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Advanced Setups
External video recording RGB/VGA source Tobii / E-Prime integration setup
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COMPONENT RECOMMENDATIONS
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System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
Introduction
The Tobii Eye Trackers and the Tobii Studio software can be configured in many different ways. Also, the Tobii Studio software incorporates much more than just recording of eye tracking data, including various video and audio streams and integration with other software and hardware. Altogether, this offers a highly flexible system, which can be configured to optimally fit the needs of different testing purposes. This document describes recommended system configurations when using Tobii Eye Tracker hardware and Tobii Studio software, as well as current recommendations for components that form part of these systems/solutions. Version information As performance and product availability of many of these components change and evolve rapidly, the contents of this document are subject to constant and rapid change. Therefore, always make sure that you have the most current version available when deciding for a system configuration. The latest version of this document can always be downloaded from the Tobii website. This is version 1.0.0 of the System Recommendation document, which is current per 2007-29. Rev 1.0.0 Date 2007-05-29 Comment First version Changed by RKN
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
Test station
T60 Eye Tracker
RGB cable
USB Adapter
Graphics card
USB ports
USB Port
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
Test station
T60 Eye Tracker
RGB cable
Network*
Graphics card
USB ports
Network card
* The box marked Network can be either the company network or a router. The Eye Tracker can also be connected directly to the Network card in the computer, Peer-to-peer; in this case this box is ignored.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
Test station
T60 Eye Tracker
Standard computer monitor RGB Cable User camera RGB cable Keyboard Mouse Graphics card USB ports
USB ports
* The eye tracker can be connected directly to the Network instead of using the USB Adapter. See the single screen setup for more information.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
User camera
RGB cable
Graphics card
Computer with USB Extension cable Tobii Studio Network Logger card
* The eye tracker can also be connected directly to the network instead of using the USB Adapter. See the single screen setup for more information.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
For Tobii Studio more than one remote viewer can take part of the testing.
Control Station
Test Station
Keyboard Mouse
RGB cable
User sound
USB ports
Graphics card
Computer with Network USB Studio Extension cable Tobii card Logger
* The box marked Network can be either the company network or a router.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
RGB Cable
USB Adapter* Keyboard Mouse USB Port Graphics card USB ports
* The eye tracker can also be connected directly to the network instead of using the USB Adapter. See the single screen setup for more information.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Physical objects and scene camera setup The scene camera setup is suitable when using a Tobii X120 Eye Tracker for recording and analysis of eye tracking data, when the stimulus is a physical object, for instance an object on a table or a PDA. Please refer to the Tobii X120 Eye Tracker Quick Guide for precise configuring of the geometry in a Tobii X120 Eye Tracker setup. This scene camera functionality will become available in Tobii Studio Profession during Fall 2007. In the meantime ClearView could be used.
Controller Test setup
Tracking Stimuli
USB Adapter*
Keyboard Mouse Video Capture Card Graphics card USB ports USB Port*
* The eye tracker can also be connected directly to the network instead of using the USB Adapter. See the single screen setup for more information.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Advanced Setups
External video recording RGB/VGA source This setup is suitable when using a Tobii Eye Tracking system for analysis of eye tracking data when the stimulus is presented from a separate computer or some other type of RGB or VGA source. This could for instance be when doing usability testing on a computer game, or even when stimulus is presented on a computer running a different operating system such as OSX, Linux or Solaris. Please note that if the external application runs under Windows operating system, and does not make use of 3D graphics acceleration, it may be more suitable and less complex to instead run this on the same computer as ClearView, and use the Screen Recording option in ClearView or Tobii Studio. For this setup, the image from the ClearView computer has to displayed on the Tobii T60 Eye Tracker display during calibration (to display the calibration points), whereas the external stimulus computer should be shown on the Tobii Eye Tracker display during the actual test. Therefore, both computers have to be connected to the Tobii T60 Eye Tracker. To switch between the inputs press the source button on the Tobii T60 Eye Tracker front. The video shown on the eye tracker display also has to be sent to ClearView to record the video stream and synchronize it with the gaze data. If the stimulus is presented from an analogue video source, for instance a VCR or an analogue video camera, it is possible to use a similar setup with slightly modified components. The External video functionality will also become available in Tobii Studio Profession during Fall 2007.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Primary screen RGB Cable Keyboard USB Port* USB ports Mouse
Secondary screen
ClearView Computer
* The eye tracker can also be connected directly to the network instead of using the USB Adapter. See the single screen setup for more information.
There are two monitor ports on the Tobii T60 Eye Tracker, one VGA and one DVI connector. If all cables used in the setup are VGA cables a VGA-DVI adapter can be used. To show the image from the stimulus computer on a separate supervisor screen use a splitter between the stimulus computer and the stimulus presentation screen. A splitter can also be used to split the signal to the RGB capture card and the Tobii T60 Eye Tracker monitor if a laptop or other computer with a single head graphics card is used.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Tobii / E-Prime integration setup E-Prime is a leading software package for designing and conducting psychological experiments available from Psychology Software Tools. There is an extensive package called E-Prime extensions for Tobii for integrating the E-Prime software with the Tobii eye tracking system. This enables you to use E-Prime and E-Basic to design sophisticated stimulus, for instance to create gaze-contingent, conditional and counter-balanced experiments. The Tobii extensions for E-Prime offer a set of native E-Prime objects tailored for the Tobii eye tracking system. These offer functions on two different levels: TET level In this mode, E-Prime controls the Tobii Eye Tracker Server directly, without the need for using ClearView at all. E-Prime performs calibrations, collects gaze data and saves this to file.
