

The code

Private Sub Command1_Click()


'To start the timer
Timer1.Enabled = True
x=0
End Sub
Private Sub Timer1_Timer()
x = x + 10
Dim a, i As Integer
For i = 0 To 8
To generate random integers 0,1 and 2
a = Int(Rnd * 3)
Shape1(i).Shape = a
Shape1(i).FillStyle = Solid
If a = 0 Then
Shape1(i).FillColor = vbRed
ElseIf a = 1 Then
Shape1(i).FillColor = vbGreen
Else
Shape1(i).FillColor = vbBlue
End If
Next i
'To stop the timer
If x > 500 Then
Timer1.Enabled = False

End If

End Sub

1.2 Advanced Animated Slot Machine


This is a more advanced animated slot machine created using Visual Basic 6. This is an
improvement from the simple animated slot machine as the player can enter the amount to
bet. Besides that, you can add sound and music to the program. The interface is shown
below:

To design the interface, drag the form to a suitable size. Insert a label control and place it at
the top part of the part. Change its caption to Animated Slot Machine, set proper font type,
font size as well as foreground and background colors. Insert another label control and place
it immediately below the first label. This label serves as display panel for showing how much

the user has won. The display here will be animated. Next, place a shape control and set its
shape property to rounded rectangle. Drag it to a proper size and fill it with a suitable solid
color. It will act as the background panel for the spinning shapes. Now for the spinning
shapes, insert a shape control into the form and then copy and paste repeatedly to create a
control array of three shapes, each will be differentiated by its index , the first is shape1(0),
the second is shape1(1) and the third shape1(2). Retain the default shape property as
rectangle and change their shapes during runtime. Place all the three shapes on top of the
first shape control, use color to make the former shapes stand out. Insert another label
below the shape controls above and change its caption to Enter amount to bet to give
instruction to the player the amount they want to bet. In order to let the player enters the
amount they want to bet, insert a text box on the right of the above label and clear its text.

The next two controls you need to insert into the form are two command buttons, one of
them you label its caption as Spin and the other one you label it as Stop.
To create the animated effect, you need to insert a timer and set its interval to 20, which is
equivalent to 0.02 second. You also need to set its Enabled property as False so that the
slot machine will not start until the user presses the Spin button. Besides, you need to
insert the Multimedia Control to produce the sound effects. In order to include the multimedia
control as one of the controls, click on project on the menu in Visual Basic 6 IDE and select
components, and then click on Microsoft Multimedia Control 6.0 to make it appear in the
tool box. Now you can drag the Multimedia Control into your form. In this program, you need
to use two Microsoft Multimedia Controls, one for playing the spinning sound and the other
for the jackpot sound. Set the Visible property of both Microsoft Multimedia Controls as False
so that the user will not see them at runtime. Lastly, insert a menu item and label it as Help
and a submenu item and label it as Instruction

The code

Dim x As Integer
Dim amount As Integer
Dim a, b, c As Integer

Private Sub Spin_Click()


Timer1.Enabled = True
MMControl1.Command = "Close"
MMControl2.Command = "close"
x=0
Label2.Caption = "Your Credits"
amount = Val(Text1)
End Sub

Private Sub Stop_Click()


End
End Sub

Private Sub Form_Click()


Label3.Visible = False

End Sub

Private Sub Form_Load()


Label1.Caption = " Welcome to Play"
Label3.Visible = False
End Sub

To display instructions when the user clicks on the menu item Help
Private Sub instruct_click()
Label3.Visible = True
End Sub

Private Sub Text1_Change()


amount = Val(Text1)
End Sub

Private Sub Timer1_Timer()

If x < 500 Then

spin
Else
Timer1.Enabled = False
MMControl1.Command = "Stop"
Label1.Alignment = 2
If (a = 3 And b = 3 And c <> 3) Or (a = 3 And c = 3 And b <> 3) Or _
(b = 3 And c = 3 And a <> 3) Then
Label1.Caption = " You win 20 dollars"
amount = amount + 20
End If

If (a = 4 And b = 4 And c <> 4) Or (a = 4 And c = 4 And b <> 4) Or _


(b = 4 And c = 4 And a <> 4) Then
Label1.Caption = " You win 30 dollars"
amount = amount + 30
End If

If (a = 5 And b = 5 And c <> 5) Or (a = 5 And c = 5 And b <> 5) Or _


(b = 5 And c = 5 And a <> 5) Then
Label1.Caption = " You win 40 dollars"
amount = amount + 40

