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Bioshock

Game Guide
by guides.gamepressure.com






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reproduced, modified or merged with other documents. [9/11/2007]
Bioshock Game Guide 2 / 95


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Table of Contents:
Introduction.......................................................................................................................................3
Walkthrough.......................................................................................................................... 4
Welcome to Rapture.........................................................................................................................4
Medical Pavillon................................................................................................................................9
Neptunes Bounty............................................................................................................................16
Smugglers Hideout.........................................................................................................................22
Arcadia............................................................................................................................................24
Farmers Market...............................................................................................................................29
Arcadia once more..........................................................................................................................32
Fort Frolic........................................................................................................................................33
Hephaestus.....................................................................................................................................39
Rapture Main Controls ....................................................................................................................44
Olympus Heights.............................................................................................................................46
Apollo Square..................................................................................................................................50
Point Prometheus............................................................................................................................53
Proving Grounds .............................................................................................................................57
Le Grande Finale............................................................................................................................59
Hints..................................................................................................................................... 61
Playing on highest difficulty setting.................................................................................................61
Weapon types - Hints......................................................................................................................64
Weapon Upgrade Stations - Maps..................................................................................................68
Tonics Hints and maps.................................................................................................................71
Plasmids Hints and maps.............................................................................................................77
Hacking...........................................................................................................................................81
U-Invent...........................................................................................................................................83
Enemies & Research......................................................................................................................84
Little Sisters and Big Daddies (SPOILERS!)...................................................................................90
Achievement List.............................................................................................................................92

Bioshock Game Guide 3 / 95


Introduction



Hi. Welcome to our comprehensive BioShock strategy guide. Weve done all we could to make
it one of the most complete and reliable sources of information about this amazing game *in
the world* (tadah!). We have detailed maps of all the levels, as well as complete lists of
plasmids, tonics, diaries, weapons all that followed by a exhaustive walkthrough, of course.
We give you hints on using each and every feature of the game. It doesnt matter if youre a
beginner or an experienced player. We bet youll find a lot of useful stuff in here.
Have fun!
Krzysztof Lordareon Gonciarz & Wojciech Soulcatcher Antonowicz

Please keep in mind: To make the guide as useful as possible, we use colored text to
indicate certain types of objects. All the items that you should find on a given level (plasmids,
tonics, weapons) are written in blue. Green text indicates locations corresponding to
numbers on our maps. Bronze is the color for all the audio diaries.



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Bioshock Game Guide 4 / 95


Walkthrough
Welcome to Rapture


LEVEL SUMMARY:
# of audio diaries: 2
# of weapon upgrade stations: 0
New weapon types: Wrench, Pistol

Plasmids Tonics
Electro Bolt none

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Bioshock Game Guide 5 / 95

The game begins with a plane crash scene. When you are floating in the ocean, head towards
the lighthouse and get inside. Get on the bathysphere and pull the lever in there. Youll be on
your way to Rapture.
After the Splicer gets away, pick up the radio. Youll come to know Atlas youll be getting
objectives from him for quite a long time now.



01 Here is where we really start our adventure. To make the best use of our guide, try to
look on our maps as often as necessary. Also, try to walk around the levels in the order we
suggest with our green numbers.
Get to higher ground this is your first objective n the game.
02 A Vita-Chamber to be found here. Vita-Chambers are sort of respawn locations for our
protagonist. Each time youre defeated, youll be reborn in the nearest Vita-Chamber, no
consequences whatsoever.
03 Pick up the wrench. It will serve you as a weapon of choice during most parts of the
game. Why? Simple: ammo doesnt come in numbers in BioShock, and the wrench doesnt
require any. Use the wrench to smash the rubble and crouch to get further.






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Bioshock Game Guide 6 / 95

HINT: Remember to search everything and everyone in the game. Each body and each
container can contain some useful items, such as ammo, health packs or EVE hypos. Your
inventory is unlimited in space so dont hesitate to collect lots of junk. Some of it might come
in handy once you start using U-Invent stations later in the game.



04 Youll meet your first adversary here. Its a Thuggish Splicer. Defeat him using the
Wrench and go up the stairs. Search through trash cans in there for some hypos, then pick
up your first plasmid Electro Bolt. After a short scene use your newly acquired power to
open the door (hit the controls to the left). Grab some snacks from the table before you go.
HINT: Possibly the best combo in the game is to hit an opponent with an electro bolt and
then smash him with the wrench.
HINT: Use right mouse button to switch between weapon and plasmid attacks.



Go through the passage and run along the corridor, through the destroyed plane fragment.
Once youre on the other side, defeat another Splicer. There are some health packs and EVE
hypos in here. Go through the door, defeat a Splicer and go further. Enter the elevator and go
up.
05 Atlas asks you to help him rescue his family. Well, you dont have anything better to do,
do you?


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Bioshock Game Guide 7 / 95

06 Kill the Splicer and take a pistol from the pram.



HINT: There are a few types of ammo for each weapon. Press [Shift] to check out which
ammo types you can equip.
07 Go down the stairs to the bottom floor. Youll meet a Lead Splicer in here. The difference
between them and the Thugs is that they can use firearms. Dont use pistol for now, these
enemies can be easily dealt with using the wrench. Also, try out shooting an Electro Bolt into
enemies who are standing in water (theres an Achievement for that).


Youll find your first Audio Diary here. These are the
recordings that contain the essence of the games
story. Try not to miss them.
AUDIO DIARY: [New Years Eve Alone] Diane
McClintock.



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Bioshock Game Guide 8 / 95

Head back up and go towards the toilets. Enter the right toilet first.
08 AUDIO DIARY: [Hole in the Bathroom Wall] - Steve Barker.
09 - Here youll see a Big Daddy showing off for the first time. Remember: Big Daddies are
always neutral towards you, unless you attack them first.



Destroy the padlock and go further. When you see three Splicers in water, shoot them with
an Electro Bolt.
When you approach the passage to Neptunes Bounty, a security alarm will sound. Defeat all
the Splicers (again, notice that theyre jumping into water!) and go towards the Medical.
10 - After a short speech from Andrew Ryan go through the hatch.



