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THE ISLAND OF SYN

Island Set Up When the campaign begins the island has already been colonized, with each player having a province of 8 hexes. The campaign starts with each player rolling up the production/resource of each hex of his province on 2 !" 2 # gold, # food, # iron, # wood, plus Wizard$s Tower % # gold, # food, # iron, # wood, plus Temple of &yn ' ! food ( ! iron ! ! wood ) 2 ! gold 8 ! food * ! iron #+ ! wood ## # gold, # food, # iron # wood, plus &pring of ,ife #2 # gold, # food, # iron, #wood plus Wizard$s Tower -ou may initially own no more than # each Wizard$s Tower, Temple and &pring, or 2 in total. .fter rolling up all your hexes you may exchange one of your resource/only results 0results '/#+1 for one of the others. 2ote gold hexes always generate 2 ! gold. 3t is useful to have a balanced resource production. The type of resource per hex is thus fixed for the remainder of the campaign, although the amount produced varies from month to month. Parley is held on the first Tuesday of each month. 4layers roll up their resources for the coming month. 5esources unused at the end of the month are lost. .fter 4arley a round of battles is fought 0#(++pts 6 mercenaries is probably best1. 7ormal challenges can only be issued at 4arley and must be fought before the month$s end. 8ther battles may be arranged at any time. -ou may only be involved in # challenge per month, whether challenged or challenger. 3f you duc9 a challenge without reasonable cause you lose a hex to the challenger 0-our choice1. Resources are spent on hiring mercenaries. To hire #++pts of mercenaries for # battle costs 2 each gold, food, wood and iron. .t any time on any Tuesday, you can exchange resources with other players at any mutually agreeable rate or buy them from passing traders at % gold for # food, wood or iron. .ll deals must be done on any Tuesday face/to/ face. 3f, any wee9, you don$t fight a battle you lose # gold, # food, # iron, # wood to maintain a standing army. Battles #(++6pts plus up to #++pts mercenaries, or 2+++6pts plus up to 2++pts mercenaries 3t is against the spirit of the game to agree with your opponent how many mercenaries you are going to buy, or to bring more than one army list to any battle. 3f the battle is not the result of a challenge roll off to decide which side is the aggressor. The aggressor pic9s a hex to attac9 from, then the hex he is attac9ing. The attac9 must be either against an ad:acent hex, or coast

hex to coast hex. 3f neither is possible each side nominates one of their own hexes. The winner of the battle claims both hexes, plus % gold in loot, if available in the loser$s resources. Named Characters -ou may nominate one 2; at the beginning of the campaign, costing up to 2++pts. <e may not be the general. 3f he dies he may not be selected again. Prayers to Syn may be made by both generals before each battle, after deployment. The general ta9ing the first move decides whether he wishes to pray first. 5oll !" # or 2 =eneral loses # wound. % 2o effect ' =eneral may choose to gain #. or a ! re/roll. ( =eneral may choose to gain #& or a ! re/roll. ! =eneral may choose to gain # or a ! re/roll ) =eneral may choose to gain # each ., & and or % ! re/rolls. 8wnership of one or more temples adds # to the roll. 8wnership of one or more Wizard's Towers allows one of the owner$s wizards to channel on '6, rather than !6. 8wnership of a Spring o li e gives regen !6 to all units when defending the hex. The campaign ends when a player controls #! hexes. Twea!s to "th# 8ptional. >se only if both players agree.

#.>nits may have a frontage of up to 2(+mm and at least as many files as ran9s. 2.2o horde rule. >nits attac9 in 2 ran9s only. %..dd all ran9s after the first for combat res. '.5an9 bonus is negated by flan9/rear attac9 from # ran9 of ( figures 0not s9irmishers1 or # ran9 of % ?3, ?; @ ?A, or # monster. Sponsor This campaign has been generously sponsored by $NIT$ %&'( B($UT)# .nita will be presenting the winner with a gift voucher for a 75BB A5.C3,3.2 at her salon in Westcliff.

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