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Uber Tier Characters

House Rules for levels 11 to 20


By Caoimhe Ora Snow <caoimhe.snow@gmail.com> While the D&D Gamma World game only allows character advancement to level 1 ! the related Dungeons & Dragons game goes "# to level $ in three tiers% &eroics '1 to 1 (! )aragon '11 to * (! and +#ic '*1 to $ (. These ho"se r"les e,#and D&D Gamma World to level * by introd"cing the Uber Tier '11 to * (. Uber tier characters% Contin"e to advance in level as be-ore! gaining . hit #oints #er level! as well as level/de#endent increases to attac0s. 1ain #ermanent 2l#ha 3"tations which don4t change at the end orests or d"e to 2l#ha 5l",. 1ain additional Uber 5eat"re choices while advancing in level. Contin"e to gain 6ocation 5eats. Uber tier characters invariably have m"lti#le vocations. 7o additional damage with basic attac0s. )ic0 a S"rvivor )ath which gives them access to S"rvivor )ath #owers novice! "tility! and e,#ert #owers that aren4t based directly on their origins. 1ain S"rvivor )ath traits incl"ding critical hit bene-its at 1$th and 18th levels. 9ncrease one ability score based on S"rvivor )ath at 1*th level and again at 1:th level.

Character 2dvancement Table


This table re#laces the tables on #age $* o- D&D Gamma World and #age 1@ o- ;egion o- 1old. Total A) ;evel 1st . *nd 1! $rd *! Bth $! B! .! C!. :!. 1 ! 1*! 1B! 1C! 1:! * ! *$! *C! *@! $*! .th Cth 8th :th @th 1 th 11th 1*th 1$th 1Bth 1.th 1Cth 18th 1:th 1@th * th Bene-it 2l#ha 5eats Origin traits! both novice #owers 1 5irst critical hit bene-it 1 5irst "tility #ower 1 Second 2l#ha m"tation! 6ocation * 1 -eat 5irst e,#ert #ower * 1 Second critical hit bene-it * 1 Second "tility #ower! 6ocation * * -eat Third 2l#ha m"tation $ * Second e,#ert #ower $ * Uber -eat"re! 6ocation -eat $ $ S"rvivor )ath -eat"res! S"rvivor $ $ )ath novice #ower 5irst )ermanent 2l#ha m"tation! $D 1 $ -irst ability score increase #ermanent S"rvivor )ath critical hit bene-it! $D1 B 6ocation -eat #ermanent Uber -eat"re $D1 B #ermanent S"rvivor )ath "tility #ower $D1 B #ermanent 5o"rth 2l#ha m"tation! 6ocation $D* . -eat #ermanent S"rvivor )ath im#roved critical hit $D* . bene-it #ermanent Uber -eat"re! second ability score $D* . increase #ermanent S"rvivor )ath e,#ert #ower! $D* C 6ocation -eat #ermanent Third )ermanent 2l#ha m"tation $D$ C #ermanent Uber

1 1 1 1 * * * * $ $ $

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)ermanent 2l#ha 3"tations


2t levels 1*! 1C! and * ! #ic0 one 2l#ha 3"tation card. Eo" have the #ower #ermanentlyF it doesn4t go away at the end o- a short or e,tended rest! and yo" can4t lose it with an 2l#ha 5l",. Gecord this #ower on yo"r character sheet.

6ocation 5eats
6ocations are described on #ages 1: to *8 o- ;egion o- 1old. &ere4s how vocations wor0 in con?"nction with -eats in the Uber tier% 2t 1$th level! yo" gain the grade $ -eat -or any vocation -or which yo" have the grade * -eat! or yo" gain the grade * -eat -or any vocation -or which yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or any vocation yo" don4t already 0now. 2t 1Cth level! yo" gain the grade $ -eat -or any vocation -or which yo" have the grade * -eat! or yo" gain the grade * -eat -or any vocation -or which yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or any vocation yo" don4t already 0now. 2t 1@th level! yo" gain the grade $ -eat -or any vocation -or which yo" have the grade * -eat! or yo" gain the grade * -eat -or any vocation -or which yo" have the grade 1 -eat! or yo" gain the grade 1 -eat -or any vocation yo" don4t already 0now. There are no vocation -eats higher than grade $! which means that all Uber characters will have at least two vocations! and #ossibly as many as si,.

Uber 5eat"res
2t 1 th level! 1Bth level! and 1:th level! yo" gain yo"r choice o- one Uber -eat"re! selected -rom the -ollowing list% Choose one o- yo"r origin novice #owers which is an enco"nter #ower. That #ower becomes an at/will #ower. Eo" can choose this Uber 5eat"re more than once! b"t m"st choose a di--erent #ower each time. Choose one o- yo"r origin novice #owers which is a melee at/will #ower. Eo" can "se that #ower whenever yo" ma0e a melee basic attac0. Eo" can choose this Uber 5eat"re more than once! b"t m"st choose a di--erent #ower each time. Choose one o- yo"r origin novice #owers which is a ranged or area at/will #ower. Eo" do not #rovo0e o##ort"nity attac0s when "sing that #ower. Eo" can choose this Uber 5eat"re more than once! b"t m"st choose a di--erent #ower each time. Choose one o- yo"r origin "tility #owers. Eo" can "se that #ower one additional time #er enco"nter. Eo" can choose this Uber 5eat"re more than once! b"t m"st choose a di--erent #ower each time. Choose one o- yo"r origin e,#ert #owers. Eo" can "se that #ower one additional time #er enco"nter. Eo" can choose this Uber 5eat"re more than once! b"t m"st choose a di--erent #ower each time. Eo"r ranged basic attac0s don4t #rovo0e o##ort"nity attac0s. Eo" can choose this Uber -eat"re only once. 2t the end o- each enco"nter! yo" can a"tomatically s"cceed on one Omega Charge chec0. Eo" can choose this Uber 5eat"re only once. 2t the end o- each enco"nter! yo" can choose one o- yo"r readied 2l#ha 3"tation cards. Eo" don4t discard that card! and it remains readied -or yo"r ne,t enco"nter. Eo" can choose this Uber 5eat"re only once.

