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Creatures of Grimm

Creatures of Grimm
The following is a list of creatures from the NBC television series Grimm, called Wesen. Wesen is German for 'creature' or 'essence.' Although the names of many of the Wesen listed below are compounds of German words, they are not truly German names in the sense that these creatures do not exist by these names in the Grimms' tales, nor are they referred to as such in spoken or written German. Further, the words are not always pronounced using German diction. For example, in the series, 'Wesen' is pronounced VES-sin with the first vowel short and the second even further reduced, while the actual German word is pronounced with the first vowel long and the second syllable sounding like "sen" in sense. According to Monroe, while most normal people cannot see Wesen, there are times when they can "allow" themselves to be seen. This is the source of many legends and stories which were passed down as fairy tales by The Brothers Grimm. So far in the series, Wesen have been seen (by non-Grimms) when Monroe revealed his creature appearance to Hank Griffin, when certain Wildermann were victims of a failed experimental drug, and when a Coyotl unthinkingly revealed her appearance due to her fear of Nick Burkhart. In each case, these events were witnessed by Detective Griffin, leading him to question his sanity. "Normal" humans also may or may not have been present at the Lowen Games, where Wesen were clearly seen. While most Wesen have been seen interacting with each other relatively casually - barring some tensions between particular species, such as a long-standing species-wide feud between Blutbaden and Bauerschweine - it is unclear whether long-term relationships between Wesen of different species are possible. So far, all Wesen relationships shown have featured the Wesen being involved with their own species, but Monroe and Rosalee have shown an interest in each other despite being a Blutbad and a Fuchsbau respectively, with no signs that there is anything against such an interest other than their typical discomfort at the thought of risking their pre-existing friendship by trying for a closer relationship.

Notable creatures
Grimm While not generally thought of as a Wesen species, Grimms share a bloodline trait separating them from normal humans: they are capable of seeing the true form of a Wesen, typically when the Wesen is startled, afraid or otherwise emotional. It is implied in the pilot episode that a member of the next generation receives the gift as the last approaches their deathbed or is murdered, but Nick's mother later debunks this, noting that the ability skips entire generations and family branches- the only guarantee is that it seems to manifest earlier in women than men. It is a long-standing tradition that Grimms hunt Wesen who attack the general population - traditionally killing them by decapitation - and keep journals recording their encounters with Wesen for future Grimms to learn from. Although the protagonist Nick Burkhardt has been informed that Grimms only hunt "the bad ones" of the supernatural world, most of the creatures he encounters are instinctively afraid of or hostile him, due to the fact that Grimms are rarely seen by average Wesen. Over the years, the Grimms have acquired a reputation as semi-mythical boogeymen. This reputation extends to the highest levels of Wesen society, with even the royal families doubting the existence of a good-natured Grimm. Other than their ability to see Wesen as they truly are, Grimms also seem to possess a natural ability for profiling people, and are highly skilled at physical combat. They are also resilient to such magic as the Coins of Zakynthos, which makes ordinary humans and Wesen become overconfident, power-hungry and obsessive. They have been guardians of the Coins for many generations. It has been suggested that if a Wesen ingests the blood of a Grimm, it will strip them of their powers and abilities, essentially turning the Wesen into an ordinary human, though this has only been confirmed with a Hexenbiest. First seen in "Pilot." Reapers

