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This lesson contains two exercises. In the first exercise, you create a virtual
studio, position the race car on the stage, and render a high resolution image. In
the second exercise, you animate a constraint that controls the race car ride
height, and then render that animation to a video file.
Objectives
After completing this lesson, you will be able to:
Apply a decal to a surface.
Create a camera.
Apply a surface style.
Render an image.
2. Use the Edit Coordinate System tool to verify that the sketch coordinate
system is oriented with the X axis running horizontally.
3. If this is not the case, click the X axis and then click the top edge of the
back wall, as shown above.
4. Use the Insert Image tool to apply SideView.jpg on the sketch.
5. Resize the image so that it covers the entire back wall of the stage.
5. Drag the race car so that it sits approximately in the center of the stage.
12. Right-click Camera1 in the Inventor Studio panel. Click Set Camera to
View.
1. Open Floor.ipt.
2. Click Applications > Inventor Studio.
3. Click Surface Styles.
4. Click New Surface Style.
The scale value increases or decreases the size of the map, making the
tiles larger or smaller.
The bump map causes the renderer to give the illusion of depth. The
bump map scale needs to be the same as the diffuse map for the grout
lines to match the tiles.
11. Select the top face of the floor. Click Assign Surface Style.
12. Close the Surface Styles dialog box. Save the file.
13. Switch to Stage.iam.
14. Render the Image.
6. Set the Ride Height to increase from 50mm to 100 mm over 3 seconds.
Click OK.
Note: The ride height rises from 50 mm to 100 mm, pauses for 0.5 seconds,
and then returns to 50 mm.
6. Click Render.
7. Accept the default settings in the dialog box. Click OK.