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Dungeon Siege II - Side Quest FAQ/guide \_____________ \ () __________ / \ __/ ___ / / __/ V / / ___/ \ __/___/_ __\ \ _____ __________ ____________________ ____ `. ____`\`. } | /`. \| `: ___ /`___ /. _______ :`. \| / { | : || }\ | | { ^ :; :__v_: V : {/ \} : { ^ : : | : |{ } | | : }\ }: :\ /__y\ \ \ / / : }\ } ; |___/ |{ \_| | ; } : :| \: : ___v : \_/ : ; } : :

: ._/\ \_ : : : : : \ : : :____/\ \ / : : ; : # / ___\__i__/ /__: :__\ \___/........}/...\ /__: :__\ /...}/ __ /___\___\_________________ _________________ : / v\ / ____ / ___ /`___ / \_ ___ _/ | ;____ : : : v :__v_: v : / \ : {______ :: : :__y\ : ;\ /__y\ : : : : : ;| | ___v | \: : ___v | | | | ; || | :_____/\ : : :_______/\| } { | { }{ } _____/\___/........___} } { { \__________| :/__\__/ \ \ _: \___/ :_ \_____________\ \ \ \ /________________\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ / \_____/ S I D E Q U E S T W A L K T H R O U G H V 1.0 By John Walker ICanHearTheHead(at)Aol.com Sites that can host this guide without Permission: GameFAQS IGN UPDATES: ACT 1 SIDE QUESTS COMPLETED JUNE 10th 2007 ACT 2 SIDE QUESTS STARTED. COMPLETED UNTIL SPIRITS OF ARANNA ______________________________________________________ /__TABLE OF CONTENTS__________________________________/ --1--Introduction--------------------------------INT01 --2--Side Quest Notes----------------------------SQN01 --3--Act 1 Side Quests---------------------------AC100 ---------3.a....The Armorer's Apprentice---------AC101 ---------3.b....Lumilla's Salve------------------AC102 ---------3.c....Lelani's Sorrow------------------AC103 ---------3.d....Secrets Of The Elven Shrine------AC104 ---------3.e....The Kithraya Hive----------------AC105 ---------3.f....The Hak'u Part 1-----------------AC106 ---------3.g....The Hak'u Part 2-----------------AC107 ---------3.h....Dire Wolf------------------------AC108 ---------3.i....Taar's Investigation-------------AC109 ---------3.j....Feldwyr The Blacksmith-----------AC110 ---------3.k....The Imprisoned Half Giant--------AC111 ---------3.l....The Missing Squadron-------------AC112 ---------3.m....Secrets of Xeria's Temple--------AC113 --4--Act 2 Side Quests---------------------------AC200 ---------4.a....Tywlis' Broken Staff-------------AC201 ---------4.b....A DARK OHM-----------------------AC203 ---------4.c....SPIRITS OF ARANNA----------------AC204 __________________________________________________ /__1 - INTRODUCTION________________________INT01___/

Firstly, thank you for checking my Dungeon Siege 2 Side Quest faq. I hope it is helpful to you and is in depth enough to point you in the right direction, without to much of a hassle. A lot of faqs are kind of linear on the sidequests, and give you a roundabout way of finding the necessary tools to complete them, so that is why I decided to do this guide, for the completist out there who want to go from point A to point B in the most productive fashion. If you have any questions about my guide feel free to e-mail me, and I will help you as much as I can. __________________________________________________ /__2 - SIDE QUEST NOTES____________________SQN01__/ You will find different side quests all throughout the different acts. They are not necessary to complete in order to finish the game, however just offer something different to do if you're bored or in the mood to explore. Some of the quests can give you new party members,pets, chants, awesome set or unique items, or just a few coins of gold. I find it best to beat the main act quests first, and then go back through for the side quests. The reason being, is because it will be a lot easier to navigate and find them, after you have acquired all of the teleport locations. I am writing this faq as if you have already located all of the teleport locations, so keep that in mind. Also, some of the quests require you to have a certain party member in your party to activate. NPCs with a green ! over their head means they have a side quest, but can only be given if you have the correct member in your party. This will be covered in the necessary quests, of course. Also keep in mind that, just because you receive a certain quest in a certain act, doesn't mean that you can complete that quest in the same act. Some quests can take well into act 2 or 3 to complete, such as Lelani's Sorrow (received in Act 1), or Spirits Of Aranna. (received in Act 2). If you are playing the game fairly, which would be - no mods or cheats, completing some of these quests can help you immensely, giving you nice uniques and sets that can adequately improve your character. ___________________________________________________ /__3 - ACT 1 SIDEQUESTS_____________________AC100__/ 3A - THE ARMORER'S APPRENTICE-----------------AC101 __________________________________________________________ Can be completed by: Act 1 After being released from your prison, Celia will inform you that she needs some sharpening stones. Make your way east across the lifts to find Telinu in the shops. She will ask you a favor. She can't remember the recipe for crafting dryad armor. She explains that the recipe is in a tome, and can be found in the great hall. So head southeast and take the lift to the great hall. Find the glowing book entitled The Tome of Smithing inside of the hall. Read the book to find the directions.

