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Guy Yedwab
Child's Play
I can tell already that this essay will never do justice to 2001, Liz Larner's temporary art
piece sitting in the Doris Freedman Plaza. I know this because I can't sing the Katamari Damacy
Katamari Damacy is a video game designed by Keita Takahashi and released in 2004.
Whereas most American video games are senseless violent hack-and-slash wonders of brutality,
Katamari Damacy appeals to the child in each of us. The point of the game is to take a small clod
and make it into a big clod by rolling up objects that are smaller than your clod. The name of the
game translates into “clod spirit” (with spirit being used in the same sense as “team spirit” or
“school spirit”).
Liz Larner's piece, 2001, looks like a very pretty clod. It's a mostly spherical shape
composed of cubes and spheres mixed together. It's about the size of an adult, reflective, and
colored with a special green-blue plastic paint which means it shines different colors and
different shades in different lights. If you can imagine a blue-green iridescent dust bunny
roughly a hot dog stand in diameter, you're probably getting close to seeing 2001. And it looks
compellingly, to me at least, like a katamari (clod) from the game. So whenever I see it, I want to
Another result of this probably accidental connection is that Liz Larner's piece does not
seem to belong to its environment at all. Doris L. Friedman's plaza is a tiny rectangular strip of
sidewalk that leads in to Central Park which, without the sign, probably wouldn't occur to me to
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be a plaza at all. Across the street is the real Plaza, Grand Army Plaza, where a real statue of
General Sherman stands regally on a six foot pedestal. In comparison, 2001 looks plopped down
Miwon Kwon describes different forms and modes of public art in her essay “Sittings of
Public Art: Integration versus Intervention” and introduces the common term 'plop art' to refer to
public art that looks as though it has been just plopped down, the same way that this reference to
Kwon's essay looks plopped down in this essay. But 2001 also looks like it has been simply
plopped down; it looks like Kwon's perfect piece of plop art. It is not raised on a platform or
separated from Doris Freedman's Plaza at all—it is merely separated from the world by a small
white barrier which is so light that a child has already knocked it over before I have gotten there.
Since it is mostly round, it looks like it will roll away if a wind comes—or if someone like me
I don't really give it a strong push, because the adult I've become doesn't seem to think it's
appropriate. In a way, I'm afraid that it really will move if I give it a shove. It might roll into
traffic, and cabs will slam into it, shattering the cars and crushing the people inside.
Something must be wrong with me—everything I'm thinking about right now reminds me
of toys or games. The image of crashing cabs in traffic reminds me of a toy car I used to have—it
was a large model about the size of my head of a regular car, but it was the “Crash Dummies
Car.” You could smash the front, and it would collapse inwards and make the steering wheel hit
the crash-dummy driver, and he would fly into pieces. As a kid, I loved to smash up this car
repeatedly and watch the pieces fly everywhere—and then put it back together.
It's almost tempting, then, to push 2001 into traffic. But the difference between being a
child and being an adult isn't in action, it's in consequences. I, as an adult, know that if I pushed
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2001 into traffic, not only would I not be able to put the cars back together (a tragedy rivaling
Humpty Dumpty), but I might kill someone. That's something you don't think about, really, in
2001 seems like a children's toy in the middle of an adult world. This isn't a playground—
children don't run around unattended (there's a road nearby, for God's sake!) and even this
appealing-looking toy has been roped off by a white barrier. It looks like some sort of adult
intrusion into a child's world. Ngugi wa Thiong'o wrote an essay on how art serves as power: he
breaks it into performances of power by the government, and performances of power by the
artist. Here, I can't help but think that the white barrier is one of Ngugi's “performances of
Across the street is a work of art which is far more 'adult.' It's General Sherman in Grand
Army Plaza that I mentioned, a monument to an adult (General Sherman) and an angel (a symbol
of death and the afterlife) leading his way into battle. But suddenly, after having been looking at
2001, I realize that General Sherman in this statue looks exactly like a little blue army man that I
used to play with in my Civil War Playset. In fact, I think I had the little blue General Sherman,
and I think he looked just like General Sherman (only without the guiding angel).
There is a rife history attached to General Sherman, tapping not only into the Civil War
but really tapping into the post-Civil war world and the incredible price which Atlanta had to
pay, along with all the other cities in the deep South which General Sherman burned to the
ground in order to make the South feel that “war is hell,” as Sherman famously said. Still, for
kids, war isn't hell: war is playground entertainment. They love to imagine little battles with little
figurines, love to imagine gruesome carnage on the hills. That's why I loved to smash my crash-
Maybe that's why parents are preferring Katamari Damacy over games like Grand Theft
Auto—a game which has very disturbing images of the lack of consequences attached to the
crime. Maybe that's why parents like to take their children to the Central Park Zoo, where there
are animals and no tricky moral questions to answer. It's a lot easier to say, “That's a polar bear,”
than to say, “That's a famous general who is a war hero to some and war criminal to others,
really, depending on where you go and whether or not you're Native American because he did
some terrible things to them but we like to think of him as a hero because he helped the slaves.”
