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Babies are such a nice way to start people

Diploma project | Pulak bhatnagar | Turmeric Design | Guide: Mr. J. Menon | D J Academy of Design 2012

Contents
001 | Foreword 002 | Project brief 003 | Project plan & Research overview 004 | Visual development research 012 | Case studies 018 | Keywords 019 | Moodboard 020 | Exploratory sketches 062 | Lineart & Coloring process 066 | Finished illustrations 073 | Patterns 098 | Cushions 104 | Quilts + Pillows 113 | T-shirts 118 | Onesies 123 | Wall Decals 129 | Flash Cards 140 | Printing process 145 | Sample photographs 146 | Studio feedback session 147 | New sketches 171 | New illustrations + Re-worked colours 175 | New patterns 211 | New T-shirts 215 | New Cushions 221 | Acknowledgements + Bibliography

D J Academy of Design | Turmeric Design

Foreword
Turmeric Design is a design studio lead by Kriti Monga. Located in Greenpark, New Delhi, Turmeric Design indulges in work like Graphic Design: Identity and branding, print and publications, packaging, environmental graphics, web and interactive, Illustration: for narratives, magazine and book covers, travel diaries, advertising etc. Turmeric Design is starting out with a new brand in partnership, aimed at children who are in the 0-6 years age bracket. The Brand aims at providing premium quality products to an audience that can afford the same. The illustrated products will have a unique visual language which will also aid in visual development of the children exposed to those products.

D J Academy of Design | Turmeric Design

Project Brief
The following was the project brief that was given to me for a 12 week project.

1. To research and set parameters for the drawings and patterns (based on existing
research and understanding) that suits an age group 2-6 yrs. Use this understanding to develop a style of illustration that would be used for the entire collection. Develop a set of 12-15 illustrations/ characters (animals, birds, marine creatures etc) with an aim to translate their use onto products.

2. Create about 10-12 specific applications/ extensions of the drawings (either as


individual applications or in combinations as repeat patterns) for a range of products that could include apparel (onesies, t-shirts), Bed Linen (bedsheet, quilt, cushion, curtain), Stationery (soft book). Also, applications like wall decals, rubber stamps, mobiles, cards, drawing book, puzzle, transfer tattoos etc. may be explored.

3. Take a few of these products (roughly 6-8) through the entire production cycle,
assisting in any design modifications or quality overseeing that may be required.

D J Academy of Design | Turmeric Design

Project Plan
Preparing a project plan after receiving the project brief was one of the foremost steps of the process. Upon further discussion at the studio, the project was broken down into following steps: 1. Research and study: To study via various resources and understand what is the need for an audience of a particular age and what aids in their visual development. 2. Setting illustration style: Based on the study from the research, start sketching out through various styles of drawing and explore a variety of options. 3. Final illustrations: To take the sketches forward and convert them to finished illustrations. These illustrations will then be taken forward for product development for the brand. 4. Product application design: This step involved taking the illustrations and creating patterns out of them, in order to use them as prints/ standalone illustrations on products. 5. Production overseeing: This step majorly involved preparing files for certain methods of printing and tweaking the design depending on the feedback after the sampling stage. 6. Documentation: This phase involves documenting the whole process and the output.

Research overview
The purpose of the research phase for this project was the following: To understand the stages of visual development in human baby visual sense. Understand colours and shapes when concerning 0-6 year old children. Understand the concepts that work best for children of that age. To understand a variety of product applications for the target age group. To study other relevant brands and understand the strategy and illustration techniques.

D J Academy of Design | Turmeric Design

Visual development // Birth


The following are some points to understand the state of visual sense of the child at birth: Vision of a new born baby is 20/200 feet and 20/400 feet. This means that a newborn can see at 20 feet what an adult with normal vision can see at 200400 feet. Studies show that infants enjoy looking at faces. The newborns cannot see much detail. They instead study the outline of the face in contrast to the hairline. The colour sense of the eyes is yet under-developed. So infants mostly see hazy colours which are very close to greys and its shades.

Following are few helpful strategies to aid the visual skill development of infants: Encourage baby to look at your face by humming. Moving objects help attract attention. Black and white, brighter colours of high contrast stimulate the retina development. Standalone poster colours will not work, but good combination with contrasting colour will. Over-stimulation is a threat to the visual development and needs to be kept under check.

