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The number of cycles per unit of time is called the frequency.

For convenience, frequency is most often measured in cycles per second (cps) or
the interchangeable Hertz (Hz) (60 cps = 60 Hz), named after the 19th C. physicist. 1000 Hz is often referred to as 1 kHz (kilohertz) or simply
'1k' in studio parlance.

In physics, resonance is the tendency of a system to oscillate at larger amplitude at some frequencies than at others. These are known as the
system's resonant frequencies (or resonance frequencies). At these frequencies, even small periodic driving forces can produce large amplitude
vibrations, because the system stores vibrational energy. When damping is small, the resonant frequency is approximately equal to the natural
frequency of the system, which is the frequency of free vibrations. Resonance phenomena occur with all types of vibrations or waves: there is
mechanical resonance, acoustic resonance, electromagnetic resonance, nuclear magnetic resonance (NMR), electron spin resonance (ESR) and
resonance of quantum wave functions. Resonant systems can be used to generate vibrations of a specific frequency (e.g. musical instruments), or
pick out specific frequencies from a complex vibration containing many frequencies.
A musical instrument is an object constructed or used for the purpose of making the sounds of music. In principle, anything that produces sound
can serve as a musical instrument. The history of musical instruments dates back to the beginnings of human culture. The academic study of
musical instruments is called organology.
A wind instrument is a musical instrument that contains some type of resonator (usually a tube), in which a column of air is set into vibration by
the player blowing into (or over) a mouthpiece set at the end of the resonator. The pitch of the vibration is determined by the length of the tube
and by manual modifications of the effective length of the vibrating column of air. In the case of some wind instruments, sound is produced by
slowing through a reed; others require buzzing into a metal mouthpiece.

A percussion instrument is any object which produces a sound by being hit with an implement, shaken, rubbed, scraped, or by any other action
which sets the object into vibration. The term usually applies to an object used in a rhythmic context or with musical intent.
The word "percussion" has evolved from Latin terms: "percussio" (which translates as "to beat, strike" in the musical sense, rather than the
violent action), and "percussus" (which is a noun meaning "a beating"). As a noun in contemporary English it is described at Wiktionary as "the
collision of two bodies to produce a sound". The usage of the term is not unique to music but has application in medicine and weaponry, as in
percussion cap, but all known and common uses of the word, "percussion", appear to share a similar lineage beginning with the original Latin:
"percussus". In a musical context then, the term "percussion instruments" may have been coined originally to describe a family of instruments
including drums, rattles, metal plates, or wooden blocks which musicians would beat or strike (as in a collision) to produce sound.
A string instrument (or stringed instrument) is a musical instrument that produces sound by means of vibrating strings. In the Hornbostel-
Sachs scheme of musical instrument classification, used in organology, they are called chordophones. The most common string instruments in the
string family are guitar, violin, viola, cello, double bass, banjo, mandolin, ukulele, and harp. Not often immediately recognized as such a piano is

also a string instrument.

Noise music is a term used to describe varieties of avant-garde music and sound art that may use elements such as cacophony, dissonance,
atonality, noise, indeterminacy, and repetition in their realization. Noise music can feature distortion, various types of acoustically or
electronically generated noise, randomly produced electronic signals, and non-traditional musical instruments. Noise music may also incorporate
manipulated recordings, static, hiss and hum, feedback, live machine sounds, custom noise software, circuit bent instruments, and non-musical
vocal elements that push noise towards the ecstatic.[1] [2]

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