Académique Documents
Professionnel Documents
Culture Documents
Saving Throws
Abilities
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
S CORE
MODIF.
TEMP
MODIF.
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Hit Points
Total:
________
Current:
________
Subdual Damage: ________
Notes: ___________________
__________________________
Armor Class
______ = 10 + ____
Armor + ____
DEX + ____
Misc
Armor Type: _________________
Armor Check Penalty: __________
Sanity
Current Sanity:
-10 -09 -08
0 0 01 02
10 11 12
20 21 22
30 31 32
4 0 41 42
50 51 52
6 0 61 62
7 0 71 72
80 81 82
90 91 92
-01
09
19
29
39
49
59
69
79
89
99
Combat
Melee:
____ /____ /____ /____ = ____ /____ /____ /____ + _____
STR + _____
Misc
Ranged:
____ /____ /____ /____ = ____ /____ /____ /____ + _____
DEX + _____
Misc
Initiative:
_____ = _____
DEX + _____
Misc + _____
Misc
Speed: ____________
Weapons
Weapons
________________
__________________
__________________
_______________
____________
___________
___________
_____________
Ammunitions:
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
___/___/___/___/___
DAMAGE
C RITICAL
D A M A G E CRITICAL R A N G E
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SIZE/ T YPE /
CAP CAL R O F
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______________
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Notes:__________________________________________________________________
Base + _____
CON + _____
Misc + _____
Misc
Fortitude: _______ = _____
Base + _____
DEX + _____
Misc + _____
Misc
Reflex:
_______ = _____
Base + _____
WIS + _____
Misc + _____
Misc
Will:
_______ = _____
Skills
Animal Empathy
Appraise
Balance
Bluff
Climb
Computer Use
Concentration
Craft
(__________________)
(__________________)
Cthulhu Mythos
Demolitions
Diplomacy
Disable Device
Disguise
Drive
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Innuendo
Intimidate
Jump
Knowledge
(__________________)
(__________________)
(__________________)
(__________________)
Listen
Move Silently
Open Lock
Operate Heavy Machinery
Performance
(__________________)
(__________________)
(__________________)
Pilot
Psychic Focus
Psychoanalysis
Read Lips
Repair
Research
Ride
(__________________)
(__________________)
Search
Sense Motive
Sleight of Hand
Speak Other Language
(__________________)
(__________________)
(__________________)
(__________________)
Spellcraft
Spot
Swim (-1 every 5 lbs.)
Tumble
Use Rope
Wilderness Lore
___________________
___________________
ABIL .
M ISC
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
N/A + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
____ = ____ + CHA
____ + ____
INT + ____
____ = ____ + ____
____ = ____ + CHA
____ + ____
DEX + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
*
INT + ____
____ = ____ + ____
____ = ____ + CHA
____ + ____
____ = ____ + CHA
____ + ____
WIS + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
*
WIS + ____
____ = ____ + ____
____ = ____ + CHA
____ + ____
STR + ____
____ = ____ + ____
*
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
*
DEX + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
____ = ____ + CHA
____ + ____
DEX + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
INT + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
STR + ____
____ = ____ + ____
DEX + ____
____ = ____ + ____
*
DEX + ____
____ = ____ + ____
WIS + ____
____ = ____ + ____
____ = ____ + ____ + ____
____ = ____ + ____ + ____
Use Untrained
* Armor Penalty
Feats
General Feats
Acrobatic
Alertness
Ambidexterity
Animal Affinity
Athletic
Blind-Fight
Cautious
Combat Casting
Dodge
Mobility
Spring Attack
Drive-By Attack
Endurance
Expertise
Gearhead
Great Fortitude
Improved Critical
_______________
_______________
Improved Initiative
Iron Will
Lightning Reflexes
Martial Artist
Nimble
Persuasive
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot
Multishot
Shot on the Run
Rolling Shot
Power Attack
Cleave
Quick Draw
Gear
Run
Sharp-Eyed
Skill Emphasis
_______________
_______________
Stealthy
Toughness ()
Track
Trustworthy
Two-Weapon Fighting
Wealth ()
Weapon Finesse
_______________
_______________
Weapon Focus
_______________
_______________
Weapon Proficiency
_______________
_______________
_______________
_______________
_______________
_______________
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Psychic Feats
Portrait
Sensitive
Biofeedback Trance
Remote Viewing
Dowsing
Mind Reading
Mind Probe
Psychokinesis
Psychometry
Second Sight
Telepathy
Spells
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C OMPONENTS
C OST
CAST. TIME
RANGE
D URATION
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SAVING T HROW
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Campaign Notes
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