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Bioshock Game Guide 9 / 95


Medical Pavillon


LEVEL SUMMARY:
# of Audio Diaries: 17
# of weapon upgrade stations: 0
# of Little Sisters: 2
New weapon types: Machine Gun, Shotgun

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Bioshock Game Guide 10 / 95


Plasmids Tonics
Incinerate! Hackers Delight
Telekinesis Security Expert
Enrage (for sale) Speedy Hacker

Wrench Jockey

Static Discharge

Armored Shell (for sale)

EVE Link (for sale)

01 Leave the hatch and head towards the foyer. Hack the security bot that blocks the door
to the South. When you succeed, this bot will fight by your side until its destroyed.



HINT: A detailed description of hacking can be found in an appropriate section of the guide.
02 Theres an Audio Diary in here.
AUDIO DIARY: [Adams Changes] Steinman
Go up the stairs and use the lever. A few Splicers will appear. A door opened behind your
back so turn around and go through it. Theres a Machine Gun at the other end.


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Bioshock Game Guide 11 / 95



03 Use another switch and a few new enemies appear. Defeat them and collect another
Audio Diary.
AUDIO DIARY: [Released Today] Diane McClintock
Go through the door into Medical Pavillon. Youll have another vision along the way youll
see some girls ghost. Use the switch to open the door at the end.



04 There are two turrets here (check out the map), as well as 5 audio diaries. To make
things easier, strike both turrets with the electro bolt and try to hack them [press V to hack].
This way they will help you eliminate your opponents around here.

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Bioshock Game Guide 12 / 95

AUDIO DIARY: [Higher Standards] Steinman
AUDIO DIARY: [Parasite Expectations] Andrew Ryan
AUDIO DIARY: [Vandalism] Andrew Ryan (jest obok automatw na pnocy)
AUDIO DIARY: [Love for Science] Tenenbaum
AUDIO DIARY: [Limits for Imagination] Steinman
Go South, through the door that says Eternal Flame.



05 Take an audio diary (its below the portrait) and go further due South. Youll meet a new
type of enemy here a Nitro Splicer. These folks mostly use grenades to bomb you from a
distance.
AUDIO DIARY: [Surgerys Picasso] Steinman

When you see the furnace, press the button nearby to burn the body and youll get your first
tonic: Hackers Delight. For more information on tonics check out the appropriate section of
the guide. For now, go up the stairs.
06 Crouch and go through the opening in the wall into the office of sorts. Here you find
your second plasmid Incinerate! Take it and use it on a nearby oil patch to dispose of all
the enemies around.




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Bioshock Game Guide 13 / 95

07 You can now use your Incinerate power to melt the ice that blocks entrance to Twilight
Fields. In the western part youll see a door thats code protected. The code is 0451. Theres
some ammo inside. Go further south and swim across the canal. Heres another tonic:
Security Expert. When you head back, youll be attacked by a Thug.
08 Go back to the main hall and go back the stairs to the dental section. Use Incinerate to
melt the ice again. Theres an audio diary.
AUDIO DIARY: [Freezing Pipes] - McDonagh
09 Youll see a shotgun in the middle of a room. Take it and the lights will go out for a
moment. You now have to hold back a few Splicers that come at you. Near the entrance to
Dandy Dentals youll see another audio diary.



AUDIO DIARY: [Useless Experiments] Tenenbaum
10 In Dandy Dental youll see a room with a tennis look to it. Enter and grab another
plasmid Telekinesis.
HINT: You now only have 2 plasmid slots so you have to get rid of one of the plasmids for
some time. We strongly suggest you stick to Electro Bolt and Telekinesis. By the way,
Telekinesis is used by clicking the mouse button and holding it to grab objects, then
releasing to throw them. You can use this power in combat (throw explosive barrels), to
destroy rocket turrets, or to solve some minor puzzles.
AUDIO DIARY: [Testing Telekinesis] Suchong


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Bioshock Game Guide 14 / 95



11 Enter Kure-All. Theres a rocket turret here its a good opportunity to get acquainted
with your Telekinesis ability. Grab its projectiles and throw them back at it. Go further to
look around the clinic.
AUDIO DIARY: [Enrage trial] Suchong
12 - Near the audio diary youll see a small air vent. Smash it and get inside. Youll find a
secret room containing a great tonic to have: Wrench Jockey.
13 To get to Painless Dental you have to smash the window and jump through it
(crouching). Its good to get rid of the turret first (you can use Electro Bolt to stun it, but
remember it will last but a couple of seconds). Inside youll see an audio diary and a tonic:
Speedy Hacker.
AUDIO DIARY: [Plasmids are the paint] Suchong.
14 To get inside Chompers, you have to use Telekinesis to grab the key that you can see
through the window. When you have it, use it to open the door. Theres some ammo and a
safe in there.
15 When you head back up, use the Electro Bolt on the door mechanism near the last room
you havent visited yet.
16 Go westwards through the corridor.





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Bioshock Game Guide 15 / 95

17 - Some Nitro Splicer will block your way from here. When he starts throwing grenades at
you from the balcony, grab one of them with Telekinesis and throw it into the rubble that
blocks the way. Go through. Youll find another tonic along the way Static Discharge.
AUDIO DIARY: [Symmetry] Steinman
18 Theres a safe and an audio diary in here.
AUDIO DIARY: [Aphrodite Walking] Steinman
19 Here is where you finally face doctor Steinman. Hes quite resistant to blows and can
cause you a little problem. The best way to kill him is to stun him with an Electro Bolt and
then shoot him with a Shotgun (short range). Try to take cover whenever you are under heavy
fire. When you see him running into the watery section of the arena, use an Electro Bolt to
electrify the water.
When you defeat him, grab the key from him body. Also, search the body thats laying on his
table for another audio diary.
AUDIO DIARY: [Not what she wanted] Steinman
20 When you head back to the main section, Ryan will blow up one of the corridors. Take
left and youll see a scene with a Little Sister. You now have to decide whether you want to
harvest her (160 ADAM) or rescue her (80 ADAM). This choice, well, matters. If you want
some advice on what to choose, please read the Little Sisters and Big Daddies section of our
guide. Beware of the spoilers, though.



