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ANALYSIS. The present document will define the terms: Web 1.O, Web 2.

0, E-learning, Blended learning and Education 2.0. Those terms are going to be defined by the using of some articles which are about technology and the uses of it in education. - Web 1.0: According to Tim Berners-Lee the first implementation of the web, representing the Web 1.0, could be considered as the read -only web. In other words, the early web allowed users to search for information and read it (bussines, 2013). Web 1.0 is a kind of technology in which there is no interaction with other people, this is just between the computer and the user. Web 1.0 is just about one single person and it is about searching information but not sharing it with another person. - Web 2.0: Web 2.0 is an umbrella term for a host of recent internet application : social networking, wikis, folksonomies, virtual societies, blogging, multiplayer online gaming and mash-ups. Whilst differing in for and function, all these applications share a common characteristic of supporting internet-based interaction between and within groups , which is why the term social software is often use to describe what is web 2.0 tools and service. (Noss, 2007) Web 2.0 is about the interaction through the technology with other people, for example the interaction that exists through social networks, or games that are in the internet. Web 2.0 is an excellent tool when it comes about interaction, because it allows us to interact with other without being face to face. That is why web 2.0 has improve many areas such as business and education, because it (web 2.0) offers many benefices to the people or companies that use it, for example in the business area people have the opportunity to sale their products without being face to face with the person that is going to buy their products, besides that, web 2.0 offers many applications that make the interaction a lot easier. -Blended learning: It is a fundamental re-design of instructional models with the goal of accelerating learning toward college in career readness. It is a large-scale opportunity to develop schools that are more productive for the students and teachers by personalizing education to ensure that the right resources and interventions reach the right students at the right time (Jonh Bailey, 2013).
Blended learning is how teachers apply the information in both way: the traditional way and the virtual way, this make the learning and teaching process better and easier, with this kind of learning the student has the opportunity to put in practice the technological knowledge that they have acquire.

-Education 2.0 is the way how teachers interact with their students by the using of technological applications, for example social networks and games, and those applications make the learning and teaching process a lot easier and funnier, and beside that it is a new way how teacher can apply the contents with their students in a better way. Learning concepts behind web 2.0: -Collaboration, Publication, Literacies, Inquiry (Noss, 2007) -E-learning: E-learning includes faculty-interest, students convenience, alleviation of overcrowded classroom, or course management system (CMS), ease of use. Several of these factors can be at work in any giving institution or multiple e-learning applications. (Pirani, 2004). E-learning is the way how teacher can integrate technological devices in to the educational system for a better acquisition of knowledge. It is when you acquire knowledge through internet.

CONCLUSION. A conclusion all those terms are apply in education, because it allows us to improve the way we learn and also the way we teach, those technological tools are really important because they help to improve the learning and teaching process by the use of many applications and devices that technology brings to us.

By. Melissa Valladares Krisia Centeno Fatima Mejia

Universidad Gerardo Barrios, Usulutn, El Salvador, October 14th, 2013

Trabajos citados
bussines, F. w. (03 de july de 2013). wordpress.com. Recuperado el 14 de october de 2013, de wordpress.com: http://flatworldbusiness.wordpress.com/flat-education/previously/web1-0-vs-web-2-0-vs-web-3-0-a-bird-eye-on-the-definition/ Jonh Bailey, S. E. (2013). Blended learning Implementation guide. USA: Getting Smart. Noss, R. (2007). Education 2.0 Designing the web for teching and learning. London : University of London. Pirani, J. A. (2004). Supporting e-learning in higher education . Colorado: educase center for apply research. ny applications and devices that technology brings to us.

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