Make your way back to the shops and talk to Telinu. Choose option 3. Watch the small cut-scene of her "making" the armor, which consists of her just pounding on an anvil. After her employer inspects and okay's the armor, she will tell Telinu to keep it for herself for a job well done. She then gives it to you as a reward for your help. 3B - LUMILLA'S SALVE----------------------------AC102 __________________________________________________________ Can be completed by: Act 1 Initiate this quest by speaking to Enchantress Lumilla in the merchant shop in Eirulan. Ask her about this "special" thing she can make. She will tell youthat in order to make it, she needs a special reagent called Nettle Clusters which are scattered about the land of Act 1. You can also check the reagent vendors as well, as they too sell the reagent. Locations for the Nettle Clusters: Take the Eastern Greilyn Jungle teleporter. Head north, then west down the path, towards the Exile Colony. Take the North Western path pastthe colony, and you will find an Incantation Shrine, and a cave. To the left of the cave will be a mana bush. Near the mana bush is a Nettle Cluster. Take the southern exit from Eirulan. Take the path south east. Almost immediately there will be a path that leads south. Take the path south. Right before a cave entrance here, you will see a Nettle Cluster to your right. Take the Kithraya Valley Teleporter. Head north back into the cavern. And then take the path west.It will curve and bend, and eventually you will end up back outside. Keep going south when you arrive outside to find atower. To the immediate right of the tower is a nettle cluster. Take the Azunite Desert Teleporter. Then take the teleporter that leads back to Greilyn Isle to the east. Take the path west, and follow it untilyou see the Incantation Shrine. From the incantation shrine head down the small ramp to the east. Look to your left at the very northern edge of this area and you will see the nettle cluster. Take all four nettle clusters back to the Enchantress, and you will receive Lumilla's Salve. A reagent that adds 10 to health and +5% health regeneration,a very worthless reagent for your troubles. 3C - LELANI'S SORROW-----------------------------AC103 __________________________________________________________ Can be completed by Act 3: Initiate this quest by speaking to Lelani who is in a small hut south west of the Pet Shop. Talk to her, find out her dilemma, and you will end up with a child's doll. This quest takes well into act 3 to complete, and it is a vigorous