D J Academy of Design | Turmeric Design

Visual development // 14 months


Following points help understand the visual state of babies at the age of 14 months: By 3 months of age, babies can start reaching for things and recognize familiar objects. A variety of colours and shapes are most important. Shatterproof mirror can help in self-recognition. Face to face time + a variety of facial expressions help in engaging the child. Location of infants crib should be periodically changed.

Visual development // 56 months


At the age of 5-6 months, following are few observations: Infant starts following visual path of objects. Observes own personal movement. The eye-hand-body co-ordination continues to improve.

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Visual development // 912 months


At the age of 912 months, the following is observed: The child responds to smiles, can judge distances. The child can now grasp and throw things with grater accuracy. Imitates a variety of body movements from others. Crawling is encouraged for the child. Its a good idea to provide stacking and take apart toys.

Visual development // 1218 months


At the age of 12-18 months, following are few observations: Visual acuity of the child is 20/50 as the eye-hand co-ordination and depth perception continues to develop. The child is not capable of fine motor activities like scribbling a crayon etc. Highly interested in environment, able to recognize familiar object and gets interested by the picture in books. Attends to aerial objects like birds and mobile hangings.

The child can match identical objects, recognizes self in photographs, matches simple and concrete shapes, imitates simple strokes. Its suggested that the parents read to their child and let him/her see what is being read and point out the pictures.

D J Academy of Design | Turmeric Design

Visual development // 2436 months


The following are some points to understand the state of visual sense of the child at the age of 2436 months: The vision of the child is now at the normal vision of 20/20. The child continues to develop visual motor and fine motor tasks. The child begins to complete form boards, peg board design and solve simple puzzles. The children of this age develop visual closure skills such as identifying common objects that are partially hidden in environment and recognizing common objects regardless of minor structural changes.

A continued growth in figure-ground perception skills is observed. The child can sort upto 4 colours and starts finding details in picture books. The children at this age can assemble 34 piece puzzles so its encouraged that they be
given more drawing, colouring and painting activities.

Visual development // 3648 months


The following are some points to understand the state of visual sense of the child at the age of 2436 months: The vision of the child is now at the normal vision of 20/20. The child continues to develop visual motor and fine motor tasks. The child begins to complete form boards, peg board design and solve simple puzzles. The children of this age develop visual closure skills such as identifying common objects that are partially hidden in environment and recognizing common objects regardless of minor structural changes.

A continued growth in figure-ground perception skills is observed. The child can sort upto 4 colours and starts finding details in picture books. The children at this age can assemble 34 piece puzzles so its encouraged that they be
given more drawing, colouring and painting activities.

D J Academy of Design | Turmeric Design

Visual development // 4860 months


At the age of 48-60 months, following are few observations: The child can colour within lines, do cutting between lines and on a broad line. Cutting simple outline pictures is also an achievable task. Developing visual sequencing and visual imagery skills is an important phase. The children in this age can arrange a set of pictures to tell a story and sequencing several items by shape, size or colours.

The child can draw familiar and recognizable pictures while also identifying various colours. The children of this age can piece together a 45 piece puzzle. It is advisable that the child be provided with opportunities to colour, cut & paste, join dot to dot pictures. Another suggested activity is creating patterns using blocks with the child.

Visual development milestones


During the various stages of visual development, following are the top 5 milestones: Focusing ability: Most infants can focus accurately by 2 or 3 months of age. Before 2 months of age, an infant is capable of focusing objects both near and far, but not very well. Eye Co-ordination and tracking: Babies can track and follow slow moving objects by 3 months of age. A baby should begin to follow moving objects with the eyes and reach for things by 4 months of age. Depth perception: Depth perception is the ability to judge objects that are nearer or farther than other objects. Depth perception is not present at birth. It is not until 3rd or 5th month that the eyes are capable of working together to form a 3-dimensional view of the world. Seeing colour: An infants colour vision is not as sensitive as an adults. Babies eyes are attracted by the brightness, the darkness or the contrast of an object against its surroundings and not by colour alone. By 26 weeks of age, a baby can distinguish 2 highly contrasted colours. Object and face recognition: An infant is attracted to high contrast borders of objects. That is why babies are attracted to hairlines of human faces. By 23 months of age, babies begin to notice facial features such as nose and mouth.

