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Barbarian

Hordes Army list by:


Damon Sherman Version 1.2
Barbarian Horde Army List

Points Cost 141


Note* Warbards are represented as
Individuals & multiple models on a single base.

Leaders
Druid Elder Individual
Descriptive text.
Barbarian Warlord Individual
Name AC RA CC ST T W CO
Model Name 10 4 5 4 5 2 8
Name AC RA CC ST T W CO
Weapons Staff (UC 4, STR 1)
warlord 12 3 8 6 6 3 8
Armour Magic tattoos (ARM 4)
Special Rules Magic user
Weapons Sword
Inspiring leader
Armour Magic Tattoos (ARM 5)
Structure Individual
Special Rules Extra attack (x3)
Points Cost Lv 1 86
Great leader
Lv 2 96
Unerring
Lv 3 111
Structure Individual
Points Cost 144
Options May upgrade to an Axe +1pt, 2 Druid coven Individual(s)
handed weapon +4, and may take a Descriptive text.
shield for +1 pt.
May be mounted on a barded
Name AC RA CC ST T W CO
warhorse for +9, or may be
Model Name 8 4 4 4 4 1 6
mounted on the back of a
mammoth or may replace a
crewmen on a chariot. Weapons Staff (UC 4, ST +1)
Armour None
Special Rules Initiate
Magic lv(0)
Barbarian Conqueror Individual Structure Individual (1-6)
Conquerors are grim and terrifying individuals. Points Cost 30
Often leading armies of their own or serving those
they still haven’t figured out how to kill yet.

Name AC RA CC ST T W CO
Conqueror 10 4 7 5 5 2 8

Weapons Sword
Armour Magic tattoos (Arm 4)
Special Rules Extra attack (x3)
Inspiring leader
Structure Individual
Points Cost 76
options May upgrade to an Axe +1pt, 2
handed weapon +4, and may take a
shield for +1 pt. May be mounted on
a barded warhorse for +9 pts, or
may replace a crewmen on a
chariot

Barbarian war Bards Individual(s)


War Bards are 3-4 warriors acting in conjunction to
stir the hearts their fellow warriors. The instruments
vary from tribe to tribe. Some tribes use great horns
while others may use large booming drums.
(Counts as the army standard)
Name AC RA CC ST T W CO
Model Name 10 3 5 4 5 4 7

Weapons Maces
Armour Light armor (ARM 3)
Special Rules Proud, and Sound the Charge
Structure Individual

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Barbarian Horde Army List

Core Units
Raiders Core
Barbarian Skirmishers Core
Viking like warriors
Barbarian warriors that are trained to run up the
Name AC RA CC ST T W CO flanks of the enemy and harass them with ranged
Barbarian 8 3 5 5 5 1 6 weaponry such as the sling, throwing spear, or
Chieftain 8 3 5 5 5 1 7 short bow.

Weapons Axes (UC4, ST+1, PM -1), Name AC RA CC ST T W CO


Armour Light Armour & Shield (AR4) Skirmishers 8 5 3 4 5 1 6
Special Rules Champion has Extra attack (x2) Chieftain 8 5 3 5 5 1 7
Wall of invulnerability
Structure 6+ per unit Weapons Javelins, CC weapon
Points Cost 35 points Armour Light armour (ARM2)
Options May upgrade to axes for +1pt or Special Rules Double time, Woodland Warrior
great weapons for +5pts. Structure 4+
May also take Javelins for +1 point Points Cost 25 points
+7 points to upgrade to a Standard Options May upgrade to slings for +1 pts, a
bearer and/or a musician, and +20 short bow for +2pt, or a regular bow
to upgrade to a champion. for +3pts
+7 points to upgrade to a Standard
bearer and/or a musician, and +20
Barbarians Core to upgrade to a champion
All may exchange woodland warrior
Early Germanic warriors or Bondi and double time for cavalry move
for +1 point
Name AC RA CC ST T W CO
Barbarian 8 3 5 4 5 1 6
Chieftain 8 3 5 5 5 1 7
War-hounds Core
Weapons Swords (UC4, ST+1),
Javelins
Armour Light Armour & Shield (AR3) Name AC RA CC ST T W CO
Special Rules Champion has Extra attack (x2) War-hound 9 - 5 4 4 1 5
All have Woodland warrior
Structure 6+ per unit Weapons Jaws (UC 4, ST +1)
Points Cost 30 points Claws (UC 3)
Options +7 points to upgrade to a Standard Armour None
bearer and/or a musician, and +20 Special Rules Calvary Move, Woodland warrior
to upgrade 1 model to a chieftain. Structure 2+ per unit
May replace Woodland warrior with Points Cost 29 points
Cavalry move for +5 points

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Barbarian Horde Army List

Elite Units

Berserkers Elite
Crazed warrior fanatics whose faith in their warrior
gods give them great strength, and grant them
protection to slay their enemies in battle.