trading sequence, so be prepared. Take the doll to Fenella in Eirulan. She is in the first house you have to pass through in the Terrace of Falls. The falls is the eastern lift from the Inn. Talk to her, give her the DOLL for the FLASK OF ELVEN ALE Take the Azunite Desert Teleporter. Go east past the Greiyln Isle teleporter, and then south into the little grove where the Guards are hanging out to find Soldier Balamar. Give him the FLASK OF ALE for the SKATH CAT RIBS. Take the teleporter to Eirulan and make your way to the inn. Go to the second floor, past the innkeeper and to the second door on your left. Find Soldier Jordhan. Give him the SKATH CAT RIBS for the LUCKY STATUETTE OF XERIA. Warp to Aman'lu. Then warp to the Snowbrook Haven Living Quarters. Make your way south, until you find the elevator. Take it up, and then head south up the steps and make your way to the Snowbrook Haven Courtyard. Directly east is an open door that leads into the Dining Hall. In the south eastern section of the hall is Soldier Kiernan. Give him the LUCKY STATUETTE OF XERIA for the MORDEN HEAD ON A PIKE. Warp back to Aman'lu. Head south and over the bridge. Directly west after you cross the bridge will be a broken down house. Inside of the house will be Alar'ithil (my damn apostrophe finger hurts from all these weird ass names) give him the MORDEN HEAD ON A PIKE for a BOTTLE OF ELVEN WATER. Warp to Kalrathia. Warp to Northern Plain of Tears. Directly south-west a bit from the teleporter, you will see a broken down tower, with a lift in the middle. The button to the lift is hidden on the middle wall. Go down the lift to enter "Some Crumbling Ruins." In the south-east corner, you will find Prospector Gareth. Give him the ELVEN WATER and you will get BATTERED AGALLAN RELIC. Warp to Kalrathia. Go east down the steps from the teleporter location, and then east back up more steps that are directly in front of you. Go north up even more steps, and then west across a plank. North across another plank, and then north up the steps. At the top of the steps, go directly north west to the rampart to find Nalus. Give him the BATTERED AGALLAN RELIC for A BUNDLE OF HARPY FEATHERS. Warp to Aman'lu. You are almost done. Head towards the north gate. As you descend the second ramp-way, go east to find a house. Inside of the small house is Ithir'renne the Fletcher. (who the hell named these dudes?) give her the BUNDLE OF HARPY FEATHERS to receive your final trade, the AMAN'LU ORCHID. Take the Orchid back to LeLani in Eirulan, (her hut is near the pet-shop in case you forgot after all this.) to finally receive your reward. 3D - SECRETS OF THE ELVEN SHRINE------------------AC104 __________________________________________________________ Can be completed by: Act 1

To initiate this quest, go to the pet shop area in Eirulan. Talk to Laenne who lives above the pet-shop in a large hut. The path leading to her house, is to the right of the shop, and will curve and bend up a large hill. Take the Elven Shrine Teleporter. Backtrack your way north through the Shrine, until you get to the area with the large lift leading up. On the left wall, before the lift, is a button leading to the secret area. Press it and enter. Pick up about 3 green life cubes, and place one into the Green Life Cube Socket. Take the lift down. After descending down, find another button the northern wall. Press it to find another secret area to the south. Before heading in the secret room, grab about 2 or 3 yellow cubes and then place it in the socket in the south room. In this room, grab 2 or 3 red cubes. Another lift will now be available for you to take in the north room. Take the lift down. Press the hidden button the eastern wall. This will open the south room. Place the red cube in the socket and pick up about two of the purple cubes in this room. Place a cube in the purple socket back in the other room, to open another secret passage. Go to this area and place the cubes in this order. Yellow, Red, and Purple. This will activate the lift to another secret area. In this area, the Last Sapphire of The Elves will be laying about, just asking for you to snatch it. Head back to Eirulan and talk to Laenne to receive your reward. 3E - THE KITHRAYA HIVE----------------------------AC105 __________________________________________________________ Can be completed by: Act 1 Get this quest by finding Tamari in Eirulan who lives in a hut in the falls. Follow the path all the way through the falls, and right before you get to the lever to lower the wall, you will find Tamari's hut on your right. Teleport to Kithraya Valley. Go south down the ramp, and then east into the Lower Kithraya Caverns. Follow the path east through the caverns. When you get to the intersection, right before the exit, take the south passage. Follow the passage, killing MANY MANY enemies on the way, and you will find the Queen. Kill her and return to Tamari for your reward. 3F - THE HAK'U PART 1----------------------------AC106 __________________________________________________________ Can be completed by: Act 1 On your travels through ACT 1, you will come across a dryad lady being attacked, which is sparked by a short cut scene. Talk to her, (if you missed talking to her, you can find her again in the infirmary) to initiate this sidequest. To find the rear entrance to the Haku caves from the Northern Jungle teleporter follow the path north. Go past the morden tower that you exploded. Shortly after you pass it, you will get a notice saying "Western Greiyln Jungle" Take the path west from here, and enter the Haku cave. Follow the path here towards the white star, and as you approach, a cut scene will occur. Teleport back to Eirulan, and speak to Hesla in the infirmary. 3G - THE HAK'U PART 2----------------------------AC107 __________________________________________________________ Can be completed by: Act 1