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Colour preferences
Talking about colour preferences of children, following are few observations by Dr. Anna Franklin from Surrey baby lab, UK: When colours are presented in pairs, babies take special interest and tend to look for longest time at Blue, Red, Purple and Orange. The shortest amount of time is spent at Browns and Greys. Irrespective of culture, it is shown through researches that children prefer highly saturated, richer colours than de-saturated colours of the same hue. As early as age of 4 months, children learn to distinguish between colours and develop preferences. But it is still important to expose the baby to a wide variety of colours and patterns to further their development.

Blue, red, purple and orange which keep the child intrigued.

Browns and greys

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Babies and colours


Colour therapist June Mcleod shares some insight on positive effects of using correct colours, especially in the context of children: Improved emotional development in children. Increase in children sharing and co-operation. Noise levels reduce drastically. Children find it easier to organize thoughts. Tension and aggression reduces. Babies slept more easily and peacefully.

Loud or calm colours?


In context of what type of colours affect children in which way, following points need to be considered: Babies are far happier surrounded by calming, soothing pastel shades. Toddlers (13 years) can only take short bursts of time in loud colourful environments. Bright, primary coloured environments can be beneficial for short periods of time, but not for full day. Strong colours bombard the visual sense of children.

In order to avoid over-stimulation (essential for most active & excitable toddlers), calm pastels on walls help. It is suggested that brighter colours be introduced with toys, equipment and soft furnishings.

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Form and shape


Some well known and time proven facts about form and shape association with children are these: High contrast shapes and forms help promote visual development. The contrast in basic shapes, like circular forms, triangular forms and rectangular forms is useful in basic understanding and growth in cognition. Infants tend to focus more on silhouettes and contours of everything they see. Using this understanding in visual development for children is important.

Repeat patterns
To understand how using repeating patterns over various mediums help in the visual development, following are few pointers: At around age of 4 months, infants tend to attend to details within patterns. A more global view of patterns tends to emerge at the age of 6 months or more. Babies are extremely intrigued by high-contrast repeating patterns. It also helps in their cognition process. High contrast visual patterns, such as in black and white or high contrasting colours and shapes improve the visual sense and understanding of infants exposed to them.

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Case study // Wee Gallery


Wee Gallery is a children product brand based out of South Florida. Creating attractive and largely black & white based illustrated products, Wee Gallery has set themselves apart in the market. Following is an excerpt from their website and talks a great deal about their approach towards the illustrations as well as the market theyre targeting: Wee Gallery was conceived by my wife, Surya, a graphic designer, and me, a teacher. When our son was born we read everything. We read about how to interpret babies cries and change their diapers. We discovered that babies develop in so many ways during the first 5 years that it dwarfs everything they learn over the entire rest of their lives. That seemed pretty incredible considering how much we learned as parents during his first six weeks of life. We learned that newborns can only see 12 to 15 inches away and they are most taken with their parents faces and black and white geometric figures. Experimenting with the latter idea, Wee Gallery was born. So why couldnt we just get away with drawing black lines with a marker on a piece of paper? Well, as Siddu got older the lines became very boring. The animals, on the other hand, continued to entertain. As his motor-skills developed he would grab the cards and look at them. When we told him stories for each animal he would listen and look, turn the card and turn it again. As he approached one he would carry them around and give them to us, asking for a story. He could even point out each animal as we named them. Wee Gallerys success only further confirms the approach that this project has and helps in developing a unique visual language for our brand as well.

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Case study // Wee Gallery

Art cards, temporary tattoos, stamps and wall decals by Wee Gallery

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Case study // Soto Moto


Sotomoto is a Design Studio that retails its products from the Sotomoto store in Hauz Khas, New Delhi. It was started by Suman Sharma and Pallavi Arora, both graduates from the National Institute of Design, Ahmedabad, India. Sotomoto specializes in creating kids products and designing kids spaces. We offer a curated mix of products that range from furniture, rugs, linen and curtains to storage bins. Our products stem from the craft and textile traditions of India, yet what sets them apart is the original colour palette and print direction that we have evolved, often incorporating our own illustrations as elements of the design. Our creations are a refreshing alternative in the kids products zone - colourful, fun, functional and totally original. This is the description that the Sotomoto team puts forth about their brand. The success of Sotomoto strengthens our brands confidence about our production techniques and the market segment. Although the illustration style and visual language will set our brand apart, the colour palette is inspiring and the overall study of the brand proves extremely useful in the market strategy as well.
Stuffed cushions, quilts, curtains and bags by Sotomoto

