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Origin, defines a new UCS by moving the origin of the current UCS. The orientation of the XY plane
remains unchanged. For example, you could have used this option to change the UCS from the front face of
the cube to the back face of the cube in the above example.
Using an appropriate object snap, pick the new position for the UCS origin.
ZAxis, defines a UCS with a particular extrusion direction (positive Z axis).AutoCAD determines the
AutoCAD prompts:
3point, You should already be expert with this option, if not see the main UCS command section above.
OBject, lets you define a new UCS by pointing to any object except a 3D Polyline, polygon mesh, or
Viewport entity. The new UCS will have the same extrusion direction as the selected entity. The origin of the
new UCS and the orientation of its X axis are found according to the rules given in the table above. For objects
other than 3D Faces, the XY plane of the new UCS will be parallel to the XY plane in effect when the object
was created. For 3D Faces, the XY plane of the new UCS will be coplanar with the face. This can be very
View, establishes a new UCS whose XY plane is perpendicular to your viewing direction (i.e., parallel to
you are creating an AutoCAD slide file you may want to annotate a 3D object in an oblique view. The illustration
on the left shows the result of adding text in the World Co-ordinate System. The one on the right shows the
X/Y/Z, rotates the current User Co-ordinate System around a specified axis.
AutoCAD prompts:
where n is X, Y, or Z. You can indicate the desired angle either by picking two points, or by entering the rotation
angle at the keyboard. The new angle is specified relative to the X axis of the current UCS. You can enter either
Previous, restores the previous UCS. AutoCAD stores the last 10 co-ordinate systems, so you can step
World, sets the current UCS to be the same as the World Co-ordinate System.