Basic 2ttac0s
When #laying in an Uber tier cam#aign! re#lace the Basic 2ttac0 on #age 8. o- 7H7 1amma World with the -ollowing%

B2S9C 2TT2CI

B2S9C 2TT2CI

For you, this is the most natural thing in the world. For your target, it s a really !ad day. 2t/Will )hysical! Wea#on Standard 2ction 3elee or Ganged wea#on Target% One creat"re. "evel 1#$ One or two creat"res. 2ttac0% Str<Con or 7e,<9nt D yo"r level D wea#on acc"racy vs. 2C &it% 1JWK D ability modi-ier D yo"r level #hysical damage. "evel 11$ *JWK D ability modi-ier D yo"r level #hysical damage. "evel 1#$ *JWK D ability modi-ier D yo"r level #hysical damage against one target! or 1JWK D ability modi-ier D yo"r level #hysical damage against two targets.

Eo" can4t a##ly an Uber -eat"re to a #ower gained -rom yo"r S"rvivor )ath! only #owers -rom yo"r )rimary and Secondary Origins.

9- yo" are "sing the e,#anded wea#on tables -rom %he Wea&on 'ho&&e ho"se r"les! re#lace the Blast Basic 2ttac0 and B"rst Basic 2ttac0 with the -ollowing attac0s.

When yo" reach 11th level! choose one o- the S"rvivor )aths listed in the -ollowing table. S"rvivor )ath 2da#toid 2scetic Chaos 7ancer 7ar0dweller &eir o- the 2ncients 9shtar Cent"rion ;iving Wea#on 3ind 3ani-ester )rotege o- the 1ray )silord Gadiant +ntity Worldbrea0er Ai 6ang"ard 7escri#tion Eo"r body can ada#t to any sit"ation yo" enco"nter. Eo" t"rn yo"r mental energies inward! #er-ecting yo"r mind! body! and so"l. The madness o- change wra#s aro"nd yo" as yo" twirl thro"gh li-e. Eo" cloa0 yo"rsel- in the mysterio"s dar0 energy that #ermeates the "niverse. One m"tant4s 2ncient ="n0 is yo"r treas"re. Eo" wield #ower-"l #hotonic technology created by the 9shtar +m#ire. Eo"r body is the "ltimate wea#on. Eo"r tho"ghts become reality! a--ecting the #hysical environment aro"nd yo". Eo" are a master o- mysterio"s 2rea .* technology. Eo" "se yo"r #ower-"l #sionic abilities to dominate those aro"nd yo". Eo" generate more energy than yo"r body can #ossibly ho#e to contain. The barriers between this worldline and the ne,t shatter at yo"r to"ch. Ai technology is integrated into yo"r li-e! yo"r mind! and yo"r body.

B;2ST B2S9C 2TT2CI

B2S9C 2TT2CI

(ou !last near!y o&&onents with your wea&on. Ho&efully none of your friends are standing in the wrong &la)e. 2t/Will )hysical! Wea#on Standard 2ction Close blast * or $ 'by wea#on category( GeL"irement% Eo" m"st be "sing a blast wea#on! and yo" m"st have amm"nition. Target% 2ll creat"res in blast. 2ttac0% Str<Con or 7e,<9nt D yo"r level D wea#on acc"racy vs. 2C &it% 1JWK D yo"r level #hysical damage. "evel 1#$ *JWK D yo"r level #hysical damage.

BUGST B2S9C 2TT2CI

B2S9C 2TT2CI

(ou fire your wea&on right into the middle of your foes. Well, right in the middle of whoever was near that s&ot over there, at least. 2t/Will M )hysical! Wea#on Standard 2ction 2rea b"rst 1 within wea#on range GeL"irement% Eo" m"st be "sing a b"rst wea#on! and yo" m"st have amm"nition. Target% 2ll creat"res in b"rst. 2ttac0% Str<Con or 7e,<9nt D yo"r level D wea#on acc"racy vs. 2C &it% 1JWK D yo"r level #hysical damage. "evel 1#$ *JWK D yo"r level #hysical damage.

2bility Score 9ncreases


2t 1*th level! increase the ability score related to yo"r S"rvivor )ath 'shown in the S"rvivor )ath Ty#e trait( as -ollows% 9- yo"r ability score is less than 1C! increase it to 1C. Otherwise increase yo"r ability score by * #oints. 2t 18th level! increase the same ability score by an additional * #oints.

S"rvivor )aths
2s someone who has made it all the way -rom 1st level to beyond 1 th level! yo"4re not ?"st an advent"rerF yo"4re a s"rvivor. Eo"r S"rvivor )ath de-ines how yo" contin"e to s"rvive and thrive in the dangero"s world o- 1amma Terra.

272)TO97
(our !ody )an ada&t to any situation you en)ounter.
Thro"gh develo#ment o- yo"r biological m"tations! yo"4ve learned to ada#t L"ic0ly to damage "sed against yo"! and can rechannel that energy bac0 against yo"r attac0ers. Gecommended Origins% Coc0roach! 1elatino"s! )lastic! Gat 5orm! Gegenerator! Sha#eshi-ter.

272)T96+ G+S9;;9+NC+

272)TO97 UT9;9TE

Without even )ons)ious thought, your !ody rea)ts to &rote)t you from an atta),. +nco"nter Bio 9mmediate 9nterr"#t )ersonal Trigger% Eo" ta0e damage. +--ect% Eo" gain resist 1. against the damage ty#e or ty#es "sed in the attac0 "ntil the end o- yo"r ne,t t"rn. Eo" can ma0e a saving throw against one e--ect that a saving throw can end.

*da&toid %raits
S"rvivor )ath Ty#e% Constit"tionF BioF D* #ower bon"s to bio overcharge. 9ncreased Gesistance ';evel 11(% 9- yo" have any resistances gained -rom yo"r origin traits! do"ble each s"ch resistance. 2da#tive 9mm"nity ';evel 11(% When yo" -ail a saving throw! yo" get a c"m"lative D* #ower bon"s on saving throws against that condition or e--ect "ntil yo" ma0e a s"ccess-"l saving throw. 2da#toid Critical ';evel 1$(% Eo"r #owers with the bio 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! yo" gain resist 1 all "ntil the end o- yo"r ne,t t"rn. 2da#toid Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" can end one e--ect on yo" that a saving throw can end.

G+T2;9TOGE G+2CT9ON

272)TO97 +A)+GT

*da&toid +owers
272)T96+ STG9I+ 272)TO97 NO69C+
(ou use your ada&tive &owers to re)hannel the energy used against you. 2t/Will Bio! )hysical Standard 2ction 3elee * Target% One creat"re 2ttac0% Constit"tion D yo"r level vs. 5ortit"de &it% Bd: D Constit"tion modi-ier D yo"r level #hysical damage. 9- yo" were hit by an attac0 doing damage o- a ty#e besides #hysical since yo"r last t"rn! do an additional *dC damage o- that ty#e to the target.

