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Flying Colors

PL AY E R A ID C A R D
Modified 5-26-06

Firepower Determination Table (12.8)


Relative Rate 1 G 6 5 4 3 2 1 (1) 3 4 7 10 12 15 17 19 2 2 3 5 7 9 12 14 16 3 2 3 4 6 8 10 12 14 Range (Hexes to Target) 4 5 6 7 8 1 2 3 5 6 7 9 11 0 1 2 4 5 6 8 10 1 2 3 4 5 7 8 0 1 2 2 3 5 6 0 1 2 2 3 4 9 0 1 2 2 3 10 0 1 2 2

Movement Table
Wind Gauge Running Reaching Beating Taken Aback (In Irons!) Plain Sails 4 5 2 0 Full Sails 6 8 3 0

Carronade range limit

Weather Effects (11.13): Calm: 1, Breezy: +1 Turning Costs: From Reaching to Running = 1 MP From Reaching to Beating = 2 MPs

Relative Rate Modifiers +1 for every 6 Hull Hits +1 Partial Broadside Firepower Modifiers 1 Rate value in black circle if base firepower is shaded +1 Rate value in white circle if base firepower is shaded +? attacker's Audacity +2 Point-Blank fire Procedure 1. Find Relative Rate row 2. Modify Rate by moving up or down rows 3. Cross-reference modified Rate with range to find firepower 4. Modify firepower Notes 1 - indicates fire has no effect 2 Carronade ships may not fire further than a range of 5 3 Rate shifts beyond row G automatically result in no effect 4 Ships whose fire has no effect are still marked as Fired.

Tacking Table (11.3)


Die Roll 0 or less 1-2 3-5 6 or more Movement Points In Irons! 0 1 2

Modifiers +? Commander Quality 1 if Damaged 1 if Enemy within three hexes +1 if Enemy beyond 10 hexes

Wind Change (4.0)


Die Roll 0-5 6-7 8 9 Change No Change One Point Clockwise Two Points Clockwise One Point Counter-Clockwise

Carronade Table
1779-1786 British firerange 3 or less +1 British firerange 1 or less +1 American firerange 3 or less n/a American firerange 1 or less +1 French/Dutch firerange 3 or less n/a Spanish firerange 1 or less n/a Red Rate valuerange of 3 or less +1 1787-1826 +1 +1 +1 +1 +1 +1 +1

GMT GAMES, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com

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Flying Colors Player Aid Card

Modified 5-26-06

Disengagement Table (11.2)


Die Roll 0-4 5 or more Result Disengaged Failed

Modifiers ? Commander Quality +1 Fouled +2 Grappled and Fouled

Sternway Table (11.4)


Die Roll 0-3 4 or more Result May drift one hex before rotating Must drift one hex before rotating

Modifiers ? Commander Quality

Evasion Table (11.9)


Die Roll 0-6 7 or more Result Evasion Successful Roll for Grapple

Collision Table (11.8)


Die Roll 0-8 9 or more Result No Collision Fouled!

Modifiers ? per Commander Quality +1 per ship Rate 3 or 4 +2 per ship Rate 1 or 2 +3 per ship Rate (1) +1 per damaged ship +? MPs the moving ship cannot expend
Note: Apply modifiers for both the moving and non-moving ships.

Modifiers ? Evading Commander Quality +1 Evading ship Rate 3 or 4 +2 Evading ship Rate 1 or 2 +3 Evading ship Rate (1) +1 Evading ship damaged

Grappling Table (11.10)


Die Roll 0-4 5 or more Result Grappled Failed

Grounding Table (11.8)


Die Roll <0 0-2 3-5 >5 Result Grounded, 1H damage Grounded 1H damage No Effect

Modifiers +/ Manpower difference 1 if target has struck its colors 2 if Fouled

Modifiers +? Commander Quality ? Shoal Value 1 Ship Rate of 4-6 2 Ship Rate of 1-3 3 Ship Rate of (1)

GMT Games, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com

Flying Colors Player Aid Card

Modified 5-26-06

Strike Table (13.3)


When a damaged ship has 3 or less hull hits remaining: Die Roll Result 3 or less No Effect 4-9 Ship strikes its colors Modifier: ? Hull hits remaining

Ships on Fire Table (13.4)


Die Roll 0-2 3-4 5-6 7-8 9 Result Fire Extinguished Fire Extinguished, 1R Hit 1R Hit* 1H Hit* 1R, 1H Hit*

* Fire may spread. Roll a die for each fouled or grappled ship. Fire spreads on seven or more (+1 if fouled, +2 if fouled and grappled). After determining spread, roll another die: if the roll is a 9 the burning ship explodes! The exploding ship sinks immediately, along with any ships to which it is fouled or grappled.

Break Off Table (15.2) Command Transfer Table (13.5)


Die Roll 4 or less 5-9 Result No Transfer Command Transfer Die Roll 0 or less 1-9 Result Fleet Breaks! Remain and Fight!