Creatures of Grimm The Reapers of the Grimm, a.k.a. Grimm Reapers, are a secret society devoted to the elimination of the Grimms. They are usually dressed in black trench coats, or wearing some form of the color black, and carry a large scythe with an inscription as their weapon of choice. In the pilot episode, the Reaper Hulda carried a scythe that read Erntemaschinen der Grimms, which translates to "Reaping machines for the Grimms."[1] In "Lonelyhearts," the unnamed Reaper's scythe reads Vernichter der Grimms, "Destroyer of the Grimms." This particular Reaper was admonished and maimed by Captain Renard, who seems to hold some sort of authority over them. In "Of Mouse and Man," Monroe is beaten by a group of Reapers as a warning that his alliance with Nick is upsetting the status quo. Nick later kills two Reapers single-handed and sends their heads back to Germany, an action which sends ripples through the Wesen and Grimm communities. At least two Reapers seen are Hsslichen, but it is unknown if all members are. First seen in "Pilot." Blutbad Blutbaden (BLOOT-baad-in) are wolf-like Wesen with a keen sense of smell and great strength. The Blutbaden are very violent when in packs and are provoked by the color red. Their sense of smell can be weakened by the herb wolfsbane and they are vulnerable to attacks to the lower back. Precise details of their interaction with humans are unknown, but it would appear that most can comfortably interact with human society; Monroe was apparently ignorant of his heritage until his Wesen abilities first 'activated', and another Blutbad, Holly Clark, was adopted into a human family with no complications. (However, she was abducted at the age of seven and taken into the woods, where she stayed after attacking her abductor, having been frightened when her true heritage emerged.) Variants include the Wider Blutbad (including Monroe), a reformed Blutbad who abstains from the killing of humans through a regimen of diet, drugs, and exercise. They are the mythological basis for the Big Bad Wolf. Blutbad literally means bloodbath in German and wider is an older German word for against. First seen in "Pilot." Hexenbiest Hexenbiests (HEK-sin-beest) are witch-like Wesen with silver hair and ugly, rotten faces. They are infamous for brewing primitive concotions and brews called "Zaubertranks" (German for "magic potion") that have various compulsive, highly emotional and/or ultimately deadly effects on humans. Hexenbiests can be identified by a birthmark on the underside of their tongue. Hexenbiests have a reputation for working for royalty, and are extremely loyal. All Hexenbiests are strikingly beautiful in human form, making them masters of seduction and manipulation. Three of the four Hexenbiests seen in the show (as of December 2011) are female lawyers. Hexenbiests are the only natural enemies of Mellifers, but their greatest weakness is the ingestion of the blood of a Grimm, which will "kill" their Wesen form and render them completely human. Hexenbiest is the combination of the German words for witch and beast. A Hexenbiest was first seen in the "Pilot," and their nature was revealed in "Beeware."

Minor creatures
Bauerschwein Bauerschweine (BOW-uhr-shvyn) are pig- or boar-like Wesen. They have an intense rivalry with the Blutbaden that dates back centuries. According to Monroe, the rivalry is so intense that the Blutbaden are even blamed for Bauerschwein suicides. Bauerschweine like to take mud-baths in order to think, calm their minds, and soothe their skins. The Bauerschweine are not usually antagonistic towards others and thus rarely find themselves at odds with the Grimms. They are the mythological basis for The Three Little Pigs. Bauerschwein is the combination of the German words for farmer and pig. First seen in "The Three Bad Wolves." Coyotl Coyotl (ky-OH-tl) are coyote-type creatures. They exist in packs; if one is spotted, there are usually more lurking nearby. Similar to gangs or the Mafia, when a Coyotl enters a pack, leaving is "a serious no-no,"