%hey &i),ed the wrong &erson to try that on. +nco"nter Bio! 6aries 'damage ty#e 0eywords o- triggering attac0( 9mmediate Geaction Close b"rst 1 Trigger% Eo" are hit by a melee or ranged attac0. Target% The triggering attac0er. 2ttac0% Constit"tion D yo"r level vs. 5ortit"de &it% The damage o- the triggering attac0 D yo"r Constit"tion modi-ier D twice yo"r level damage o- the same ty#e as the original attac0F any resistances #ossessed by the target do not a##ly -or this attac0. The target gains whatever e--ects 'incl"ding ongoing damage( the triggering attac0 in-licted "#on yo"F those e--ects on yo" end. 3iss% &al- damage! and any e--ects in-licted "#on yo" by the triggering attac0 end.

2SC+T9C
(ou turn your mental energies inward, &erfe)ting your mind, !ody, and soul.
;i0e a mon0 o- old! yo" see0 re-"ge -rom the chaos o- 1amma Terra within a #eace-"l and sec"re monastery. Eo"r monastery has no #hysical walls or rooms! as yo" have constr"cted it within yo"r own mind. Gecommended Origins% 29! &y#ercognitive! )rescient! S#eedster! Tele0inetic.

)++G;+SS 62U;T

2SC+T9C UT9;9TE

(ou really ,now how to -um&. +nco"nter )si 3ove 2ction )ersonal +--ect% Eo" ?"m# "# to twice yo"r s#eed! hori>ontally or verticallyF this movement does not #rovo0e o##ort"nity attac0s. 2ny creat"res ad?acent to yo" when yo" land grant combat advantage to yo" "ntil the end o- yo"r ne,t t"rn. 2t the end o- this t"rn! yo" can re#eat the ?"m# as a -ree action.

*s)eti) %raits
S"rvivor )ath Ty#e% WisdomF )siF D* #ower bon"s to #si overcharge. Unarmored 2voidance ';evel 11(% When wearing no armor! add yo"r Wisdom modi-ier to yo"r armor class! add a D* bon"s to yo"r Ge-le,! and add a D1 bon"s to yo"r s#eed. 3ind 5ortress ';evel 11(% 1ain resist 1. #sychic and a D* bon"s on saving throws against e--ects that ca"se yo" to be dominated! st"nned! or da>ed. 2scetic Critical ';evel 1$(% Eo"r #owers with the #si 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" can shi-t "# to yo"r s#eed. 2scetic Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" gain a DB bon"s to all de-enses "ntil the start o- yo"r ne,t t"rn.

B;9N79N1 5;UGGE

2SC+T9C +A)+GT

(ou !e)ome a !lur of energy and motion, stri,ing everyone within rea)h. +nco"nter )si! )hysical! Wea#on Standard 2ction Close b"rst * Target% 2ll enemies in b"rst. 2ttac0% Wisdom D yo"r level vs. Ge-le, &it% $JWK D Wisdom modi-ier D twice yo"r level #hysical damage! and the target is blinded 'save ends(. 9- yo"r wea#on was an "narmed attac0 'either L"ic0 attac0 or #ower attac0(! then the target is da>ed and blinded 'save ends both( in addition to the damage. +--ect% Eo" shi-t to any sL"are within the b"rst.

*s)eti) +owers
)G+SSUG+ )O9NTS 2SC+T9C NO69C+
(ou wait for the right moment and then stri,e out against your o&&onent s most sensitive &oints. 2t/Will )si! )hysical! Wea#on Standard 2ction 3elee or Ganged wea#on Target% One creat"re 2ttac0% Wisdom D wea#on acc"racy D yo"r level vs. 2C &it% 1JWK D Wisdom modi-ier D yo"r level #hysical damage! and the target is slowed "ntil the end o- yo"r ne,t t"rn. 9- yo"r wea#on was an "narmed attac0 'either L"ic0 attac0 or #ower attac0(! then the target is slowed and wea0ened 'save ends both( in addition to the damage.

C&2OS 72NC+G
%he madness of )hange wra&s around you as you twirl through life.
Chaotic energies s"rro"nd yo"! war#ing #robabilities as they also war# yo"r mind to madness. Eo"4re most de-initely not sane! reg"larly throwing yo"rsel- into a wild -ren>y o- motion and activity. Gecommended Origins% 2nimated! 7emon! 7o##elganger! +lectro0inetic! +ntro#ic! 3agnetic! Seismic.

)9GOU+TT+ O5 C&2N1+

C&2OS 72NC+G UT9;9TE

(our random movements let you )hannel )haoti) for)es to mani&ulate the laws of &ro!a!ility. +nco"nter 7ar0! &ealing 3ove 2ction )ersonal +--ect% Eo" regain *d* D yo"r level hit #oints. Eo" ma0e a saving throw against each e--ect that a save can end. Eo" shi-t "# to yo"r s#eed. Goll 1dCF on a * or a .! yo" can "se this #ower again be-ore the end o- the enco"nter.

.haos Dan)er %raits


S"rvivor )ath Ty#e% 7e,terityF 7ar0F D* #ower bon"s to dar0 overcharge. 7ance o- 3adness ';evel 11(% Eo" get a D1 bon"s to s#eed. Whenever yo" move more than $ sL"ares -rom yo"r starting #osition! yo" gain concealment "ntil the end o- yo"r ne,t t"rn. Cra>y ;"c0 ';evel 11(% 9- a critical hit is scored against yo"! roll 1d* . On a res"lt o- 1 or higher! the critical hit becomes a normal hit. Chaos 7ancer Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals an e,tra 1d1 damage! and yo" can slide the target 1 sL"are. Chaos 7ancer Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is st"nned 'save ends(.

CG+SC+N7O O5 327N+SS

C&2OS 72NC+G +A)+GT

%wirling and s&inning with the )haos madness u&on you, you sli& !etween your enemies and for)e them into your dan)e. +nco"nter 7ar0! )hysical! )sychic Standard 2ction )ersonal +--ect% Eo" shi-t "# to twice yo"r s#eed. Eo" can move thro"gh enemies4 sL"ares d"ring this shi-t! b"t yo" can4t end yo"r t"rn in the same sL"are as an enemy. 2t 1dC times d"ring yo"r shi-t! yo" can ma0e the -ollowing attac0% 'e)ondary %arget$ Close b"rst 1 'all creat"res( *tta),$ 7e,terity D yo"r level vs. Ge-le, Hit$ *dC D 7e,terity 3odi-ier D yo"r level #hysical and #sychic damage! and yo" slide the target * sL"ares.