End If

If (a = 3 And b = 3 And c = 3) Or (a = 4 And b = 4 And c = 4) Or _


(a = 5 And b = 5 And c = 5) Then
To play sound
MMControl2.Notify = False
MMControl2.Wait = True
MMControl2.Shareable = False
MMControl2.DeviceType = "WaveAudio"
MMControl2.FileName = "C:\ My Documents\VB
program\audio\jackpot.wav"
MMControl2.Command = "Open"
MMControl2.Command = "Play"
Label1.Caption = Congratulation! Jackpot!!! You win 200 dollars!"
amount = amount + 200
End If
If (a = 3 And b = 4 And c = 5) Or (a = 3 And b = 5 And c = 4) _
Or (a = 4 And b = 3 And c = 5) Or (a = 4 And b = 5 And c = 3) _
Or (a = 5 And b = 4 And c = 3) Or (a = 5 And b = 3 And c = 4) Then
Label1.Caption = Too bad, you lost 50 dollars"
amount = amount 50

End If

If amount < 0 Then


Label1.Caption = "Oh! Youre bankrupt!"
End If
Text1.Text = Str$(amount)
End If
End Sub

To simulate spinning of the shapes


Sub spin()
x = x + 10
Randomize Timer
a = 3 + Int(Rnd * 3)
b = 3 + Int(Rnd * 3)
c = 3 + Int(Rnd * 3)

MMControl1.Notify = False
MMControl1.Wait = True
MMControl1.Shareable = False
MMControl1.DeviceType = "WaveAudio"

MMControl1.FileName = "C:\ My Documents\VB program\audio\slot2.wav"


MMControl1.Command = "Open"
MMControl1.Command = "Play"

Label1.Caption = "Good Luck!"


Label1.Alignment = a - 3
Shape1(0).Shape = a
If a = 3 Then
Shape1(0).FillColor = &HFF00&
End If
If a = 4 Then
Shape1(0).FillColor = &HFF00FF
End If

If a = 5 Then
Shape1(0).FillColor = &HFF0000
End If

Shape1(1).Shape = b
If b = 3 Then
Shape1(1).FillColor = &HFF00&

End If
If b = 4 Then
Shape1(1).FillColor = &HFF00FF
End If

If b = 5 Then
Shape1(1).FillColor = &HFF0000
End If

Shape1(2).Shape = c
If c = 3 Then
Shape1(2).FillColor = &HFF00&
End If
If c = 4 Then
Shape1(2).FillColor = &HFF00FF
End If
If c = 5 Then
Shape1(2).FillColor = &HFF0000
End If

End Sub

1.3 Professional Casino Slot Machine


This a slot machine that resembles the real slot machines in the casinos. To create the
project, you need to insert three image boxes into the form and write code so that they will
display a set of three different pictures randomly when the user presses on the spin button. It
involves a randomization process. Next, insert a timer and write relevant code to produce
animated effects. In addition, you can also insert the Microsoft Multimedia Control so that
it can play sounds that synchronize with the spinning of the slot machine as well as when the
player hits the jackpot.

In the program, you need to declare three variables a, b and c that will be randomly assigned
the values of , 2 and 3 using the RND function. Based on these three random numbers,
three different images will be loaded into the three image boxes randomly using
the LoadPicture method. Animated effects are created by entering the above procedure
under the control of Timer1, which will call the spin procedure after every interval until it
fulfills a certain condition. Sounds are also added using the Microsoft Multimedia Control to
make the game more realistic and interesting. The amount won is controlled by the
If.Then statements

It is important that you define the correct path for the LoadPicture method; otherwise the
program will not be able to run. For example, our path is C:\VB program\Images\grape.gif,
you need to create the necessary folders and have the necessary image file if you wish to
copy the program directly. If you place the image file in a differently folder, you need to
modify the path accordingly. For example, if your image file is in D:\VB
program\Images\grape.gif, then you need to modify the LoadPicture method to LoadPicture
("D:\VB program\Images\grape.gif").

The Interface

The code
Dim x As Integer
Dim amount As Variant
Dim balance As Variant
Dim a, b, c As Integer

Private Sub Command1_Click()


End
End Sub

Code for the Bet on balance button


Private Sub betbal_Click()
Label13.Caption = Str$(Val(Label6.Caption) + Val(Label13.Caption))
Label6.Caption = ""
End Sub
Code for Cash Out button
Private Sub Cashout_Click()
If Val(Label13.Caption) > 0 Then
balance = Val(Label6.Caption) + Val(Label13.Caption)
Label13.Caption = ""
Label6.Caption = Str$(balance)

Label1.Caption = "Please bet again"


Else
Label1.Caption = "Sorry, you have no money to cash out."
End If
End Sub
Private Sub Form_Click()
Label3.Visible = False
End Sub

Private Sub Form_Load()


Label1.Caption = " Welcome to Play"
Label3.Visible = False
Image1(0).Picture = LoadPicture("C:\My Documents\VB &_
program\Images\grape.gif")
Image1(1).Picture = LoadPicture("C:\My Documents\VB &_
program\Images\cherry.gif")
Image1(2).Picture = LoadPicture("C:\ My Documents\ VB &_
program\Images\orange.gif")
End Sub
To show instruction on a label control
Private Sub instruct_click()
Label3.Visible = True

