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/ booster_show_connmsg x (0 = disabled, 1 = small message, 2 = large message) // Shows a console message to players with booster information when they

co nnect. booster_show_connmsg 1 // booster_autofps x (x = 0 to 1000, 0 = no target FPS) // Automatically changes value of sys_ticrate to achieve and maintain the d esired server FPS (if possible). // It is not recommended to target FPS greater than 200 or so. // Note that autofps adjusts sys_ticrate, which makes it incompatible with any booster_lite_mode other // than 3. Setting booster_autofps will force booster_lite_mode to 3. booster_autofps 1000 // booster_minsleepms x (x = 1 to 10, 10 = no change to multimedia timer) // This adjusts the multimedia system timer to trick HLDS into sleeping for less time. Note that // the lower the value set, the higher the CPU consumption will be for HLDS . Values lower than 3 // are not recommended, as they can cause massive CPU consumption and/or sy stem instability. booster_minsleepms 5 // booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the value itself (no force)) // Booster2 will force this sys_ticrate value. Note that using this option will set booster_autofps to 0 // and booster_lite_mode to 3, as these methods rely on a sys_ticrate value untouched by user settings. // You should avoid directly setting sys_ticrate in your server.cfg, as man ually adjusted values can // cause problems with various parts of Booster2. booster_force_systicrate 0 // booster_cpu_enabled x [0 to 2] (0 = off, 1 = on, 2 = report CPU only - don't actively manage CPU) // Booster2 can monitor CPU usage and adjust the multimedia timer to reduce load when necessary booster_cpu_enabled 0 // booster_cpu_spikemax x // If CPU management is enabled, number of times booster_cpu_spikelevel nee ds // to be exceeded in order for mmtimer to increase and CPU load to be reduc ed. booster_cpu_spikemax 3 // booster_cpu_spikelevel x [0 to 100] // If CPU management is enabled, level which CPU utilization needs to excee d // (booster_cpu_spikemax times) for mmtimer to increase and CPU load to be reduced. booster_cpu_spikelevel 75 // booster_cpu_floor x [0 to 100] // If CPU management is enabled, level which CPU utilization needs to stay under // (for booster_cpu_quiettime seconds) for mmtimer to decrease and FPS to i ncrease. booster_cpu_floor 50

// booster_cpu_mminc x [1 to 10] // If CPU management is enabled, amount mmtimer will increment (Booster2 wi ll also decrease // the mmtimer by 1 for every 5 minute period that booster_cpu_spikelevel i s not exceeded. booster_cpu_mminc 2 // booster_cpu_quiettime // Seconds required without CPU spike exceeding booster_cpu_floor before // mmtimer value is decreased by 1. booster_cpu_quiettime 300 // booster_cpu_mmmin x [1 to 10] // If CPU management is enabled, Booster2 will never set the mmtimer below this value. booster_cpu_mmmin 3 // booster_cpu_mmmax x [1 to 10] // If CPU management is enabled, Booster2 will never set the mmtimer above this value. booster_cpu_mmmax 8 // booster_lite_mode x [0 to 3] // Controls how the Booster-Lite approach is implemented: // 0 - HLDS sleeps 10ms if no network packets are received. If HLDS // receives a packet, it stops sleeping. (this mode has been added // to provide backward compatibility with how BL v1.00 worked). // 1 - HLDS attempts to sleep 10ms. If a packet is received, // HLDS stops sleeping. Otherwise it attempts to sleep another 10ms. // 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops sleep ing. // 3 - HLDS will sleep the standard amount (this value turns this feature o ff). booster_lite_mode 0 // booster_lite_extra_sleep_frequency x // Forces HLDS server to sleep x milliseconds even if a packet is received. // This setting helps to lower CPU usage. booster_lite_extra_sleep_frequency 0 // booster_stats_cpu_counter // Sets the string Booster will use to query cpu performance. By default this is // "\Processor(_Total)\% Processor Time". Manually set this only if you need to // support non-english counter names or to query a specific processor. // This cvar is only used if booster_cpu_enabled is turned on. // booster_stats_in_counter // Sets the string Booster will use to query bandwidth in. By default this is // "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set this o nly // if you need to support non-english counter names or to query a specific inter face. // This cvar is only used if booster_stats is turned on. // // // // booster_stats_out_counter Sets the string Booster will use to query bandwidth out. By default this is "\Network Interface(NDIS 5.0 driver)\Bytes Sent/sec". Manually set this only if you need to support non-english counter names or to query a specific inter

face. // This cvar is only used if booster_stats is turned on. // booster_stats [0-1] // This turns on statistics gathering. This options is not supported. See info a t the end // of the readme regarding this option. // booster_trigger_cmd // Sets a command to be executed the first time (during any given map) that CPU consumption // trips booster_cpu_spikemax. This allows admins to do things such as turn off wallhack // blocks or other CPU intensive systems under heavy load. // booster_intping // This is a read-only value, and holds the current average player ping. // booster_extping // This is a read-only value, and holds the current ping to the address set in b ooster_pingaddr. // booster_pingaddr // Sets the address (in IP format x.x.x.x) that Booster will ping once a minute. If no value is // set, Booster won't ping anything. Pinging an external address is useful in he lping determine // latency issues. If clients are showing high ping, pings to a nearby router ca n help determine // if the problem is close to the server or part of something that is beyond the administrator's // control.

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