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know how to lie and manipulate the damned souls of other vampires into getting what you want...

Their complete and utter destruction! Clan: Samedi Nature: Fanatic Demeanor: Humanist Generation: 8th Embrace: 1690 Apparent Age: early 30s Physical: Strength 4, Dexterity 4, Stamina 6 Social: Charisma 1, Manipulation 6, Appearance 0 Mental: Perception 3, Intelligence 5, Wits 2 Talents: Alertness 4, Subterfuge 3, Awareness 3, Brawl 4 Skills: Melee 4, Stealth 5, Zachariah Background: As one of the first Quakers, Zachariah found colonial life hard and boring. His day consisted of hard labor and quiet prayer. Seeking to expand his thirst for knowledge, he began studying the bible and found the many inconsistencies there in. This led him to study the books of other religions, including the practices of the Native Americans. Unfortunately, his secret studies were discovered and he was hung for witchcraft. An improperly performed execution, he was left to slowly strangle from a poorly tied noose. In his final moments he was approached by a Samedi named Chuca. Worshiped and feared by the local Natives, Chuca took pity on the dyeing man. After Chuca sired Zachariah, he offered to teach him the ways of the Natives. However, Zachariah became enraged with frenzy and attacked his sire, diabolizing him on the spot. Zachariah believes unlife is a curse and a punishment laid on to him by God. He atones for his sins by killing other vampires whenever he can. Image: Zachariah is a devout Quaker and acts and dresses according to their customs. He believes he is under the constant watch of God, who is testing his faith. Roleplaying Hints: Even though you are a pious and devout worshiper of a higher power; you still Knowledges: Investigation 3, Occult 5, Medical 4, Religious Lore 5 Disciplines: Obfuscate 4, Fortitude 3, Potence 2, Thanatosis 3 Backgrounds: Heard 2, Resources 4, Retainers 1 Virtues: Conscience 5, Self-Control 1, Courage 3 Morality: Humanity 9 Willpower: 5

Morality: Humanity 10 Willpower: 3

Christina Scabbia (Lacuna Coil) Background: As Image: Za. Roleplaying Hints: Eve! Clan: Daughters of Cacophony Nature: Demeanor: Generation: 8th Embrace: 1991 Apparent Age: Late 20s Physical: Strength 2, Dexterity 3, Stamina 3 Social: Charisma 5, Manipulation 6, Appearance 4 Mental: Perception 3, Intelligence 3, Wits 4 Talents: Alertness 4, Empathy 3, Awareness 4, Leadership 4 Skills: Performance 6, Firearms 2, Knowledges: Investigation Vampire Lore 1 3, Academics 3,

Disciplines: Melpominee 6, Fortitude 2, Presence 2, Backgrounds: Fame 5, Resources 5, Statuse 3 Virtues: Conscience 5, Self-Control 5, Courage 1

agendas and is careful not to let others learn of her true nature as a Ahrimane. Roleplaying Hints: You are a dear-devil wild child that isn't content to follow rules or wait patiently. However, if you keep flexing your abilities, it is only a matter of time before your secrets are discovered. Clan: Ahrimane Nature: Rebel Demeanor: Drifter Generation: 9th Embrace: 1960 Apparent Age: Mid 20s Physical: Strength 4, Dexterity 5, Stamina 3 Social: Charisma 3, Manipulation 2, Appearance 3 Mental: Perception 5, Intelligence 2, Wits 3 Talents: Alertness 5, Athletics 4, Streetwise 3, Brawl 4 Salinna Millhouse Background: Starting out her unlife as a Gangrel in the big city was less than ideal. Salinna was a country girl, who had only moved up north to go to school. When she was sired by her mysterious new boyfriend, the local Camarilla sheriff, she was expecting a new life of adventure. So she did what any rebellious neonate does; she ran away, back home. Regrettably, her rebellious actions against the Camarilla got her a lot of unwanted attention. With both a Blood Hunt and the Sabbat recruiters closing in, Salinna took refuge in the forest. Once there, she met an unlikely ally in an Ahrimane named Sophie. As instant friends, Sophie offered Salinna the ability to hide from her pursuers and the chance at true power over nature. Salinna jumped at the opportunity. After hiding deep within the forest for several years, Salinna returned home to find her family long dead, a victim of the Blood Hunt. Swearing vengence, Salinna joined the Sabbat to further her goals of retribution. Image: Salinna is an impulsive thrill seeker that rarely thinks about the consequences of her actions. Though a member of the Sabbat, she cares little for their organization or politics. She has her own Skills: Animal Kin 4, Stealth 3, Survival 5 Knowledges: Investigation 3, Academics 3, Disciplines: Spiritus 5, Animalism 4, Presence 2 Backgrounds: Allies 5 (Sophie), Alternate Identity 2, Retainers 1 Virtues: Conscience 3, Self-Control 1, Courage 5 Morality: Humanity 5 Willpower: 8

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