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Bone Dancer Medium Undead Hit Dice: 4d12 (26 hp) Initiative: +5 Speed: 15 feet (3 squares) Armor Class:

11 (+1 Dex), Touch: 11, Flat-footed: 10 Base Attack/Grapple: +2/+2 Attack: Claw +2 melee (1d4) Full Attack: 2 claws +2 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Dance of the dead, trip the light fantastic Special Qualities: Damage reduction 5/holy, dance up a storm, spell resistance 1 4, undead Saves: Fort +1, Ref +2, Will +4 Abilities: Str 10, Dex 13, Con -, Int 3, Wis 10, Cha 15 Skills: Perform (dance) +16 (7 ranks, +2 Cha, +3 feat, +4 racial) Feats: Improved Initiative, Skill Focus (Perform (Dance)) Environment: Any Organization: Solitary or Company (4-16) Challenge Rating: 4 Treasure: None Alignment: Always Neutral Evil Advancement: Level Adjustment: The bone dancer is a strange form of undead that dances. Some say the first bone dancer was created by Kiva, Lord of the Dance, as a means of vengeance against those who sneered at his ability. Others say these creatures are created by an u nseelie ritual dance used against captives in an annual ceremony. Whatever the c ase, these dancing undead have become a scourge on the southern continent. The slow movement of these creatures is more of their method of spinning around and circling their targets rather than actual slow movement, thus they receive n o penalties to the Jump skill for movement. As such, the bone dancer rarely move s in a straight line and cannot charge or run. The creatures are accompanied by a quick, jig-like, eerie music that seems to fill the very air within 50 feet of a bone dancer. COMBAT A single bone dancer will choose its prey from among the closest living humanoid s within 50 feet. If no likely targets are within 50 feet, it moves randomly, da ncing its way through the wilderness. Once prey is chosen, it follows it to the best of its ability, dancing and even circling the prey if possible until the pr ey joins in the dance. It then seeks other prey, ignoring any living creatures t hat are dancing unless attacked. The bone dancer disdains physical attacks but w ill revert to them in defense. Dance of the Dead (Su): As long as the bone dancer continues to dance; all creat ures within 50 feet must make a Fortitude save DC 14 each round or join it in it s dance. The Fortitude save is Charisma-based. This DC is increased by +1 for ev ery 2 bone dancers within 50 feet (DC 14 for 1, DC 15 for 2-3, DC 16 for 4-5, et c.). Anyone dancing with a bone dancer continues to dance with it until it stops . Dancing with a bone dancer halves the dancer's Speed while it dances. This halvi ng does not provide penalties to the Jump skill as actual movement is not slowed ; it is just the added spinning, twirling, and fancy steps that slow speed. Rega rdless, a dancing living creature cannot make a running jump; its movement is to o erratic. While dancing, living creatures are limited to a single standard acti on; their move action is taken by the dance, though they retain some control of the direction of the dance; victims can move no more than 2 squares in the same direction and cannot leave the area of all bone dancers auras. Every 3 rounds o f dancing with the bone dancer does 1d4 Constitution damage to living dancers an d heals all bone dancers within 50 feet of the same amount of hp. Bone dancers c annot gain extra hp because of this ability; it can only heal damage done to the m. This is the only way a bone dancer can heal itself. Anyone killed by dancing

with bone dancers rises again in 3 rounds and shakes off its skin to become a bo ne dancer. Dance Up a Storm (Su): This ability allows the bone dancer to continue dancing e ven if its movement is restricted in some way. Treat this as a constant freedom of movement spell effect. Also, unlike most creatures, the bone dancer can conti nue its dance while making a full attack. It can split its attacks however it li kes between its squares of movement. Only destroyed bone dancers stop their move ment. Trip the Light Fantastic (Su): This ability takes 2 bones dancers working in con cert to activate. They must be within 10 feet of each other for the full round a ction this ability takes. It can be used only once per day by each bone dancer. Increases in range increase only the participating bone dancers auras. Increase s in DCs increase only the DCs in range of the participating bone dancers auras . Both participating bone dancers make a Perform (Dance) check, adding both resu lts together to determine the effect of the ability on the list below (multiple pairs of bone dancers using this ability at the same time do not stack, they ove rlap): Perform (Dance) check total 34-42: The range of the Dance of the Dead ability increases to 100 feet 1 round 43-52: The save DC versus the Dance of the Dead ability increases by +2 2 rounds 53-62: The range of the Dance of the Dead ability increases to 100 feet 3 rounds and the DC increases by +2 for 3 rounds 63-72: The range of the Dance of the Dead ability increases to 100 feet 4 rounds and the DC increases by +4 for 4 rounds for for for for

If an aura shrinks at the end of this ability so as to disinclude a victim dance r; the victim receives another save (same as its last failed save) to break the effect; if failed, the creaure dances its way back into the eerie music. Skills: A bone dancer always gains a +4 racial bonus to all Perform (dance) checks .

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