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Metals

Steels
Steel
Cost: Normal Weight: Normal AC: Normal Magic: Normal Attack: Normal Damage: Normal Init: Normal This is the standard in most areas of the planes when it comes to weapons and armor. While there may be many different colors and textures depending the Prime World or Plane of origin, one steel is much the same as the other. All standard stats (weight, cost, speed, etc.) of armor and weapons reflects the fact that they are made out of steel. 'ue to the wor(manship, items made of #ine $teel weight !) less than normal and cost !x as much. Weapons gain a " to hit *+ damage.

Exceptional Steel
Cost: !! x Weight: ., x AC: Normal Magic: ", Attack: " Damage: " Init: This grade of steel is reser.ed for steel that is no longer pure. $oemthing extra has been put into the mix, creating an alloy that is superior to either of its parts. This metal is only a.ailable from /aster 0raftsmen, those who spent their li.es refining their art. Again, found on any Prime or Plane, items made of this metal weigh ,!) less than normal, and cost !!x more. Weapons gain " to hit AN' damage as well as gaining a - bonus to weapon speed.

Fine Steel
Cost: ! x Weight: . x AC: Normal Magic: Normal Attack: " or Normal Damage: " or Normal Init: Normal #ine $teel refers to steel that has had extra time spent on it. %ither a few extra runs in the refining of the raw metal, perhaps a bit more time spent in the balance of the blade or the angle of the armor plates& a craftsman made this metal. This grade can be found on any Prime or Plane.

Dwarvish Steel
Cost: , x Weight: .1 x AC: Magic: "2 Attack: Normal Damage: " Init: 'war.ish $teel is an alloy between steel, gold, and minute 3uantities of White /ithril.

'war.ish $teel is the steel made most commonly by dwar.es. 4t usually contains gold in the alloy but periodically contains another precious metal, such as sil.er, instead. 4t is golden in appearance, and is often traded with humans for other goods as it is well crafted and not .ery rare, all things considered. The dwar.es are proud of it ne.ertheless, and only accept top prices for it because it is 5part of their blood5

Init: This metal is .ery similar to <reen $teel, but is a little more scarce (counts as +are). 4t is also a standard armament in the =lood War is it acts >ust the same as <reen $teel with regard to the creatures it may harm. 4tems of +ed $teel weigh ;!) less and cost ;!!x more. Weapons gain "2 hit, - bonus to speed, and do d2 /*+% damage& Armor gains a " bonus. All items also ha.e a "2 to sa.es and can stri(e all creatures of "2 enhancement.

Dark Steel
Cost: ! x Weight: .!6 x AC: Magic: "7 Attack: Normal Damage: " Init: 'ar( $teel is used in the 8nderdar(, and is not stable in sunlight. 'ar( $teel is an enhanced steel alloy with a small amount of adamantium and radioacti.e materials. The steel performs well underground, but must sa.e .s disintegration e.ery day it is exposed to sunlight. #ailure means that the weapon is permanently rendered useless and will brea( into small fragments when next struc( with force. This happens because the radioacti.e materials9 half-li.es are significantly reduced when exposed to 8: radiation, and therefore can no longer act as a bonding agent between the adamantium and ordinary steel.

Baatorian Green Steel


Cost: 7!! x Weight: .;! x AC: Magic: "2 Attack: " Damage: " d2 Init: This is the first of the purely Planar metals that is common used for armor and weapons. While it is the most common of the better metals, it is considered an 8ncommon find. 4t is used in the =lood War not only because it is far superior to normal steel, but it can also stri(e any planar creature, regardless of magical restrictions. 4tems made of <reen $teel weigh ;!) less and cost 7!!x more than normal. Weapons gain " to hit, - bonus to speed, and do d2 /*+% damage& Armor gains a "2 bonus. All items also ha.e a "2 to sa.es and can stri(e all creatures of "2 enchancement.

Abyssimal Red Steel


Cost: ;!! x Weight: .;! x AC: Magic: "2 Attack: "2 Damage: " d2

Forest Steel
Cost: ;! x Weight: !.?, x AC: Magic: "2@"; 'ruids *nly Attack: Normal

Damage: Normal Init: #orest $teel is a peculiar blend of ordinary steel and the wood that ma(es up the trees in the #orest of %ternal Trees on Arborea. 4t is fa.ored in situations where one expects to tra.el around numerous animals - for, when in plain sight, this dar( green marbled steel in.o(es friendship amongst natural plants and animals. #or game purposes, ad>ust the reaction modifier by two for each clearly .isible item made from #orest $teel. *f course, there is a drawbac( as well - for some reason, all attac(s against natural plants and animals automatically miss. When being enchanted, it has only a "2 capability - unless a druid is enchanting. 4n such cases, it can hold a "; le.el enchantment. When ma(ing a sa.ing throw on an item made from #orest $teel .ersus fire& the sa.e is ade at a -2 penalty.

