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Fairies Races... Cait Sith (?): Skilled beast tamers with improved eyesight.

They are recognizable through their cat ears and tails. Gnome (?): Largest fairy race and users of the earth. They are styled in brown. Imp (?): Masters of night, great night vision. They are styled in purple. Leprechaun (?): Blacksmith race, their wings have a mechanical appearance. Puca (?): Users of music which is used to confuse, attack, or support. Salamander (?): Considered the strongest race in terms of attack, they have superior fire spells and are styled in red. Spriggan (?): Masters of illusion and treasure seeking. They are styled in black. Sylph (?): Considered the fastest race and users of wind, they are denoted by the color green regularly. Undine (?): Healers and masters of water. They are styled in blue. Navigation Pixie (?): Although not a choice of race, users with a high level can obtain a navigation pixie to lead them from place to place.

SKILL LIST Thread Started on Jul 17, 2012, 10:23pm OFFENSIVE STRAIGHT DAGGERS For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

CURVED DAGGERS For the use of small curved weapons like jambiyas, kukris, and tantos.

ONE-HANDED STRAIGHT SWORDS For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

TWO-HANDED STRAIGHT SWORDS For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

ONE-HANDED CURVED SWORDS For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

TWO-HANDED CURVED SWORDS For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

ONE-HANDED BATTLE AXES For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

TWO-HANDED BATTLE AXES For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

ONE-HANDED ASSAULT SPEARS For the use of long thrusting weapons like shortspears, hastas, and spontoons.

TWO-HANDED ASSAULT SPEARS

For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

POLEARMS For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

ONE-HANDED WAR HAMMERS For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

TWO-HANDED WAR HAMMERS For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

MARTIAL ARTS An unarmed skill, which uses the player's body in combat. Read more about this skill here.

BLADE THROWING For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

Report to Mod - Link to Post - Back to Top Logged [avatar] SYSTEMXP: 2COL: 2,150 RE: SKILL LIST Reply #1 on Jul 18, 2012, 11:56pm

DEFENSIVE

LEATHER EQUIPMENT For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

LIGHT METAL EQUIPMENT For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

HEAVY METAL EQUIPMENT This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

SHIELD EQUIPMENT For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

PARRYING While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.

Report to Mod - Link to Post - Back to Top Logged [avatar] SYSTEMXP: 2COL: 2,150 RE: SKILL LIST

Reply #2 on Jul 19, 2012, 12:12am CRAFTING

SMITHING For forging weapons and metal equipment. Forged items can be sold in the marketplace.

TAILORING For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

ALCHEMY For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here. Report to Mod - Link to Post - Back to Top Logged [avatar] SYSTEMXP: 2COL: 2,150 RE: SKILL LIST Reply #3 on Jul 19, 2012, 12:26am OTHER

BEAST TAMER (13/15) For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

FAMILIAR COMMUNICATION A skill which gradually allows the player to understand and communicate with

monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

HOWL A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

LISTENING Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

FISHING Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

BATTLE HEALING A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

TRACKING The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the

user.

PERFORM Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

HIDING For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

PERCEPTION Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

SPRINT Grants the ability to gain short bursts of enhanced movement. This is useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

ACROBATICS Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

X-RAY VISION Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see

other players or monsters even if they are standing behind a wall.

NIGHT VISION Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

DETECTION Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the Hiding skill.

COOKING For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.

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