Académique Documents
Professionnel Documents
Culture Documents
5 standing broad jumps That # of volleyball bumps to self That # of frisbee passes (must move after each pass) That # of soccer/ football dribbles between cones That # of dribbling shuttles with a basketball between cones One free throw
Diamonds
Clubs
Aces Joker
Whoever gets this yells "joker". everyone has to stop and immediately run one lap
20 sit ups Jump rope 50x 30 mountain climbers 10 shuttle runs; lie flat, face down for 2 seconds after each shuttle
Run 1 lap of basketball court 3 x fast feet ladder 20 pop squats 10 x inchworm/ walkouts
2 x 100 fast feet 20 plank jacks 20 skaters Bear crawl across half of basketball court; crab walk back
10 sit ups high knees between cones 15 x resistance band arm curls
Alphabet Warm-ups
Put alphabet letters around the gym--on the walls, bleachers, floors, etc. Ask students to... Touch letters on the floor with their belly buttons Get a partner and touch letters with their feet, bottoms, and stomachs Touch every letter in the gym with their left hands Variations: locomotor movements, anatomy, math problems, foreign languages, vocabulary/spelling words, move like different animals, etc.
Submitted by Sarah Gietschier-Hartman @GHSaysRockChalk
Hungry Crabs
Equipment: bean bags, 4 hoops Scatter the bean bags throughout the playing area. Place a hoop in each corner of the gym. Divide the students into four groups and send each team to one of the corners. Explain to the students that the gym floor is the ocean and the bean bags are crab food. Each team is responsible for collecting crab food to put in their hoop. The students have to crab walk through general space. They are allowed to pick up one piece of crab food at a time, place it on their stomachs, and crab walk the food back to their hoop. The team with the most pieces of food wins. Submitted by Sarah Gietschier-Hartman @GHSaysRockChalk
Divide the class into two groups. The object of the game is to hit the opposing team with balls (bombs) or bean bags (torpedoes) by throwing the balls over the net and sliding the bean bags under the net. If a player is hit by a bomb or torpedo they run to the wall behind them, touch the wall, and perform 5 jumping jacks before re-entering the game. If a ball is caught, the person who threw the ball performs 5 jumping jacks. Some administrators do not like the name of this game, so you may need to come up with another one!
Have used this from Grades 7-10 successfully! It's great for 5-10 minutes! Submitted by Bryce Koscielny @brycekos who is @mrcoachk
1, 2, 3 Yoshikai Dolphin
Replace Yoshikai Dolphin with your school's name
1 student in center of play area All other students lined up at one end of play area Student in middle yells "1, 2, 3 Yoshikai Dolphin!" and the other students try to run to opposite end of play area without getting tagged. When a student gets tagged they join the tagger in the middle Repeat...
STINGRAY TAG
GRADES: K-2 EQUIPMENT: 2 Pool Noodles FORMATION: Scatter 2 taggers(sting rays) with pool noodles try to tag the other students. Once tagged the student makes a bridge (not a backbend) and holds the position until someone crawls under them. Submitted by:@SueMischler
STRIKER
GRADES: 3-6 EQUIPMENT: 6 Large Nerf Balls (8 1/2 in) FORMATION: Scatter formation, No teams. OBJECTIVE: Nerf balls are spread out and students
must strike the ball with their hand attempting to hit their classmates. Nerf balls must remain on the ground. Students may also strike the ball several times to move it across the floor toward the intended target. If a student is hit on the shoes they are out and move to a different area to perform a fitness activity before returning to the game. Submitted by: @SueMischler
Fainting Goats
This tag game is hilarious. The "shepherd" is the tagger (can use multiple taggers) Goats can avoid being tagged by "fainting" - lying on back with arms and legs up (remind students to tuck chin as to not hit head) Goats may "faint" for up to 5 seconds, then must get back up and return to game When a goat is tagged, he/she become the "shepherd" Fun to show video: ://youtu.be/we9_ChttpdNPuJg submitted by: MrMetcalfPE
Blob Tag
Submitted By: @Physed_Pomeroy
Fun instant game of tag that involves teamwork & communication. It is a great cardiovascular workout!
Yoshi
Equipment: 2 gym mats, 2 sets pinnies Objective: to get entire team to the mat on the opposite side of the playing field. - Divide space into 2 halves (safe on your half) - If tagged on other sides half you must sit down, to be saved a player from your team runs and tags and you get free walk back to your side. -Teacher yell "YOSHI" at anytime no matter what is happening in the game all players must run to their opponents mat. @DBijgaart got game from @physedgames AMAZING GAME had to add it
The Gauntlet
@DBijgaart
Objective: Get as many pinnies as possible from one side of the gym to the other side. One team is scattered around the gym, the other in two lines Pinnies on far side in pile or bin, behind a 5 second safe zone line Team in hula hoops throw dodgeballs at runners. They can only throw if in a hoop, but exit hoop to get ball. When hit with a ball the runner gets back to his line as fast as possible and high five the next runner. Only 2 runners at a time. Play 2 minute shifts
Hula hoop with player Team split in 2 in safe zone pinnies
Card Tag
@peguth
Equipment: Deck of playing cards Objective: Students are each given a playing card. The objective is to finish the game with the highest cards (Ace, King). Students can tag other players, and if tagged, they must trade cards. Play for a minute and then see who has the best cards. Repeat, this time the lowest cards (2, 3) are the best cards.
Dominoes Fitness
Equipment: Dominoes cards, activity choice cards, 1-2 sets of dominoes ( Download cards for free @ www.everactive.org/dominoes-fitness?id=793) Organization: Post the dominoes cards around the playing area and post one activity choice card under each domino card. Place one or two sets of dominoes face down in the middle of the playing area. On the signal, participants travel on their own or with a partner to the middle and flip over one domino. After locating that domino on the wall, the participant places it back in the middle face down, moves over to the matching domino on the wall and performs one of the activities on the card. Each card has a low impact and a high-impact activity for the participant choose. The activity continues for a designated amount of time and participants attempt to flip over as many dominoes as they can in the allotted time. Try playing music to motivate your students!
http://www.everactive.org/video-clips @Tracy_Lockwood
th
start over. I have never seen a class get it on the first try. If you want to make it more difficult, the teacher counts out loud random numbers to distract the students. Give them at least 3 attempts (possibly increase the number on each attempt). Rules: No one is allowed to talk or count out loud. The leader(s) may verbally give a command (i.e. Ready, set, begin) to start the activity, but then they cannot talk. Variation: Could do different exercises.
Switch Tag
Have students sit in pairs spread out on the floor in front of you. Have a volunteer pair stand up to start the chase. One student will chase and the other will be chased. They run and weave through the pairs until the chased student sits down beside a pair creating a trio. The trio cannot remain a trio so the student on the other side of the trio must get up and avoid the student who has been giving chase. If a chased student is tagged they become the tagger. Spread the pairs out once students get the idea.
@lj_thrilla
Jo Bailey @lovephyed
Death Canal
Divide the class into two groups, 1 team runs, the other one throw soft balls Each member of the team only runs once, he has to go to the end of the gymnasium and come back, if he does then his team will have 2 points. He has to avoid being touched by the ball. If he is touched then the other team has 2 points. When all the team has run then the other team does (change the rol). Wins the team who sums more points. Watch out with throws on the head Its not allowed overstep the line when people are throwing their balls. If there is one ball close to the canal you can take it and come back to the initial position and throw it again.