Creatures of Grimm according to Monroe. There is also a mating ritual for female Coyotl: soon after a girl's 17th birthday, she feasts with the rest of the pack, is bathed, and then tied to a "fertility matrix" until the full moon rises; this sequence begins her official transformation into a woman and the ability to bear Coyotl children. "Coyotl" is the Aztec word for "coyote." Although their name is Aztec and the iconography of their fertility matrix seems Great Plains Native American inspired, the Coyotl we have seen appear Caucasian (more specifically Irish or Scottish) in their human form. First seen in "Bad Moon Rising." Dmonfeuer Dmonfeuer (DAY-mon-foy-r) are dragon-like creatures and one of the rarer Wesen. Dmonfeuer have the ability to vaporize their own fat, which they can cough up as a cloud of highly flammable particles. Igniting the produced vapor gives them the appearance of breathing fire, which was the inspiration for the myths about dragons. Dmonfeuer is a combination of the German words for demon and fire. First seen in "Plumed Serpent." Dickfellig Dickfellig (DIK-fell-ik) are rhinoceros-like Wesen that make good fighters. Dickfellig is a combination of the German words for thick and furred. Dickfellig might also point to the phrase "Ein dickes Fell haben" (to have thick fur) which is the German version of the English phrase "to have a thick skin." First seen in "Last Grimm Standing." Eisbiber Eisbiber (YS-bee-buhr) are beaver Wesen who appear to be meek and very cowardly. They seem to have a knack for repair, baking, and crafts. Eisbiber are a democratic society who convene in societies called "lodges," and put issues in their community to a vote. When confronted by Nick, the Eisbiber act very afraid even when he says he won't hurt them. Eisbiber is a combination of the German words for ice and beaver. First seen in "Danse Macabre." Fuchsbau Fuchsbau (FOOKHS-bow) are fox creatures who are extremely sly and cunning. Fuchsbau seem to not mind dealing with shady transactions, such as selling human organs and blood (supplied by Geiers) to other Wesen. Monroe warns Nick to "count your fingers after shaking hands with a Fuchsbau," suggesting they are prone to theft and cheating. Fuchsbau means fox burrow in German. First seen in "Organ Grinder." Gefrierengeber Gefrierengeber are not described in detail but mentioned in passing. Monroe comments that he makes a good Santa, but he's "no Gefrierengeber." It is implied that they have a high cold tolerance, most likely a polar-bear-type Wesen. Gefrierengeber probably is a combination of the German words for to freeze and giver. First mentioned in "Let Your Hair Down." Geier Geier (GY-uhr) are highly sadistic vulture-like creatures that are known for their ability to move quickly through the trees. Geiers are most infamous for harvesting human organs and blood, preferably while the victim is still alive, to make highly effective medicinal remedies for the Wesen community. The Grimms consider Geiers to be one of if not the most vile Wesen species they have ever documented. Geier means vulture in German. First seen in "Organ Grinder." Hsslich Hsslich (HAYS-leesh) are troll-like Wesen who are particularly fond of stewarding bridges, demanding toll payments from the Eisbiber who build them. Several of them work in construction for that very purpose. This is done as a means of extortion as well as for the sake of upholding ancient traditions. When the Eisbiber do not comply with demands, the result is fatal. Hsslich in German means ugly, so they are called "the ugly

Creatures of Grimm ones." First seen in "Leave It to Beavers." Hundjger Hundjger (HUND-yay-guhr) are vicious dog-like Wesen with heightened tracker talents and relentless sense for pursuing their prey, which is why they become feared hit men, enforcers or bounty hunters. They are employed in the service of the Verrat, a power hungry organisation originating in Europe that seeks to infiltrate and take over any corruptible power structure in the world, whilst enforcing their strict laws and values on all Wesen. Apparently, Hundjger were the enforcers responsible for mass executions of renegade Wesen during the Second World War, a notable example being their infiltration of the Spanish army and monarchy during Franco's regime. All Wesen fear them and the Verrat, which is why some have banded together in a resistance movement called the Laufer. When the Verrat track down Wesen associated with the Laufer, Hundjger are the ones dispatched to eliminate them. Hundjger is a combination of "dog" and hunter. First seen in "Cat and Mouse." Jgerbr Jgerbr (YAY-guhr-bar) are bear-like Wesen who use a Germanic weapon with a claw-like scoop that disembowels their victims. Some more traditional Jgerbrs practice the ritual of Roh-Hatz, which is a coming of age rite. According to Nick's murdered aunt Marie Kessler's Grimm journal, most of the Jgerbrs tend to be lawyers, mortgage lenders, and politicians, and can live peacefully among humans as long as they avoid alcohol. They are the mythological basis for The Story of the Three Bears. Jgerbr is a combination of the German words for hunter and bear; roh is the German word for raw and Hatz is an older German word for hunt. First seen in "Bears Will Be Bears." Klaustreich Klaustreich (KLOW-strike) are cat-like creatures, with more resemblance to alley cats than beasts of prey. They are noted to be popular with women, but it never ends well as they are very possessive and prone to violence. Klaustreich is intended to mean "Scrounging Prankster,"[2] and is a combination of the German words klauen (meaning stealing) or the word Klaue (meaning claw) and Streich (meaning stroke). First seen in "The Thing With Feathers." Lausenschlange Lausenschlangen (LOW-zin-shlon-guh) are snake-like creature with forked tongues, fangs, slanted eyes and skin covered in scales. They typically prey on lesser creatures (such as the Mauseherz) and use their powerful arms to crush their victims like a boa constrictor. They have been known to eat humans, with one of Nick's ancestors finding the remains of two children in a Lausenschlange's stomach after decapitating it. Lausenschlange is a combination of the German words for louse and snake. First seen in "Of Mouse and Man." Lowen Lowen (LOH-en) are lion-like Wesen that run gladiatorial games in which creatures are forced to fight each other to the death. The games have survived since ancient Rome because the Lowen allow bets to be placed on the fights. Lowen keep to themselves, existing much as a lion's pride, and try not to let details about them or the games get out. Like Blutbladen, they appear to have a strong sense of smell. Derived from the German word "Lwe" which means lion. First seen in "Last Grimm Standing." Mauvais Dentes Mauvais Dentes (MOH-vay DOHN) are sabre-toothed tiger-like creatures known to be vicious killing machines, able to wipe out entire villages. The only people strong enough to send a Mauvais Dentes is one of the royal families. They're known to wait for the right moment to strike, along with pulling it's prey in before striking, much like a cat. First seen in "Bad Teeth" and will appear in "The Kiss". "Mauvais dentes" is French for "bad teeth," but there is a small mistake in the name: The correct French term is "mauvaisES dentS"