.haos Dan)er +owers


1;2G+ O5 C&2OS C&2OS 72NC+G NO69C+
(ou dire)t your ga/e to your foe and let the )haoti) energies follow your sight. 2t/Will 7ar0! )sychic Standard 2ction Ganged . Target% One creat"re 2ttac0% 7e,terity D yo"r level vs. Will &it% *d1 D 7e,terity modi-ier D yo"r level #sychic damage! and yo" slide the target * sL"ares. Until the end o- yo"r ne,t t"rn! the target ta0es a /* #enalty on attac0 rolls. 3iss% Eo" slide the target * sL"ares. S#ecial% This attac0 does not #rovo0e o##ort"nity attac0s.

72GI7W+;;+G
(ou )loa, yourself in the mysterious dar, energy that &ermeates the universe.
The dar0 energy which l"r0s inside all matter is yo"rs to command and mani#"late. Gecommended Origins% 2ntimatter Blaster! 7emon! +cto#lasmic! +lectro0inetic! +ntro#ic! Oc"lar! Geanimated.

72GI +N+G1E 3+T23OG)&OS9S

72GI7W+;;+G UT9;9TE

Dar,dweller %raits
S"rvivor )ath Ty#e% WisdomF 7ar0F D* #ower bon"s to dar0 overcharge. ;"r0ing in the Shadows ';evel 11(% Eo" gain a D1 bon"s to all de-enses whenever yo" have at least #artial concealment or cover against an attac0er. +yes o- the 7ar0 ';evel 11(% Eo" gain dar0vision 1 . 7ar0dweller Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" gain #artial concealment "ntil the end o- yo"r ne,t t"rn. 7ar0dweller Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" gain resist 1. all "ntil the end o- yo"r ne,t t"rn.

(ou transform your !ody into dar, energy. +nco"nter 7ar0! Tele#ortation 3ovement )ersonal +--ect% Eo" tele#ort "# to 1 sL"ares. Until the end o- yo"r ne,t t"rn! yo"r attac0s with the dar0 0eyword gain a D. #ower bon"s to damageF while yo" have this bon"s! yo" gain v"lnerable 1. laser. S"stain '3ove(% Eo" can s"stain the damage bon"s "ntil the end oyo"r ne,t t"rn by "sing a move action. +ach time yo" do so! yo" can tele#ort "# to 1 sL"ares.

72GI5OGC+ STG2N1U;2T9ON

72GI7W+;;+G +A)+GT

%endrils of dar, energy wra& around and )rush the life from your enemy. +nco"nter 7ar0! 5orce Standard 2ction Ganged 1 Target% One creat"re 2ttac0% Wisdom D yo"r level vs. 5ortit"de &it% *d1* D Wisdom modi-ier D twice yo"r level -orce damage! and the target is restrained and ta0es ongoing 1. -orce damage 'save ends(. 3iss% &al- damage.

Dar,dweller +owers
72GI32TT+G 7G29N 72GI7W+;;+G NO69C+
(ou &ull the dar, energy out of your o&&onent and use it against another foe. 2t/Will 7ar0! 5orce! Necrotic Standard 2ction Ganged 1 Target% One creat"re 2ttac0% Wisdom D yo"r level vs. 5ortit"de &it% *d1 D Wisdom modi-ier D yo"r level necrotic damage. Eo" can ma0e the -ollowing secondary attac0% 'e)ondary %arget$ One creat"re within range *tta),$ Wisdom D yo"r level vs. Ge-le, Hit$ *d: D Wisdom modi-ier D yo"r level -orce damage.

&+9G O5 T&+ 2NC9+NTS


0ne mutant s *n)ient 1un, is your treasure.
Eo"4ve learned so m"ch abo"t the 2ncients thro"gh collecting and "nderstanding their relics. Now yo" can4t wait to share yo"r 0nowledge with everyone else and reb"ild 1amma TerraO '9t4s a shame that most o- yo"r in-ormation came -rom sitcom com#ilations and bad movies on 767s.( Gecommended Origins% 29! 2ndroid! Coc0roach! +ngineered &"man! +ntro#ic! +,#ert! 3ythic! Geanimated! Tem#oral.

Heir of the *n)ients +owers


93)GO69S+7 2SS9ST &+9G O5 T&+ 2NC9+NTS NO69C+
(our s)o&e is fashioned out of an old ,aleidos)o&e, a !i,e lo), holder, and some du)t ta&e !ut it wor,s2 2t/Will )hysical! Wea#on Standard 2ction 3elee or Ganged wea#on +--ect% Be-ore yo" attac0! yo" can e,#end "# to $ items o- 2ncient ="n0 to increase the acc"racy o- yo"r wea#on by 1 -or each item. Target% One creat"re 2ttac0% 9ntelligence D wea#on acc"racy D yo"r level vs. 2C &it% *JWK D 9ntelligence modi-ier D yo"r level #hysical damage. Eo" can e,#end "# to $ items o- 2ncient ="n0 to increase the damage by * -or each item. 9- yo" e,#end d"ct ta#e! the target is immobili>ed 'save ends(. S#ecial% Eo" can "se this #ower as a basic attac0.

Heir of the *n)ients %raits


S"rvivor )ath Ty#e% 9ntelligenceF NoneF no overcharge bon"s. 2mmo 7"m#ster 7iver ';evel 11(% Eo" never r"n o"t o- amm"nition. 7isci#le o- 2ng"s 3ac1"yver ';evel 11(% Whenever yo" ma0e a s0ill chec0! yo" can e,#end "# to . items o- 2ncient ="n0 and receive a D1 bon"s -or each item. &eir o- the 2ncients Critical ';evel 1$(% Eo"r basic attac0s score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" -ind an item roll once on the 2ncient ="n0 table. &eir o- the 2ncients Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! yo" slide the target $ sL"ares! and the target -alls #rone.

=UGE/G91

&+9G O5 T&+ 2NC9+NTS UT9;9TE

Who ,new that old wat)h !attery would e3a)tly fit into that ga& in your for)e a3e s handle4 +nco"nter No 2ction Trigger% Eo" "se a non/cons"mable Omega Tech item4s #ower. +--ect% Eo" e,#end an item o- 2ncient ="n0. Eo" can "se the Omega Tech item4s #ower a second time be-ore the end o- the enco"nter.

