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>Lunar Labs- tactics< Intro: Lunar labs is a small and symmetrical map , its based on teleportation and gravity

with the chance to change it ; at the center there are some pillars with some fans that let you jump higher(indeed it took place in a Gravity Research Laboratory) . You are able to switch the gravity on and off with a cube on the highest floor.

Tactics: In the following paragraphs Im going to present two different tactics, for: 1) Elimination 2) Quarantine Regen

>>Elimination matches: As mentioned in the introduction, theres the chance to turn the gravity on/off, so because of it | all depends on your play style| any player could switch it and change the jumping ability just pressing E on the cube [pic] ( so beware you might di e if you were jumping with the low gravity). (you could place mines near that cube, just to defend it from the enemy who wants to change the gravity)

-When the gravity is off, bunny hopping isnt recommended (a tactic performed in close range ), its better you dont jump because jumping increases the spread of weapons, causing this strategy to be ineffective sometimes. -when the gravity is on, you can jump around if you want which will make it harder for the enemies to hit you.

>>Equip: Gear: Speed gear is useful but not a must in that map; with a light vest and a military bandana you can achieve a +15% speed boost. Gp: light vest(+10% speed)+ military bandana(+5%speed)/kepi (+4% speed , +20% sprint stamina)+ anti-flash goggles (+3%speed); you could get a massive +18% speed Nx: Recon Vest (+15% speed)+ cyclops bandana(+7%speed)+ patriot mask(+3%speed, +10% sprint stamina)/NEMEXIS tactical mask (+3%speed, +15%sprint stamina); and you can get the max speed , +25% speed

Same for backpacks, its your choice Backpacks: a +2 slot backpack is a good choice, if you want to equip more explosives( suited for that map), but you will get a -5% speed with one of them.

Weapons: A good choice for this map is using ars, smgs and sgs as well, because its a cqc map and most of the time you will face your enemies at close mid range; explosives are recommended - Ars : With high rof, good recoil and moderate dmg ( e.g. m4 family , scar, acr and aug) gp: scar-l/black; aug a1/black; m4a1/cqbr; acr; m417/cqb; m416/camo; g36e/ke nx: m416cqb/camo, m417 combat, rec7,g36e vakyrie/autumn valkyrie - Smgs: With high rof, and good portability (e.g. P90 family, cz scorpion, skorpion , dual skorpions and so on..) gp: p90/se, skorpion, pp-19 nx: t-2, cz scorpion, dual skorpions, vb berapi lp02, famae saf, - Sgs: High killing capability and high portability (e.g. M4 super 90 , Tristar Cobra force, r870) gp: r870/se,m590 military, spas-12, saiga 20k, m3 super 90, tristar cobra force nx: m4 super 90, jackhammer, r870 mcs, aa-12 - Mgs: A good choice due high dmg and rof , but heavier - Explosives: Nades ( frag pack, m69 he) , mines or flash nade too - Srs Not recommended if you are playing in an all perm room

Tactics: For this kind of map i recommended you to use: -an Ar with a sg/smg -nade or/and mines ( if you want you may use a rpg/law as well) ,because it's a cqc map and Ars are suited for middle-cqc and sg-smg only for extreme cqc battles. >Indeed i used an ar(m417 combat) and a sg(tristar cobra force) with mines and the frag pack

Ar> good at all ranges in this map:

Sg> for cqc engagements

The central part is not recommended , because there isn't cover here A good tactic is to just move and check behind you, because it can be easy for the enemies to kill you wherever you are. If you like camping, its better you dont go on higher roofs or on the top of the pillars(at the center of the map) because you can see everybody but everybody can see you too ; so its better that you keep moving al ong the various rooms located in the map by using the teleporters. You can also camp near the enemy base [pic]

-You could place mines near those teleports and/or doors , it might help you to kill enemies and defend your spot.

and you can see it works

If you have a specialst, you could use turrets or caltrops.

>>Quarantine Regen: Human: a)As a human you might want to run around or camp, it depends on your choice in that case i recommended you a mg (rpk) and a sg/rpg, with mines

- If you are camping, its better you go in a room and place mines near the teleporter/ door; if you have a spec you could use claymore/remote grenade, m32 or turret to help you kill the zombies and survive.

-You can camp here near the gravity cube, with a turret and a m32; or with a spec who uses these

-If you like to run, speed gear will be very useful, its easy to survive if you keep

jumping and running (it makes harder for zombies to infect you) but watch out for zombies near the gravity switch because they like to kill you with fall damage. I recommend you to buy a high sprint stamina equip, it might be useful because of low gravity. Zombie: b) As a Zombie, do not use teleporters because humans might have placed mines or claymores; so its better you start to jump and reach the higher floors using the center of the map. [pic]

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