Use the nearby Gatherers Garden vending machine to spend your ADAM. At this level we
think its best to buy some upgrades to health and EVE Enrage plasmid that can be found
here didnt really impress us in terms of deadliness. Notice the audio diary near the machine.
AUDIO DIARY: [Gatherers Vulnerability] Steinman
21 Once you go back to the central part of the level, youll see another Little Sister. This
one is protected by a Big Daddy. You shouldnt skip the Big Daddy fights in the game, you
know. This might seem a little tough at first, but saving/killing the Little Sisters is essential
to the game. Your weapons are quite weak now, but remember that you have infinite number
of lifes in the game, and Big Daddys health doesnt regenerate. You do the maths. Well, for
now itd be best for you to use Electric Bucks to deal with him.
When you kill Big Daddy and get the ADAM, youll be done with this level. Head towards the
emergency exit and use the lever once more. The alarm will be turned off and your passage to
Neptunes Bounty will be finally open.

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Bioshock Game Guide 16 / 95


Neptunes Bounty


LEVEL SUMMARY:
# of Audio Diaries: 19
# of weapon upgrade stations: 1
# of Little Sisters: 3
New weapon types: Granade Launcher



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Bioshock Game Guide 17 / 95

Plasmids Tonics
Hypnotize Big Daddy (a reward for saving
3 Little Sisters, to be collected by the
Gatherer Garden)
Medical Expert
Target Dummy(for sale) Shorten Alarms
Winter Blast (for sale) Wrench Lurker
Security Bullseye Focused Hacker

Extra Nutrition (for sale)

01 Go along the corridor up to the big room.
02 Theres a Little Sister here, altogether with her Big Daddy. This ones a little bit
different from the one youve fought before. Hes mostly using firearms (this type of Big Daddy
is called Rosie). Theres an audio diary in here as well, its at the southern end of this room
(you have to crouch and get near the turret there). Also, notice a tonic around the center of
the room: Medical Expert.
AUDIO DIARY: [Bathysphere Keys] - Sullivan
03 In this Gatherers Garden you can buy some new plasmids and tonics (Winter Blast,
Target Dummy, Extra Nutrition). May we suggest buying an extra plasmid slot?
HINT: When you rescue 3 girls, Tenenbaum will send you a gift that can be collected right
here. It will contain 200 ADAM and a Hypnotize Big Daddy plasmid.



04 Jump over the crates and knock on the door. Peach Wilkins will talk to you. He wont
let you in unless you bring him 3 photos of Spider Splicers. One of these unpleasant types
will attack you in a few seconds. Try to hold her off for a while and Atlas will help you by
sending in a security bot. The damage you deal is too low for you to hurt her, but luckily
enough she will run off after a while. Peach will send you a Grenade Launcher through the
conveyor belt.


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Bioshock Game Guide 18 / 95



05 Go down the stairs and go through the watery corridor until you see a code lock. The
code is 5380 (you can also hack it if you like). Theres an audio diary here.
AUDIO DIARY: [Timmy H. Interrogation] Sullivan
06 In this corridor you will see another Audio Diary. In order to get it, you have to enter the
hole in the floor and go under it.
AUDIO DIARY: [Fontaine Must Go] Andrew Ryan
07 Head North through this corridor. Collect all the diaries along the way.
AUDIO DIARY: [Finding the sea slug] Tenenbaum
AUDIO DIARY: [Picked up Timmy H.] Sullivan (its by one of the bodies in the middle)
AUDIO DIARY: [Masha come home] Mariska Lutz (its near the Little Sister vent)
AUDIO DIARY: [Watch Fontaine] Andrew Ryan (its by the Circus of Value)


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Bioshock Game Guide 19 / 95



08 Go through the vent near the turrets to grab yet another audio diary and some
munitions.
AUDIO DIARY: [Have my badge] - Sullivan
When you smash through the turrets, go through a hole in the wall and head along the
corridor until you find a research camera. Take it and take a photo of a nearby Spider Splicer
HINT: You can find more info on using your camera (conducting research) in an appropriate
section of the guide. Notice that its best to start researching right from the start meaning:
now.

09 After an explosion jump down through the window (notice the Security Bullseye
plasmid here!). Grab two audio diaries as you progress.
AUDIO DIARY: [Adam Discovery] - Tenenbaum
AUDIO DIARY: [Eden Leaking] McDonagh



10 Theres an Audio Diary at the junction.
AUDIO DIARY: [Fontaines Smugglers] Tenenbaum




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Bioshock Game Guide 20 / 95

11 In Jet Postal you can see another Spider Spicer. Kill it and take its photo. Notice that
when a Spider Splicer grabs the ceiling and starts walking around it, you can use Electro
Bolt to bring it down. If you run out of ammo for the camera, you can buy some more film
in most Circuses of Value. Grab an audio diary before you leave.
AUDIO DIARY: [Death Penalty in Rapture] Andrew Ryan
12 To find the audio diary hidden here, you must go into the water near the vital chamber
and enter the vent. Once youre there, head to the other side of the tunnel.
AUDIO DIARY: [Meeting Ryan] McDonagh
13 Theres another Audio Diary here, as well as a safe with some minor items. You can get
into the hidden room by smashing the crates that block the entrance.
AUDIO DIARY: [Rapture changing] McDonagh
14 When going back from point [13], use Electro Bolt on the door mechanism to get here.
AUDIO DIARY: [Smuggling Ring] Sullivan (table at the middle)
AUDIO DIARY: [Working late again] Andrew Ryan (table by the window)



15 In the toilet you can find a few proximity mines. To enter, you have to put in 5$.
16 Go up the stairs. Theres the last Spider Splicer you have to photograph in here. Before
you head back to Peachs, look around the area here. In room nr 6 theres an audio diary
(use Electro Bolt on the door). The code to room nr 7 is 7533. Theres also an audio diary in
there, as well as a tonic: Shorten Alarms. Before you leave the tavern, you might come
across a Little Sister for some ADAM.
AUDIO DIARY: [Arresting Fontaine] McDonagh
AUDIO DIARY: [Saw Masha today] Mariska Lutz
17 A new tonic appeared by the Gatherers Garden: Wrench Lurker. Buy some upgrades if
you have the currency and head to Fontaines Fisheries. Knock on the door again. This time
he will open it for you.


