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Chap. 3 Draw 2-d diagram. Review sin, cos, tan. Use a 3-4-5 right triangle. Review Pythagorean Theorem.

There are 2 ways to go from origin to oint !. Draw them. "# ress correctly as vectors. $# % $ cos &, $y % $ sin & . P't 4 'nits on #-a#is and 3 'nits on y-a#is. (in &% y)r % o )hy % 3)5 % *.+** &% sin-, -*.+. % 3+./0

!os & % ad1)hy % 4)5 % *.2** &% cos-, -*.2. % 3+./0 Tan & % o )ad1 % 3 % *.45* % 3+./0

Re eat this for 2nd, 3rd, and 4th 5'adrants. 6rite o't the 2 com onents. Review the idea of unit vectors. Disc'ss the 7tangent 5'ir89 on most calc'lators. $dding vectors: (how gra hically and analytically. !an ic8 ' a vector and move it as long as the magnit'de and direction are not changed.

v v v $+;=!
!om lete the arallelogram.

Disc'ss 'niform circ'lar motion.

Relative velocity:

v v v v $! = v $; + v ;!

P<=3=4+ $ assenger wal8s from one side of a ferry to the other as it a roaches a doc8. >f the assenger?s velocity is ,.5* m)s d'e north relative to the ferry, and 4.5* m)s at an angle of 3*.*0 west of north relative to the water, what are the direction and magnit'de of the ferry?s velocity relative to the water@ Aet?s 'se the following definitions:

v f % the velocity of the passenger relative to the ferry % -,.5* m)s.


commonly 'se the y-direction for north..

B y

-6e

v w % the velocity of the passenger relative to the water % -4.5* m)s. C


3*.*0 west of north. DmmmE.. let?s draw thatF

3*0 vw

vf " -+x) 6 --x)

GH, what is the ro<lem as8ing 's to find@ 6e want vfw, the velocity of the ferry relative to the water. Aet?s recall the reci e: vfw % vf I v w -(ame inside inde#es cancel o'tF. 6e have v f. Remem<er that to switch inde#es, we m'st m'lti ly <y --,.. (o, v f % - vf . 6e have v w -given.. Aet?s draw that diagram again, this time with vf F

3*0 vw

vf " -+x)

6e have to a x-direction:

ly the form'la twice J once for each direction, # and y.

v # = v # + v #w = * + -4.5* m)s. cos-,2*. % -2.25 m)s cos ( ,2* ) = sin ( 3* ) fw f y y y v = v + v w = -,.5* m)s. I-4.5* m)s. sin-,2*. % 2.4 m ) s fw f

sin ( ,2* ) = cos ( 3* ) 2 2 m m v = 2.25 + 2.4* = 3.2/ m s fw s s 2.4* m s = 4+.2 Remem<er the calc'lator glitchF = tan , m 2.25 s 6e have to add ,2* to the answer, <eca'se the calc'lator glitch only ret'rns val'es in the ,st and 4th 5'adrants. The real answer is ,33.

vf

v wKK

3*0

Lfw

This is the act'al vector that we 7moved9. " -+x)

KK;eca'se we drew the ict're, we 8new that the real answer sho'ld <e in the 2nd 5'adrant. $lso, remem<er that we can ic8 ' and 7move9 a vector as long as we don?t change it?s magnit'de or direction.

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