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AMF BOWLING TRAINING MANUAL LEAGUE

BOWLING ESSENTIALS

CONTENTS
Purpose, Process, Payoff Why Hold League Building Course? Why Do AMF Want Leagues? What Is A League? Types Of League

AMF Training Manual: League Bowling Essentials Version 1, September 07

The Bowling Lane & Approach The Pins & the Pin Deck Bowling Shoes Bowling Aids: Bumpers & Ramps The Ball Return The Bowling Ball The Game & How To Score Handicaps Bowling Terminology Lane Fault Terminology Bowling Etiquette The 4 Step Approach League Bowlers Running Leagues: Evaluate Your Current Position Running Leagues: Strategy for League Placement Running Leagues: Team Assessment Running Leagues: The New League Running Leagues: The Existing League Running Leagues: League Forms League Growth: Advertising League Growth: Potential League Bowlers League Growth: Recruitment League Growth: Learn To Bowl

AMF Training Manual: League Bowling Essentials Version 1, September 07

Why Hold League Bowling Courses? To Ensure All Team Members Have A Basic Knowledge of Bowling & Leagues Knowledge Aids Confidence The Team Need to Believe Leagues Are Important

Why Do AMF Want Leagues? Ensure Regular Custom Guaranteed Business at CHOSEN Times Promotes Bowling as a Sport as well as a Pastime Other Benefits: o Off-peak Practice o Tournament Bowlers o Contacts With Local Organisations

What Is A League? Types of League

AMF Training Manual: League Bowling Essentials Version 1, September 07

The Bowling Lane & Approach Each bowling lane must comply with current regulations laid down by the British Ten Pin Bowling Association (B.T.B.A)

Lane Length 60 feet to the head pin (18 metres) Lanes are constructed of either: Wood 15ft maple header 30ft pine mid section 15ft end. HPL compressed chip wood with the lane photographed on top. Topped with laminate.
AMF Training Manual: League Bowling Essentials Version 1, September 07

Plastic entirely made from a polyurethane derivative.

Approach Length 15ft Width 41 , plus or minus (1.05 metres) Lanes Are Oiled Daily Oil should be applied 10cm from the foul line to a distance of 28 feet (8.5 metres) minimum, and up to 45 feet (13.6 metres) maximum. Oil protects the lane Regular oiling achieves a fair and equitable scoring condition, which places a premium on bowler accuracy and consistency. Different oil patterns are put down to suit the type of play. For example, standard open play bowling requires a simple pattern, but a tournament involving a 5 man team event will require heavier oil as it will break down more rapidly and have a greater effect on the ball Foul Line This separates the Lane and the Approach. Foul lights are operated from the reception desks and must be turned on at the beginning of every shift for health and safety reasons. Bowlers should be warned about the foul lights as part of the health and safety procedures. BOWLERS SHOULD NOT CROSS THE FOUL LINES FOR ANY REASON.
AMF Training Manual: League Bowling Essentials Version 1, September 07

If crossed, the foul line will register a score of zero and reset the full deck of pins, no matter what the score. An F should show on the score sheet.

There should also be an audible warning (a buzz or similar) that there has been a foul.

Bowlers must not cross the foul line under any circumstances.

The lane oil does not start from the foul line, there is a 10cm clear space, to try and prevent bowlers who do accidentally cross the line from getting oil on their shoes and sustaining an injury.

The Pins and the Pin Deck


Each pin has to comply with regulations with regard to weights and size. Each pin is made from laminated Maple and coated with 7 layers of plastic (surlyn). Each Machine has one set of pins, 20 in total. Each pin must weigh between 3lb 6ozs and 3lb 10ozs

AMF Training Manual: League Bowling Essentials Version 1, September 07

Pins start numbered 1 (the head pin) through to 10, going left to right.

AMF Training Manual: League Bowling Essentials Version 1, September 07

Pin Spots 2 in diameter & 12 apart

Bowling Shoes
AMF Training Manual: League Bowling Essentials Version 1, September 07

Bowling shoes must be worn on the lanes at all times. They have a special leather sole that enables a bowler to slide while bowling. This results in a smoother release. The heal is rubber and acts as a break. These shoes also protect the approach surface from damage and safe guard the bowler from injury. They should be checked weekly for signs of damage and repaired or discarded as necessary. They should be sanitised after use with the correct spray Remember to always spray fully inside the shoe Hand the shoes to customers heal first so they can see the shoe size It is company policy that customers look after their own shoes

Bowling Aids: Bumpers & Ramps


Bumpers: Most centres have bumpers (or glancers) to help while children or people with disabilities bowl. They prevent the ball from falling into the gutter on either side of the lane. At Nottingham the bumpers are activated by compressed air, using switches on the reception desk. Customers should not attempt to operate bumpers as this will not work and may lead to injury. Occasionally the air will not push the bumpers up. This could be because there is a fault with the compressed air unit (check with Technicians), or a fault with the hinge mechanism on the bumpers. In the event that the bumpers will not rise a member of staff should attempt to pull them up.