=UNIS);OS9ON

&+9G O5 T&+ 2NC9+NTS +A)+GT

'ee, if you hoo, this wire u& here, and atta)h this lever to that trigger, then hoo, u& this !attery to that )anister 5 wait, no, not that wire2 +nco"nter 5ire! )hysical! Pone Standard 2ction 2rea b"rst * within 1 sL"ares Target% 2ll creat"res in b"rst. 2ttac0% 9ntelligence D yo"r level vs. Ge-le, &it% Cd: D 9ntelligence modi-ier D yo"r level #hysical and -ire damage! and the target is 0noc0ed #rone. 3iss% &al- damage. +--ect% The area o- the b"rst becomes a >one that is di--ic"lt terrain -or yo"r enemies "ntil the end o- the enco"nter.

9S&T2G C+NTUG9ON
(ou wield &owerful &hotoni) te)hnology )reated !y the 6shtar 7m&ire.
Eo" are an e,#ert with the Omega Tech created by the h"man civili>ation o9shtar! whose em#ire s#ans m"lti#le worldlines. Eo" might have ta"ght yo"rsel- how to best "tili>e these items! or yo" co"ld have been recr"ited #ossibly against yo"r will into the 9shtar ;egion. Gecommended Origins% +ngineered &"man! +,#ert! )hotonic! )lant.

9S&T2G T2CT9CS

9S&T2G C+NTUG9ON UT9;9TE

(our training in warfare allows you to maneuver your allies around the !attlefield. +nco"nter 9shtar 3ove 2ction Close b"rst . Target% Eo" and all allies in b"rst +--ect% The target shi-ts "# to its s#eed! and regains hit #oints eL"al to yo"r level #l"s yo"r 7e,terity modi-ier. Until the end o- yo"r ne,t t"rn! the target does not grant combat advantage.

6shtar .enturion %raits


S"rvivor )ath Ty#e% 7e,terityF NoneF no overcharge bon"s. 9shtar Technician ';evel 11(% Eo" gain a D$ #ower bon"s on Omega Charge chec0s with 9shtar Omega Tech! and a D1 #ower bon"s on attac0s with 9shtar Omega Tech 'incl"ding salvaged wea#ons(. )hotonic 2rmor +,#ertise ';evel 11(% When wearing 9shtar Omega Tech armor 'incl"ding salvaged armor(! yo" gain a D1 bon"s to all de-enses and resist 1 laser. 9shtar Cent"rion Critical ';evel 1$(% Eo"r #owers with the 9shtar 0eyword 'incl"ding charged or salvaged 9shtar Omega Tech( score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra laser damage! and yo" can slide the target "# to $ sL"ares. 9shtar Cent"rion Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra laser damage! and the target is blinded 'save ends(.

)&OTON9C O6+G;O27

9S&T2G C+NTUG9ON +A)+GT

(ou over)harge the &hotoni) energy &a), of one of your 6shtar wea&ons. +nco"nter 9shtar! ;aser Standard 2ction Close blast B GeL"irement% Eo" m"st have a charged 9shtar Omega Tech itemF "sing this #ower co"nts as "sing the item! and yo" m"st ma0e an Omega Charge chec0 -or it at the end o- the enco"nter. Target% 2ll creat"res in blast 2ttac0% 7e,terity D yo"r level vs. Ge-le, &it% $d1* D 7e,terity modi-ier D twice yo"r level laser damage! and the target is blinded 'save ends(. 3iss% &al- damage! and the target grants combat advantage to everyone "ntil the end o- yo"r ne,t t"rn.

6shtar .enturion +owers


;+19ON 2762NC+ 9S&T2G C+NTUG9ON NO69C+
(ou lea& into the fray, wielding your &hotoni) wea&on. 2t/Will 9shtar! )hysical! Wea#on Standard 2ction 3elee or Ganged wea#on Target% One creat"re +--ect% Eo" shi-t * sL"ares be-ore the attac0. 2ny allies ad?acent to yo" at the start o- yo"r shi-t may shi-t * sL"ares and m"st end their shi-t ad?acent to yo". 2ttac0% 7e,terity D wea#on acc"racy D yo"r level vs. 2C &it% *JWK D 7e,terity modi-ier D yo"r level #hysical damage. 9- yo"r wea#on is salvaged 9shtar Omega Tech! yo" #"sh the target * sL"ares.

;969N1 W+2)ON
(our !ody is the ultimate wea&on.
Eo"4ve #er-ected the art o- 0illing with yo"r bare hands. Who needs wea#ons when yo" can #"nch thro"gh solid stone and tear thro"gh solid steelQ Gecommended Origins% 2rachnoid! Coc0roach! 5elinoid! 1iant! Octo#oid! )lastic! Gabbit! Gat 5orm! Sa"rian! Sha#eshi-ter! Simian! Eeti.

G+CU)+G2T96+ SUG1+

;969N1 W+2)ON UT9;9TE

(ou move fast, and heal even faster. +nco"nter Bio! &ealing 3inor 2ction )ersonal +--ect% +nd any condition that ca"ses yo" to be slowed or immobili>ed. Eo" regain hit #oints eL"al to yo"r Strength modi-ier D yo"r level immediately and regain the same amo"nt at the start oyo"r ne,t t"rn. Until the end o- yo"r ne,t t"rn! yo" gain a D$ bon"s to s#eed.

"iving Wea&on %raits


S"rvivor )ath Ty#e% StrengthF BioF D* #ower bon"s to bio overcharge. Wea#oni>ed ';evel 11(% Eo"r "narmed attac0s have an acc"racy bon"s oD$ and the JWK damage is *d1 . 7ermal )lates ';evel 11(% Eo" gain resist 1 #hysical and a D1 bon"s to 2C. ;iving Wea#on Critical ';evel 1$(% Eo"r #owers with the bio 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is 0noc0ed #rone. ;iving Wea#on Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target ta0es ongoing 1. #hysical damage.

5UG9OUS 2SS2U;T

;969N1 W+2)ON +A)+GT

(ou lash out simultaneously against several near!y o&&onents, &un)turing their vital organs and shattering their !ones. +nco"nter Bio! )hysical! Wea#on Standard 2ction 3elee wea#on Target% One! two! or three creat"res 2ttac0% Strength D wea#on acc"racy D yo"r level vs. 2C &it% $JWK D Strength modi-ier D twice yo"r level #hysical damage! and yo" #"sh the target * sL"ares. 9- yo"r wea#on was an "narmed attac0! the target ta0es ongoing 1 #hysical damage 'save ends(.

"iving Wea&on +owers


O6+GW&+;39N1 5OGC+ ;969N1 W+2)ON NO69C+
(ou move against your foe with irresisti!le s&eed and &ower. 2t/Will Bio! )hysical! Wea#on Standard 2ction 3elee wea#on Target% One creat"re 2ttac0% Strength D wea#on acc"racy D yo"r level vs. 2C &it% *JWK D Strength modi-ier D twice yo"r level #hysical damage! and yo" #"sh the target 1 sL"are and shi-t 1 sL"are into a sL"are it vacated. 9- yo"r wea#on was an "narmed attac0! the target -alls #rone.