Parents don't like confusing their children, and children don't like to be confused.
That's why 2001 sticks out like a sore thumb between the shops, the stores, Central Park,
and General Sherman. It is incredibly simple. At least, on the surface, it's incredibly simple. If
you don't look too closely at it, it is actually a very simple object, and it might almost be an
integrationalist piece (to borrow Kwon's term) except that nothing around it is simple in the
slightest. The colors, although changing, are very simple in their beauty; the shapes, although
compounded with one another, are the simplest shapes in geometry. Across the street is the
ornate eroded golden statue of General Sherman, and who really has the time to sort through all
the lines, all of the curves, all of the symbolism and the historical context and the intellectual
That's why this essay is giving me a hard time. Because I've spent all this time
investigating this art object, and I've come up with a damn lot of ideas. I spent a while looking at
it through Ngugi's lens, as a performance of the artist in the face of performances by the
government (General Sherman) or performances by the corporation (the nearby Apple Store,
which glimmers like a glass cathedral to the glory of Apple inc.). I spent a long time thinking
about it through the lens of Andre Aciman's essay “Shadow Cities”, where he looks at his part of
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New York (Strauss Park) through the lens of cultural histories; I spent days looking for cultural
histories myself. I looked at the juxtaposition between different elements of time present: the 19 th
Century General Sherman and the 21st Century 2001, the 19th Century Plaza Hotel and its new
21st Century identity, or the 18th century carriages and the 20th century taxi cabs. I even
considered doing a research report on the difference between the commissioning process behind
General Sherman and the privatized Public Art Fund which Doris Freedman started and had
commissioned 2001.
That certainly would answer a lot of questions about what the art is, and what it would
mean to the art critic who came to do some historical analysis. That's the identity I first took
when I came to see 2001 and inspect its space: that of the essayist and the student and the art
critic, trying to find or impose meaning over 2001 based on it, its surroundings, the essays I've
But this is New York City. I could bet that almost every single person who walks by 2001
has never heard of Andre Aciman, never mind read his essay “Shadow Cities” or compared the
streams of his thoughts to Rebecca Solnit's modern day “flaneur”-style reflections in her essay
on Las Vegas (“Las Vegas, or The Quickest Distance Between Two Points”). What is missing
from these academic modes of thought and their sophisticated investigations is a consideration of
who will be looking at the art, and what the core of their reaction will be. This is where Solnit's
other flaneur essay “The Shape of a Walk” launched me off, in the way that she examined the
people walking with her through the areas she enjoys walking.
This is also why I really wish that this essay could be paired with the theme music of
Katamari Damacy. Because the public which passes by 2001 is, mostly, children. Each time I
was there, I was passed by groups of children off to see the Central Park Zoo, which was
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featured in a pair of lovable children's movies this summer. None of them know about the
“performance of power” or the situation in Kenya which led Ngugi to formulate his essays on the
This is not my first time using Katamari Damacy in an essay. I once used it to explain the
theories of William James in his book Pragmatism to a friend of mine who was too busy to read
the book himself. William James, an educator, gave a series of speeches on educational
psychology and philosophy entitled Pragmatism (which became the book I was analyzing). He
began by tearing aside the academic talk which had been surrounding philosophy, saying
“Philosophy which is so important in each of us is not a technical matter; it is more or less dumb
sense of what life honestly and deeply means” (James 1). He then proceeds to outline what he
For him, we begin life with an instinctual set of beliefs, and as we live and experience
and discuss, we learn to believe other theories and ideas which are proven true by experience and
circumstance. Each new idea builds on the ideas and experiences we already have. That is the act
of learning, and the act of teaching is merely providing information and experiences, as well as
For me, this is like the katamari in Katamari Damacy. You roll your ideas around, and
everything you run into that you can assimilate becomes part of your understanding. That is why
the children passing by 2001 have such a simple view of it, and the adults who pass by will have
a much more academic complicated view of it. The thirty or forty years of experience with which
an adult is gifted is thrown into association with 2001, and thus form complex associations with
This is what mental development is. When I mentioned my 'katamari' metaphor of human
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rat cerebellar cortex” by Kara D. Federmeiera, Jeffrey A. Kleimc and William T. Greenough
(who, as you might be able to tell, have very complicated views on certain subjects due to their
own vast experiences and expertise). In this study, Kara, Jeffery, and William saw that when rats
were taught things, their neurons formed extra synapses between neurons—in effect, they created
new connections between brain cells. This is why, my brother told me, adults learn far more than
children learn, but create very few brain cells. In retrospect, that is why I connected William
James to Katamari Damacy and he connected it to the study of neurobiology: our histories of
Children are tasked with learning the basics; adults are tasked with forming connections
and deepening understandings. Someone once told me that after college, you start to realize that
every single person you meet is just like a bunch of people you knew once, and the trick is
simply to figure out how they are combined. That someone probably felt that way because he had
reached a point in mental development when he could accurately point out the connections
between people he meets, people he had met previously in life, and other people he had seen in
But there is a downside to all of these complexities and associations. I am a very forgetful
sort, and often lose track of the beginnings of my sentences by the time I reach the end. It's the
same with essays. What began, say, as a discussion of a piece of art (2001) which reminded me
(William James) and neurobiology (synapse development). For me, the difficulty is that if
intelligence is the linking of different associations, how do you know if you have associated too
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widely? How far from a subject can you stray before you are off subject?
