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FOOTBALL NSW 10 WEEK PERSONAL TRAINING PROGRAM

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

CONTENTS

Introduction......4 Five principles of youth development....5 goal setting program..........8 How to use your diary PTP...9 elite player pathway.......10 individual skill program..12 Personal recommendations.....14 Stretching guidelines.....16 Stretches......18 Training self-analysis log......21 Game self-analysis log......23 How to use your personal training program log.....26 Personal training log ( P TP ) ......29 Nutrition......34

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

Copyright Football NSW Limited. 2008 All rights reserved. The reproduction or utilization of this material in any form or permission of Football NSW LTD.

by way of electrical, mechanical or other means is forbidden without the written

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

INTRODUCTION
Dear Football Player We congratulate you on completing a FNSW Development Program. After many years traveling throughout the world and working with players of all

levels, from beginner to professional we have identified that to be a successful tactical, psychological and physiological training.

soccer player, a player, must complete at least 480 hours per year of technical,

This carefully monitored training regime must be maintained over a period of at least seven ( 7 ) years.

Therefore, after years of research, design, consultation, testing and modification we are proud to present you with the NEW

10 WEEK PERSONAL TRAINING PROGRAM specifically designed for players of all levels aged between 6 and 12 years. We trust this assists you in becoming the best possible player you can be. Good Luck

Tony Judge

Development Programs Manager High Performance Unit Football NSW

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

FIVE PRINCIPLES of ELITE YOUTH DEVELOPMENT


FNSW has identified and adopted the following five principles as the ethical and moral obligation necessary for the formation of any elite youth development program. 1. 2. 3. 4. 5. Best Players Curriculum Best Coaches Best Facilities No Commercial interest (A Pathway) (Annual Periodised Plan) (Accredited/Experienced teachers) (Environment for Learning) (Act in best interest of player)

In light of the above principles the following guidelines are the recommendations suggested for implementation of any elite Academy, and is the basis of the design of FNSW elite programs.

1.

Best Players (A Pathway)

For an elite program there must be a selection process. For players to benefit from the above guidelines elite players need to compete with other elite players. This creates the competitive mix that pushes players to better themselves and each other. Elite Academies cannot include players of mixed abilities and a wide variation of different age groups. It is essential that players understand the pathway in which the academy promotes players to progress from grass roots. This must include long term goals to represent the Region or State and then their Country. The primary focus must be for developing technically and tactically sound players for their club.

2.

Curriculum (Annual Periodised Plan)

Each academy must submit for approval prior to commencement the Annual Periodised Plan based on the following: Number of training sessions per week (micro-cycles) Number of training weeks per year (macro-cycles, single/multi-peak) Duration of each session Topics that are to presented at each training session (field/workshops) Reporting procedures (technological/physiological) Testing techniques (technological/physiological) Evaluation measures for improvement Session plans (each session must be documented/assessed) Monitoring of school reports (time management)

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

3.

Best Coaches (Coaching Accreditation)

Each coach who is conducting practical sessions within the Academy must have a minimum coaching accreditation with FFA and the National Coaching Accreditation Scheme. The following guidelines for the accredited coaches within the Academy structures are as follows: Minimum of senior license for all coaches Each coach must work towards his/her State license within two years of involvement within any Academy structure Each coach must attend the Annual Workshop for elite academy coaches conducted by the FNSW Attendance at bi-annual regional updates conducted by the Manager/ Technical Director Attend where possible overseas camps/programs with the aim of being exposed to the latest methods and trends around the world A strong understanding of the principles of teaching and a sports science background is preferred

4.

Best Facilities (Environment for learning)

To create an environment that both promotes and is conducive to learning for elite players involves using the best facilities. The following guidelines in reference to facilities and equipment required is as follows: A flat grass/artificial surface, well maintained, free from dangerous hazards Soccer balls (correct size per age group, well maintained) Soccer nets in goals (shooting net is highly recommended) Adequate number of highly visible markers Bibs and shirts for easy identification Poles/Portable goals targets Speed equipment (ladders, hurdles, breakaway belts, bungee) Testing equipment for technological/physiological profiling

5.