Creatures of Grimm (MO-vayZ donts). Mauzhertz Mauzhertz (MOWTS-hairts) are mouse-like Wesen, well known for their cowardly streak. When confronted, they often flee to their "safety zones." They tend to be hoarders. Nick is unable to find any mention of them in Marie's books, something which Monroe attributes to their deeply ingrained timidity, saying that no Mauzhertz ever did anything to attract the attention of a Grimm; the Mauzhertz Nick faced had merely suffered a psychological breakdown due to an oppressive father rather than being naturally vicious. Mauzhertz is derived from two German words: Maus (mouse) and Herz (heart). The name has also the connotation of chicken-hearted in German. First seen in "Of Mouse and Man." Mellifer Mellifers (ME-li-fuhr) are bee-like creatures that live and operate as part of a swarm with a hive mentality. The leader of a Mellifer hive is referred to as a Mellischwuler. Their hives are large and are where they harvest their own venom to use as a weapon. They have a connection with normal honeybees and often use them to provide cover for their movements. Mellifers' only natural enemies are Hexenbiests. Mellifers are the only Wesen seen thus far who are openly friendly towards the Grimms. The Mellischwuler of Portland's hive suggested that the Mellifers and the Grimms were old allies, with the Mellifers warning the Grimms of impending supernatural threats. She advised him that being a Grimm is "more important" than being a good police officer. It is possible that Nick's actions during "Beeware" could have turned the Mellifers against the Grimms, or at least against him. The suggestion that Mellifers and Grimms are allies is challenged by a Hexenbiest who counters that Nick is being manipulated to fight a blood feud, thus introducing the concept that Wesen can be conniving and untrustworthy. Mellifer is the Latin word for honey-bearing, from which is derived Apis mellifera, the scientific name for the European honeybee. First seen in "Beeware." Murcilago Murcilago (Mur-cee-AY-la-go) are bat-like creatures that originate from Spain. They have glowing red eyes and vicious rows of teeth. They have the ability to produce a sonic shriek that is fatal to humans. The shriek ruptures eardrums, eyeballs, nasal passages, and bowels, as well as breaking glass in the vicinity. In addition to their sonic shriek, Murcilago also possess razor-sharp claws that they use as secondary weapons. Monroe refers to Murcilago as "Gelterblitz" (literally "greased lightning", an actual German phrase for someone really fast) and "bats out of Hell". A Murcilago's screech is particularly unpleasant to the sensitive hearing of a Blutbad. As Monroe puts it, it can "peel the bark off a dog". The best way to fight a Murcilago is to use a hand-cranked siren known as a Murcilago Matraca, which emits a supersonic noise that temporarily renders the Murcilago incompetent. Murcilago is Spanish for bat. First seen in "Happily Ever Aftermath." Nuckelavee A Nuckelavee (new-kl-AH-vee) is a horse-type Wesen. One was sent by the Royal Families to track Nick. The name is based off of a Norse Orcadian myth, the "Knoggelvi", which was a centaur-like being. First seen in "Quill." Reinigen Reinigen (RY-ni-gin) are rat-like creatures. They are scavengers who are not usually violent, unless pushed to the edge. They can also control the behavior of rats by using their musical ability. Monroe states that they are "at the bottom of the food chain." They are the mythological basis for The Pied Piper. Due to their typical non-violent nature it is likely that Reinigen do not have bad history with the Grimms. Reinigen means to clean in German. First seen in "Danse Macabre." Schakalen Schakalen (SHAK-a-len) are jackal-like Wesen who seem to lead a thieving lifestyle. They are very ferocious and have been known to eat babies. "Schakal" means Jackal. Adolf Hitler was a Schakale who wore the Coins

