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1.

Develop a design specification which outlines the success criteria for the design of a solution based on the data collected.

Basically, make a list that defines what a successful interactive diagram will look like for your intended user... Make your specification detailed and specific.Think about the following questions... How will you welcome users to your diagram? Are you going to create some sort of animated introduction to your diagram? How is the interaction in your diagram going to be entertaining or inviting? Will there be sounds or interactive animations? How will you tell the user how to use your diagram?
How will you design for the age group you are targeting? Colors, fonts, graphics? I am not going to welcome them, they want to play this game or they dont, it is their choice. No, I dont think that i am going to create any introduction because introductions are boring and they will quit the game before starting it. Yes I think there will be sounds because if young children cant read, I need to help them understanding what they have to do. There will be a little icon and when children click on it, it will say out loud what is written on this icon. Well my diagram is going to be very simple so I think that they wont need help understanding the diagram. And I will add interactive animations, so that they can have fun. My design will be for the age group I am targeting because by adding sounds, I can be sure that little kids aged 4-6 will understand everything. Like whenever the kid clicks at something, then he will hear what it says. 2. Present a range of feasible design ideas using an appropriate medium(s), annotation and can be correctly interpreted by others.

Basically, make sketches of possible interactive diagrams. These sketches can be on paper and/or digital. If you make them on paper, please scan them in and post them on your Weebly design folder in the "Developing ideas" section regularly to show the development of your ideas. Also post your digital designs on your Weebly. Start with various different ideas, and then narrow them down to around 2-3. Make multiple variations of these 2-3 ideas before choosing your final design.

Here are two variations of the same idea:

Here is the other idea :

Here are the two other variations:

3. Present and outline the reasons for choosing the final design with reference to the design specification.

Basically, choose a final design and describe why it best supports the design specification you made.
Between these two ideas, I think that the second one is better because it is more colorful and gives people the motivation to play this game. And there are some answers given on this first one that will maybe help them if they are stuck on one question. On the second one, I remembered to put the little audio icon next to the written instructions that I forgot on the first one. However when I will create my diagram, I may change some details to the design so I dont think that it will be exactly the same one, but at least I know what it should look like.

4. Develops accurate planning drawings/diagrams and outlines requirements for the creation of the chosen solution. Basically, create a flowchart that maps out your interactive diagram, and sketch out the layout and graphical elements. Now create a Google Drawing that includes a detailed map of your interactive diagram. Also, sketch out the graphical elements of your chosen idea. Here is an example:

Create a flowchart that outlines the main details that will be included in your interactive diagram and their relationship to one another. Here is an example :

1.)The title page. A Start the game B Instructions 1.A) The game starts and 3 fruits or vegetables are chosen at random. 1 The child gets them all right. 2 The child cant read and clicks on the little audio icon. 3 The child gets one or two or three of them wrong. 4 He quits the game. 1.B) The instructions pop up. 1 The child reads them. 2 If he cant read, he clicks on the audio icon.

1.A.1) The child gets the three answers right. A Little green checks indicate him that he got them right.

B He quits the game. 1.A.2) The written words are spoken and he understands. A He gets them right. B The child gets one or two or three of them wrong. C He quits the game. 1.A.3) The child gets one or two or three of them wrong. A The correct answers are marked in red. B He quits the game. 1.A.4) He quits the game. A The title page pops up. 1.B.1) The child reads the instructions. A He goes back to the title page. 1.B.2 ) He clicks on the audio icon. A He ears the instructions and goes back to the title page. 1.A.1.A) The child gets the answers right and little green checks indicate him that he got them right. 1 He clicks on Next question 2 He quits the game. 1.A.1.B) He quits the game. 1 The title page pops up. 1.A.2.A) The written words are spoken and he gets them right. 1 He clicks on the button Next question 1.A.2.B) The child gets one or two or three of them wrong. 1 The corrects answers pop up in red. 2 He quits the game.

1.A.2.C) He quits the game. 1 The title page pops up. 1.A.3.A) The correct answers are marked in red. 1 He clicks on the button Next question.

2 He quits the game. 1.A.3.B) He quits the game. 1 The title page pops up. 1.A.1.A.1) The next question pops up. 1.A.1.A.2) He quits the game. 1 The title page pops up.