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Bioshock Game Guide 21 / 95



18 Theres a tonic frozen in the ice here: Focused Hacker. Use Incinerate to get to it. If you
dont have this plasmid in any of your slots, use the nearby gene bank to enable it. You now
have to place all your firearms into the pneumotube.
19 Not surprisingly, you have to fight Peach in here. The difficulty about this fight is that
you dont have any regular weapons: only your plasmids. Notice some security cameras
around the area. You can hack them for some serious support. This way Peach will be under
heavy fire at all times. You, meanwhile, can try to throw explosive barrels at him using
Telekinesis. Its the best thing to do here as hes quite resistant to Electro Bolt and Incinerate.
Of course, you can always try to chase him with a wrench. It isnt as stupid as it sounds.



After you beat him, take your weapons from another pneumotube. Take a look around you
can melt any pile of ice here for some additional items.
20 In here you will see your fist weapon upgrade station. These ones are called Power to
the People. Each of them gives you one free upgrade of choice, then shuts down irreversibly.
Choose wisely, then. Before you leave, melt the ice to enter the storage to the right for
another audio diary.
AUDIO DIARY: [Putting the screws on] Peach Wilkins
21 Once youre ready, head for the exit.


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Bioshock Game Guide 22 / 95


Smugglers Hideout


LEVEL SUMMARY:
# of Audio Diaries: 3

01 Go along the corridor.
02 Destroy the turret and take an audio diary.
AUDIO DIARY: [Meeting with Fontaine] Peach Wilkins
03 Smash the padlock and go through the gate.


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Bioshock Game Guide 23 / 95



04 Use the submarine control panel.
05 Smash another padlock by the stairs and take an Audio Diary from there.
AUDIO DIARY: [Kraut Scientist] Fontaine
06 After the explosion head east to the exit. Yet another audio diary to be found.
AUDIO DIARY: [Offered a deal] Peach Wilkins


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Bioshock Game Guide 24 / 95


Arcadia


LEVEL SUMMARY:
# of Audio Diaries: 16 (+ 1 after visiting Farmers Market)
# of weapon upgrade stations: 1
# of Little Sisters: 2
New weapon types: Chemical Thrower

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Bioshock Game Guide 25 / 95


Plasmids Tonics
Cyclone Trap (for sale) Security Evasion
Electro Bolt 2 (for sale) Hacking Expert

Safecracker (for saving 6 girls)

01 Go along the corridor up to the end. Shoot the padlock to open the door.
02 Youre now in the Tea Garden.
AUDIO DIARY: [Seeing Ghosts] McDonagh



03 Use Incinerate to light one of the torches here. That will open a way to some ammo.
04 2 audio diaries here.
AUDIO DIARY: [Mass Producing Adam] Tenenbaum
AUDIO DIARY: [Big Night Out] Dieter Sonnekalb
05 Go through the door here. Youll go down the stairs labeled on our map by the letter E.
Approach the desk with a wooden mask on it. Youll be attacked by a Houdini Splicer. Chase
him until he stops running and kill him.
06 A gene bank and an audio diary. When youre ready, head east.
AUDIO DIARY: [Arcadia Closed] Langford
07 Go along the plank to the other side.
08 In here youll find a turret and some Splicers. Defeat them and go through the hidden
door into a room with safe in it. You can also open a door with broken lock by using Electro
Bolt on it. The last secret room is behind the little door by the turret.


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Bioshock Game Guide 26 / 95



09 This is the first time you come across these troublesome electric wires. To get rid of
them, throw objects through them using Telekinesis, or shoot their heads using a pistol.
10 When youre done with this part of the level, go through the door labeled by a letter D.
11 Look around this room and youll see a passage that will take you behind the blocked
gateway that youve seen before.
12 If you go right at the junction you will see a U-Invent station. To know how things work
in there, check out the appropriate section of the guide.
13 In here youll see a Little Sister with her Big Daddy and a Gatherers Garden. In the
latter you can buy some new plasmids: Cyclone Trap and Electro Bolt 2.



14 Youre now in the Waterfall Grotto. Theres an audio diary here. Look around and go
down the stairs.
AUDIO DIARY: [The Market is Patient] Andrew Ryan
15 Things can get hot in here: a few turrets and some splicers can ruin your day.
AUDIO DIARY: [Offer a Better Product] Andrew Ryan
AUDIO DIARY: [Early Tests Promising] Langford
AUDIO DIARY: [Heroes and Criminals] Diane McClintock (behind a locked door; use Electro
Bolt to enter)


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Bioshock Game Guide 27 / 95

16 When youre back up, head to Arcadia Glens.
17 Theres some ammo around here. In the northern wall theres a hidden door that can
lead you to a safe.
18 Go to Rolling Hills. Theres a Houdini shrine to the right. You can get some items from
there. When you ready, go down the A-labeled stairs.