Creatures of Grimm of Zakynthos as buttons on his collar during World War II. First seen in "Three Coins and a Fuchsbau." Seltenvogel A Seltenvogel (SELT-en-voh-gul) is a bird-like Wesen, which Monroe compared to a canary or parakeet. They are hardly seen anymore, to the point where Monroe believed that they were extinct until Nick reported seeing one, and were previously kept as "pets" by royal families. Once in its lifetime, a Seltenvogel will develop a glandular bump on the center of their neck below their chin. Inside this bump is a golden item, called "Unbezahlbar" (meaning "priceless"), that must be cut out before it grows too large or the Seltenvogel will die. It is extremely rare, estimated to be worth hundreds of thousands of dollars, however if broken, it is worthless. Seltenvogel is a combination of the words: "selten" meaning "rare", and "vogel" meaning "bird". First seen in "The Thing with Feathers." Siegbarste Siegbarstes (SEEG-bars-tuh) are very rare ogre-like Wesen known for their incredibly high threshold to pain medically described as congenital analgesia and extremely dense bone structure, their incredible strength, and their tendency to hold vendettas "to the grave." They have a vulnerability to "Siegbarste Gift", a rare, specifically-cultivated toxin against Siegbarste ("Gift" is German for poison). This toxin is one of the few effective countermeasures, and in order to pierce their defenses requires a high-caliber rifle such as an elephant gun. Siegbarste Gift kills by calcifying the Siegbarste's skeleton, essentially shattering the Siegbarste from the inside out. Siegbarste is a combination of the German words Sieg (meaning victory) and possibly barst (the past tense of bersten, to burst). A corruption of "unbesiegbar(ste)", (most) invincible, would also be a possible explanation. First seen in "Game Ogre." Skalengeck Skalengecks (SKOL-en-geck) are lizard-like Wesen. They usually intimidate their prey by greeting them with a hostile grin and their tongues hanging out. Monroe hints that they may enjoy pain or be somehow immune to it through pleasure. Skalengeck is a combination of the German word "scale" (see "Skalenzahne" for the correct etymology) and "gecko". First seen in "Pilot," and featured more in "Island of Dreams," Skalenzahnen Skalenzahnen (SKOL-en-zah-nuh) are crocodile or alligator-like Wesen. They are relatively peaceful in human society, unless they taste human flesh, which can cause them to become violent, craving human meat. They are popular contenders in the Lowen games, because of their violent nature and apparent enjoyment of the fighting. Their name comes from the German word "tooth" and a possible mistranslation of the English word "scale" into German, due to its dual meanins as both a measuring device and the segments of keratin covering the skin of certain reptiles. The German word "Skalen" is the plural of measuring scales, not the keratin pieces. The likely correct word would have been "Schuppen". First seen in "Last Grimm Standing." Spinnetod Spinnetods (SPINI-tod) are spider-like Wesen whose females are afflicted with a condition that causes them to age rapidly (it is not clear if male Spinnetods share this condition). The only way they can stay young is to suck the life out of young men; Spinnetods who resist this urge rapidly age to the point where a 28-year-old Spinnetod will appear at least three times that age. They do this by vomiting a digestive juice into the victims mouth which liquifies their insides, then draining these by biting into the flesh with their large, spider-like fangs. Though this seems violent and evil, these creatures are more often than not incapable of stopping themselves, being controlled by their more primal urges not unlike the Blutbaden. Spinnetods have an odd attraction to shiny objects, often taking jewelry, watches, etc. from their kills. Spinnetods have the ability to regrow body parts such as fingers in a matter of days. They seem to be creatures relatively unknown to the Grimms; their only mention in the books is an untranslated scroll given by a Japanese Grimm. Spinnetod is combination of the German words for spider and death however the creature itself is based off the Jorgumo, a

