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When the sum exceeds 10, write down the last digit, and carry the first digit. If you are taking half an odd number, use the integer quotient and ignore the remainder of 1. Examples: 1. Multiply 901247 by 2. 0 + 7 * 2 = 14. Write down 4, carry 1. 1 + 4 * 2 = 9. Write down 9. 0 + 2 * 2 = 4. Write down 4. 0 + 1 * 2 = 2. Write down 2. 0 + 0 * 2 = 0. Write down 0. 0 + 9 * 2 = 18. Write down 8, carry 1. 1 + 0 * 2 = 1. Write down 1. Answer: 901247 * 2 = 1802494. 2. Multiply 901247 by 3. 0 + (10 - 7) * 2 = 6. 6 + 5 = 11. Write down 1, carry 1. 1 + (9 - 4) * 2 = 11. 11 + [7/2] + 0 = 14. Write down 4, carry 1. 1 + (9 - 2) * 2 = 15. 15 + [4/2] + 0 = 17. Write down 7, carry 1. 1 + (9 - 1) * 2 = 17. 17 + [2/2] + 5 = 23. Write down 3, carry 2. 2 + (9 - 0) * 2 = 20. 20 + [1/2] + 0 = 20. Write down 0, carry 2. 2 + (9 - 9) * 2 = 2. 2 + [0/2] + 5 = 7. Write down 7. [9/2] - 2 = 2. Write down 2. Answer: 901247 * 3 = 2703741. These rules allow one to dispense with memorizing multiplication tables, if that is desired. Even better, it gives a way to help memorize them, by allowing one to work out the answer by rule if one cannot remember it by rote. Once the multiplication tables are memorized, using multipliers of two digits is learned. Finally, using multipliers of any length is learned by the "two-finger" method. Addition The method advocated here involves the following principle: "Never count higher than eleven." If any running column total exceeds 11, subtract 11 and put a tick mark in that column. When you reach the bottom, write down the running total, and under it write the number of tick marks. Now add these two rows using the strange rule of adding the two numbers in any column and the neighbor tick number. Write down the last digit and carry the other digit, if any, working right-toleft. Example
6 8 9 7' 5' 8' 9' 6 6 7' 1 0 6' 4 6 4' 9' 8' ---------8 1 1 3 1 2 3 3 ---------2 '1 6 7 6 3 column of figures running totals ticks sum
This technique works on arbitrarily long columns of figures, and the columns can be dealt with in any order desired, except at the very last step.
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What is the Trachtenberg system? What can it do for you? The Trachtenberg system is based on procedures radically different from the conventional methods with which we are familiar. There are no multiplication tables, no division. To learn the system you need only be able to count. The method is based on a series of keys which must be memorized. Once you have learned them, arithmetic becomes delightfully easy because you will be able to "read" your numbers. The important benefits of the system are greater ease, greater speed, and greater accuracy. Educators have found that the Trachtenberg system shortens time for mathematical computations by eighty per cent. The Trachtenberg system has methods for multiplying the numbers 1 through 12 with any number quickly and easily. Each number has one or more "shorthand" techniques that you use to quickly go from the number to be multiplied (the multiplicand) to writing down the answer. You always perform some operation on the multiplicand that leads directly to the answer. For example, the shorthand techniques for multiplying any number by 11 are: 1) The last number of the mulitplicand is put down as the right-handed figure of the answer. 2) Each successive number of the multiplicand is added to its neighbor to the right. 3) The first number of the multiplicand becomes the left-hand number of the answer. Using these three steps, you can multiply any number by 11 and quickly write the answer. Techniques for the other numbers are similar. Some are slightly more complicated but none require more than three steps and most do not require any calculation more difficult than adding two single-digit numbers together. There are seven chapters to the book. The first chapter shows how to multiply numbers between 0 and 12 using the Trachtenberg system. The second chapter moves on to a more general technique for multiplying two 2digit numbers together such as 45 times 23. The technique is straightforward and much simpler than the traditional method. This technique is then generalized to multiplying numbers with any number of digits such as 549394583945 times 2839430. The third chapter describes another, faster method for multiplying any two numbers together. The fourth chapter shows a method of adding up large columns of numbers and quickly checking your answer. The fifth chapter is about division. As with multiplication, the methods used to divide large numbers by other large numbers are simpler than traditional methods. Division involves more complex methods than multiplication, but the system is still easier to work than traditional long divison and also includes an easy method for checking your answer and quickly finding errors. Chapter 6 is about squaring and taking square roots. These involve operations similar to those used for multiplication and division and enable you to square or
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take the square root of any number with a modest set of calulations. As with multiplication and division, none of the calculations are with large numbers and there are ways to check your results along the way. The final chapter looks back at the multiplication methods in the first chapter from another perspective. It has a short review of basic methods of algebra and then applies these basic methods to the procedures discussed earlier. It walks through the algebra that was used to create the simple rules for multiplication.