Modifiers ? Audacity Rating

Modifiers 1/2 Difference in fleet sizes +? Audacity Rating ? Fleet admiral quality if dead or captured

Rake Table
Die Roll 4 or less 5-9 Result Rake Successful No Rake

Modifiers ? Audacity Rating ? Commander Quality 2 If Stern Rake +? Range to Target

Flying Colors
Hit Results Table (12.9)
Modified Firepower Die Roll 01 2 3 4 5 6 7 8 9 10 11 12+ R R R H R M 2R 12 R H 2R* 2H 2RH 2HR 3R 3H 3R 3H 4R 4H 3R* 3H* 3RH 3HR 4R 4H 3RM 3HM 5R 5H 4R* 4H* 4RH 4HR 5R 5H 13 R H 2RH 2HR 3R 3H 3R 3H 4R 4H 3R* 3H* 3RH 3HR 4R 4H 4RM 4HM 5R 5H 5R* 5H* 4RH 4HR 5R 5H 4RM 4HM 14 R H 3R 3H 3R 3H 4R 4H 3R* 3H* 3RH 3HR 4R 4H 4RM 4HM 6R 6H 5R* 5H* 5RH 5HR 6R 6H 5RM 5HM 7R 7H 15 R H 3R 3H 4R 4H 3R* 3H* 3RH 3HR 4R 4H 4RM 4HM 6R 6H 5R* 5H* 5RH 5HR 6R 6H 6R 6H 7R 7H 6R* 6H* 18 R H 4RH 4HR 5R 5H 4RM 4HM 6R 6H 6R* 6H* 5RH 5HR 6R 6H 7R 7H 7R 7H 6R* 6H* 5R2H 5H2R 6RH 6HR 6RM 6HM 19 R H 5R 5H 5RM 5HM 6R 6H 6R* 6H* 5RH 5HR 6R 6H 7R 7H 7R 7H 6R* 6H* 5R2H 5H2R 6RH 6HR 6RM 6HM 8R 8H H H H R H M HR R R R H R M 2R R* H H H R H M HR H R R R H R M 2R R* RH H H H R H M HR 2H HR R R R H R M 2R R* RH 2R H H H R H M 2H 2H HR 2H Die Roll 01 2 3 4 5 6 7 8 9 10 11 12+ (*) chance of a fire (13.4 ) <0 0 1 2 3 4 R H R H R H R H R H R H H R H R R H R H M M M M 2R 2H 2R 2H R* 2H R* 2H RH HR RH HR 2R 2H 2R 2H 2R 2H 2R 2H 3R 3H Modified Firepower 16 17 R H R H 4R 4H 4R* 4H* 3R* 3H* 4RH 4HR 4RH 4HR 5R 5H 5R 5H 4RM 4HM 4RM 4HM 6R 6H 6R 6H 5R* 5H* 5R* 5H* 5RH 5HR 5RH 5HR 6R 6H 6R 6H 6R 6H 6R 6H 7R 7H 7R 7H 6R* 6H* 6R* 6H* 5R2H 5H2R 5R2H 5H2R 6RH 6HR 5 6 7 8 R H R H R H R H R H R H H R R H R H H R R H R H H R R H M M H R R H M M 2R HR R H M M 2R HR 2R* 2H M M 2R 2H R* H 2RH 2HR 2R 2H R* 2H 2RH 2HR 2R 2H R* 2H 2RH 2HR 2R 2H 3R 3H 2RH 2HR 2R 2H 3R 3H 4R 4H 2R 2H 3R 3H 4R 4H 3R* 3H* 2R 2H 3R 3H 3R* 3H* 3RH 3HR 3R 3H 2R* 2H* 3RH 3HR 4R 4H 2R* 2H* 2RH 2HR 4R 4H 3RM 3HM 20 R H 6RM 6HM 7R 7H 6R* 6H* 6RH 6HR 6R 6H 7R 7H 8R 8H 7R* 7H* 5R2H 5H2R 6RH 6HR 7RM 7HM 9R 9H 8R* 8H* >20 R H 7R 7H 7R* 7H* 6RH 6HR 7R 7H 7R 7H 8R 8H 7R* 7H* 6R2H 6H2R 7RH 7HR 7RM 7HM 9R 9H 8R* 8H* 7R2H 7H2R
GMT GAMES, LLC P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com

R R M 2R 2R* 2RH 2R 3R 4R 3R* 3RH 4R 3RM 5R

H H M HR 2H 2HR 2H 3H 4H 3H* 3HR 4H 3HM 5H

10 R H M M 2R HR 2R* 2H 2RH 2HR 3R 3H 2RM 2HM 3R 3H 3R* 3H* 3RH 3HR 4R 4H 3RM 3HM 5R 5H 4R* 4H*

11 R H 2R HR 2R* 2H 2RH 2HR 3R 3H 3R 3H 3R 3H 3R* 3H* 3RH 3HR 4R 4H 3RM 3HM 5R 5H 4R* 4H* 4RH 4HR

Die Roll Modifiers

Rigging Target Modifiers +1 if French ship firing +1 if firing into wind 1 if firing with wind +2 target at Full Sail

Hull Target Modifiers +1 if British ship firing +1 if firing with wind 1 if firing into wind

Other Modifiers +# cumulative carronade bonus +2 if firing while anchored

Damage Results Modifiers Double all damage caused by Rake attacks Double all M damage if Point-Blank

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