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character Leroy J. class 1 ranger 5 barbarian race Feral Gargun la-2 patron deity/religion Galtha godess of winter origin residence player level 6 alignment

CG
CHARACTER RECORD SHEET

ABILITY SCORES
score mod

temp score

temp mod

HIT POINTS

SKILLS
appraise r autohypnosis balance r bluff r climb r concentration r craft r ( decipher script diplomacy r disable device disguise r escape artist r forgery r gather information r handle animal heal r hide r intimidate r jump r knowledge ( knowledge ( knowledge ( knowledge ( listen r move silently r open lock perform ( perform ( perform ( profession ( psicraft ride r search r sense motive r sleight of hand spellcraft spot r stabilize self survival r swim r tumble use magic device use psionic device use rope r

max ranks = lvl+3(/2) cross class total ability ranks misc 1 misc 2 misc 3

0
2 0 12 8 0 0
0 2 0 0 3 0 2 9 9 0

int 0 wis 0 dex* 2 cha 0 str* 9 con 8 int 0 int 0 cha 0 int 0 cha 0 dex* 2 int 0 cha 0 cha 0 wis dex* 2 cha 0 str* 9 int 0 int 0 int 0 int 0

STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA

28 14 26 10 10 10

9 2 8 0 0 0

32

11

123
max

add 16 hp when raging

30

10
damage reduction
current

die type(s)

2d8+1d8+5d12
ac when flat-footed ac versus touch attacks miss chance
max dexterity bonus armor check penalty arcane spell failure

ARMOR
ARMOR
armor shield
dex

modifiers size natural misc 1 misc 2

22 12 3 -3

24
CLASS

10

+ 10

dex

armor worn

+2 Mithral Full Plate sr 19 cold resist 5

spell resistance

19

SAVING THROWS
total 1 class base 2 3 4

modifiers ability magic misc


con

INITIATIVE
total dex dex base modified misc

fortitude reflex will

14 8 4

0 3 3

2 2 0

4 1 1

8 dex 2 wis 0

2
speed
class base 2 3

) ) ) )

30

30

9 2
) ) ) )

wis dex* 2 dex 2 cha 0 cha 0 cha 0 wis int 0

total

2nd
5 5 5

multiple attacks 3rd 4th 5th


10 10 10 15 15 15

ATTACK ROLLS
1

modifiers ability size misc 1 misc 2

melee ranged grapple flurry of blows

17 10 17

2 2 2 2

1 1 1 1

5 5 5 5

9 dex 2 str 9 str 9

str

0 0

additional modifiers

2 4 0

dex 2 int 0 wis dex* 2 int 0

-2 from monkey grip +1 from masterwork

con

WEAPONS
weapon att bonus damage critical range type size

4 9

0 3 8 wis 0 4
wis

str* 9 dex* 2 cha 0 cha 0

MW Greatsword 16/11 4d6+1d6 17-20x2 melee notes Huge, Keen, flaming burst rage+2 attack
weapon notes weapon notes weapon notes weapon notes att bonus damage att bonus damage att bonus damage att bonus damage

H
size

critical range type

critical range type

size

critical range type

size

3 0 0 0 0 0 0 0 0

dex 2

r DENOTES SKILL CAN BE USED UNTRAINED * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

proficiencies
weapons: simple martial armor: light medium heavy shields

critical range type

size

EQUIPMENT
item location wt item location wt item location wt

Huge keen flaming burstmw greatsword 18.0 +2 mithral fullplate sr 19 25.0 amulet of health +6 belt of giant str +6 clear ioun stone

current load

total weight carried

43.0

MOVEMENT & LIFTING


walk hustle run

EXPERIENCE
total experience

MONEY & GEMS


cp sp

movement lifting

30 1,200
= max load

60 2,400
= 2 max load

120 6,000
= 5 max load

= base speed = 2 base speed = 4 base speed lift over head lift off ground push or drag

xps needed for next level hit points by level gp pp gems

712

load capacity max dex enc pen run light to 400 lbs. normal normal normal medium to 800 lbs. +3 3 4 heavy to 1200 lbs. +1 6 3

8+4+7+12+12+6+6+4 w/con 16+12+15+20+20+14+14+12

SPECIAL ABILITIES & FEATS


mountian movement : standing long jumps and high jumps as if running climb at half speed as a move action without penality acclimated: no penality for altitudes Powerful Build: The physical stature of a feral gargun lets him function in many ways as if he were one size category larger. Whenever a feral gargun is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the feral gargun is treated as one size larger if doing so is advantageous to him. A feral gargun is also considered to be one size larger when determining whether a creatures special attacks based on size (such as improved grab or swallow whole) can affect him. A feral gargun can use weapons designed for a creature one size larger without penalty. However, hisspace and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effectsof powers, abilities, and spells that change the subjects size category. resistance cold 5 darkvision 60ft fav enemy undead rage 2/day fast movement +10 uncanny dodge improved uncanny dodge trap sense +1 feats Monkey grip Power attack Cleave

LANGUAGES

SPELLS
spell save dc level spells bonus # spells per day spells known

SPELLS & POWERS 0

0
1st 2nd 3rd 4th 5th 6th 7th 8th 9th spell save dc mod

= 10 +

modifiers ability misc

TURN UNDEAD
times/day

0
turning damage

=3+ = 2d6 +

modifiers cha misc cha cha cha modifiers level

turning check
cha misc

PSIONICS
# powers level # powers level power points known known 5th 0 1st 2nd 3rd 4th
1D20 + dc mod + ability mod defenses

6th 7th 8th 9th psionic combat


ego id whip insin dex +1 2 1 4 +3 8 +8 mind blast cha +3 +0 3 2 1 +4 +8 free manifestations

int 3 +6 +1 +4 +5 8 +8

wis 5 +4 +3 +2 3 8 +8

attacks ability

mind psychic thrust crush

str 2 +1 +4 1 +0 9 +7

empty mind intellect fortress mental barrier thought shield tower of iron will nonpsionic flat-footed/powerless

HENCHMEN/ANIMAL COMPANIONS
name notes name notes name notes name notes race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha race/class hd/lvl hp init spd ac atk str dex con int wis cha

CHARACTER DESCRIPTION
character name Leroy J. description age birth date height hair skin sex size weight eyes handedness character sketch

personality

quote(s) contacts/friends

enemies

BACKGROUND & NOTES

date created

dm/campaign

dungeons & dragons character sheet v2.1 7/03 by patrick murphy a mad irishman production www.mad-irishman.net dungeons & dragons is a registered trademark of wizards of the coast, inc. 2003 wizards of the coast, inc.

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