Name AC RA CC ST T W CO
Berserker 10 3 6 5 5 1 6

Weapons Mixed weapons, (UC4, ST+1)


Armour Magic tattoos (ARM 4)
Special Rules Extra attack (X2).
Woodland Warrior
Structure 4+
Points Cost 47 points
Options May upgrade to great weapons for
+5 points each.
+12 points to upgrade to a Standard
bearer and/or a musician.

Beast Riders Elite


Beast riders are those with a natural affinity
with nature and thus are able to tame wild
predators to bring into war.
Name AC RA CC ST T W CO
Battle beast 3 6 6
12 6 2 7
Barbarian rider 3 5 4

Weapons Rider mace/sword (UC 4, St+1)


Claws (UC 3, St +0)
Armour Tough hide (ARM2)
Special Rules Double Time
Extra Attack (x 2)
Woodland Warrior
Structure 1+
Points Cost 90pts
Options Rider may have a shield +1pt
Saber tooth tigers- +9
Bite(UC4, St+1, PM-2), dodge
Dire Bears- +5
Unwavering, water aptitude
Woolly Rhino/Auroch +
Ram, overrun, large model(+1ARM),
horns (treat as lance) +17

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Barbarian Horde Army List

Heavy Chariots Support


Support Units
Name AC RA CC ST T W CO
Mammoth - - 8
Crew men Support Rider 12 4 5 4 7 4 7
Each support weapon is crewed by specially trained 2 weaponeers 4 5 4
crewmen.
Weapons Crew have swords. Chariot has
Scythes.
Name AC RA CC ST T W CO
Armour 5
Crew 8 5 3 4 5 1 6
Special Rules Cavalry move, Overrun, and Ram
Structure Support 1-2
Weapons Close combat weapons
Points Cost 189 points
Armour -
Special Rules -
Structure 1-3
Point Cost 22 Mammoth Support
Mammoths captured and tamed by the greater
barbarian clans occasionally are driven into war to
Spear launcher Support trample and terrify their enemies.
Barbarians utilise a more primitive, if effective
version of the more common Ballista. Name AC RA CC ST T W CO
Mammoth 2 5 6
Noble 12 5 5 4 7 5 5
Name AC RA CC ST T W ARM
Noble 5 5 4
Chassis - - - - 7 3 5
Weapons Mammoth-
Name UC CR MR LR ST
Tusks (UC 4,ST+1, PM –2)
7 7 15/+1 30/+0 45/-1 7 Nobles-
Javelins, sword
Special Rules Penetration Modifier (-1) Armour 6
Projectile Travel (D10”) Special Rules Large Model, Fear, Overrun, Siege
Points Cost 19 points plus crew weapon, and Stomp. may mount
individuals on howdah.
Stone Thrower Support Structure Support
Points Cost 198 points
Barbarians know many things. Like rocks hurt when
they are thrown against your head. So bigger rocks
will hurt even BIGGER.

Name AC RA CC ST T W ARM
Chassis - - - - 7 3 5

Name UC CR MR LR ST
7 7 12/+1 24/+0 36/-1 7

Special Rules Siege weapon


Indirect
3” blast
all models hit are knocked prone
Points Cost 27 points plus crew

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Barbarian Horde Army List

WEAPONS Special Rules


Sling Stomp [Special Attack Mode] (Ability 15 Points)
UC CR MR LR ST
4 6/+2 12/+1 18/+0 4 Mammoths have a particularly nasty attack that
2pts involves squashing the enemy under foot into bloody
puddles. Mammoths cannot perform this attack on a unit
Javelins that contains models taller than knee height (i.e. ogres or
UC CR MR LR ST trolls). A stomp attack costs 6 AC and cause D5 hits on
4 4/+2 8/+1 12/+0 4 the unit at the giants strength. Using this attack is not
1 pt without risk, if 5 hits are rolled, the mammoth has gotten
carried away and forgets about anything else – the
mammoth’s activation ends immediately.
Bow
UC CR MR LR ST
Woodland Warrior - 1 Point
4 10/+1 20/+0 30/-1 4
Models with this ability are at home in the
May not be used by cavalry. Woods and as such they may move through any Wood
terrain features without a movement penalty.
Short Bow
UC CR MR LR ST
4 8/+1 16/+0 24/-1 4 Sound the charge
May be used by cavalry.
Any unit which has failed a command(CO) test
Sword/flail/staff and also has at least one model within 20” and is in
UC CR MR LR ST “earshot”(Line of Sight) of the war drums, may re-roll the
4 Close combat +1 command test.
Also units get a bonus +2 AC (which must be
used for movement) when declaring a charge within 10”
Axe of the drums.
UC CR MR LR ST
4 Close combat +1
Penetration modifier (-1)

Great Weapon
UC CR MR LR ST
5 Close combat +2
Two handed

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