No Commercial Interest (Act in best interest of player)

Elite Development Programs cannot have a commercial interest in which the primary goal is to sell players locally or overseas for financial gain. The focus must be on development of the elite soccer player both on the field and off the field. Contractual arrangements between players and Academies should not be necessary for players aged between 9-14 years. Within these age groups the focus should be on fun and learning without the pressure of future success. Players of this age are guided by parent decisions. Often parents expectations may exceed the players own expectations and hence may result in devastating consequences. Individuals who profit from these players who are successful will not care for the best interest of the player who is not successful.
DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

Y o u ll alw aysm iss 100%o f th esh o ts yo ud o n t take.


DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

GOAL SETTING PROGRAM


HITTING THE TARGET

Is your ultimate goal. Something you dream that would be fantastic

Is a goal you can achieve in the next 10 years. Like playing in the NSW Team or playing in the A League


Is
a goal you can achieve in the next 2

or 3 years. Like making a rep team or make 1500 club


Is a goal that you can achieve quickly, this year.

Like improving your juggles, improving your ball mastery or speed

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

How to use your diary - PTP


What is a Home Training Program? The FNSW personal training program ( PTP ) is Football homework. Just as school gives you work to do at home, so do we. Remember you have to do your school happy ) and then your soccer homework. school work first as this is extremely important ( we want to keep mum, dad and The personal training program is to be done everyday that you don t train with when.

your team. You are allowed to have one days rest a week, you can choose

This program has been designed to improve your balance, touch, and ball control as well as measure your character and motivation. How do I use the PTP? Use a pencil instead of a pen just in case you make a mistake. Record the right thing in the right column. With the moves don t worry about the spelling. Try and change the moves every now and then. For the juggles write down your best score. Don t worry if you think your score est, as you would only be cheating yourself. all the moves and juggles.

isn t high enough. The main thing is that you improve with time. Please be honSpend around 45 minutes doing your PTP. This includes warming up, stretching,

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

FNSW ELITE PLAYER PATHWAY

SOCCEROOS
AUSTRALIA OLYMPIC TEAM AUSTRALIA U/20 TEAM A - LEAGUE
AUSTRALIA INSTITUTE OF SPORT U/17 AUSTRALIAN TEAM JOEYS
NSW INSTITUTE OF SPORT PROGRAM STATE TEAM SELECTION

JOHNNY WARREN FOUNDATION FNSW JDP CENTRE OF EXCELLENCE FNSW REGIONAL JDP FNSW CENTRAL DEVELOPMENT FNSW REGIONAL DEVELOPMENT SUMMER PROGRAM SKILLS CLINIC FNSW TSP CAMP
DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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INDIVIDUAL SKILL PROGRAM

Ball Mastery Techniques


Toe taps Slide Sole taps

Pull push Walk ball Cutting Dribble cut Ankle rolls Drag back

Double cut V pull push Forward ankle rolls Toe taps/pull push Toe taps/slide

Sideways ankle rolls

Toe taps/moving forward/backwards/sideways Toe taps/rotate 90 Toe taps/pivot Toe taps/inside/outside cut Toe taps/spinner

Toe taps/pull push/step-on turn Toe taps/step-over/slide 90 Slap/stop Toe taps/shimmy/step-over/slide 90 Wave / step-over turn

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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INDIVIDUAL SKILL PROGRAM

The Cut

1) 2) 3) 4)
5 )

the inside cut The slap cut The twist off

The Side Step

The outside cut The double cut

1 ) The side Step

2 ) The Double Side Step

The Hook Turn

The Shimmy

2 ) The U Turn

1 ) The Hook Turn

1 ) The Shimmy 3 ) The Hop

2 ) The Double Shimmy 4 ) The Shimmy Step Over The Scissors

The Step On

3 ) The U Turn Step Over 1 ) The Step On

2 ) The Pull Push 3 ) The Step Kick 4 ) The Wave 6 ) 180 Spin 5 ) The Pull Spin

1 ) The Scissors

2 ) The Double Scissors

3 ) The Reverse Scissors

The Drag Push

2 ) The Reverse Drag Push 3 ) The Whip 4 ) The Drag Scissors 1 ) The Step Over

1 ) The Drag Push

The Step Over

2 ) The Slap Step Over 4 ) The Pull Thru

3 ) The Double Step Over

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PERSONAL RECOMMENDATIONS
BALL JUGGLING
Your ball juggling is an important part of the program as it serves two important purposes:

1.

Juggling the ball gives you the confidence to control the ball calmly if you

n e e d

to during the game and look around at the same time for options of shot, pass etc. It also assists in developing what many coaches call f eel for the ball.

2.