Meteoric Steel
Cost: ,! x Weight: ., x AC: -2 Magic: "7 Attack: Normal Damage: "2 Init: -7 /eteoric $teel is found exclusi.ely in rare poc(ets of the Prime /aterial Plane. /eteoric $teel is almost impossible to find. 4t is without a doubt one of the best metals a.ailable in the Prime /aterial Plane. 4t is capable of the most powerful enchantments, it is light, it is sturdy, and it is ne.er left in fa.or of another treasure. /eteoric $teel is .ery difficult to wor(, but with the right tools and a flame ri.aling elemental heat, it is .ery rewarding.

Irons
Iron
Cost: Normal Weight: .2, x AC: Normal Magic: Normal Attack: Normal Damage: Normal Init: " This was the first metal used to ma(e armor and weapons. 4t has some drawbac(s that caused it to be replaced by steel. Aowe.er, there are times when are fighting a creature that is .ulnerable to this metal, thus a small number of weapons are still crafted from it. Although 4ron doesn9t cost any more than $teel ( x), it weighs 2,) more and can rust if not carefully maintained. Weapons suffer a " penalty to weapon speed.

Meteoric Iron
Cost: ,! x Weight: .2, x AC: Magic: "2 Attack: " Damage: " d2 Init: This metal is only found on the Prime /aterial and e.en then is uncommon at best. 4t is forged from ore garnered from stars that ha.e fallen to ground, or har.ested from

amongst the roc(s of space. 4t suffers from the same weight penalty as Normal 4ron, but doesn9t rust and performs much better in combat. 4tems made of /eteoric 4ron weigh 2,) more and cost ,!x as much. Weapons gain a " to hit bonus, do d2 /*+% damage,

but suffer a - penalty to speed& Armor gains a " bonus. Additionally, ob>ects made of this metal gain a " bonus to all sa.ing throws and ha.e the ability to stri(e creatures which normally re3uire " magical blades to harm them.

Mithril
Black Mithril
Cost: 2! x Weight: !.? x AC: Magic: "; Attack: Normal Damage: " Init: -2 The alloy of White /ithril and small 3uanities of Adamantium forms a substance (nown as =lac( /ithril. 0reated almost exclusi.ely by dwar.es, this substance is slightly sturdier and weighs slightly less than White /ithril. /ost importantly, it can hold a higher le.el of enchantment than White /ithril, without needing large 3uantities of Adamantium. #or this reason, wiBards fre3uently see( out small 3uantities of =lac( /ithril for small magic items such as rings, amulets, and sometimes e.en wands. White /ithril is an excellent armor made primarily by dwar.es. White /ithril is solid, glowing white in color. While it emits no light naturally, it can hold light- and sun- based spells without limiting its enchantment le.els. 4t is made by dwar.es in fairly deep tunnels, where it must be heated by geothermal furnaces to be forged. 4t is somewhat rare and priBed by paladins, who lo.e the solid white glow mixed with the good le.el of enchantment it can possess.

Silver Mithril
Cost: 2,! x Weight: .7! x AC: Magic: "2 Attack: "2 Damage: " d2 Init: This rare metal is only found in the hands of the el.es of the Prime /aterial. The secrets of its ma(ing are closely guarded& any who ha.e tried to steal them are dead.$il.er /ithril is usually the metal most treasured by the 0lueless, both for its excellent combat performance and for the fact that it affects monsters the same as normal $il.er. 4tems made of $il.er /ithril weigh 7!) less and cost 2,!x more. Weapons gain a "2 hit

hite Mithril
Cost: ! x Weight: .?, x AC: Magic: "7 Attack: Normal Damage: " Init: -

bonus and d2 /*+% damage& Armor gains a " bonus. Additionally, ob>ects ma(e of this metal gain a "2 bonus to all sa.ing throws and ha.e the ability to stri(e creatures which normally re3uire "2 magical blades to harm them.

Githyanki Mithril
Cost: C!! x Weight: !.7! x AC: -7 Magic: "7 Attack: "2 Damage: " d2 Init: Normal This is a :ery +are Planar metal. 4t resembles the sil.er expanse of the Astral

Plane, ma(ing it both good protection and camoflage at distance. 4t is the exclusi.e property of the <ithyan(i. All of their special $il.er $words are made from this metal, as well as the armor of any <ith of importance in their society. 4n addition to bonuses similar to the <reen and +ed $teels (affects all Planar creatures), it has the added benefit of not hindering psionic acti.ity in the slightest (i.e. no penalties for wearing metal armor if made from <ith /ithril). 4tems made of <ith /ithril weigh 7!) less and cost C!!x more than normal. Weapons gain "2 hit, and do d2 /*+% damage& Armor gains a "7 bonus. All ob>ects ha.e "7 to sa.es and can stri(e creatures of "7 enchantment.

