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Chapter 7
Innovative Systems: From E-Government and E-Learning to Consumer-to-Consumer Commerce
Learning Objectives
1. Describe various e-government initiatives. 2. Describe G2C, G2B, G2G, and IEE activities. 3. Describe e-learning, virtual universities, and e-training. 4. Describe online publishing and e-books. 5. Describe knowledge management and dissemination as an e-business. 6. Describe C2C activities.
Copyright 2009 Pearson Education, Inc. Publishing as Prentice Hall
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E-Government: An Overview
DEFINITION AND SCOPE
e-government E-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens.
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E-Government: An Overview
government-to-citizens (G2C) E-government category that includes all the interactions between a government and its citizens.
Use by Politicians
Netizen A citizen surfing the Internet.
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E-Government: An Overview
government-to-business (G2B) E-government category that includes interactions between governments and businesses (government selling to businesses and providing them with services and businesses selling products and services to government).
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E-Government: An Overview
Government E-Procurement Group Purchasing Forward E-Auctions Tax Collection and Management
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E-Government: An Overview
government-to-government (G2G) E-government category that includes activities within government units and those between governments.
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E-Government: An Overview
government-to-employees (G2E) E-government category that includes activities and services between government units and their employees.
Internal Efficiency and Effectiveness
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Implementing E-Government
THE TRANSFORMATION TO E-GOVERNMENT
Stage 1: Information publishing/dissemination Stage 2: Official two-way transactions with one department at a time Stage 3: Multipurpose portals Stage 4: Portal personalization Stage 5: Clustering of common services Stage 6: Full integration and enterprise transformation
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Implementing E-Government
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Implementing E-Government
IMPLEMENTATION ISSUES OF EGOVERNMENT
Transformation speed G2B implementation Security and privacy issues Wireless applications Business aspects
E-Learning
e-learning The online delivery of information for purposes of education, training, or knowledge management.
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E-Learning
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E-Learning
Benefits of E-Learning
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Time reduction Large volume and diversity Cost reduction Higher content retention Flexibility Updated and consistent material Fear-free environment
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E-Learning
Drawbacks and Challenges of E-Learning
Need for instructor retraining Equipment needs and support services Lack of face-to-face interaction and campus life Assessment Maintenance and updating Protection of intellectual property Computer literacy Student retention
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E-Learning
PREVENTING E-LEARNING FAILURES
Believing that e-learning is always a cheaper learning or training alternative Overestimating what e-learning can accomplish Overlooking the shortcomings of self-study Failing to look beyond the course paradigms
The instructor needs to look at the entire problem in the area of teaching
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E-Learning
PREVENTING E-LEARNING FAILURES
Viewing content as a commodity Ignoring technology tools for e-learning or fixating too much on technology as a solution Assuming that learned knowledge will be applied Believing that because e-learning has been implemented, employees and students will use it
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E-Learning
distance learning Formal education that takes place off campus, usually, but not always, through online resources. virtual university An online university from which students take classes from home or other off-site locations, usually via the Internet.
Social Networks, E-Learning, and the Second Life Experience
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E-Learning
ONLINE CORPORATE TRAINING
The Drivers of E-Training
Technological change Competition and cost pressures Globalization Continual learning Network connectivity
E-Learning
edutainment The combination of education and entertainment, often through games. E-LEARNING TOOLS
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PRINT-ON-DEMAND
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knowledge portal A single-point-of-access software system intended to provide timely access to information and to support communities of knowledge workers.
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Customer-to-Customer E-Commerce
customer-to-customer (C2C) E-commerce model in which consumers sell directly to other consumers.
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Customer-to-Customer E-Commerce
C2C AUCTIONS CLASSIFIED ADS PERSONAL SERVICES C2C EXCHANGES SELLING VIRTUAL PROPERTIES SUPPORT SERVICES FOR C2C
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Managerial Issues
1. What are the e-learning and e-training opportunities? 2. Can we capitalize on C2C? 3. How well are we managing our knowledge? 4. What are the e-government opportunities?
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Summary
1. E-government activities. 2. E-government to citizens, businesses, and its own operations. 3. E-learning and virtual universities. 4. Online publishing and e-books. 5. Knowledge management and dissemination as an e-business. 6. C2C activities.
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All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America.
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