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HERO NAME
INTRO BLOCK
CHARACTER NAME ALTERNATE IDENTITY ALIASES BASE OF OPERATIONS POWER LEVEL STARTING POWER POINTS HEIGHT ETHNICITY NATIONALITY PLACE OF BIRTH DISTINGUISHING FEATURES BIRTHDATE AGE EARNED POWER POINTS WEIGHT GROUP AFFILIATION FIRST APPEARANCE UNSPENT POWER POINTS HAIR COLOR GENDER TOTAL POWER POINTS EYE COLOR SECRET PUBLIC
ABILITIES
MODIFIER TOTAL SCORE BASE SCORE ENHANCED SCORE
= = = = = =
+ + + + + +
SAVING THROWS
TOTAL BASE MODIFIER ABILITY MODIFIER MISC. MODIFIERS
= = = =
+ + + +
COMBAT
TOTAL COSTUME DESIGN DEFENSE BONUS DODGE BONUS SIZE MODIFIER FLAT FOOTED
DEFENSE
=
TOTAL
+
DEX MODIFIER
+
POWER MODIFIER FEAT MODIFIER
ATTACK BONUS
SAVE DC
ATTACK BONUS
SAVE DC
HERO POINTS
CURRENT
HERO POINTS
ATTACK NAME
ATTACK BONUS
SAVE DC
TOTAL
EFFECT/NOTES
Improve Roll: You can re-roll any die roll and take the better of the two rolls, adding 10 to the second roll if it is 10 or less. Heroic Feat: Perform a feat your character doesnt already have. Dodge: Double your characters dodge bonus for one round. Instant Counter: Attempt to counter a power used against your character as a reaction. Cancel Fatigue: Reduce the amount of fatigue your character suffers from an action by one level. Recover: Make an immediate recovery check for your character. Escape Death: Immediately stabilize a dying character. Inspiration: Get a clue or hint from the Gamemaster.
DAMAGE CONDITIONS
BRUISED INJURED STAGGERED DISABLED UNCONSCIOUS DYING
FATIGUE CONDITIONS
FATIGUED EXHAUSTED UNCONSCIOUS
SKILLS
KEY ABILITY SKILL BONUS SKILL RANK
MAX RANKS
FEATS
MISC. MODIFIER FEAT BENEFIT
ABILITY MODIFIER
ACROBATICS BLUFF CLIMB COMPUTERS CONCENTRATION CRAFT CRAFT CRAFT CRAFT DIPLOMACY DISABLE DEVICE DISGUISE DRIVE ESCAPE ARTIST GATHER INFORMATION HANDLE ANIMAL INTIMIDATE INVESTIGATE KNOWLEDGE KNOWLEDGE KNOWLEDGE KNOWLEDGE KNOWLEDGE LANGUAGE MEDICINE NOTICE PERFORM PERFORM PILOT PROFESSION RIDE SEARCH SENSE MOTIVE SLEIGHT OF HAND STEALTH SURVIVAL SWIM
DEX CHA STR INT WIS INT INT INT INT CHA INT CHA DEX DEX CHA CHA CHA INT INT INT INT INT INT WIS WIS CHA CHA DEX WIS DEX INT WIS DEX DEX WIS STR
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TRAINED ONLY FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT FEAT BENEFIT
FEAT
BENEFIT
FEAT
BENEFIT
DRAWBACKS
NAME EFFECT FREQUENCY INTENSITY POINT VALUE NAME EFFECT FREQUENCY INTENSITY POINT VALUE
FEAT
BENEFIT
FEAT
BENEFIT
FEAT
BENEFIT
BENEFIT
BENEFIT
NAME EFFECT
BENEFIT
POWERS/DEVICES
NAME RANK ACTION RANGE DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
POWERS/DEVICES
NAME RANK ACTION RANGE DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
NAME
RANK
ACTION
RANGE
DURATION
DEVICE SCHEMATICS
1) 2) 3)
4) 5) 6)
7) 8) 9)