39N7 32N95+ST+G
(our thoughts !e)ome reality, affe)ting the &hysi)al environment around you.
Eo" are the embodiment o- mind over matter% yo"r very tho"ghts can come to li-e b"t not all o- yo"r tho"ghts are necessarily ha##y tho"ghts. Eo" str"ggle to contain control over yo"r mind lest a #assing -ancy or angry tho"ght destroy something yo" cherish. Gecommended Origins% Cryo0inetic! +,#loding! )yro0inetic! S#eedster! Tele0inetic.

B2GG9+G O5 5OGC+

39N7 32N95+ST+G UT9;9TE

8ind 8anifester %raits


S"rvivor )ath Ty#e% WisdomF )siF D* #ower bon"s to #si overcharge. 3ani-est 7estiny ';evel 11(% Eo" gain a bon"s to 9nitiative eL"al to yo"r Wisdom modi-ier. Uncontrolled Tho"ghts ';evel 11(% When yo" ta0e damage -rom a ranged or melee attac0! all ad?acent creat"res ta0e -orce damage eL"al to yo"r Wisdom modi-ier. 3ind 3ani-ester Critical ';evel 1$(% Eo"r #owers with the #si 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is 0noc0ed #rone. 3ind 3ani-ester Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target ta0es ongoing #hysical damage eL"al to 1 #l"s yo"r Wisdom modi-ier 'save ends(.

(ou manifest an invisi!le, solid wall that &rote)ts you from your enemies !ut not your enemies from you. +nco"nter 5orce! )si! Pone 3inor 2ction 2rea wall 1 within . +--ect% Eo" create a wall with height in sL"ares eL"al to yo"r Wisdom modi-ier! which lasts "ntil the end o- yo"r ne,t t"rn. The wall bloc0s line o- e--ect -or yo"r enemies! b"t does not bloc0 line o- e--ect -or yo" or yo"r allies. The wall does not bloc0 line o- sight -or anyone! b"t it is bloc0ing terrain -or everyone 'incl"ding yo"(. Eo" can dismiss the !arrier of for)e as a -ree action. S"stain '3inor(% The e--ect #ersists "ntil the end o- yo"r ne,t t"rn iyo" "se a minor action to s"stain it.

32TT+GSTOG3

39N7 32N95+ST+G +A)+GT

8ind 8anifester +owers


CG+2T96+ )U;S+S 39N7 32N95+ST+G NO69C+
With !ut a thought, you )reate three manifestations of energy. 2t/Will +lectricity! 5orce! ;aser! )si! Sonic Standard 2ction Ganged 1 Target% One! two! or three creat"res 2ttac0% Will D yo"r level vs. Ge-le, &it% *d: D Will modi-ier D yo"r level -orce damage. +--ect% One target hit by the attac0 ta0es 1d: electricity damage. One target hit by the attac0 ta0es 1d: laser damage. One target hit by the attac0 ta0es 1d: sonic damage.

(ou )reate a swirling vorte3 of matter, for)e, and energy that !atters your foes. +nco"nter Cold! 5ire! 5orce! )si! Pone Standard 2ction 2rea b"rst * within 1 sL"ares Target% 2ll creat"res in b"rst 2ttac0% Wisdom D yo"r level vs. 5ortit"de &it% $d: D Wisdom modi-ier D twice yo"r level cold! -ire! and -orce damage! and yo" slide the target $ sL"ares. 3iss% &al- damage. +--ect% 2ll sL"ares within the >one become di--ic"lt terrain "ntil the end o- yo"r ne,t t"rn.

)GOT+1+ O5 T&+ 1G2E


(ou are a master of mysterious *rea 92 te)hnology.
The R-riendlyS 1ray aliens have ta"ght yo" the secrets o- 2rea .*O T "s"ally via abd"ction! invasive medical #roced"res! and "ncom-ortable #robes. Oddly! all o- that has hel#ed yo" to master their technology. Gecommended Origins% 2lien! 7o##elganger! Nightmare! Octo#oid! Oc"lar! Tele0inetic.

2;9+N 2B7UCT9ON

)GOT+1+ O5 T&+ 1G2E UT9;9TE

+rotege of the Gray %raits


S"rvivor )ath Ty#e% 9ntelligenceF NoneF no overcharge bon"s. 2lien Techno#hile ';evel 11(% Eo" gain a D1 #ower bon"s on attac0s with 2rea .* Omega Tech 'incl"ding salvaged wea#ons(. When ma0ing an Omega Tech charge -or 2rea .* items! roll twice and ta0e the best res"lt. )sychic )robe Gesistance ';evel 11(% Eo" gain resist 1. #sychic as long as yo" are carrying at least one charged 2rea .* Omega Tech item. )rotege o- the 1ray Critical ';evel 1$(% Eo"r #owers with the 2rea .* 0eyword 'incl"ding charged or salvaged 2rea .* Omega Tech( score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" gain a D* bon"s to all de-enses "ntil the end o- yo"r ne,t t"rn. )rotege o- the 1ray Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" can tele#ort the target "# to B sL"ares.

(ou &hone home, assuming that !y :home; you mean :a near!y Gray s&a)eshi&.; +nco"nter 2rea .*! &ealing! Tele#ortation 3ove 2ction )ersonal GeL"irement% Eo" m"st have a charged 2rea .* Omega Tech itemF "sing this #ower co"nts as "sing the item! and yo" m"st ma0e an Omega Charge chec0 -or it at the end o- the enco"nter. +--ect% Eo" disa##ear to an "ndisclosed location. While there! yo" can4t ta0e any actions and have neither line o- sight nor line o- e--ect to any other creat"re! and no creat"re has line o- sight or line oe--ect to yo". 2t the beginning o- yo"r t"rn! or the beginning o- any -ollowing t"rn! yo" can end the e--ect and ret"rn in an "nocc"#ied sL"are within 1 sL"ares o- yo"r original location. When yo" ret"rn! yo" heal any damage yo" have ta0en.