It also serves as a motivation check of all athletes, that means if you have 100 jug-

gles this month and then next month you still only have 105 juggles then you are obviously not working hard enough on ( P TP ) .

Juggling can be improved by starting with kick catch. Try not to kick the ball over chest height. Try with one foot then the other, when you can get 20 kicks without dropping the ball you can progress to kick kick catch. This is kick with the right foot then left foot then catch. Then progress to three kicks and a catch then four and so on.

FLEXIBILITY
Increasing your flexibility is easy and will help when you as you start growing as well as with many of the techniques we do in football. Your flexibility can be improved simply by stretching regularly, that means at least 15 minutes every day. It is better to stretch daily than to do a lot twice a week. your soccer life. In addition, it is important to develop good habits early in

Included in the PTP are guidelines and diagrams to help in your stretching Program. Correct stretching can assist with:

Lengthening muscle and tendon units Reduces muscle tension and therefore increases relaxation Prevent traumatic injuries Promote blood circulation Enhance performance

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PERSONAL RECOMMENDATIONS
SPEED, POWER and AGILITY
Leg strength and speed are vitally important to the soccer player. The quicker and stronger you are may then transfer to taking on players easier, stronger to/on the ball and even out jump players.

To improve explosive speed, power and agility you will be required to perform many of the exercises you do at training.

Refer to the COERVER speed session planner in this diary for recommended distances, repetition and recovery.

AEROBIC ENDURANCE
Aerobic endurance or VO2 ( t ested with the beep test ) which simply means your ability

to keep working during a game. Aerobic capacity is the ability to perform activities of long duration and to recover from short intense efforts which is especially important to the soccer player.

Improving this will mean that you can play harder for longer and you may be fresher at the end of the game while other players become tired.

In order to increase your aerobic capacity you should try running

( o n grass ) , cycling

( w i th a helmet ) or swimming for not less than 30 minutes, three times a week, maybe even take mum or dad with you. While doing these activities make sure you do not be-

come short of breath, it should be easy. You should begin to feel the changes within a few weeks. This should only be done if you are not in full training with your club other-

wise you run the risk of o v er training .

It will take years to reach the levels of endurance capacity seen in elite soccer players, be patient and remember that l ess is more .

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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STRETCHING GUIDELINES
What is a warmwarm-up?
A warm-up is the activity that prepares you physically ( b ody ) and psychologically

( m i nd ) to play in practice and games. A warm-up is made up of general exercise, stretching. During general exercise use different body movements with/out the ball involving enough activity so that a light perspiration develops.

When to stretch?
1. After Warming Up - specific stretches - then light mobility/dynamic stretches

2. Stretch after

- every training session - long periods of technical repetition - every competition/event

3. In the on the field/shower/spa/pool

How to stretch?
1. Breathe normally DO NOT HOLD YOUR BREATH

2.

Stretch WARM muscles only get up a light sweat

3.

Take each stretch to where you FEEL tension but NOT to where the muscles shake

or become painful

4.

HOLD each stretch for at least 10 seconds

5.

DO NOT BOUNCE

6.

Try to relax other body parts while you stretch

7.

Do each stretch at least twice

8.

Don t forget to stretch both left and right parts

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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- Together

E - Everyone A - Achieves M - More

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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STRETCHES
SHOULDER
Wrap one arm across yourself with thumb pointed down With the opposite hand hold elbow and pull steadily towards opposite shoulder HOLD for 10 seconds

GROIN
Body weight on bent leg knee Feel stretch along inside of straight leg Keep upper body straight HOLD for 10 seconds Point toes of straight leg forward

CALF
Both feet facing same way as body Keep back leg straight HOLD for 10 seconds

Push back heel to floor

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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SHIN

Place one leg across the other Lean on to the front calf HOLD for 10 seconds

Drag the toes of the stretched leg

QUADRICEPS

Hold ankle NOT foot hip

Keep space between held leg and Keep upper body straight Push hip forward HOLD for 10 seconds

HAMSTRINGS

Bend support leg and lean on it sole towards thigh Keep back flat

Bend from hips & lean towards your foot ( use a towel/sock if neces-

GLUTEALS
Keep head and shoulders on floor Clasp hands behind knee HOLD for 10 Seconds

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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MIDBACK
Hold opposite knees so Relax shoulders arms cross in front of body Pull shoulder blades apart and cat stretch up HOLD for 10 seconds

LOWERBACK
Opposite elbow to outside of knee and press against knee

Look over opposite shoulder Relax back and breath out HOLD for 10 seconds

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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TRAINING SELF ANALYSIS LOG


The Training Self Analysis Log is a way for you to keep track of your training performance.