!recio"s Metals
Bron#e
Cost: .C? x Weight: Normal AC: Magic: nil Attack: nil Damage: nil Init: Normal This metal is the bridge between 4ron and $teel. /any cultures exclusi.ely use =ronBe due to its greater a.ailability and cheaper cost. 4tems made of =ronBe cost !.C?x that of $teel. Armor suffers a - penalty. (While functionally the same as $teel, it is a softer metal. Thus, there should be more maintenance re3uired as well as an increased chance of brea(ing.) Weight: Normal AC: "2 Magic: Normal Attack: Normal Damage: - d2 Init: Normal While normally reser.ed for >ewelry and monetary uses, there are certain creatures which are .ulnerable to this metal especially undead and lycanthropes. As such, weaponsma(ers usually (eep a small supply of $il.er weapons on hand. =eing a softer metal, it is not preferred for e.eryday use. 4tems made of sil.er cost 2,x more than $teel. Weapons do d2 D%$$ damage (ie. A dC short sword now does d;)& Armor suffers a -2 penalty to its protecti.e .alue.

Silver
Cost: 2, x

Gold
Cost: 2!! x

Weight: !! x AC: "; Magic: Normal Attack: Normal Damage: - d; Init: "; Again, this metal normally finds it use as an ob>ect de arte or as money. =ut nobles li(e to ma(e cermonial items from it, and there are a few rare monsters which can only be hurt by golden weapons. 4tems made of <old cost 2!!x more than normal, and weigh !!) more. Weapons do d; D%$$ damage and suffer a "; penalty to weapon speed& Armor suffers a -; penalty.

4tems made of Dow-grade Adamantium weigh the same as their steel counterparts and cost ,!x more than normal. Weapons gain a " to hit and " d2 /*+% damage& Armor gains a " bonus. 4tems count as " magical weapons and gain a " to all sa.ing throws.

Adamanti"m
Cost: ,!! x Weight: -2,) AC: -2 Magic: ", Attack: "7 Damage: " d2 Init: Normal This is the most powerful of the Prime metals as well as the rarest (counts as :ery +are). 4t is only found within the depths of certain Prime worlds& as such, it usually only in the hands of those who li.e deep underground. 4tems made from Adamantuim weigh 2,) less and cost ,!!x more than normal. Weapons gain "7 to hit and d2 /*+% damage& Armor gains a "2 bonus. 4tems also ha.e "7 to sa.ing throws as well as being able to affect creatures of "7 enchantment restrictions.

$ow Grade Adamanti"m


Cost: ,! x Weight: Normal AC: Magic: " Attack: " Damage: " d2 Init: Normal This is much less pure alloy of normal Adamantium. While it is not as strong as its parent metal, it has the ad.antage of not dissol.ing in sunlight (if used by 'row). 4t is most commonly used by raiding parties from the 8nderdar( in cases where the ris( of people and e3uipment being captured is high.

%ther Metals
&elesti"m
Cost: ,! x Weight: .?, x AC: -7 Magic: "; Attack: Normal Damage: Normal Init: -2 0elestium is the metal nati.e to /ount 0elestia, the plane of law and good. 0elestium is found only on the outer plane of /ount 0elestia in its nati.e ore form. *nce refined, it is a powerful compound. Though preferred construction lies in armor, due to its defensi.e nature, weapons of 0elestium can be found periodically. The metal itself is bluish-white marble in appearance. Euite enchantable, most weapons made of this metal are enchanted somehow to ma(e up for their offensi.e deficiencies. Non-good beings possessing this metal can expect to be sought out for 3uestioning by powerful forces of good. bonus to speed, and do d; /*+% damage& Armor gains a "; bonus. *b>ects gain "; to all sa.es and can stri(e "; magically protected creatures.

Ellician Diamond
Cost: 2,!! x Weight: .?, x AC: Normal Magic: ", Attack: Normal Damage: "; Init: %llician 'iamond can be created only at the base of the <reat $pire, in the *utlands. This metal is an alloy between diamond and adamantite (stronger raw material form of adamantium), hea.y on the diamond. There are possibly more ingredients, un(nown of at this time. This alloy creates a substance that is incredibly sharp and incredibly difficult to bend. #or this reason, no armor can be made of %llician 'iamond. This material is enchantable to 3uite a degree, and is .alued by magical weaponma(ers e.erywhere on the planes. *ne of the most popular enchantments for this weapon is for it to be gi.en the properties of a dimensional blade -- a process this metal seems to ta(e .ery easily. When imbued with a dimensional blade spell along with permanency, this metal ta(es on an interesting additional property - it will return to the casters hand when thrown, perfectly, e.ery time.