Your task is to locate Hrawn. He's located in a small cave in the Eastern Jungle. Take the Eastern Greilyn Jungle teleporter. Head north, then west down the path, towards the Exile Colony. Take the North Western path past the colony and you will find an Incantation Shrine and a cave. This cave is where Hrawn is chilling out. If you haven't already, you can pick up the Nettle Cluster here by the mana bush near the entrance to the cave. Talk to him and choose to kill the Usurper. Teleport to the Western Jungle and head straight west, away from the path. You will run into a crumbled looking building at the western edge of the map. Go to the door on the south side of this area. Fight and kill the Haku and Usurper here. Return to Hesla for your reward. You can also return to Hrawn's cave and speak to the high priest and get a reward from him as well. 3H - DIRE WOLF-----------------------------------AC108 __________________________________________________________ Can be completed by: Act 1 The dire wolf is a handy pet to have in your party. He's probably one of the most popular pets in the game, and is a suitable substitute for a melee fighter. To obtain the Dire Wolf speak to the Pet Shop owner in Eirulan. Ask her if she has anything special, and she will inform you of the Dire Wolf, and that Rokhar knows how to obtain one. Your next task is to speak with Rokhar, who is chatting away in the Great Hall. After you speak with him, he will tell you to meet him at the Rift Site. Take the Southern Jungle teleporter. Head east past Razka's Ruins. Once past Razka Ruins, you'll be in the Eastern Jungle. Almost immediately, head off the path towards the North. Cross over the bridge over the small river, and into a nearby cave. At the end of this cave is the Rift site. Kill the brown wolves that are making their way through the portal that Rokhar is channeling. Once all wolves are dead, a Dire Wolf will pop his tiny head out. Talk to Rokhar once more, and then to the pet-shop owner back in Eirulan. You will now be able to buy the Dire Wolf. 3I - TAAR'S INVESTIGATION------------------------AC109 __________________________________________________________ Can be completed by: Act 1 Taar must be in your party to initiate this quest. Talk to Arianne in her little hut that's on the south/eastern side of the Great Hall. She is deathly afraid about something vicious in the jungle that nearly killed her. A cut scene will cue, and you will see first hand the dynamic nature of this beast. Okay, so with the quest given, teleport to the northern jungle. Head northwest up the path and follow it up the bends, hills, and curves. Soon, you will see an awesome waterfall to your left. Go NORTH up the hill from thewaterfall. Go past the health shrine and over a bridge. In this small area, you will be at a small Haku camp, which is where the Ceremonial Blade lies. Kill the Haku here and grab the Ceremonial Blade. Teleport back to town and take the South exit. Follow the south-east path, and take the first path that breaks off to the south. This path leads to A Small Bone Filled Cave; home of the devastating creature Garganturax. He can only be defeated by wielding the Ceremonial Blade. He has quite a bit of health for a little fellow, and can

be quite the pest. Keep pounding away and use a Melee Fighter if possible, that way you can use your Brutal Attack power with the blade to deplete the creature's health more rapidly. Once he's dead, teleport back to town and talk to Arianne. Have a laugh at her expense, and then take your rewards. 3J - FELDWYR THE BLACKSMITH----------------------AC110 __________________________________________________________ Can be completed by: Act 1 (However it is wise to level up quite a bit due to the difficulty of the mini-bosses) Take the Eastern Greilyn Jungle Teleporter, and then head east. When you get to the bridge towards the end of the map on the south (Leads to the Valley) go north instead between two walls to find a cave entrance. Go through the doors here until you find the Blacksmith. He wants you to retrieve some of his items for him. After he opens up the door, go east, and then through the next door to the east. You'll come to an intersection where the path goes north and south. Take the north way first. Fight your way through the passageways killing the Haku. Take the south path when you reach the eastern room. Then go east from here. Kill the mini-boss here to receive the Anvil. Take the eastern door here, and then the north door. Take the north door again, and then the western door. Take the western door here and then the south door. Proceed back to the intersection, this time taking the south passage. At the bottom of the steps, kill the mini-boss here and then proceed through the south door he was guarding. Go through the left southern door to kill the mini-boss in this room to receive the ore. Now return back to the Blacksmith. As you approach, a cut scene will occur. Now his hammer has been stolen. Ugh. Proceed North to the white star on your map. Kill this final mini-boss here to receive the hammer and return to the Blacksmith. Your reward will be sent to Arman'lu at the blacksmiths shop. Go to the blacksmith in Aman'lu and go up the steps behind him to find Fyrndolf. Trust me, it's worth it, the item is usually pretty decent. 3K - THE IMPRISONED HALF-GIANT--------------------AC111 __________________________________________________________ Can be completed by: Act 1 As you progress through your main quest, you will come across a section near the Windstone Fortress that has many guards nearby. In a small hole in the ground, is Sartan, the Half-Giant in question. Talk to him, and tell him you'll talk to the guards about releasing him. Talk to the guards, and once Windstone Fortress is safe (part of your main quest) the guards will blow a hole in the wall. After this cut-scene talk to Soldier Orayne and he will release Sartan. He will now be available to add to your party if you so desire. 3L - THE MISSING SQUADRON-------------------------AC112 __________________________________________________________ Can be completed by: Act 1 Right near where you freed Sartan, there is another sidequest. If you are going back to do the sidequest, take the Windstone Fortress teleporter, and Squad Leader Taarth will be right by you. He will reveal that some of his squadron is missing and