AUDIO DIARY: [Shouldnt Have Come] Mariska Lutz
19 Youre in lower Rolling Hills. When you approach the bathysphere station, Ryan will
release a poison through the vents and the whole Arcadia will virtually drop dead. That will
block your way out, due to emergency procedures.
20 Another Houdini shrine. An audio diary to be found here, as well as some other minor
gadgets (including chlorophyll that will be necessary in a while).
AUDIO DIARY: [The Saturnine] Langford
21 You might see another Little Sister in the gardens here. When you get her ADAM, head
west, towards Langfords offices. She will speak to you through the radio and order you to get
a rosa galica for her. It can be found in the waterfall grotto (point [14]). When youre on your
way there, youll see three Splicers desecrating a body defeat them and grab the Security
Evasion tonic. Go to the grotto and grab the rose. Head back to the lab and use the pneumo
tube to send it to Langford. She will open the door for you.
22 Look around to find a Hacking Expert tonic, as well as two diaries.
AUDIO DIARY: [What Wont They Steal] Langford
AUDIO DIARY: [Teaching an Old Hound] Langford
23 No, you dont get to fight Langford, haha. This time the twist is that she gets killed by
Ryan. Enter her office and grab the Chemical Thrower from the table. By her body youll see
an audio diary. Move the picture on the wall and open the safe (9457). Another diary in
there. It will tell you what to do next.


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Bioshock Game Guide 28 / 95



AUDIO DIARY: [Lazarus Vector] Langford
AUDIO DIARY: [Lazarus Vector Formula] - Langford
24 Head to the tree farm. Youll find two audio diaries and a Power to the People station
along the way.
AUDIO DIARY: [Arcadia and Oxygen] Langford
AUDIO DIARY: [Maternal Instinct] Tenenbaum
25 Go to Famers Market.




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Bioshock Game Guide 29 / 95


Farmers Market


LEVEL SUMMARY:
# of Audio Diaries: 8
# of weapon upgrade stations: 1
# of Little Sisters: 1

Plasmids Tonics
Insect Swarm (for sale) EVE Link II

Photographers Eye




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Bioshock Game Guide 30 / 95

01 Go North. Grab all the audio diaries from the area. Youll also see a Little Sister here.
AUDIO DIARY: [Bee Enzyme] Tasha Denu
AUDIO DIARY: [Pulling Together] Andrew Ryan
02 In here you find a tonic: EVE Link 2.
03 Two audio diaries here.
AUDIO DIARY: [First Encounter] Andrew Ryan
AUDIO DIARY: [Hatred] Tenenbaum



04 The pump room door is closed with a code lock the combination is 0512. Theres some
valuable ammo inside.
05 Theres a small door in the wall behind one of the shops. Youll get to an audio diary
thanks to it.
AUDIO DIARY: [Desperate Times] Andrew Ryan
06 Head towards the corridor.
AUDIO DIARY: [Water in Wine] Pierre Gobbi
07 You can buy a new plasmid here: Insect Swarm.
AUDIO DIARY: [Adam Explained] Tenenbaum



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Bioshock Game Guide 31 / 95


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08 You have to find 7 samples of the bee enzyme in the Apiary here. Theres even more
than 7 in here, so dont be afraid you miss something. 3 samples are in a safe to the left. Use
the lever here to release the smoke. It will keep the bees away for some time quickly go
down and start searching through the hives. Some splicers will appear and make it even
tougher for you. When you hear that the smoke is nearly off, retreat and turn it on again.
Leave once you have all the necessary samples.
09 When youre inside the winery, get rid of the turrets and the cameras, then search for
an audio diary. Go down the stairs to the cellar.
AUDIO DIARY: [Functional Children] - Tenenbaum
10 In this cellar you must find 7 bottles of distilled water. Its simple, just keep your eyes
open and they will eventually fall into your hands. Youll see an opening in one of the western
walls. Jump down to grab a lot of ammo and a tonic: Photographers Eye. The lowest level is
quite a big area, but the only thing worth searching for in there is the Power to the People
station. When you have all the bottles you need, head back to Arcadia [01].

Bioshock Game Guide 32 / 95


Arcadia once more
Before you can invent the Lazarus Factor, youll need 7 bottles of chlorophyll. Theres a
chance that you already have enough (check your in-game objectives). If you dont just walk
around and kill some Houdini Splicers. Each of them has a bottle of it.



Go back to Langfords lab and use the U-Invent station to create the Lazarus Factor. Go to
late scientists office and use the Central Misting Control. As suggested by Atlas, run to the
labs entrance and close it by hitting the switch. You now have to hold off a number of Ryans
thugs. The best way to win here is to use Hypnotize Big Daddy plasmid on the giant thats
neutrally walking around the lab. With his help there should be no problem.
When Atlas says that its time to release the factor, run back to the office and use another
lever. The forest will be brought back to life. When you feel ready, head to the Bathysphere
station. Theres one last audio diary on this level there.
AUDIO DIARY: [The Great Chain] Andrew Ryan


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Bioshock Game Guide 33 / 95


Fort Frolic


LEVEL SUMMARY:
# of Audio Diaries: 15
# of weapon upgrade stations: 2
# of Little Sisters: 3
New weapon types: Crossbow

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Bioshock Game Guide 34 / 95


Plasmids Tonics
Hypnotize Big Daddy II (for saving 9 girls) Extra Nutrition II
Incinerate! II (for sale) Electric Flesh
Winter Blast II (for sale) Alarm Expert
Insect Swarm II Medical Expert II

Frozen Field

Hacking Expert II (for sale)

Bloodlust (U-Invent)

Booze Hound (U-Invent)

Hackers Delight II (U-Invent)

01 Go towards the bathysphere station. Theres a fortune teller in here, and a slot machine
you can have fun with them.
02 When you reach the station, the bathysphere will be blocked by Sander Cohen. Go back
to the main corridor and defeat all the Spider Splicers he sends at you. When youre done,
head south.
03 Wait for Cohen to finish speaking, then head south to Le Marquis DEpoque.
04 Look around this area. There are 3 diaries here and Power to the People station.
AUDIO DIARY: [Come to the Record Store] Cobb
AUDIO DIARY: [The Wild Bunny] Sander Cohen
AUDIO DIARY: [Artists Feud] Sullivan