SUPPORTING CHARACTERS
NAME NOTES RELATIONSHIP FIRST APPEARANCE STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
SUPPORTING CHARACTERS
NAME NOTES RELATIONSHIP FIRST APPEARANCE STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
MINIONS
NAME RELATIONSHIP FIRST APPEARANCE STATUS NAME RELATIONSHIP FIRST APPEARANCE STATUS
CONSTITUTION
STRENGTH DEXTERITY
INTELLIGENCE
DEFENSE
CHARISMA
CONSTITUTION CONSTITUTION
CONSTITUTION
STRENGTH DEXTERITY
INTELLIGENCE
DEFENSE
CHARISMA
CONSTITUTION CONSTITUTION
FEATS
FEATS
POWERS
POWERS
WEAKNESSES
WEAKNESSES
NAME
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME
RELATIONSHIP
FIRST APPEARANCE
STATUS
CONSTITUTION
STRENGTH DEXTERITY
INTELLIGENCE
DEFENSE
CHARISMA
CONSTITUTION CONSTITUTION
CONSTITUTION
STRENGTH DEXTERITY
INTELLIGENCE
DEFENSE
CHARISMA
CONSTITUTION CONSTITUTION
FEATS
FEATS
POWERS
POWERS
WEAKNESSES
WEAKNESSES
VEHICLES
VEHICLE NAME SIZE FEATURES STRENGTH TOUGHNESS POINT COST SPEED
VEHICLE SCHEMATICS
1) 2) 3) 4) 5) 6) 7) 8) 9) 10) 11) 12) 13) 14) 15) 16)
TEAM
TEAM NAME TEAM ROLE DATE JOINED
TEAMMATES
TEAMMATE TEAM ROLE NOTES
HEADQUARTERS
LOCATION POWER LEVEL FEATURES
TEAM TACTICS
LOCATION POWER LEVEL FEATURES
NOTES
ROGUE'S GALLERY
NAME NOTES RELATIONSHIP FIRST APPEARANCE STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
NAME NOTES
RELATIONSHIP
FIRST APPEARANCE
STATUS
HEADQUARTERS
NAME LOCATION POWER LEVEL CONCEALMENT DC SECURITY DC
HEADQUARTERS LOCATION
HEADQUARTERS EXTERIOR
1) 2)
3) 4)
5) 6)
1) 2)
3) 4)
5) 6)
HEADQUARTERS LOCATION
1) 2)
3) 4)
5) 6)
7) 8)
9) 10)
11) 12)
HEADQUARTERS FEATURES
FEATURE NAME DESCRIPTION/NOTES DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
DC/BONUS
CRIME FILES
FILE NAME EVENTS DATE
OUTCOME
FOLLOW-UP
DATE
OUTCOME
FOLLOW-UP
DATE
OUTCOME
FOLLOW-UP
DATE
OUTCOME
FOLLOW-UP
DATE
OUTCOME
FOLLOW-UP
DATE
OUTCOME
FOLLOW-UP
ORIGIN
PERSONALITY
ADVANCEMENT PLAN
IMPROVEMENT POWER POINT COST IMPROVEMENT POWER POINT COST
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
IMPROVEMENT
CREDITS
Designer: Marc Schmalz Developer: Steve Kenson Executive Producer: Chris Pramas Original Design: Rick Achberger Green Ronin Staff: Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz, Robert J. Schwalb The Mutants & Masterminds Character Record Folio is Copyright 2005 Green Ronin Publishing, LLC. All rights reserved. Mutants & Masterminds, M&M Superlink, Green Ronin, and their respective logos are Trademarks of Green Ronin Publishing, LLC. Power points and hero points are Product Identity of Green Ronin Publishing, LLC. All other text herein is designated as Open Game Content. Made in the USA Green Ronin Publishing P.O. Box 1723 Renton, WA 98057-1723 www.greenronin.com www.mutantsandmasterminds.com Email: custserv@greenronin.com
CHARACTER SKETCH