End Sub
Private Sub Label12_Click()
Label13.Caption = Str$(Val(Label13.Caption) + Val(Text2.Text))
Text2.Text = ""
End Sub
The spin procedure
Private Sub spin_Click()
Timer1.Enabled = True
MMControl1.Command = "Close"
MMControl2.Command = "close"
x=0
amount = Val(Text1)
balance = Val(Label6)
End Sub

Code for the Spin button


Private Sub spining_Click()
If Val(Label13.Caption) > 0 Then
Timer1.Enabled = True
MMControl1.Command = "Close"

MMControl2.Command = "close"
x=0
amount = Val(Label13.Caption)
balance = Val(Label6)
Else
Label1.Caption = "Sorry, you have no money to spin, add cash."
End If
End Sub
To stop the game
Private Sub stop_Click()
End
End Sub

Private Sub Timer1_Timer()


Call the spin procedure
spin
x = x + 20

If x > 500 Then


Timer1.Enabled = False
MMControl1.Command = "Stop"

Label1.Alignment = 2

If (a = 3 And b = 3 And c <> 3) Or (a = 3 And c = 3 And b <> 3) Or _


(b = 3 And c = 3 And a <> 3) Then
Label1.Caption = " You win 20 dollars"
amount = amount + 20
End If

If (a = 4 And b = 4 And c <> 4) Or (a = 4 And c = 4 And b <> 4) Or _


(b = 4 And c = 4 And a <> 4) Then
Label1.Caption = " You win 30 dollars"
amount = amount + 30
End If

If (a = 5 And b = 5 And c <> 5) Or (a = 5 And c = 5 And b <> 5) Or _


(b = 5 And c = 5 And a <> 5) Then
Label1.Caption = " You win 40 dollars"
amount = amount + 40
End If

If (a = 3 And b = 3 And c = 3) Or (a = 4 And b = 4 And c = 4) Or_

(a = 5 And b = 5 And c = 5) Then


Playing sound
MMControl2.Notify = False
MMControl2.Wait = True
MMControl2.Shareable = False
MMControl2.DeviceType = "WaveAudio"
MMControl2.FileName = "C:\My Documents\VB _
program\audio\jackpot.wav"
MMControl2.Command = "Open"
MMControl2.Command = "Play"

Label1.Caption = " Congratulation! Jackpot!!! You win 200 dollars!"


amount = amount + 200
End If

If (a = 3 And b = 4 And c = 5) Or (a = 3 And b = 5 And c = 4) Or _


(a = 4 And b = 3 And c = 5) Or (a = 4 And b = 5 And c = 3) Or _
(a = 5 And b = 4 And c = 3) Or (a = 5 And b = 3 And c = 4) Then
Label1.Caption = " Too bad, you lost 100 dollars"
amount = amount - 100
End If

If amount < 0 Then


Label1.Caption = "Oh! you're bankrupt! Add cash to play!"
End If
Label13.Caption = Str$(amount)
End If
End Sub
The spin sub procedure
Sub spin()
a = 3 + Int(Rnd * 3)
b = 3 + Int(Rnd * 3)
c = 3 + Int(Rnd * 3)

MMControl1.Notify = False
MMControl1.Wait = True
MMControl1.Shareable = False
MMControl1.DeviceType = "WaveAudio"
MMControl1.FileName = "C:\ My Documents\VBprogram\audio\slot2.wav"
MMControl1.Command = "Open"
MMControl1.Command = "Play"
Label1.Caption = "Good Luck!"

Label1.Alignment = a - 3

If a = 3 Then
Image1(0).Picture = LoadPicture("C:\ My Documents\VB _
program\Images\grape.gif")
End If
If a = 4 Then
Image1(0).Picture = LoadPicture("C:\ My Documents\VBprogram\ _
Images\cherry.gif")
End If
If a = 5 Then
Image1(0).Picture = LoadPicture("C:\My Documents\VBprogram\ _
Images \orange.gif")
End If
If b = 3 Then
Image1(1).Picture = LoadPicture("C: \ My Documents\VBprogram\_
Images\grape.gif")
End If
If b = 4 Then
Image1(1).Picture = LoadPicture("C:\ :\ My Documents\VBprogram\ _
Images \cherry.gif")
End If

If b = 5 Then
Image1(1).Picture = LoadPicture("C:\ My Documents\VBprogram\_
Images \orange.gif")
End If

If c = 3 Then
Image1(2).Picture = LoadPicture("C:\ My Documents\VBprogram\_
Images grape.gif")
End If
If c = 4 Then
Image1(2).Picture = LoadPicture("C:\ My Documents\VBprogram\_
Images \cherry.gif")
End If
If c = 5 Then
Image1(2).Picture = LoadPicture("C:\ :\ My Documents\VBprogram\ _
Images \orange.gif")
End If
End Sub