05 Heres the weapon upgrade station, as well as another diary.
AUDIO DIARY: [Fancy Cigarettes] Milonakis

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Bioshock Game Guide 35 / 95

06 Go back to the main hall and go up the stairs [A]. Grab an audio diary and check out
the Gatherers Garden. There are a few new things to be bought: Hacking Expert 2,
Incinerate 2, Winter Blast 2, Insect Swarm 2.
AUDIO DIARY: [Stood Up Again] Diane McClintock
07 Its a gallery of Cohens twisted artworks. Grab an audio diary and take some ammo
from the three safes in here.
AUDIO DIARY: [The Doubters] Sander Cohen
08 Fleet Hall. Go up the stairs to get to the storage. Take an audio diary. You cant enter
the projector room, so go back down. Press the elevator button and ride up.
AUDIO DIARY: [Musical Insult] Sander Cohen



09 When the piano blows up, take a photo of Fitzpatricks body. Before you head back to
the Atrium, take another engineering tonic: Alarm Expert. Its on the balcony in the
southern part of the theater. In order to get to it, you have to jump from the balcony next to
it.
10 Here you will see Cohens masterpiece. Place Fitzpatricks photo on it and youll get a
crossbow as a reward.


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Bioshock Game Guide 36 / 95



11 The Frozen Tunnel. Take an audio diary and go further to meet Finnegan.
AUDIO DIARY: [The Iceman Cometh] - Finnegan
12 Youll be frozen for a while now. When you regain your ability to move, find Finnegan
and kill him (a single headshot from a crossbow sees the job done). Take his bodys photo
(also search it for a Frozen Field tonic) and take it back to the masterpiece. This time you
will get some ammo. Look around for a Little Sister if you hear Big Daddys steps
somewhere.
13 Go to Poseidons Plaza. To get through the frozen tunnel, just use Incinerate on the ice
that blocks your way. There should be another Little Sister wandering there.
14 Sinclairs Spirits. Press the button behind the bar to open the door. Enter the cellar for a
Power to the People station.


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Bioshock Game Guide 37 / 95



15 Go down the stairs [G] (they are closed unless you press the button from point [14]).
Youll find another tonic: Extra Nutrition 2.
16 Go up the stairs [D] and enter Rapture Records. Theres an audio diary behind the
counter. Drop down from the ledge. Youll see Cobb running away. Defeat all the Spider
Splicers and then go through the small vent to get back up. Kill Cobb using your trustworthy
crossbow. Remember to photograph his body.
AUDIO DIARY: [Ryans Stableboy] - Culpepper
Take the photo back to the masterpiece. This time Cohen will loose his temper for some
reason and send a group of Splicers on you. Defeat them to get your reward and a last quest
from this mad artist.
17 Pharaohs Fortune Casino. Theres an audio diary here.
AUDIO DIARY: [Bomb Culpepper?] Sullivan
18 Sir Prize. Another audio diary on the lower level.
AUDIO DIARY: [Fontaines Army] McDonagh
19 Robertsons Tobacco shop. Another audio diary and a code-protected door (7774).
AUDIO DIARY: [Guns Blazing] McDonagh
20 Eves Garden. After seeing the ghost go behind the stage.
AUDIO DIARY: [Pregnancy] Jasmine Jolene




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Bioshock Game Guide 38 / 95



When youre going back to the bar, youll see Rodriguez in there. Hell start running as soon
as he sees you, so chase him with your crossbow equipped, waiting for a good moment to
take him down. As always, take a snapshot of his body and take it back to Sanders piece of
art. Before you go back, though, check out Eves Garden again there will be another audio
diary.
AUDIO DIARY: [Its All a Grift] Rodriguez
When youre back to Cohens domain, he will finally appear in person before you. You can
now either kill him and take his muse (a chest containing a few pretty worthless items), or
keep him alive to deal with him later (its a lot better, trust us on this). Your reward for
helping Cohen will be Medical Expert 2.
HINT: Before you leave this level, once again go up the stairs [C]. This time you can enter the
projector room to grab an audio diary and a tonic: Electric Flesh.
AUDIO DIARY: [Requiem for Andrew Ryan] Sander Cohen.
21 Once youre ready, head to the Bathysphere Station and go to Hephaestus. Remember to
look for the third Little Sister if you havent come across her already (you can always find a
Big Daddy and wait for him to summon her).


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Bioshock Game Guide 39 / 95


Hephaestus


LEVEL SUMMARY:
# of Audio Diaries: 17
# of weapon upgrade stations: 2
# of Little Sisters: 3







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Bioshock Game Guide 40 / 95

Plasmids Tonics
Electro Bolt III (for sale) Frozen Field II
Cyclone Trap II (for sale) Wrench Lurker II (for sale)

Security Evasion II

Damage Research

Shorten Alarms II

01 Go east.
02 Grab an audio diary. Its by the vending machine.
AUDIO DIARY: [Ryan Takes Fontaine Futuristics] McDonagh



03 In here you can find a grenade launcher and some ammo. When you pick it up, you will
have to fight some Spider Splicers. Theres an audio diary by the vita-chamber.
AUDIO DIARY: [Scoping the Gate] - Kyburz
04 Heres where Ryan keeps his former opponents bodies, huh. Search through them to
find 2 audio diaries.
AUDIO DIARY: [Stopping Ryan] McDonagh
AUDIO DIARY: [Going to Heat Loss] Andersdotter


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Bioshock Game Guide 41 / 95



Ryan will send some Splicers at you after a while. Defeat them and take the next audio diary
from a room a little bit to the south. Also, notice the tonic in there: Frozen Field 2. Go
further to the south to find yourself by the core.
AUDIO DIARY: [A Man or a Parasite] Andrew Ryan
05 The first Little Sister wanders around here. Theres one audio diary on the top level of
the core.
AUDIO DIARY: [Fontaines Legacy] McDonagh
Theres also one diary on the middle level.
AUDIO DIARY: [Running Short on R-34s] Pablo Navarro
On the bottom level theres an audio diary and a Gatherers Garden. Notice new plasmids in
there: Electro Bolt 3, Wrench Lurker 2, Cyclone Trap 2. Just by the Garden theres a
Power to the People station as well.
AUDIO DIARY: [Assassin] Andersdotter
Also, find the passage that leads to the very bottom of the core to find yet another diary.
AUDIO DIARY: [Impossible Anywhere Else] Andrew Ryan
Now turn south and head to Heat Loss Monitoring.