AMF Training Manual: League Bowling Essentials Version 1, September 07

If they still will not rise DO NOT FORCE THEM. This could lead to you trapping your fingers. Let a manager or Technician know so that the problem can be rectified.

If the bumpers will not go down a light tap with the toe of your shoe should be enough to push them. Again, take care, do not force them or use your hands in case they become trapped.

Ramps: Ball ramps are for use by small children or people with disabilities. They enable people to gently role the ball without having to swing. The ball ramp must be placed directly in front of the lane without crossing the foul line. The ball should be carefully placed at the top of the ramp. Gently push the ball down the ramp. Ensure the ball ramp is placed safely in front of the ball return after use.

The Ball Return


The ball return is quite simply a mechanism for ensuring the balls are retrieved from the back of the lane ready for play. There are many different types of ball return. At Nottingham they run beneath the lanes. Bowlers should be told not to put their hands in the ball returns, or to sit on them. There is a switch at the base of the exit area that will turn off the ball return mechanism in the event of a problem.
AMF Training Manual: League Bowling Essentials Version 1, September 07

The Bowling Ball


Minimum Weight 6lb Maximum Weight 16lb All weights are the same size The circumference must be no more than 27.002 and no less than 26.704 The diameter must be no more than 8.595 and no less than 8.500 A rough guide to weight selection: Children 6lb to 10lb Women 8lb to 12 lb Men 10lb to 16lb

These weights are only a rough guide, as ball weight is very much a matter of personal preference.

To select the correct size finger holes place your thumb in the thumbhole, and your hand extended across the ball. The crease of the second joint of your middle fingers should be about level with the finger holes.

AMF Training Manual: League Bowling Essentials Version 1, September 07

The ball should be held with the two middle fingers in the finger holes. There are 2 grips. Conventional and Finger Tip. Picking up a ball: Place one hand either side of the ball, away from the direction of the ball return. Pick up the ball and cradle it in one arm. Place the thumb and fingers into the ball.

The wrong way: Putting your fingers straight into the ball on the return. Placing your hands on the ball in the direction of the ball return.

AMF Training Manual: League Bowling Essentials Version 1, September 07

The Game and How to Score


A game consists of 10 frames There are 10 pins to knock down in each frame You bowl 2 balls in each frame unless your first ball is a STRIKE If you cross the foul line you score 0 and the pins you knock down are reset A strike counts as 10 plus the pins you get with the next 2 balls Strike in the 10th frame and you get 2 bonus balls If you knock all 10 pins down with 2 balls this is called a spare A spare counts as 10 plus the pins you get with your next ball. Spare in the 10th frame and you get 1 bonus ball If you leave any pins standing after 2 balls this is called an OPEN FRAME 1 game for 1 person takes approximately 10 minutes

Scoring 1 4 2 6 Frame:
AMF Training Manual: League Bowling Essentials Version 1, September 07

2 3 / 26

3 X 43

4 7 50

5 X 78

6 X 98

7 8 / 115

8 7 / 125

9 145

10 165

- / X 7 /

1. Two balls, scoring 4 and then 2. Total 6. 2. First ball scores a three; the second ball hits the remaining 7 pins to score a Spare. This totals 10 for this frame, plus the first ball of the next. The next ball is a strike, so the total score is 20. The frame stays blank until the next ball is known. 3. A Strike! 10 for this ball, plus the total of the next 2 balls, in this case a 7 and a miss. Total score this frame is 17. The frame stays blank until the next two balls are known. 4. A 7 followed by a miss. Total score by the end of the frame is 6 + 20 + 17 + 7. 5. A Strike! 10 for this ball, plus the total of the next two balls, in this case a Strike (10) and an 8. The total score for this frame is 28. The frame stays blank until the next 2 balls are known. 6. A Strike! 10 for this ball, plus the total of the next two balls, in this case an 8 and a 2. The total score for this frame is 20. The frame stays blank until the next 2 balls are known. 7. An 8 split (this is where the head pin is knocked down, but the remaining pins are separated from each other by more than the width of a ball. This does not affect the score, but does mean the bowler is not expected to spare) with the first ball, the second ball hits the remaining 2 to score a spare. The next ball hits 7 pins, so the total score for the frame is 17. The frame stays blank until the next ball is known.

AMF Training Manual: League Bowling Essentials Version 1, September 07

8. First ball scores a 7, the second ball hits the remaining 3 pins to score a spare. This totals 10 for this frame, plus the first ball in the next. The next ball is unfortunately a miss so the total score for the frame is 10. The frame stays blank until the next ball is known. 9. First ball scores nothing; the second ball hits the remaining 10 pins to score a spare. The next ball is a strike, so the total score is 20. The frame stays blank until the next ball is known. 10. A Strike! 10 for this ball, plus the total of the next

2 balls. Because this is the tenth frame and a strike was bowled, another 2 balls are bowled. The total of these two count towards the strike. Note: 7 / after the strike does not entitle the bowler to any more bonus frames. The total for this frame is 20 the 10 for the strike plus the 7 and 3.

