MIOOLE- CARTN
Based on THE HOBBIT™ and THE LORD OF THE RINGS™. IRON [age
Perfect for seasoned players as well as those who have CROWN
‘never experienced the thrill of fantasy role playing. ENTERPRISES LEE): middle-earth role playing”
| (merp)
CREDITS
Design and Development: S, Coleman Charlton
Sample Adventures: John David Ruemmler, Richard H.
Britton, Coleman Charlton, Pete Fenion
Middle-earth Research and Material: Peter C. Fenlon,
Bruce R. Neidlinges, Terry K. Amthor, Coleman Charlton
Cover Art and Character Ilustrations: Angus McBride
Interior Art: Charles Peale, Rick Britton, Pete Fenton,
Dennis Loubet, Jim Holloway
Layouts and Cover Graphis
Pete Fenlon
Map: Pete Fenlon
Production: John Ruemmler, Sean Murphy, Pete Fenlon,
‘Terry Amthor, Coleman Charlton, Larry Simms
ick “What's a Merp?” Britton,
System Contributions: Terry Amthor, Pete Fenlon,
Kurt H, Fisher, Bruce Neidlinger
Editorial Contributions: Terry Amthor, Stephen Bouton,
Chris Christensen, Pete “Is 80 pages of races 100 much?”
Fenlon, Bruce “This rule is stupid” Neidlinger,
. John “Mondo Bizarro” Ruemmler, Larry Simms
. Special Contributions: Tom Williams, Nancy “The Californi
Cranberry" Cranwell, Howard “Make my day” Huggins,
‘Sam “tI like Big Women” Irvin, Deane “no form, no paycheck”
Begiebing, Leonard “sump” Cook
Playtesting: Olivia “I'm the REAL Olivia” Johnston,
Olivia "No, I'm the REAL Olivia” Irwin, Gary Thompson,
Rocky Byrd, Terry “Billy” Amthor, Dave “Bud” Dixon,
Chris “sneaked not snuck” Christensen, Steven “loadrunner”
Bouton, Brian “Half-elf/Half-dwart™ Bouton, James “laughs in
the face of unemployment” Blevins, Elizabeth “what's an 002”
Roberts, Larry “no prisoners" Simms, Heike Kubasch,
‘Typesetting by Graphic Communications,
Woodeuts from: 1800 Woodeuts by Thomas Bewick und His
‘School, Edited by Blanche Cirker, Published by Dover :
Publications Inc. New York,
VE
2nd U.S. Edition, July 1986.
Produced and distributed by IRON CROWN ENTERPRISES, Inc. P.O, BOX 1608, Charlottesville, VA 22902 Stock #RPS000
Copyright® 1984, 1986 TOLKIEN ENTERPRISES, « division of ELAN MERCHANDISING, Inc., Berkeley, Ca. Middle-earth Role Playing
(MERP), The Hobbit, and The Lord of the Rings and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES.
ISBN 0-915795-31.0 7Part!
ROLE PLAYING
IN TOLKIEN'S WORLD
Introduction.
What Is A Fantasy Role Playing Game?
Adventuring In Middle-earth
‘The Place Called Middle-earth
A Sample FRP Adventure.
THE RULES AND GUIDELINES
1.0 INTRODUCTION
1.1 LEARNING TO USE MERP.
1.2 DEFINITIONS ANDCONY
2.0 THE BASIC FACTORS
DEFINING A CHARACTER
2.1 MENTAL AND PHYSICAL STATISTICS
Lit Sutton
2.2 RACE ANDCULTURE.
TONS.
24 Lane
25 Rac Clinton
2.3 SKILLRANKS
2.1 Sula nes
252 Primary ile
23 Sceondar Si
PROFESSIONS
BACKGROUND
2.51 Rackrownd Options
116 EXPERIENCE AND ADVANCIN
et Guarantee
2a Atvonnge lev
1.7 KEEPING TRACK OF A CHARACTER
24 Resta Ro Boer)
275 Omer Capt
2.8 THE ROLE OF THE CHARACTER
3.0 CREATING AND MOLDING
ACHARAC
3.1 GENERATINGSTATISTICS
3.2 CHOOSING RACE AND CULTURE
3.3 ADOLESCENCE SKILL DEVELOPMENT
3.4 CHOOSING A PROFESSION
3.5 BACKGROUND OPTIONS AND DETAILS,
3.6 APPRENTICESHIP SKILL DEVELOPM
3.7 READYING THE PLAYER CHARACTER.
271 Oot
3.8 BRINGING A PLAYER CHARACTER TO LIFE
4
s
Contents
4.0 THE WORLD SYSTEM
THE GAMEMASTER'STASK.
4.1 THESETTING
4441 Cried Ares
4.2, THE NON-PLAYER CHARACTERS (NPCS)
421 The Genera Popaace
423 Hoste Popeatone
4435 Inhabitat Advent Ses
46 AwocttecorthePiaperCharcten
‘THEPLOT
431 Gener Pots,
432 NPCOHjctinesand Pine
433 PCGeasandncenten
4.4: TYPICAL ADVENTURES,
442 General Encountes
4.5 MAGIC ANDSPELIS
4
488 CastingSpts
4.6 RELIGION
4.7 INJURY, DEATH, AND HEALING.
{023 Nataral Heating Fit Ae
4.34 Heing withSpets
4435 Heating Hers
4.8 POISONS, DISEASES, WEATHER, BUYING,
SELLING AND MONEY
5.0 ACTION IN THE
STRATEGIC ENVIRONMENT
5.1 ACTIVITYIN CIVILIZED AREAS
Gaining fori.
8.2. ACTIVITY INTHE COUNTRYSIDE
£21 Movement
£2 Campsiesiortsog and pig.
8.3 SCOUTING THE COUNTRYSIDE
5.31 Lookingfor Adventures
6.0 ACTION IN THE
‘TACTICAL ENVIRONME!
6.1 REPRESENTING THE PHYSICAL SITUATION
6.2 THESEQUENCE OF ACTIONS DURING A ROUND.
6.3 PREPARING AND CASTINGSPELLS.
6.4 MOVEMENT
(641 Renning — Double Movement
6.5 MANEUVERS.
(632 State Mancavers
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