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Bioshock Game Guide 42 / 95

06 Upper Heat Loss Monitoring. Find an audio diary and deal with a Little Sister here.
When youre done, go down the stairs.
AUDIO DIARY: [Kyburz Door Core] Pablo Navarro
07 Look around. There are 2 diaries here and a tonic: Security Evasion 2. To get to one of
these diaries you will have to hack the power supply (as suggested by a vision).
AUDIO DIARY: [Getting a Break] Pablo Navarro
AUDIO DIARY: [Genetic Arms Race] McDonagh
08 Head to the Workshops now. Go down the stairs [B].
09 Theres a few items to be found here. The entrance to Kyburzs office is protected by two
turrets. Near the left one there is a barely visible passage (wooden door) that can take you to
an audio diary below the stairs. The other diary is on the desk in one of the rooms in the
eastern part of the workshops.
AUDIO DIARY: [Market Maintenance Code] Pablo Navarro
AUDIO DIARY: [Device Almost Finished] Kyburz
AUDIO DIARY: [The Dream] Kyburz



10 - Kyburzs office door code is 0126. Inside, theres a Power to the People station and an
audio diary.
AUDIO DIARY: [Great Chain Moves Slowly] Andrew Ryan
11 Go through the hidden tunnel to find a secret room where Kyburz was preparing his
bomb. Grab a tonic: Damage Research, as well as an audio diary. Youll now know what to
collect in order to finish the bomb.
AUDIO DIARY: [Assembling the Bomb] Kyburz
You need the following ingredients:
1x Nitroglycerine Charge: Head back to Kyburzs office and press a button on his desk. You
can now grab the charge from the wall.
4x R-34 Wire Cluster: You have to search through 4 Big Daddies bodies to find these. One
of them lays dead in the workshops, so its an easy shot, but the other three will require you
to actually kill the monsters once more (well, if youre lucky, theres a chance that the bodies
of the ones youve already killed havent disappeared already).

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Bioshock Game Guide 43 / 95

2x Ionic Gel: If you looked closely around this area, you must have noticed strange blue
canisters that you couldnt pick up. These are the ones you want now. Two of them, to be
precise. You can find them around the core area.
When you have all the ingredients, head back to Kyburzs secret room and place them all
inside the bomb, then take the thing with you.



12 Go to Geothermal Control and reach the end of the room. Itd be wise to hack the two
turrets instead of destroying them, they will come in handy in just a few seconds. Start
turning the valve. Some Splicers will burst into the room. Fight them or rely on your turrets
one way or another, you must turn the valve to make the lava flow. Once its done, turn
around and take the elevator down.
Go along the corridor. Theres a tonic in here: Shorten Alarms 2. Reach the end and go up,
using another elevator. Place the bomb on the core. When all hell breaks loose, run back to
Ryans Office. Hit the circuit breaker near the armored gate to make it open at last.


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Bioshock Game Guide 44 / 95


Rapture Main Controls


LEVEL SUMMARY:
# of Audio Diaries: 3

Grab the audio diary near the vita chamber. When Ryan initiates the auto-destruct
procedure, go up the stairs and through the vent.
AUDIO DIARY: [Vital Chamber] Suchong
AUDIO DIARY: [Mind Control Test] Suchong
AUDIO DIARY: [Baby Status] Suchong













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Bioshock Game Guide 45 / 95

HINT: If you miss any of the above diaries now, there will be no way to get back here and
collect them, mind you.



Youll see a long scene featuring Andrew Ryan. Enter his chamber when youre asked to.
When he is dead, approach the big machine in his office and use the genetic key you
acquired. After another scene follow the Little Sisters out of here.


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Bioshock Game Guide 46 / 95


Olympus Heights


LEVEL SUMMARY:
# of Audio Diaries: 6
# of weapon upgrade stations: 2
# of Little Sisters: 2


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Bioshock Game Guide 47 / 95

Plasmids Tonics
Winter Blast III (for sale) Armored Shell II (for saving 15 girls)
Incinerate III (for sale) Speedy hacker II (for sale)
Insect Swarm III (for sale) Clever Inventor

Electric Flesh II

01 Youre in Tenenbaums hideout. When she is done talking, follow one of the sister who
will show you the exit.
02 When you are outside, Fontaine will lower your maximum health. Pick up the valve
laying somewhere around here and place it on the mechanism near the gate. Turn it to open
up the passage.
03 Theres a safe with some ammo to the south. When you have it, head north. Youll see
the first Little Sister somewhere around here.



04 Fontaine will lower your health again. No matter. Theres a Gatherers Garden here,
where you can buy Winter Blast 3, Incinerate 3, Insect Swarm 3. Grab the audio diary
from the central part of this plaza. Head north to reach the Mercury Suites.
AUDIO DIARY: [Mozart of Genetics] Suchong
05 Use the Power to the People station that right in the middle of the plaza. Notice the
Little Sister wandering around with her Big Daddy.
06 Cohens Apartment. This place will be closed if you killed Cohen in Fort Frolic. Youll see
two Houdinis tanking in there. They wont attack you unless you disturb them. Well, that the
heck do so, then kill them. Sander will show himself and fight you. He can be easily
eliminated using the crossbow. You can photograph his body for an Achievement, and then
go up the stairs to reach his secret room. In there you will find a Power to the People
station, and unlock another Achievement.
HINT: If you collect Sanders key from his body, you can grab his Muse back from Fort Frolic
(take a bathysphere there). The priceless treasure is approximately 69 dollars, 8 bolts and 3
spider splicer hearts. Wow, just wow, Sander.