+2GT&/S&2TT+G9N1 I2BOO3

)GOT+1+ O5 T&+ 1G2E +A)+GT

+rotege of the Gray +owers


2;9+N 39N7 )GOB+ )GOT+1+ O5 T&+ 1G2E NO69C+
6n the hands of the Grays, nearly any o!-e)t !e)omes a &ro!e. 0u)h. 2t/Will 2rea .*! )sychic Standard 2ction Ganged * GeL"irement% Eo" m"st have a charged 2rea .* Omega Tech itemF "sing this #ower co"nts as "sing the item! and yo" m"st ma0e an Omega Charge chec0 -or it at the end o- the enco"nter. Target% One creat"re 2ttac0% 9ntelligence D yo"r level vs. Will &it% BdC D 9ntelligence modi-ier D twice yo"r level #sychic damage! and the target ta0es a /* #enalty to all de-enses "ntil the end o- yo"r ne,t t"rn.

Where s the ,a!oom4 %here was su&&osed to !e an 7arth<shattering ,a!oom2 +nco"nter 2rea .*! 5ire! Gadiation Standard 2ction 2rea b"rst . within * Target% 2ll creat"res in b"rst 2ttac0% 9ntelligence D yo"r level vs. Ge-le, +--ect% IaboomO The +arth 'or relevant #lanetary or satellite mass( shatters and is destroyed. Un-ort"nately! it4s the +arth o- an ad?acent worldline! and yo"r version o- 1amma Terra merely gets hit with the e,#losion4s over-low. &it% $d1* D 9ntelligence modi-ier D yo"r level #hysical damage! and the target is 0noc0ed #rone. 3iss% &al- damage.

)S9;OG7
(ou use your &owerful &sioni) a!ilities to dominate those around you.
Eo" r"thlessly mani#"late yo"r enemies and yo"r allies as well. 7on4t worry too m"ch abo"t itF with yo"r s"#erior mental #rowess! yo" were made to r"le and it4s only nat"ral and right that yo" do so. Gecommended Origins% +m#ath! 3ind Brea0er! 3ind Coercer! Nightmare! Tele0inetic! 6am#ire.

BO;ST+G T&+ W+2I

)S9;OG7 UT9;9TE

7ven your allies are tools to !e used as you wish. +nco"nter )si 3ove 2ction Close b"rst . Target% 2ll allies in b"rst +--ect% Eo" slide the target "# to . sL"ares. The target gains tem#orary hit #oints eL"al to yo"r Charisma modi-ier D yo"r level. Until the end o- yo"r ne,t t"rn! the target gains a D* bon"s on saving throws.

+silord %raits
S"rvivor )ath Ty#e% CharismaF )siF D* #ower bon"s to #si overcharge. 9ntimidating 2"ra ';evel 11(% 2d?acent enemies ta0e a /* #enalty on attac0s against yo". 7emanding )resence ';evel 11(% 2llies who can see yo" gain a D$ #ower bon"s to 9nitiative. )silord Critical ';evel 1$(% Eo"r #owers with #si bio 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target ta0es a /* #enalty on Will 'save ends(. )silord Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is da>ed 'save ends(.

&2N7S O5 T&+ )U))+T32ST+G

)S9;OG7 +A)+GT

7veryone has to do what you say. =ow. +nco"nter )si! )sychic Standard 2ction 2rea b"rst * within 1 sL"ares Target% 2ll enemies in b"rst 2ttac0% Charisma D yo"r level vs. Will &it% 1d1* D Charisma modi-ier #sychic damage! yo" slide the target "# to . sL"ares! and the target ma0es a basic attac0 as a -ree action against a creat"re o- yo"r choice. +--ect% Eo" slide each o- yo"r allies within the b"rst "# to . sL"ares! and each ally can ma0e a basic attac0 as a -ree action.

+silord +owers
CGUS& T&+ SOU; )S9;OG7 NO69C+
%hese lesser minds are li,e &utty in your hands. 2t/Will )si! )sychic Standard 2ction Ganged 1. Target% One creat"re 2ttac0% Charisma D yo"r level vs. Will &it% *d: D Charisma modi-ier D yo"r level #hysical damage! and the target is slowed 'save ends(. First Failed 'ave$ The target is dominated by yo" "ntil the end o- its ne,t t"rn.

G2792NT +NT9TE
(ou generate more energy than your !ody )an &ossi!ly ho&e to )ontain.
Eo"4re li0e a living star! #"m#ing o"t energy in one -orm or another at all times. Gecommended Origins% 2ntimatter Blaster! +lectro0inetic! +ntro#ic! 1ravity Controller! 3agnetic! Oc"lar! )hotonic! Gadioactive! Seismic.

+N+G1E 5OG3

G2792NT +NT9TE UT9;9TE

Radiant 7ntity %raits


S"rvivor )ath Ty#e% Constit"tionF 7ar0F D* #ower bon"s to dar0 overcharge. Gadiant 2"ra ';evel 11(% Choose one energy ty#e -rom cold! electricity! -ire! -orce! laser! necrotic! radiation! or sonic. +nemies who end their t"rn ne,t to yo" ta0e 1 damage o- that energy ty#e. Sel-/9mm"nity ';evel 11(% Eo" are imm"ne to all damage o- the same ty#e as yo"r radiant aura. Gadiant +ntity Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target grants combat advantage to everyone "ntil the end o- yo"r ne,t t"rn. Gadiant +ntity Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is blinded 'save ends(.

(ou transform yourself into &ure energy. +nco"nter 7ar0 3inor 2ction )ersonal +--ect% Eo" become ins"bstantial "ntil the end o- yo"r ne,t t"rn. While ins"bstantial yo" ta0e hal- damage -rom attac0s and ongoing damage and gain a -light s#eed o- 1 'hover(. Eo" also gain v"lnerable 1 -orce. S"stain 'minor(%Eo" can "se a minor action on yo"r t"rn to s"stain the e--ect "ntil the end o- yo"r ne,t t"rn.

G2792NT +A);OS9ON

G2792NT +NT9TE +A)+GT

Radiant 7ntity +owers


5++; T&+ BUGN G2792NT +NT9TE NO69C+
With !ut a tou)h you )an release your energy against your foes. 2t/Will 7ar0! 6aries 'same damage ty#e as yo"r radiant aura( Standard 2ction 3elee to"ch Target% One oreat"re. 2ttac0% Constit"tion D yo"r level vs. Ge-le, &it% *d1 D Constit"tion modi-ier D twice yo"r level damageF the damage is the same ty#e as yo"r radiant aura. 3iss% &al- damage.