Dwarven Blackrock
Cost: !!! x Weight: ., x AC: -; Magic: "; Attack: "7 Damage: " d; Init: 'war.en =lac(roc( is found only in the .ery depths of the 'war.en /ountain in the *utlands and /t. 0lenedaggen in Aracadia. Di(e the other planar metals, it can harm any planar creature. 4tems made of this :%+F :%+F +A+% metal weigh ,!) less and cost !!!x normal $teel. Weapons gain "7 to hit, -

Illithi"m
Cost: ?, x Weight: .?, x AC: Magic: "

Attack: Normal Damage: Normal Init: -2 4llithium is a rare metal worn and used by the illithid and ullitharid on certain occasions. 4llithium is often used as a form of armor by the elusi.e illithid and their royal counterparts for one .ery ob.ious reasonG the armor does not hinder psionic acti.ity. The armor can, in fact store up to 2,! Psp9s. Than(fully for most citiBens of the multi.erse, this metal is extremely rare. 4n appearance, the metal is a dar( steel gray that is matter - so light does not reflect well off of it. This ma(es the wearer of the metal e.en more difficult to see. 'ue to limited 3uantities, the illithid will usually only wear such armor when acting as a leader of a larger group, so there is less of a chance of losing the powerful metallic armor.

this, re-roll any damaging sa.e throw once e.ery hour. When it is successful, the metal has fully repaired itself of that damage. #or this reason, /echanium is normally found in ob>ects other than weapons or armor. =e aware, the modrons of /echanus are .ery protecti.e of the sources of this metal. They consider it ali.e. 4s itH

'e"tralite
Cost: 8npurchasable Weight: Normal AC: Normal Magic: "! Attack: Normal Damage: None Init: Normal Neutralite is a decidedly uni3ue metal used mostly by diplomats. Neutralite appears to be normal steel. /ost wish it was. Neutralite holds the force of neutrality within it, which is a curse to most planewal(ers as we (now their desire for .iolence. Neutralite in any amount on a person has two effectsG The owner can neither cause damage nor ta(e damage in combat. The owner can hac( away at an enemy all day and ne.er seem to pierce their s(in - and .ice .ersa as well. The same holds true for magical attac(s. %.en creati.ity is not awarded - causing a roc(slide on one9s enemies will simply result in a large number of roc(s to bounce off the now protected opponent. 4t isn9t (nown exactly where this metal comes from, although the *utlands are strongly suspected. As such, no mines ha.e e.er been located and no raw supply of this metal has e.er been found. Perhaps items of this substance are an extension of 0oncordant *pposition itself. Perhaps.

Mechani"m
Cost: 2!! x Weight: .2, x AC: Magic: "7 Attack: Normal Damage: " Init: Normal /echanium is the metal nati.e to and rarely found e.en on, /echanus - Plane of 8ltimate Daw. /echanium is found only on /echanus. 4t is essentially a steel composed of tiny gears and machinery - so tiny that no one can see without special help. These gears pro.ide decent defensi.e and offensi.e bonuses - but more important is their ability to o.ercome damage. 8nless completely disintegrated, the machinery will repair itself. To represent

(emporal Silver
Cost: !!! x Weight: .! x AC: Normal Magic: "7 Attack: Normal Damage: Normal Init: -, Temporal $il.er is the lightest metal in existance. Although it does not pro.ide damage or A0 bonuses and only retains a rating of "7 in magic, Temporal $il.er is priBed for its weight - almost nothing. %.en a suit of full plate dec(ed out with a great helm will weigh less than a pound. 'ue to their

weight, weapons made of Temporal $il.er are almost always lightning fast in combat. The incredible sa.ing throws come not from durability, but from the metal being multiphasic - it exists in multiple points of time simultaneously and is therefore .ery difficult to damage. Temporal $il.er can only be disco.ered in Temporal Prime. 4t is found shortly after a timestorm has ripped a segment of time apart - the compressed lefto.ers are metallic in nature. *nly magic refinement can turn this raw material into Temporal $il.er- if the material is not refined within ; hours, then the material .anishes into the timestream possibly forming a new timeline in that stream.

Stone
Iron Rock
Cost: ., x Weight: x . , AC: nil Magic: "2 Attack: nil Damage: " I Init: Normal This blac( stone is primarily found where /inotaurs rule. This roc( is >et blac(, so blac( that it doesn9t ta(e light .ery well, you can9t cast any (ind of light spell on this roc( type. 4f you handle this roc( well and wor( it into a weapon, you will get a weapon that is immune to acid and corrosion. The weapon is also slightly hea.ier that a weapon of same type and siBe made in metal ( ,)). These hea.y weapons also gi.es a bit more damage, any =ludgeoning and $lashing weapons does " damage, while Piercing weapon does not gain by this increase in weight. The 4ron +oc( is also .ery difficult to to wor( and it ta(es 2., times longer to wor( than metal does.

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