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Case study // Soto Moto

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Case study // A Modern Eden


Mission To bring beautifully designed products and applications to a childrens market always in need of accessible modern minimal art. Company Overview Share the love. Youll adore A Modern Eden just as much as your child. Endearing animals and engaging games for them. Classic design and peace of mind for you. Does your design sense translate to the nursery? We are well aware that when you become a parent, the desire for style doesnt disappear. Thats why we created a line of goods and iPhone apps to fill this void. After all, we wanted a diaper bag we could be proud of, too. We all have kids of our ownor nieces and nephews that we treat as such. So this project was created as many other projects are: out of necessity. Design-minded goods and toddler apps were lacking, so we made our own. Just for you. Well, and us. And we practice what you can preach to your little one. Our products favour sustainable materials over whats cheap and available, hand-crafted goodness over mass-produced goods, and idiosyncrasy over run-of-the-mill. A Modern Eden is a brand based out of Dayton, Ohio and they specialize in making animal illustration based visuals and products. For now, the company has only ventured into making wall decals, soft toys, wall puzzles etc. Their approach is minimalistic, vector form based illustrations with bright colour palettes. Their approach to illustration is very different and intriguing and provides a good understanding about the approach and widens the horizon of thought process for my project.

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Case study // A Modern Eden

Zebra and Owl illustrations, stuffed cushions by A Modern Eden

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Keywords

Children Playful Visual development Premium Stylish

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Moodboard

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Exploratory sketches
The exploratory sketches are where all the understanding from research takes form. The aim was to explore different visual styles and see which one works best for the brand and its illustrations. The following pages will show how the drawing style evolved over the time of exploration to arrive at the one which was finally taken forward.

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Lineart process
After exploring the sketches of various animals, a feedback session at the Turmeric Design studio got me some pointers on the changes I can make to the sketches to have them work better in accordance to my research and from a market-selling point of view. Also, the sketches helped me narrow down to a style of thin to thick lines for the animal characters. This style will help create a unique visual language for the brands illustrations as well as be strengthened by the scientific understanding of contrasting patterns and shapes. The visuals on the right explain my process of creating finished lineart from the sketches for the illustrations. Taking the Giraffe as an example, this process shows how I used layers of different drawings and then combined them post scanning in Adobe Photoshop to cleanup and merge the lineart and the pattern. The final lineart, once cleaned, was taken forward for the colouring process which is mentioned in the next section.

Outline done on paper with pen

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Lineart process

Patterns drawn on another paper with pen

Combined, cleaned and leveled in photoshop after scanning

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Lineart colouring process


Once the final lineart is ready after cleanup and merging the various layers, I imported it to Adobe Illustrator and started colouring it. Adobe illustrator is a vector program and allows for scaling of visuals to any size, bigger or smaller without a loss of quality. It also eases out the process of playing with colours and creating patterns. As seen in the visuals on the right, the colour layer was painted directly under the transparent lineart to give it the finished look.

Finished lineart from previous process

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Lineart colouring process

Colour layering done on illustrator

Lineart combined with colour layer

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Finished illustrations // Intro & Elephant


The following pages cover the other finished illustrations that were taken forward from the sketches. A total of 13 animals were finally chosen to be illustrated out of the numerous other options. Although I have chosen to show only the short listed colours here, various other colour options were explored before arriving and selecting the following colours of the animals. In further sections containing patterns and applications, the other colour variations can be found as well. Not all the illustrations were taken forward with a black line, as I chose to play around with the line colour as well.

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Finished illustrations // Giraffe & Snake

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Finished illustrations // Gorilla & Fox

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Finished illustrations // Owl & Octopus

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Finished illustrations // Hippopotamus & Whale

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Finished illustrations // Crocodile & Panda

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Finished illustrations // Panda & Toucan

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Pattern making process // Introduction


As discussed in the research phase as well as later on, the importance of repeating patterns cannot be undermined. The finished illustrations were taken forward to make repeat patterns that can be used as print applications on various products in the next phase. The pattern making phase also helped in creating a broader colour palette for the brand. As seen on the right, I used two differently coloured giraffes to create a pattern. This pattern will then be played around with even more and more elements will be added if required.

Giraffe pattern making, initial step

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Pattern making process // Repeat styles


This is the part where the basic elements of the patterns are experimented with and understood which combination of the animals will work best. My aim was to have an interesting connection between the individual giraffes and add some story to the pattern as well. As seen on the right, one of the variations was to have the giraffes face each other and stand back to back, with room left for further elements to be added.

Giraffe pattern making, Option 2

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Pattern making process // Additional elements


After preparing options for the orientation of the giraffes, I decided to add secondary elements to add some story to the pattern. Also, the secondary elements support the main illustration and add another dimension to the visual. I purposefully kept the secondary elements subdued so as to not over-power the main giraffe illustration pattern. The secondary elements were drawn with a single colour white line in order to be simple yet effective and non-intrusive.

Additional elements added with both options

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Pattern making process // Product application test


Once the pattern variations were ready, it was time to test their viability with a few product applications. Whether used as individual illustrations of giraffes or as patterns, it is important to test the applications across a variety of products in order to understand and test if they work together as a family or not. Few examples are shown on the right.

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Pattern // Fox
The process which was described for Giraffe was followed for all the animals, including the Fox. Here, the pattern was tried against an orange background with white Fox as well as against a yellow background with an orange Fox. The product application tests can be seen on the following page. They include t-shirts, cushions, pillows, quilts and wall decals. The following pages also include patterns from other illustrations as well. Their respective product application family can also be seen alongside.

Fox pattern options, White on orange and Orange on yellow

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Pattern // Product application test

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Pattern // Product application test

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Pattern // Elephant

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Pattern // Elephant

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Pattern // Elephant

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Pattern // Product application test

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Pattern // Gorilla

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Pattern // Product application test

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Pattern // Octopus

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Pattern // Product application test

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Pattern // Panda

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Pattern // Product application test

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Pattern // Product application test

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Pattern // Penguin

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Pattern // Product application test

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Pattern // Whale

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Pattern // Product application test

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Pattern // Owl

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Pattern // Owl

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Pattern // Product application test

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Products // Cushions
What was seen till now was the family of products from their respective patterns and illustrations. The following section covers only the cushion designs that were proposed as a viable product application. These are made from individual illustrations as well as the patterns. All the short listed variations can also be seen here which werent seen in the family of products on the previous pages.

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Products // Cushions

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Products // Quilt + Pillows


As seen in the groups of product applications, quilts and pillows are an important part of the product family for the respective illustrations and their patterns. Following section covers all the variations for the quilts and pillows with suggested combinations.

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Products // Quilt + Pillows

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Products // Quilt + Pillows

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Products // T-shirts
T-shirts are the initial set of apparels that the brand is looking forward to start with. Some suggestions for the t-shirt designs and colours are included on the following pages.

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Products // T-shirts

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Products // Onesies
Apart from the t-shirts as the part of apparels, onesies for infants also add to the collection. Colourful onesies with illustrations on them extend the family of products and invite the parents to understand the brand product family better.

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Products // Onesies

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Products // Onesies

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Products // Wall decals


Solid sticker based prints that come in packages with other elements, for example, the Fox with the grapes, the Giraffe with trees and birds, the Owl with moon and stars etc. They can be peeled off and stuck in various combinations to create a story on the wall. Following simulated visuals show their usage and an idea of the size and proportions.

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Products // Wall decals

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Products // Flash cards


The purpose of flash cards is mainly to intrigue the infants and younger kids into certain visuals. These illustrated cards keep their visual sense proceeding towards further development. Flash cards help in colour and animal recognition while emotionally stimulating the child and helps in responding to the parents trying to connect to them. Following pages contain suggestions for these flash card designs. They are all destined to be at 5x7 size.

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Products // Flash cards

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Printing process // Seamless pattern tile


A very essential part of printing patterns is the ability of a pattern to repeat seamlessly in any direction. As I have shown on the right in an example of a fox and grapes illustration pattern, the spaces on all four sides of the 4 foxes and 4 grape bunches were taken care of. These were curated in such a way that once put together right next to another block of the same design, itll lead to creating a seamless pattern. Please note that the grey lines shown are not part of the pattern, but just a hint of where a single tile of the pattern starts and ends.

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Printing process // Colour separation


A must to do step of screen printing is the separation of colours. Since screen printing requires printing different colour inks separately in succession, the screens that require to be prepared for printing of a certain colour need to be separate as well. Since the fox and grapes pattern had 6 different colours, I created colour separation screens for the respective illustration. They have been assigned with registration marks along with proper name codes in order to help the printer achieve the best results without any confusion. Every colour has a separate screen visual, which can be seen on the following pages.
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pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:50:40 PM Process Black

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Fox black outline screen preparation

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Printing process // Colour separation

pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:53:03 PM fox blue

pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:53:03 PM fox orange

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The eyes of the fox

Orange colour layer of the fox

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Printing process // Colour separation

pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:53:03 PM grapes green

pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:53:03 PM grapes purple

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Green grapes leaves layer

Purple grapes layer

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Printing process // Colour separation

pattern tile seperations.ai 3 70.71 lpi 45.00 5/18/2012 6:53:03 PM grapes yellow

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Brown stick of the grapes

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Sample product photographs

A T-shirt sample screen printed for the Toucan bird illustration

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Studio feedback session


After the set of illustrations were ready with all their respective patterns and product applications, a group studio feedback session was held. The aim of this session was to get critical feedback on the illustrations, their colours, patterns and applications. Following are the main points collected from the feedback:

The Crocodile illustration doesnt fit the family well, hence needs to taken out of the set. The colour palette of the Owl needs to be less psychedelic. The drawing quality and style of the secondary elements in the patterns are not in line with the primary illustrations,
hence they need to be removed. Use a childs crib instead of the bed for visual prototyping and provide an idea of the scale. Use stitches and not only piping of colours. The Octopus and Elephant need to be redone, as the Octopus is too complicated a form and the Elephant is similar to the Hippo. New animals need to be added to the set; Parrot & Seahorse. The overall colour palette needs to be refined further, make it more in line with the qualities of the brand. Use only black lineart and not coloured. Include white in the colour palette for better interaction with background and the illustration.

Following pages compile the new set of sketches and illustrations for the Octopus, Elephant, Parrot, Fish and Seahorse alongwith the illustrations with new colours and their respective patterns and visual prototypes, inclusive of the feedback mentioned above.

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New sketches

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New Illustrations + Re-worked colours

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New Illustrations + Re-worked colours

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New Illustrations + Re-worked colours

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New Illustrations + Re-worked colours

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Patterns // Fox

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Product applications // Quilt + Pillow

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Patterns // Gorilla

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Patterns // Panda

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Product applications // Quilt + Pillow + Cushions + Tshirt + Onesie

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Product applications // Quilt + Pillow

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Patterns // Whale

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Patterns // Hippo

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Pattern // Owl

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Product applications // Quilt + Pillow + Cushions + Tshirt

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Patterns // Elephant

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Patterns // Octopus

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Product applications // Quilt + Pillow

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Patterns // Parrot

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Product applications // Quilt + Pillow

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Pattern // Seahorse

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Pattern // Fish

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Product applications // Quilt + Pillow + Cushions

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Product applications // Quilt + Pillow

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Tshirts // Whale & Owl

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Tshirts // Gorilla & Parrot

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Tshirts // Elephant & Octopus

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Tshirts // Seahorse & Fish

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Cushions

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Cushions

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Cushions

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Cushions

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Cushions

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Cushions

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Acknowledgements
I would like to thank Mrs. Kriti Monga, Creative Director, Turmeric Design, for bringing me onboard this project and her constant guidance and feedback throughout the project. Her constant push and motivation helped me achieve the results which I didnt know I was capable of achieving. A special thanks to Mr. Jay Menon, Communication design head, DJAD, for his constant guidance and help throughout the project phase, his moral support and motivation which helped me better myself and my work throughout the project phase. I also extend a special thanks to Professor S. Balaram, Dean, DJAD and all the friends and family members whose constant support and feedback helped me bring out the best in me.

Bibliography
Early Intervention support, <http://www.earlyinterventionsupport.com> Science blogs, cognitive daily, <http://www.scienceblogs.com> Wikipedia, <http://www.wikipedia.org> The baby owners manual, Louis Borgenicht & Joe Borgenicht, Quirk books, Philadelphia, 2003. The Toddler owners manual, Brett R. Kuhn & Joe Borgenicht, Quirk books, Philadelphia, 2003. About.com, <http://www.about.com>

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Pulak Bhatnagar | Diploma Project | 2012 Thank you

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