Terminology Approach Average Brooklyn The name given to the area between the seating area and the foul line Total score of your games divided by the number of games you have played Shot passing to the left of the head pin, hitting an area between the No. 1 and No. 2 pins, resulting in a potential strike. The lefthanded bowlers pocket ball Delivery The act of bowling a single ball towards the pins
AMF Training Manual: League Bowling Essentials Version 1, September 07

Double Foul

Two strikes in a row Touching or going beyond the foul line as you deliver the ball. This scores zero for that ball, and any pins knocked down are reset

Foul Line Four-Bagger Frame Game Gate Post Gutter Ball Head Pin League

The start line at the beginning of the lane Four strikes in a row 1 of the 10 score boxes in which the running score of the game is recorded Consists of 10 frames The 7 and 10 pins left standing A delivery that goes to either side of the lane before reaching the pins The front, or No. 1 pin An organised group of teams or individuals bowling on a regular basis with a committee and under a specific code of rules

Open Perfect Game Pocket Series Sleeper Span Spare Split

When a pin or pins are left standing after 2 deliveries A 300 score, maximum of 12 consecutive strikes The area hit by the ball between the 1 and 3 pins, usually resulting in a strike 3 games bowled at one time as a set Two pins left standing, one directly behind the other The distance between the thumb and finger holes on a bowling ball All 10 pins knocked down after the 2nd delivery Pins left standing with a large gap between them after the first delivery All 10 pins knocked down with the first delivery 3 strikes in a row

Strike
Turkey

AMF Training Manual: League Bowling Essentials Version 1, September 07

Lane Fault Terminology Lanes are machines and they do break down. When a customer reports a fault it is important that you know how to inform the technicians so that they can repair the lanes as quickly as possible, so that the customer can continue with their game. Before reporting a lane fault, ensure you know the number of the lane. The technician will need to know this! Sweep Down When the sweep has come down to sweep the pins away, but instead of continuing with its cycle, it has stopped in the down position. This is often due simply to a pin miss feed, but can sometimes be more serious. Smashed Sweep If a customer has hit the sweep with a ball while it is down. Sometimes these are not serious, but often the sweep arms or other parts of the machinery can be bent or snapped, and will require more time to fix. Black Out When the area of the pin deck has no light on. Sometimes this may simply be that the bowler has finished their game, so check first before calling a fault! If they havent finished then a technician will need to be notified. Suspended Table If the table begins to come down with a fresh set of pins, but stops half way down. The pin deck lights will usually go off with this fault as described in a Black Out above. Back End (or back end ball return) This means there is something stopping the balls from coming up from the back of the pin deck. You will see the balls in the pin deck area. Let a technician know so they can clear the jam. Front End (or Sometimes the balls become stuck on their

AMF Training Manual: League Bowling Essentials Version 1, September 07

front end ball return)

return journey. Check there are no balls at the Back End (as above) and check the stop switch on the ball return is in the correct position. If there are no balls at the bottom end and the switch is ok, then there is something else at the front end (usually a faulty belt) preventing the balls from getting up.

Latch Pin

Sometimes the grippers that pick the pins up will stick and the pin will stay in the table instead of being put on spot.

Bowling Etiquette
Bowling etiquette forms part of the general rules and regulations of ten pin bowling and are often made available to league bowlers at the commencement of the season. However, the same remains true of open bowlers who should be made aware of the bowling etiquette to ensure everyone has a good time but in a safe and friendly environment. Do not eat, drink or smoke in the bowlers seating area. Do not stand on the approach unless it is your turn to play Use the same ball through out to prevent the ball return from overflowing Give way to bowlers on the lane to the right of you if they are already on the approach and ready to play Be ready to play when it is your turn

AMF Training Manual: League Bowling Essentials Version 1, September 07

Do not disturb other bowlers when you congratulate your team mates or friends

Always roll the ball never throw it Do not continue to bowl the ball if there is a fault, contact a member of staff

Do not cross the foul line or walk on the lane Vacate the lanes straight after you have finished your games

Return balls to the racks ALWAYS BE A GOOD LOSER AND A GRACIOUS WINNER!

The Four Step Approach

FEET & STANCE


BALL Parallel toes straight ahead Inside of left foot on first dot to the right of the centre dot Left foot forward Right toe on the instep of left foot Knees flexed Lean slightly forward from the hips

AMF Training Manual: League Bowling Essentials Version 1, September 07

GRIP

In line with right hip Waist high Right forearm against right hip Close to the body Left hand steadies the ball

Thumb at 10 oclock Fingers at 4 oclock Wrist firm V formed by thumb and index finger straight up the arm Press gently with the index and little fingers do not spread too far Shoulders level Eyes on target RELAX

4 STEP APPROACH

AMF Training Manual: League Bowling Essentials Version 1, September 07

Step 1 Step 2 Step 3 Step 4

Push ball forward with right foot Extend arm down as weight taken Swing back arm Ball and feet arrive at the line together

AMF Training Manual: League Bowling Essentials Version 1, September 07