(ou release all the energy )ontained within you. +nco"nter 7ar0! 6aries 'same damage ty#e as yo"r radiant aura( Standard 2ction Close blast . Target% 2ll creat"res in blast. 2ttac0% Constit"tion D yo"r level vs. Ge-le, &it% .d1 D Constit"tion modi-ier D twice yo"r level damageF the damage is the same ty#e as yo"r radiant aura. The target -alls #rone. 3iss% &al- damage! and the target -alls #rone. +--ect% Eo" blow yo"rsel- to bits 'save ends(F yo" can4t ta0e any actions and have neither line o- sight nor line o- e--ect to any other creat"re! and no creat"re has line o- sight or line o- e--ect to yo". When yo" ma0e a s"ccess-"l saving throw against this e--ect! yo" re-orm in an "nocc"#ied sL"are within the blast.

WOG;7BG+2I+G
%he !arriers !etween this worldline and the ne3t shatter at your tou)h.
Eo" don4t e,ist -"lly within this worldline! and by e,erting yo"r will#ower yo" can tem#orarily brea0 down the walls se#arating this worldline -rom those nearby "s"ally with cataclysmic res"lts. Gecommended Origins% 2nimated! 2ntimatter Blaster! 7emon! 7o##elganger! +cto#lasmic! Gadioactive! Tem#oral.

G+WG9T+ 52T+

WOG;7BG+2I+G UT9;9TE

6n at least one near!y worldline, your ally dodged that !low. +nco"nter 7ar0! &ealing Standard 2ction Close b"rst . Target% One creat"re who died since the start o- the enco"nter. +--ect% The target ret"rns to li-e. 2ny conditions or ongoing damage are removed! and the target has hit #oints eL"al to its bloodied val"e. Eo" are wea0ened 'save ends(F yo" can4t ma0e a saving throw against this condition this ro"nd.

World!rea,er %raits
S"rvivor )ath Ty#e% WisdomF 7ar0F D* #ower bon"s to dar0 overcharge. ;i-e in 5l", ';evel 11(% Eo" e,#erience an 2l#ha 5l", on a nat"ral roll o- 1! * or $. O"t o- Sync ';evel 11(% Eo" have resist 1 all against melee and ranged attac0s. Worldbrea0er Critical ';evel 1$(% Eo"r #owers with the dar0 0eyword score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" or an ally within . sL"ares can "ndergo an 2l#ha 5l",. Worldbrea0er Critical ';evel 18(% When yo" score a critical hit! the target ta0es ongoing 1. #hysical and -orce damage 'save ends(.

S&2TT+G G+2;9TE

WOG;7BG+2I+G +A)+GT

World!rea,er +owers
G+N7 T&+ 6+9; WOG;7BG+2I+G NO69C+
(ou ri& through the fa!ri) of s&a)etime as you stri,e your foe. 2t/Will 7ar0! )hysical! Wea#on Standard 2ction 3elee wea#on Target% One creat"re 2ttac0% Wisdom D wea#on acc"racy D yo"r level vs. 2C &it% *JWK D Wisdom modi-ier D twice yo"r level #hysical damage! yo" slide the target "# to * sL"ares! and the target is immobili>ed 'save ends(.

(ou ri& asunder the worldline in the immediate area. +nco"nter 7ar0! 5orce! )hysical Standard 2ction Close blast 1 Target% 2ll enemies in b"rst. 2ttac0% Wisdom D yo"r level vs. Will &it% Bd1 D Wisdom 3odi-ier D yo"r level -orce and #hysical damage! yo" tele#ort the target to any "nocc"#ied sL"are within the blast! and the target is da>ed 'save ends(. 3iss% &al- damage! and yo" tele#ort the target to any "nocc"#ied sL"are within the blast. +--ect% Eo" tele#ort each ally within the blast to any "nocc"#ied sL"are within the blast. Eo" are da>ed 'save ends(F yo" can4t ma0e a saving throw against this condition this ro"nd.

A9 62N1U2G7
>i te)hnology is integrated into your life, your mind, and your !ody.
The Ai Collective "tili>es technology based on ne"ral inter-aces and nanotech. Eo"r -reL"ent "se o- Ai Omega Tech has led to yo"r #hysical systems being in-iltrated by Ai nanotechnology have yo" been -"lly assimilated yet! or is it ?"st a matter o- timeQ Gecommended Origins% 29! 2ndroid! &y#ercognitive! )lastic! Wheeled.

N2NOT+C& G+)29G

A9 62N1U2G7 UT9;9TE

%he nanites within your !ody go to wor, on re&airing the damage you ve ta,en. +nco"nter Ai! &ealing No 2ction )ersonal Trigger% Eo" ta0e damage that bloodies yo" or red"ces yo" to or less hit #oints. +--ect% Eo" regain hit #oints eL"al to yo"r bloodied val"e at the start o- yo"r ne,t t"rn.

>i ?anguard %raits


S"rvivor )ath Ty#e% CharismaF NoneF no overcharge bon"s. Ne"ral Networ0 ';evel 11(% 2t the start o- yo"r t"rn! yo" a"tomatically end any e--ects that ca"se yo" to be da>ed! slowed! st"nned! or immobili>ed. Ai Synergy ';evel 11(% Eo" gain a bon"s to yo"r Will eL"al to the n"mber ocharged Ai Omega Tech yo" are carrying. Ai 6ang"ard Critical ';evel 1$(% Eo"r #owers with the Ai 0eyword 'incl"ding charged or salvaged Ai Omega Tech( score a critical hit on a nat"ral 1@ or * . When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and yo" gain a D* bon"s on s#eed "ntil the end o- yo"r ne,t t"rn. Ai 6ang"ard Critical ';evel 18(% When yo" score a critical hit! the attac0 deals 1d1 e,tra damage! and the target is da>ed 'save ends(.

N+UG2; O6+GG97+

A9 62N1U2G7 +A)+GT

(our nanites ta,e )ontrol of your foes nervous systems. +nco"nter )hysical! Ai 3inor 2ction Close b"rst . Target% 2ll creat"res a--ected by yo"r nanite swarm #ower. 2ttac0% Charisma D yo"r level vs. Will &it% The target is dominated by yo" 'save ends(. 3iss% The target ma0es a saving throw against yo"r nanite swarm #ower.

>i ?anguard +owers


N2N9T+ SW2G3 A9 62N1U2G7 NO69C+
(ou release a )loud of nanites that attem&t to disassem!le your enemy and strengthen your own form with the raw materials. 2t/Will 2cid! )hysical! Ai Standard 2ction Close blast 1 Target% 2ll creat"res in blast 2ttac0% Charisma D yo"r level vs. 5ortit"de &it% Ongoing 1. #hysical and acid damage 'save ends(. 7a)h Failed 'ave$ Eo" gain 1. tem#orary hit #oints i- yo" are within . sL"ares.

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