Players need to draw the face below to demonstrate their performance

NOT GOOD DATE:

GOOD

REALLY GOOD

How did I feel before training?

Why? - Tired - fight with brother/ sister - not enough food - did not want to go to training How well did I listen to the coaches instructions?

How much effort did I put into the session?

How did I feel after training?

Why? - training was fun - training was boring

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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TRAINING SELF ANALYSIS LOG


The Training Self Analysis Log is a way for you to keep track of your training performance.

Players need to draw the face below to demonstrate their performance

NOT GOOD DATE:

GOOD

REALLY GOOD

How did I feel before training?

Why? - Tired - fight with brother/ sister - not enough food - did not want to go to training How well did I listen to the coaches instructions?

How much effort did I put into the session?

How did I feel after training?

Why? - training was fun - training was boring

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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GAME ANALYSIS LOG


The Game Analysis Log is a way for you to keep track of your training performance.

Players need to draw the face below to demonstrate their performance

NOT GOOD

GOOD

REALLY GOOD

DATE:

VENUE:

vs.

How did I feel before the game?

Did I show sportsmanship to the coach, players, referees and spectators?

How much effort did you put into the game?

How did you feel you played? Because I - tried my best - scored a goal - defended well

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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GAME ANALYSIS LOG


The Game Analysis Log is a way for you to keep track of your training performance.

Players need to draw the face below to demonstrate their performance

NOT GOOD

GOOD

REALLY GOOD

DATE:

VENUE:

vs.

How did I feel before the game?

Did I show sportsmanship to the coach, players, referees and spectators?

How much effort did you put into the game?

How did you feel you played? Because I

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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COACHES DONT MAKE PLAYERS THEY HELP PLAYERS MAKE THEMSELVES


DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PTP ( PERSONAL TRAINING PROGRAM ) LOG

How to use your

Introduction
The PTP ( Personal Training Program ) is soccer homework. Just like your schoolwork first ( we want to keep mum and dad happy ) and then your soccer homework..

school gives you work to do at home so do we. Remember you have to do your

The PTP is to be done everyday that you don t train with your team. You are al-

lowed to have one days rest a week, you can choose when. Your training log is two. Once you have completed the program it can be started again.

broken down into weekly sections. Once you complete part one progress to part

This program has been designed to improve your balance, touch, and ball control as well as measure your character and motivation.

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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To be a winner all you need to give is all you have!


DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PTP ( PERSONAL TRAINING PROGRAM ) LOG

How to use your

What do the columns mean?


Date:
Write down the date.

MOVES PROGRAM ( T une in to Football Stars of Tomorrow for demonstrations ) BM: stands for Ball Mastery Exercises. Please refer to the Individual Skills Section in the
PTP on page 12. Pick one (1 ) BM activity and write down the activity when you have completed 2 minutes of practice. Remember to practice the ball mastery skill stationary then moving, GOOD LUCK

Moves. Please
( 1 )

refer to the Individual Moves Section in the PTP on page 13. Pick one

move activity and write down the activity when you have completed 2 minutes of

practice. Remember to practice a new move each session. Remember to practice the move stationary then moving, then with a little bit of pressure, then try it out on a relative or friend under full pressure. GOOD LUCK

JUGGLING PROGRAM ( b efore you start your juggling program you must be able to complete ten ( 10 ) ordinary juggles ) please refer to page 14 for practice ideas or
Speak to your coach.

ORD: stands for ordinary.

This means just keep the ball off the ground with

any part of your body except your arms.

ALT: stands for alternate.

This means keep the ball off the ground using

the feet only and going from left to right and so on.

FIX SEQ1: stands for fixed sequence 1. This means that to complete one circuit the ball
must in this order be kept off the ground. Right foot, left foot, right thigh, left thigh. GOOD LUCK

PASS: stands for passing. Using a wall or a friend with a distance of 5-10 meters, practice passing using two-touch and one-touch passes.

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PTP LOG (PART ONE)


DATE
6/9

BM
TT

MOVES
SCISSORS

ORD
23

ALT
12

FIX1

PASS
2min

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PTP LOG (PART ONE)


DATE BM MOVES ORD ALT FIX1 PASS

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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How to use your PTP (PERSONAL TRAINING PROGRAM) LOG


What do the columns mean?
Date: Write down the date.