Creatures of Grimm demon from Japanese folklore. First seen in "Tarantella." Stangebr Stangebrs are porcupine-like Wesen that can expose and retract needle-like quills as a defense mechanism. Stangebrs are generally peaceful and docile, similar in nature to a Mauzhertz, Reinigen or Eisbiber. They tend to find work in areas that allow them to be outdoors. When Woged, Stangebrs display an impressively thick coat of colored quills, or spines, used both for armor as well as camouflage. Stangebr is a combination of the German words for rod and bear. First seen in "Quill.' Steinadler Steinadler (STYNE-adler) are eagle-like Wesen that are commonly associated with the military and heroics. They are known to be very noble. When dealing with Steinadler, it is practical to go with a gut feeling on where their allegiances lie. Steinadler (literally Stone-eagle) is the German name for the Golden Eagle. First seen in "Three Coins in a Fuchsbau." Wildermann Wildermann are Bigfoot-like Wesen. Normally friendly creatures, Wildermann are intelligent loners who enjoy nature and activities such as campfires, hiking and camping. Wildermann is a combination of the German words for "savage" (wild) and "man". First seen in "Big Feet." Ziegevolk The Ziegevolk (ZEEG-guh-volk), or Bluebeards, are goat-like Wesen that release powerful pheromones that attack and subdue people. When one of the Ziegevolk consumes a Sonoran desert toad, their pheromones become much more potent. In creature form, Zigevolk apparently have enhanced agility, as one managed to nearly escape Nick and Hank by jumping across rooftops. According to Monroe, Ziegevolk tend to be preachers, game-show hosts, and other actor types, due to the fact that they enjoy being in the public eye; according to the show's Grimm Guide, famous Ziegevolk from real-world history included Giacomo Casanova, Frank Sinatra, and John F. Kennedy. Ziegevolk are considered nonviolent, intent on breeding rather than fighting. Herders, however, are Ziegevolk who capture and keep women for breeding, instead of simply "catch and release." These are the ones who most commonly utilize the effects of toads to enhance their pheromone abilities.[3] Ziegevolk is a combination of the German words for goat and people. All Ziegevolk seen or mentioned have been male, suggesting this may be a single-gender breed of Wesen. First seen in "Lonelyhearts." The name Bluebeard could be a cross reference to Gilles de Rais.

References
[1] Reaper of the Grimms (http:/ / www. nbc. com/ grimm/ grimm-guide/ 2011/ 11/ reaper-of-the-grimms/ ), Grimm Guide, NBC. Last accessed 31 December 2011. [2] Klaustreich (http:/ / www. nbc. com/ grimm/ grimm-guide/ 2012/ 04/ klaustreich/ ), Grimm Guide, NBC. Last accessed 25 April 2012. [3] Ziegevolk (http:/ / www. nbc. com/ grimm/ grimm-guide/ 2011/ 11/ ziegevolk/ ), Grimm Guide, NBC. Last accessed 31 December 2011.

Grimm Guide (http://www.nbc.com/grimm/grimm-guide/), NBC

Article Sources and Contributors

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