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TMD3531 Multimedia Design and Application Development

TMD3531 Multimedia Design and Application Development


Chapter 1 Introduction to Multimedia
Ze-Nian Li and Mark S. Drew., Fundamentals of Multimedia. 2004 Prentice Hall

What Is Multimedia?
Multimedia is any combination of text, art, sound animation, and video delivered to you by computer or other electronic or digitally manipulated means. When you allow an end user of a multimedia project to control what and when the project are delivered, it is called interactive multimedia. When you provide a structure of linked elements through which the user can navigate, interactive multimedia become hypermedia.

Although the definition of multimedia is simple, making it works can be complicated. The people who weave multimedia into meaningful tapestries are called multimedia developers. The software vehicle, the messages, and the content presented on a computer, television screen, PDA (portable digital assistant) constitute a multimedia project.

A multimedia project need not be interactive to be called multimedia. The project is linear when the user can sit back and watch it just as they do a movie or the television starting at the beginning and running through to the end. The project is nonlinear when users are given navigational control and can wander through the content at will.

Multimedia elements usually sewn together into a project using authoring tools. These software tools are designed to manage individual multimedia elements and provide user interaction where multimedia components such as animation, texts, images, video, drawing, sounds are merged to final presentation.

Multimedia components
Text Interactivity Usage example Audio Images Video Drawings Animation

Distributed lectures for higher education Telemedicine Video teleconferencing Augmented reality Building searchable features into new video Etc

Where to Use Multimedia


Multimedia in business: Includes presentation, training, marketing, advertising, product demo, simulations, databases, catalogs, instant messaging, and networked communication.

Multimedia in schools: Include E-learning, Interactive TV (ITV), advance electronic teaching tools, interactive magazine, make original art using image manipulation software. Multimedia at home: Home design, remodeling repair to genealogy software, cooking, gardening, Nitendo, Sony PlayStation, Tivo technology, live internet pay-for play gaming with multiple players.

Multimedia research topics and projects


Multimedia processing and coding MM system support and networking MM tools, end-systems and applications MM interaction and integration

Camera based object tracking technology 3D motion capture Multiple view Digital fashion Electronic housecall system Etc..

Introduction to making multimedia


Most multimedia and web projects must be undertaken in stages. Some stages should be completed before other stages begin, and some stages may be skipped or combined, Here are the four basic stages in Multimedia project: Planning and costing Designing and producing Testing Delivering

Planning and costing


A project always begins with and idea, refine by outlining its messages and objective. Before you begin developing, plan out the writing skill, graphic art, music, video and other multimedia expertise that you need. Work up a short prototype or proof of concept to demonstrate whether your idea is feasible.

Designing and producing


Perform each of the planned tasks to create a finished product During this stage, there may be many feedback cycles with a client until the client is happy.

Testing
Test your programs to make sure that they meet the objectives of your project, work properly on the intended delivery platforms, and meet the needs of your client or end user.

Delivering
Package and deliver the project to the end user.

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