MOVES PROGRAM Moves. Please refer to the Individual Moves Section in the PTP on page 12. Pick minutes of practice. Remember to practice a new move each session. Remember try it out on a relative or friend under full pressure. GOOD LUCK one ( 1 ) move activity and write down the activity when you have completed 2 to practice the move stationary then moving, then with a little bit of pressure, then COMBO: Stands for Combination Move. Please refer to the Individual Moves

Section in the PTP on page 12. Pick one ( 1 ) Combo activity and write down

the activity when you have completed 2 minutes of practice. Remember to practice the move stationary then moving, then with a little bit of pressure, then try it out on a relative or friend under full pressure. GOOD LUCK JUGGLING PROGRAM ALT: stands for alternate. This means keep the ball off the ground using the feet only and going from left to right and so on. From time to time change by using your thighs only.

the ball must in this order be kept off the ground. Right foot, left foot, 2 right, 2 left, 3 right, 3 left and so on. GOOD LUCK Pass: stands for passing. Using a wall or a friend with a distance of 5-10 meters,

FIX SEQ2: stands for fixed sequence 2. This means that to complete one circuit

practice passing using two-touch and one-touch passes.

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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PTP LOG (PART TWO)


DATE
1/2

MOVES
STEP OVER

COMBO
MATTHEWS/ SCISSOR

ORD
120

ALT
60

FIX2
8

PASS
5min

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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TALENT IS EXTREMELY COMMON..

DISCIPLINED TALENT
IS EXTREMELY RARE!

DISCIPLINE:
1. DOING WHAT YOU HAVE TO DO 2. DOING IT AS WELL AS YOU CAN
3. DOING IT THAT WAY ALL OF THE TIME

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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FOOD STATION
THE HEALTHY FOOD PYRAMID

Source: Food pyramid picture from www.familyfoodzone.com

( 2 3 Oct 2002 )

The Food Pyramid


The Food Guide Pyramid is designed as an easy way to show the different types of foods that make up a good diet. It is in a pyramid shape to also show the different amounts of foods you should eat. The foods that make up the base ( t h e widest part )

should be the biggest part of your diet, and as you go up the pyramid the amounts get smaller as the pyramid gets smaller.

At the bottom of the pyramid is a group of foods that are all made from grains like wheat and rice. These are the foods you should eat the most because they contain

carbohy-

drates, which give you energy.


Foods in this group include:

Breads - all types, white, wheat, and rye, buns, rolls, and muffins

Cereals - hot and cold.

Rice - all types

Pasta - all types including spaghetti, macaroni and noodles

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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FOOD STATION
The next food group is made up of foods that contain our bodies. Meat, beans and nuts are in this group and include: Any kind of beef, chicken, turkey, pork or fish. Dry beans such as kidney beans, lentils and split peas. Tofu, because it is made from soybeans. Eggs Any kind of nuts or seeds Peanut butter and other nutty spreads

proteins and iron that helps build

Milk group foods contain clude:

calcium which helps build our bones and our teeth. They in-

All kinds of milk - whole, reduced fat, low-fat, fat free and flavoured Yoghurt Cheese - all types Cottage cheese Foods made with milk such as pudding and cream soups Ice cream and frozen yoghurt Milkshakes

The last food group has most of the food we enjoy as treats but are not very good for us! The Food Pyramid shows that when it comes to fatty, oily, or sugary foods, people should eat only a small amount each day. Foods in the "Others" Group contain Fats, oils and spreads Lollies Biscuits

fats, oils, salt and sugars and include:

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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FOOD STATION
NUTRITION QUIZ 1. Name 3 different types of food that gives you energy throughout the day?

2. Name 3 different types of junk food?

3. Name 3 different types of fruits?

4. Name 3 different types of vegetables?

5. What is the most important meal of the day and why?

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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FOOD STATION
6. What would you eat for healthy lunch meal?

7. What would you eat for healthy dinner meal?

8. Why are foods that we enjoy as treats ( such as lollies, chips ) be only eaten in small amounts?

9. Why is water so important to drink?

10. List some fatty Foods?

DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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DESIGNED AND DEVELOPED BY PAUL BENTVELZEN, OSCAR GONZALEZ, TONY JUDGE

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