bestows it upon you to find them. West from the teleporter, you should see the entrance to the barracks. Go west into the barracks. Proceed west through the barracks, and at the very western room, you will find Private Nolan. Escort him to Squad Leader Taarth. From Taarth, head south until you reach the end of the map here. Then head West into another entrance, which is The Western Fortress Gatehouse. Proceed south and you will find Caiden in the southwestern corner. Break the urns around him to free him and then speak to him. You can also grab the lore book nearby if you want. Lead him back to Taar. Two down, one more left. You may have already spotted the last one on your way to the teleporter. If not, here's how to get him. Once again, head south until you can't proceed anymore. Take the EASTERN way this time into the The Eastern Fortress Gatehouse. Proceed east, and then south when the path switches, then west. In the southern room to your left, you will find Private Banos. Escort him back to Taarth to receive a Dusty Vault Key for your reward. Wanna use the key? Sweet. From Taarth head east into the Outer Vault. Proceed east, and then North into the next room. Proceed east again through the rooms, until you reach the Inner Vault. When you cannot proceed east any further, look to the north and use the key here. You will find four purple death boxes. The cubes can be found in the room directly west from where you are. Place all four cubes in the boxes to open an area with a treasure chest. Collect your reward. 3M - SECRETS OF XERIA'S TEMPLE--------------------AC113 __________________________________________________________ Can be completed by: Act 1 Get this quest by speaking to the Grizzled Bar Patron in the Eirulan Inn. Sit through his boring story, and then teleport to Xeria's Temple. From the teleporter head west up the steps, and then south. Proceed south past the Statue, and you'll enter the room with a yellow and green socket boxes. In the south eastern corner, up on the ledge above you is the green life stone. Pick a few up and place one in the green socket. This will open a secret doorto the west on the ledge. Enter the room to find the yellow cubes. Grab a few and proceed back to the center room with the two boxes. Place the yellow cube in the box this time. A secret room to the south now opens. In this room, there will be a second yellow and green box. Place a cube in each to open morerooms. Take the eastern room. Pick up a few red stones. Return to the south room that just newly opened as well. Place a red cube into the red socket. A room to your north will now be open as well as a second red socket. Place another cube into the socket to open a room to the south which contains the purple death cubes. Grab three of them and proceed to the newly opened northern room. Place the purple cube in the socket and then proceed north to a second purple box. Place another purple cube in this one and then proceed north once again. You will find a Red, Purple, Green, and Yellow box. Place the stones in each box to open a treasure room to the west. Open the chest to collect your riches. Return to the Grizzled Bar Patron and receive your reward, a unique ring. ___________________________________________________ /__4 - ACT 2 SIDEQUESTS_____________________AC200__/

4A - TYWLIS' BROKEN STAFF------------------------AC201 __________________________________________________________ Can be completed by: Act 2 Speak to Tywlis the Mage in her house just North of the Aman'lu Alt'orn Hall, which is directly north from the town's teleporter. She will ask for your help to find a reagent for her grandfather's staff. The reagent is a Rainbow Trinket. It's possible to find these at vendors, or while questing during other quests. If you haven't managed to come across one yet you can find one in Snowbrook Valley. To get there, take the Snowbrook foothills teleporter. Go west down the path from the teleporter. The grotto you need to go to, isn't to far away. As you walk a bit you should see a cave opening to the south west. This is the Grotto, and here inlies the trinket you need. Inside, Follow the path west, and then south when it bends, then will bend east. Follow the path a bit more east until it bends south. Now You should be able to go east or west. Go east again and follow the path. Keep going east and take the third passage way south, down some stairs. Go down more steps and follow the path west through a hole in the wall. In this room laying in plain view is the Rainbow Trinket. Take it back to Tywlis and she will try to offer you some gold. Take the gold if you need it or refuse if you don't. If you refuse the gold she will give you a nice unique ring instead. 4B - A Dark Ohm-----------------------------------AC202 __________________________________________________________ Can be completed by: Act 2 Receive this quest by talking to Lyssanore in Aman'lu's magic shop. She is the potion vendor. Ask her about spirits. You are asked to find a Vai'kesh ritual and listen to their chants. It is here that you will learn the Chant of The Dead. To find the cave containing the ritual, head for the Vai'kesh Forest (South) teleporter. Directly North from this teleporter is the cave you need to be at. Go inside of the cave, kill the Vai'kesh, and then open a door on the North side. A cut scene cues. Kill the Vai'kesh if you want, otherwise teleport back to town and talk to Lyssanore once again. She will translate what you've heard, and will reward you with the Chant of The Dead, a chant that you must know to speak to the restless spirits you have no doubt seen on your journey. 4C - Spirits of Aranna---------------------------AC203 __________________________________________________________ Can be completed by: Act 3 Note: You must complete "A Dar Ohm" first before even attempting to complete this quest. This quest will take until Act 3 to complete, but it has nice rewards along the way along with some ghostly set items. (you can do these in any order) Ghost 1: Lost Valley Of The Azunites: Teleport to Eirulan. Take the Lost Valley Of The Azunites teleporter. Head south along the path, quite a bit. Eventually you'll spot

the Shrine. Speak the chant of the dead, and the ghost is directly west from the shrine a hair, standing near a large beat up wall. Ghost 2: Northern Greilyn Jungle: This ghost resides in the Hak'u caves near the North exit of Eirulan. Teleport to Eirulan and then take the north Exit. Head north-west past the shrine here. (You can use the chant here on this shrine if you want) and then climb the small ramp way on the north-west to enter the cave. Keep going North and you will spot another shrine. Use the chant of the dead on this one if you didn't earlier on the previous. Follow the path away from the Shrine which will lead south up a ramp. Directly west of the camp fire here is the ghost. He is standing near the clock-bridge. Ghost 3: Western Greilyn Jungle: Take the Western Jungle teleporter. Go west directly from where you are to find the shrine. You may be familiar with this area, it's where you fought the Usurper. Use the shrine and then go west through two openings. You'll find the ghost standing on the western ledge near a tent. Ghost 4: Eastern Greilyn Jungle: Teleport to the Azunite Desert. Then take the Teleporter to the Greilyn Isles. Follow the path to the Shrine. Speak the chant, and the ghost is just east of the shrine. Ghost 5: Go the falls of Eirulan (Eastern lift from the Inn.) As soon as you are down, the shrine is to your right. Use the shrine if needed, and then follow the path to the bridge. On the bridge overlooking the waters, is the ghost. Ghost 6: Temple of Xeria: Teleport to Xeria. Go west then North to find the shrine. To the right of the shrine is a small statue. Turn it to open a secret room to the west. Follow the path south and you will spot the ghost on the ledge looking over the balcony. Ghost 7: A tranquil Cave: Take the teleporter to the Northern Jungle. Follow the path west to the shrine. From the shrine head south and then take the first path west, through two spike-like fences. You should be in the water. To the south-west is a water fall. Walk behind the water fall to find the cave, and then go west inside to find the ghost. Ghost 8: Snowbrook Haven Living Quarters: Warp to Aman'lu then take the Eastern Face of Snowbrook Mountain teleporter. Go west here into the quarters. Keep going west inside, and then go north. Go north until you reach the last western door. Here is the shrine. Now turn around and keep going east. Go east up the stairs and then go through the south door, and then to the very next door on the east. Here you will find the ghost. Ghost 9: Why the hell are there so many dead dudes? This is crap. It's not my fault they're dead...why is it up to me? Screw them you know what I mean? Anyways, here's how to get to this dead guy. Teleport to the Eastern End of Arinth's

Ravine. Head East, and then when it dead-ends head north inside of a cave where you'll find the shrine. Leave the cave and go directly east to another cave. In the middle eastern section of this cave, is the ghost. Talk to his ass. Okay? Ghost 10: Why isn't anyone scared that there's VISIBLE ghosts JUST CHILLING EVERYWHERE? Ok, so hell, this one is in Aman'lu Tavern. Go to the town of Amanlu and find the Shrine in the north-east section. Go to the inn and go to the second floor. When you get to the second floor head east and then north to find the ghost on the balcony. Ghost 11: A Cellar Beneath Aman'lu. Go to Tywlis the Mage's house once again. (Just north of the Alt'orn Hall which is just west of the town's teleporter.) you will see a cellar underneath her house that you can access. Once down, you will be in a small room. On the north wall, there's a lamp. Press it and then head down the lift. Go west through the door and then west again to find the shrine. From the shrine there is a button on the north wall. Press it and follow the path to find the Ghost here on the steps. Ghost 12: Garden of The Ancients. Take the Azunite Burial Grounds teleporter. Go North a bit, and then west when you see some steps leading down. Continue going west and you will eventually be outside in a secret area. The shrine will be a bit west from you and you will find the ghost on the eastern side Ghost 13: Eastern Plain of Tears: Take the Eastern Plain of Tears Teleporter. Look south-east. You should see the ghost chilling on the hill here. Follow the path east a bit and then north-east for the shrine. Ghost 14: Kalrathia: On the southwest side of Kalrathia (up on the top levels in the ramparts)is this ghost. The incantation shrine is near the northern exit. Ghost 15: Mines of Kaderak: Take the ACT 3 teleporter to the upper Mines of Kaderak (east.) Head north from the teleporter, and then hang a west...er..yeah. Go through the northern door. You'll see the ghost here. For the shrine you can spot it across the bridge from here. Ghost 16: Darthrul. Take the City of Darthrul teleporter in act 3. In the southwest corner (The district of the Crossbow) is the shrine. The ghost is located in the south-east part of the courtyard. Ghost 17: Agallan Chamber Beneath Kalrathia: In order to free this restless spirit, you must have access to the elevator leading to the water systems first. It's part of the main quest, and will trigger eventually if you haven't gotten there yet. Head to the lifts, and go down. Head west until you can no longer head west and then go North. Keep going north down the steps and then finally go North through the

hole in the wall. Follow the path west and then take the south path. You'll fnd the ghost in the south western corner. For the shrine, just head a bit east from the ghost. Ghost 18: Zaramoth's Horns. Take the Lower Zaramoth's Horns teleporter Go north and keep going until you are outside. Head towards the west up some steps to see the ghost. The shrine is just to the west if you need it. Congrats, you found all the ghosts. I hope you got some good items outta the deal...if not, damn that totally sucked huh? Submitted by *capncanny* - Published on 06/11/07 See all Dungeon Siege II Walkthroughs and FAQs </faqs/games/dungeon-siege-ii> * * * * * * * * * * * * * * * * * * * * * * * * IGN.com: Editorial Staff <http://www.ign.com/staff.html> Review Guide <http://games.ign.com/ratings.html> Send Us News <http://www.ign.com/news-tips.html> Sign Up for Email Updates <https://mail.ign.com/subscriptions/ign.php> Site Map <http://www.ign.com/sitemaps> International: IGN World Map <http://world.ign.com> Australia <http://au.ign.com/?setccpref=AU> Asia Pacific <http://www.ign.com/?setccpref=AP> Benelux <http://www.ign.com/?setccpref=NL> Canada <http://ca.ign.com/?setccpref=CA> Denmark <http://www.ign.com/?setccpref=DK> Finland <http://www.ign.com/?setccpref=FI> Germany <http://www.ign.com/?setccpref=DE> Ireland <http://ie.ign.com/?setccpref=IE> Italy <http://www.ign.com/?setccpref=IT> Middle East <http://www.ign.com/?setccpref=ME> Norway <http://www.ign.com/?setccpref=NO> Russia <http://www.ign.com/?setccpref=RU> Spain <http://www.ign.com/?setccpref=ES> Sweden <http://www.ign.com/?setccpref=SE> United Kingdom <http://uk.ign.com/?setccpref=UK> United States <http://www.ign.com/?setccpref=US>

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