That is why I threw aside all the essays, all of the complicated intellectual viewpoints I
had amassed, and looked at 2001 with the eyes of children. That was one of my favorite stages of
thinking about 2001, in fact. There's something delectable in being able to describe something as
'shiny' rather than 'an integrationalist performance of artistic power.' But no matter how much I
try to focus on 2001 itself, I find myself linking it to everything around it—whether to General
Sherman across the plaza, or to William James and Katamari Damacy in my mind. And not just
Part of this effect has to do with the fact that 2001 is reflective. This is a small aesthetic
detail, but somehow, every time I look into 2001 in a literal sense, I find myself looking back out
at the world around 2001 in a literal sense. That's the sort of thing I noticed when I looked at
2001 through the eyes of a child, because children love looking at reflections—especially 'funny'
reflections, such as the warped surface of 2001. It reminded me of the way that Brian Doyle, in
his essay “Yes,” wound up examining English and Gaelic through the wondrous explorations of
his children as they murmured, screeched, yelled, and enjoyed language themselves.
As Brian Doyle discovered, and as I have discovered in this essay, even the attempt to toy
playfully and “unseriously” in my mind with an idea (rather than through the adult-structured
streams of intellectualized thought) has yielded a broad range of new and interesting thoughts. In
fact, the advantage of this playful style of exploration is that I can tell instantly which ideas are
creating a new idea and then saying, “Well, so what?” If I, as the creator, don't even know the
importance or joy in a new piece of knowledge, then all I will do is pass on the tedium of the
new idea to the next person. But hopefully, by leading the reader through the joy of my discovery
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as well as the logic of my thought, I can share not only the thought but it's importance.
Society today has saddled us with an incredible intellectual burden. There is an incredible
amount of pressure to appear “smart” or “mature.” We try to avoid sounding stupid or sounding
like we don't know what we're talking about. We certainly don't like to go around playing with
noises or looking into shiny objects. But just as at the core of our understandings are our
instincts, and at the core of our katamari is the original clod, at the core of our adults selves is our
aptly named inner child. Sometimes, we try to look for ways to indulge our inner child while
pretending not to be inner children: some people get drunk so they can be stupid and play
around, some people spend lots of money on sophisticated toys (but only toys that they can be
proud of), and some people watch big men wrestle with the same enjoyment that they had when
That is why 2001 sticks out on the streetcorner. It looks like a children's toy, a video game
clod. It looks like it shouldn't even have a title, or a white barrier. It looks as though a kid has
been imagining it. How different, then, it is from the General Sherman and the Grand Army
cannot simply “fade” into the adult world of the streets of New York. The synapses of my
experience which it triggers are childhood memories. And the theme song to Katamari Damacy.
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Works Cited
Aciman, Andre. “Shadow Cities.” Writing The Essay: Art In The World/The World Through
Art. Ed. Darlene A. Forrest. New York: McGraw Hill Learning Solutions, 2006. 423-435.
cortex.” Neuroscience Letters. Volume 332, Issue 3(2002 Nov 8): 180-184.
James, William. Pragmatism. New York: Barnes And Noble Books, 2003.
Kwon, Miwon “Sittings of Public Art: Integration versus Intervention.” Writing The Essay: Art
In The World/The World Through Art. Ed. Darlene A. Forrest. New York: McGraw Hill
Solnit, Rebecca. “Las Vegas, or The Longest Distance Between Two Points.” “The Shape of a
Walk.” Writing The Essay: Art In The World/The World Through Art. Ed. Darlene A.
wa Thiong'o, Ngugi “Enactments of Power: The Politics of Performance Space.” Writing The
Essay: Art In The World/The World Through Art. Ed. Darlene A. Forrest. New York: