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v2.2+Playsheet(09/12/2012)FinalRev.2
War Wagons
WarWagonsareonsquarebases;basesare 40mmdeepfor15mmfiguresand60mmdeep for25mmfigures.
Litter Elements
Litterelementsandflagbearingwagonsare basedasforDBA2.2.Inallotherrespectsthey aretreatedasanalternateelementtype:
ArmyList I/2a III/72ab IV/3 IV/10 IV/70 IV/81 ElementType Blades Spears Spears Blades LightSpear Auxilia
Board Size
Thegameboardis30inchessquarefor15mm figures,48inchessquarefor25mmfigures,or asspecifiedbyeventorganizers. Allelementsmustbedeployedwithin10MUof theirbaseedgeandatleast4MUfromtheir sideedge.
Command Distance
Shortcommanddistanceis8MU,long commanddistanceis16MU.
Element Types
Type Artillery Auxilia Blades Bows Camelry Cataphracts Cavalry Elephants Hordes Knights LightHorse LightSpear Pavises Pikes Psiloi Raiders ScythedChariots Spears WarWagons Warband DBA2.2Code Art 3Ax,4Ax 4Bd 4Bw/Lb/Cb,3Bw/Lb/Cb 3Cm* 4Kn* 3Cv,6Cv,LCh El 7Hd 3Kn,6Kn*,HCh 2LH,2Cm 3Sp 8Bw/Lb/Cb 4Pk 2Ps 3Bd,6Bd SCh 4Sp WWg 3Wb,4Wb,5Wb
Terrain
Topography Arable Compulsory Optional Road River,SteepHills, GentleHills, Woods, Waterway,Rough Rough Dunes,Steep Hills,Oasis Woods River,Marsh, GentleHills SteepHills River,Woods, Road Waterway EitherSteepHills orMarsh,either WoodsorDunes, River GentleHills River,Rough Woods River,Marsh, Rough,Road
Steppe Tropical
*The6KnfromIII/64NikephorianByzantineandthe3Cm fromII/22cAraboAramean(Hatra)areCataphracts.
http://www.wadbag.com/V2.2+/
v2.2+Playsheet(09/12/2012)FinalRev.2
Terrain Pieces
PloughedFields.RoughterrainpiecesinArable representploughedfieldsandmaybeoval, rectangular,ortrapezoidal. Waterway.Awaterwayterrainpiecemustbe between1and6MUindepth;nomorethan halfmaybegreaterthan3MUindepth. Roads.Aroadmustrunfromoneedgeofthe gameboardtotheoppositeedgeortoanother road.
Group Moves
AgroupcomposedentirelyofPsiloimaymove inbadgoingwithouttherequirementtobeina singleelementwidecolumn.
Terrain Placement
ThedefenderplacesterrainasperDBA2.2. Thentheinvadermaymodifytheterrain: 1. Ifthegameboardhasnobadgoingwithin8 MUofthecenter,theinvaderrollsadie. Ona1or2,theinvadermaymovethe smallestbadgoingterrainpiecesuchthatit iswithin8MUofthecenter,ortheinvader mayplaceanewbadgoingterrainpiece within8MUofthecenter(thenewterrain piecemustbenolargerthan4MUx4MU insize).Thegameboardmustbelegalafter themoveoraddition. 2. Theinvaderthenrollsadieforeacharea terrainpiece.Ona1or2,theinvadermay shifttheterrainpieceupto4MUinany direction,orrotateitupto45degrees.The invadermustmoveeachterrainpiece beforeproceedingtothenext.Thegame boardmustbelegalaftereachterrainpiece ismoved. Aftermodifyingtheterrain,proceedwiththe rollforboardorientation.
Dismounting
Duringthedeploymentphase,dismounting elements(i.e.,thoseallowedtodismount accordingthetotheDBA2.2armylists)maybe placedontheboardaseithertheirmountedor http://www.wadbag.com/V2.2+/
v2.2+Playsheet(09/12/2012)FinalRev.2
FlankandRearContact.Anelementmaynot makeatacticalmovethatendsincontactwith anenemyelementsrearedgeunlessitstarts entirelybehindalineprolongingtheenemy elementsrearedge. Anelementmaynotmakeatacticalmovethat endsincontactwithanenemyelementsside edgeunlessitstartsentirelyeither: Beyondalineprolongingtheenemy elementssideedge,or Partlybeyondtheenemyelementsside edgeandpartlybehindtheelementsrear edge.
http://www.wadbag.com/V2.2+/
v2.2+Playsheet(09/12/2012)FinalRev.2
Combat Factors
ElementType Artillery(CC) Artillery(DS) Auxilia Blades Bows Camelry CampFollowers Cataphracts Cavalry Elephants Hordes Knights LightHorse LightSpear Pavises(CC) Pavises(DS) Pikes Psiloi Raiders ScythedChariots Spears WarWagons Warband vs.Foot +2 +4 +3 +5 +2 +3 +1 +4 +3 +5 +3 +3 +2 +3 +3 +2 +3 +2 +4 +4 +4 +3 +3 vs.Mtd +2 +4 +2 +3 +4 +2 +1 +4 +3 +4 +2 +4 +2 +3 +4 +4 +4 +2 +2 +4 +4 +4 +2
Distant Shooting
Elementsmayshootintoorfromoverlap. Bows,Pavises,andWarWagonsshoot3MU, Artilleryshoots8MU.
Close Combat
ScythedChariots.ScythedChariotsignore overlaps(i.e.,donotreceivea1tacticalfactor) fromenemyelementsthatareinmutualleftto leftorrighttorightfrontcornercontact. ScythedChariotsarestilleligibletoprovidean overlapinthissituation.ScythedChariotsstill receiveoverlapsfromenemyelementsinside tosidecontact
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v2.2+Playsheet(09/12/2012)FinalRev.2
+2 +1 1
Inbadgoing
Rear Support
Pikes. AnelementofPikesreceivesanadditional tacticalfactorinclosecombatwhensupported byasecondrankofPikesasfollows: +3vs.allfootexceptBowsandPsiloi +2vs.Knights,Cataphracts,andElephants vs.allfootexceptBowsandPsiloi vs.Knights,Cataphracts,andElephants
Anelementonlyreceivesthe+1ifbothitand thesupportingelementareingoodgoing. Auxilia,Blades,LightSpear,Raiders,Spears. AnelementofAuxilia,Blades,LightSpear, Raiders,orSpearsreceivesa+1inclosecombat whensupportedbyanelementofPsiloiand fightingmounted,Warband,oracamp.Note thatPsiloiprovidesupportasperDBA2.2(i.e., directlyordiagonallybehindthesupported element;elementsthatsharethesupportmust beofthesametype).[BladesandRaidersare distincttypes,asareSpearsandLightSpear.]
http://www.wadbag.com/V2.2+/
v2.2+Playsheet(09/12/2012)FinalRev.2
BEATEN:Iftheelementscombatscoreislessthan,butmorethanhalfof,itsopponentscombatscore:
ElementType Artillery Auxilia Blades Pikes LightSpear Raiders Pavises Spears Bows Camelry CampFollowers Cavalry Elephants Hordes Knights Cataphracts LightHorse Psiloi ScythedChariots WarWagons Warband Situation Inclosecombat Otherwise IngoodgoingANDvs.Knights Otherwise Ingoodgoingandvs.Knights orScythedChariots vs.Warbandnotinacamp Otherwise vs.Mounted Otherwise vs.Knights,Cataphracts,Cavalry,orLightHorse vs.ScythedChariots Inbadgoing Otherwise vs.All vs.CamelryorScythedChariots Inbadgoing Otherwise vs.Psiloi,Auxilia,orLightHorse vs.Artilleryshooting Otherwise IngoodgoingANDvs.Knights,Elephants,orScythedChariots vs.Warbandnotinacamp Inacamp vs.Bows,Pavises,WarWagons,orArtilleryANDbeingshotat Otherwise vs.Elephants,Camelry,LightHorse, orScythedChariots Inbadgoing Otherwise vs.ScythedChariots vs.Artilleryshooting Inbadgoing Otherwise IngoodgoingANDvs.Knights orCavalry Ingoodgoing,dunes,oroasisANDvs.Camelry Otherwise vs.All vs.Elephants vs.Artilleryshooting Occupyingacamp Otherwise Ingoodgoingandvs.Knights orScythedChariots Otherwise Result Destroyed NoEffect Destroyed Recoil Destroyed Recoil Destroyed Recoil NoEffect Flee Recoil Destroyed Flee Recoil Destroyed Recoil Destroyed Recoil NoEffect Destroyed Recoil Flee Recoil Destroyed Recoil Destroyed Destroyed NoEffect Destroyed Recoil
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v2.2+Playsheet(09/12/2012)FinalRev.2
DOUBLED:Iftheelementscombatscoreishalf,orlessthanhalf,ofitsopponentscombatscore: ElementType Cavalry LightHorse Psiloi ScythedChariots AllOthers Situation IngoodgoingANDvs.Pikes,Spears,orHordes vs.Artilleryinclosecombat Otherwise vs.Mounted,Bows,Pavises,orPsiloi vs.Artilleryshooting Inbadgoing Otherwise IngoodgoingANDvs.Knights,Cataphracts,Cavalry,Camelry,orLight Horse vs.Bows,Pavises,Auxilia,orPsiloi Otherwise vs.All vs.Artilleryinclosecombat Otherwise Result Flee Destroyed Destroyed Flee Destroyed Flee Destroyed Recoil Destroyed
Recoil
ShootingonRear.Whenanelementisforced torecoilfromdistantshootingandallshooting edgesareentirelybehindalineprolongingthe targetelementsrearedge,thetargetelement firstturnsinplace180degreesandthenrecoils asusual.
Pursuit
Thefollowingelementtypespursue: Knights ScythedChariots Elephants Warband
Destroyed
SupportingElements.Elementsthatprovided supporttoanelementarenotdestroyedwhen thesupportedelementisdestroyed. FlankandRearContact.Anelementis destroyedwhenitstartswithanenemy elementinclosecombatcontactwithitsflank orrearanditreceivesarecoilcombatresult. Thisdoesnotapplywhentheenemyelementis infrontedgecontactwithitsflankorrearbut notinclosecombatcontact.
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