ClearView level In this mode, E-Prime remote controls ClearView. Timing is synchronized between E-Prime and ClearView, data is collected by both E-Prime and/or ClearView, and ClearView can also be used for data visualization and analysis. It is suitable to place the E-Prime software on a separate computer, and have this communicate with the Tobii Eye Tracker Server and ClearView software over TCP/IP. An RGB capture card may be used to capture a video of the stimulus presented by E-Prime into ClearView for visualizations and post-recording analysis. For more information about E-Prime, please visit www.pstnet.com.
Primary screen RGB Cable Keyboard USB Port* USB ports Mouse Dual head graphics card
ClearView Computer
E-Prime computer
RGB splitter Dual head graphics card
* The eye tracker can also be connected directly to the network instead of using the USB Adapter. See the single screen setup for more information.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Component Recommendations
The below section lists all types of components shown in the System Configurations chapter, with suggestions for specific product items. These items are tested by Tobii, and most of them can be purchased directly from Tobii. For specific information about particular components, please contact the component manufacturer, your Tobii sales representative, or Tobii technical support at support@tobii.com. Due to the fact that most of these components are manufactured by others than Tobii, and that their availability, specifications and functionality may chance without notice, Tobii does not accept any liability for performance or interoperability between the components and Tobii eye tracker hardware and software.
Item
Description
Recommended model
Note
Other tested models No testing has been done on Windows XP64 platforms, so please avoid these.
This is the recommended computer setup for normal applications such as still image testing, movie testing, screen recording and web usability testing
Intel Pentium 4 processor with hyper threading Min 3.6 GHz CPU Min 1 GB RAM Minimum 1 PCI Express slot Minimum 3 additional PCI slots Minimum 4 USB ports Windows XP (not XP x64 edition)
HP machines are offered by Tobii, but only with English keyboard and operating system
This is the recommended computer setup for extreme applications, in particular movie testing where loss of any video frames is a big issue and web testing using high quality user camera, live viewer and where some sluggishness in the browser is not acceptable
Intel Pentium Extreme Edition Min 2.67 GHz CPU or Core 2 Duo Min 1.83 GHz CPU Min 1 GB RAM Minimum 1 PCI Express slot Minimum 3 additional PCI slots Minimum 4 USB ports Windows XP (not x64 edition)
No testing has been done on Windows XP64 platforms, so please avoid these.
Laptop computer
Intel Centrino Duo Processor Min 1.83 GHz CPU Min 1 GB RAM
Note! If purchased from Tobii, we only offer Swedish operating system and keyboard
If using a widescreen laptop make sure it can be set to non wide-screen output for the eye tracker screen.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Item
Description
Recommended model
Note
This is the recommended computer for portable lab when using shuttle type system.
Intel Pentium 4 processor with hyper threading Min 3.6 GHz CPU Min 1 GB RAM Minimum 1 PCI slot Minimum 4 USB ports Windows XP (not XP x64 edition)
This adapter is sent with the eye tracker. It is used to connect the network cable from the eye tracker to a USB port on the computer.
The device is shipped with the eye tracker. Contact Tobii for additional or new units.
To display control view on one display and subject view on another when using Tobii Studio. Such a setup is recommended for most uses of Tobii Studio.
For computers with AGP slot we recommend Matrox G550 For computers with PCI Express slot we recommend ASUS EXTREME N6200GE 128MB PCI-EXPRESS
Most Dual head graphics cards with nVidia chipsets will work. Make sure that they are of appropriate standard to fit the computer (AGP or PCI Express). This accessory is normally used for the Scene camera stimuli which can only be used in ClearView. Most video capture cards with S-video or Composite in should work, although not guaranteed.
To capture video from an analogue source, for instance from scene camera or user camera, with S-video or composite video connections To capture high-quality video from RGB source. For video capture from EPrime, computer games and other RGB sources when using external video setups. Provides accurate timing and good image quality
This accessory is normally used for the External Video stimuli which can only be used in ClearView. The functionality will be added in Tobii Studio in the future.
Monitor arm
Ergotron LX series
To place control view monitor at long distance away from Tobii Studio computer
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.
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Item
Description
Recommended model
Note
Other tested models Most other DV cameras with Svideo output should work
S-video camera
SONY DCR-HC24E
Please read the instructions in the document scene camera settings if using the recommended camera. This accessory is normally used for the Scene Camera stimuli which can only be used in ClearView.
Microphone
Make sure to check the volume and that the microphone input is enabled in the settings under audio properties on the computer.
Manfrotto Arm
Manfrotto MAGIC ARM Set 143, plus possibly other applicable attachments and adapters
Web Camera
To capture video and audio of the user when using the Tobii Live Viewer
The Tobii T60 Eye Tracker has a built-in user camera. For the Tobii X120 Eye Tracker use the other recommended models.
RGB Switch
To manually switch between two video sources, for instance when switching between an external stimulus or a calibration screen
Aten VS-291 or Altinex DA1916SX 2-In 1-Out VGA Auto Switcher with Loop Output*
This accessory is normally used for the External Video stimuli which can only be used in ClearView. The functionality will be added in Tobii Studio in the future. This accessory is normally used for the External Video and stimuli which can only be used in ClearView. The functionality will be added in Tobii Studio in the future.
RGB Splitter
To split the video output into two, for instance when using external video setup, or when using a projector to show a copy of the operator screen.
Most active RGB splitters (active means that it has additional power) should work.
System Recommendations Tobii T/X Series and Tobii Studio. All rights reserved. Content subject to change without notice.