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Trachtenberg system
From Wikipedia, the free encyclopedia
Jump to: navigation, search The Trachtenberg System is a system of rapid mental calculation, somewhat similar to Vedic mathematics. It was developed by the Ukrainian engineer Jakow Trachtenberg in order to keep his mind occupied while being held in a Nazi concentration camp. The system consists of a number of readily memorized patterns that allow one to perform arithmetic computations very quickly. The rest of this article presents some of the methods devised by Trachtenberg. These are for illustration only. To actually learn the method requires practice and a more complete treatment. When performing any of these multiplication algorithms, the multiplier should have as many zeroes prepended to it as there are digits in the multiplicand. This will provide room for any carrying operations. For instance, when multiplying 366 7, add one zero to the front of 366 (write it "0366"); when multiplying 985 12, prepend two zeroes to 985 ("00985"). Each digit but the last, including the prepended zeroes, has a neighbor, i.e., the digit on its right.
[edit] Multiplying by 12
Rule: to multiply by 12: Starting from the rightmost digit, double each digit and add the neighbor. This gives one digit of the result. If the answer is greater than 1 digit simply carry over the 1 or 2 to the next operation. Example: 316 12 = 3,792: In this example: the last digit 6 has no neighbor. the 6 is neighbor to the 1. the 1 is neighbor to the 3. the 3 is neighbor to the second prepended zero. the second prepended zero is neighbor to the first. 6 2 = 12 (2 carry 1) 12+6+1=9 32+1=7 02+3=3 02+0=0
[edit] Multiplying by 11
Rule: Add the digit to its neighbour.(By neighbour we mean the digit on the right.) Example: 3,425 11 = 37,675 0 3 4 2 5 x 11=
3 7 6 7 5 (0+3) (3+4) (4+2) (2+5) (5+0)
= 34250 + 3425
In the same way the tables for subtracting digits from 10 or 9 are to be memorized.
[edit] Multiplying by 5
Rule: to multiply by 5: 1. Take half of the neighbor 2. Add 5 if number is odd Example:42x5=210 4=2,2=1 43x5=215
84x5=420
[edit] Multiplying by 6
Rule: to multiply by 6: 1. Add half of the neighbor to each digit. 2. If the starting digit is odd, add 5.
Example: 6 357 = 2142 Working right to left, 7 has no neighbor, add 5 (since 7 is odd) = 12. Write 2, carry the 1. 5 + half of 7 (3) + 5 (since the starting digit 5 is odd) + 1 (carried) = 14. Write 4, carry the 1. 3 + half of 5 (2) + 5 (since 3 is odd) + 1 (carried) = 11. Write 1, carry 1. 0 + half of 3 (1) + 1 (carried) = 2. Write 2.
[edit] Multiplying by 7
Rule: to multiply by 7: 1. Double each digit. 2. Add half of its neighbor. 3. If the digit is odd, add 5. Rule: to multiply by 8: 1. Subtract last digit from 10 and double 2. Subtract the other digits from 9 and double 3. Add result to the neighboring digit on the right. 4. For the last calculation (The leading Zero), subtract 2 from the neighbor. Rule: to multiply by 9: 1. Subtract the last digit from 10. (Ex.: 10 - 3 = 7) 2. Subtract the middle numbers from 9, and add to the number to the right. 3. Take away 1 from the first number.
[edit] Multiplying by 8
[edit] Multiplying by 9
[edit] Book
The Trachtenberg Speed System of Basic Mathematics by Jakow Trachtenberg, A. Cutler (Translator), R. McShane (Translator), Rudolph Mcshane (Translator)
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Yeah. It's the number you hold in your mind as you progress through a calculation. It happens so fast you're not even properly aware of it. But it's always there. Today you're going to discover how you can boost your "invisible number" skill...and make mental arithmetic as easy as a walk in the park. All you need is a little mental technique known as the 'shuffle'. The name derives from the initials S.H.F. which stand for: "See it... Hear it... Feel it..." Let's see the technique in action with a simple example: 387 + 568 Working left-to-right, you first add the hundreds. 300 plus 500 makes 800, so you need to remember... 800. Okay here's where the technique kicks in:
See the number 800 in your imagination as best you can. It doesn't have to be glorious technicolor movie. Just be aware of it somewhere. Make it big. Make it colorful.
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Play with the technique. There is often too much anxiety attached to math. You'll often improve your math skills just by slow things down and just playing around. In fact, play is...
There's one mental math game that will improve your mental math skills beyond recognition. In fact all the great mental calculators have played it in some form. The game has got nothing to do with shooting aliens or counting kangaroos. In fact it's very simple. But if you'll take a few minutes to play it now and again, you'll soon notice a profound difference in your speed, accuracy and general ease with mental arithmetic.
Introduction
The game is very simple. Here's how it goes: Take any mental math sum, and see how many ways you can solve it. That's all? Yes. But be assured this is one of the most powerful exercises available. For this example, we'll use 16 x 12. How many ways can we solve this? You may be surprised...
Note:
This exercise features many of the multiplication techniques taught at Mental Math Master. If you've haven't completed the Multiplication tutorials (up to 'two-figure multiplication') then head over to the Tutorials now. Come back to this exercise when you're ready.
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So for 16 x 12 you would: a) Multiply the hundreds. 1 x 1 = 1 so you've got 100 so far. b) Multiply the tens. 6x1 + 2x1 = 8. That's 8 tens which is 80. Added to your 100 from the previous step and you've got 180. c) Multiply the units. 6 x 2 = 12. Add that to your 180 and you've got 192.
This is very similar to Method 3 above, except this time you're multiplying by 4 and then 3. (Note - you could of course multiply by 3 and then 4. But generally in mental math you want to tackle the larger number first. It usually gives you less to remember in later steps of the calculation.) So this time, to do 16 x 12 you're actually doing 16 x 4 x 3 To do 16 x 4 you simply double 16 twice. Double once is 32 and doubled again makes 64. Now do 64 x 3. Three 60s make 180. And three 4s make 12. Adding 12 to 180 makes 192.
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Look again at 16 x 12. The number 16 is very close to 15. And 15 is very easy to multiply by. So you could get fifteen lots of 12... and then add one more 12. 15 x 12 then. To multiply by 15, you can multiply by 10... and then add on half the total. (Because 5 is half of 10.) Okay, to do 15 x 12... you get 10 x 12 = 120... then add on half of 120 (which is 60) to make 180. You've 15 twelves now, but you want 16 twelves. So add on one more 12 to the 180 and you get 192. How many methods have we found so far? Eight. Are there any more ways of doing 16 x 12? Surely we've exhausted them all by now? Not quite.
Quite often you can spot an easy way of doing a mental calculation by looking to the base. What's a 'base'? A base is any multiple of ten. And calculations using a base number are very easy. In fact we used a base way back in method 1, where we split the 12 into 10 and 2. In this case, the base was the number 10. But is there another base hidden somewhere? Look at 16 x 12 once more. You might feel that 16 is fairly close to the base 20. It's only 4 below, and of course 4 is an easy multiplier. So let's think of 16 as 20 - 4. And to do 16 x 12 we'll multiply 20 x 12 and then take off 4 x 12. 20 x 12 is easy. It's 240. Now you want to take away 4 x 12. First work out what 4 x 12 is: it's simply 12 doubled twice, which is 48. You can take 48 from 240 in two steps: Taking away 40 leaves 200. Then taking away the remaining 8 leaves 192. Any more methods? We've got nine so far. It'd be nice to make a straight ten... Yes there's another way:
Look at 16 x 12 on final time. Previously we noticed the 16 was close to 15. But what about the 12. Is it close to any special number? Well yes. 11. Multiplying a two-figure number by 11 is very easy (when you know the shortcut). So let's get 11 lots of 16. Then add one more 16 to make twelve. 11 x 16 = ? All you do is "mentally split" the 1 and the 6 apart, and insert their sum. 1 + 6 makes 7. Insert this 7 between the 1 and 6 of 16 and you've got 176. So 11 x 16 = 176. But you want 12 x 16. So you add on one more 16 to 176 and you get... 192.
Summary:
There are at least 10 ways to multiply 12 x 16. There are others if you really want to start getting creative. But we'll call a halt here. You don't need 10 ways to do something. Normally you'll choose one way (the easiest way) and simply do it. But this is an exercise in mental math creativity. Of all the mental math games you can play, THIS is the one game that will develop your skills the fastest. So once in a while, take any mental math sum. (A multiplication usually offers the most permutations and thus the best practice.) See how many ways you can do it. Pull it apart, look at it from all angles. Nothing will give you a better feel for numbers.
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