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Bioshock Game Guide 48 / 95



07 Suchongs Apartament. Take the two diaries and a tonic: Clever Inventor.
AUDIO DIARY: [Fontaines Human Jukeboxes] - Suchong
AUDIO DIARY: [Mind Control Antidote] Suchong
08 Apartament Culpepper. One audio diary here.
AUDIO DIARY: [Artist Woman] Sullivan
09 Deserted apartment. Nothing of particular to be found here.
10 Tenenbaums door is closed here, so you have to try the upper level.
11 Another deserted apartment.
12 Grab an audio diary near Tenenbaums apartment.
AUDIO DIARY: [Fontaines Breakup] Paparazzi



13 Enter Tenenbaums flat through a hole in the wall. Look around. It turns out that
Fontaines men have beaten you to it. Go all the way down to the ground level again and
enter the code to Fontaines apartament: 5744.




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Bioshock Game Guide 49 / 95


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14 Defeat all the enemies in the hall and go further. To the right theres a small room with
an audio diary in it. Go up the stairs and to the left.
AUDIO DIARY: [Sad Saps] - Fontaine
15 Youll find a combat tonic in here: Static Discharge 2. Besides, grab the antidote you
seek: Lot 192.
HINT: Until you find a second dose of Lot192, you will be unable to choose which plasmid
you want to use. Active plasmid will be changed randomly once in a while.
16 Thats all for this level. When youre ready, go to Apollos Square.

Bioshock Game Guide 50 / 95


Apollo Square


LEVEL SUMMARY:
# of Audio Diaries: 6
# of weapon upgrade stations: 1
# of Little Sisters: 2

Plasmids Tonics

Focused Hacker II

Medical Expert III

Prolific Inventor (for saving 18 girls)





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Bioshock Game Guide 51 / 95

01 Head east. Theres an audio diary by the vending machine.
AUDIO DIARY: [Whats Happening Here?] Diane McClintock
02 Theres an audio diary by the Gatherers Garden. A little bit further you will see a Little
Sister.
AUDIO DIARY: [Atlas Lives] Diane McClintock
03 Having no control over your plasmids is quite an annoyance, so dont take long before
you decide to reach Artemis Suites. Suchongs lab is on the second floor.



04 Grab a physical tonic here: Medical Expert 3
05 In Suchongs office you will find the antidote you seek and an audio diary. When you
drink the antidote, your plasmids will be back to normal. You can now go back to the central
part of the level. You wont find anything in particular on 1F and 3F, but you can always look
around. Take care of another Little Sister when you see her.
AUDIO DIARY: [Protection Bond] Suchong
06 Head south, to Hestia. Look right as soon as you enter the building search the crate
for an audio diary.
AUDIO DIARY: [Meeting Atlas] Diane McClintock
07 Get to the 4F and enter Atlas headquarters. In here you will find a tonic: Focused
Hacker 2. Go down the stairs to find a Power to the People station and two audio diaries. If
you have problems with beating all the guards in Hestia, use the Hypnotize Big Daddy
plasmid to get some help.
AUDIO DIARY: [The Longest Con] Frank Fontaine
AUDIO DIARY: [Todays Raid] Diane McClintock


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Bioshock Game Guide 52 / 95



08 After leaving Hestia head to the Metro Station and enter the bathysphere.
WARNING: Now is the last time you can visit all the previous levels!


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Bioshock Game Guide 53 / 95


Point Prometheus






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Bioshock Game Guide 54 / 95

LEVEL SUMMARY:
# of Audio Diaries: 9
# of weapon upgrade stations: 2
# of Little Sisters: 3

Plasmids Tonics

Safecracker II

Alarm Expert II

Hackers Delight III

Damage Research II

01 Go east, chasing Fontaine.
02 When Fontaine runs away, search the nearby Big Daddys body. Take the Suit Control
System. Notice the Power to the People station nearby.
03 Head east, to Little Wonders. When youre attacked by a turret, destroy it and jump
through the window.
04 You have to find 3 samples of Big Daddy pheromone. Search through all the rooms and
the Autopsy room at the end (youll find Safecracker 2 in there). One sample is in room nr 5,
one in Autopsy room, and two are on the upper level (you can access it by the stairs). Near
one of the samples upstairs youll find an audio diary. When youre done, head to Optimized
Eugenics.
AUDIO DIARY: [Why Just Girls?] - Tenenbaum



05 Optimized Eugenics. Before you enter, notice the frozen storage room to the right use
Incinerate to get inside. Youll find an audio diary in one of the trash cans. When you enter
the Eugenics, use Electro Bolt to get inside the guard room and use the level to turn off the
power in the room you can see through the glass.
AUDIO DIARY: [Changing Employers] - Suchong

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Bioshock Game Guide 55 / 95

06 Quickly run around the corridor to enter the room where you just turned off the power.
Youll find some ammunition and a safe.
07 An audio diary to be found here.
AUDIO DIARY: [Marketing Gold] Andrew Ryan
08 A Power to the People station is here.
09 Another audio diary.
AUDIO DIARY: [Extra Munitions] - Suchong



10 - In here you will find a tonic: Alarm Expert 2 (just about time, huh) and a device that will
modify your voice so that you sound like a Big Daddy. When youre done with that procedure,
head to the southern part of the level.
11 Mendel Family Library. From here you have to grab a tonic: Damage Research 2, and
Big Daddy Boots.
12 Security Room. In here you can find some inactive security bots that you can activate for
your case.
13 Grab a Hackers Delight 3 and a Big Daddy Helmet.
HINT: Putting on the helmet will limit your vision a little.
14 In here you will finally find a Big Daddy Suit.
15 Storage room. The code is 1921. Theres a considerable amount of ammo inside.
16 - Storage room. Use Incinerate to get inside and grab an audio diary.
AUDIO DIARY: [Cheap Son of a Bitch] Suchong


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Bioshock Game Guide 56 / 95



17 An audio diary to be found here.
AUDIO DIARY: [Missing Shoes] Suchang
18 Three diaries here.
AUDIO DIARY: [Protector Smell] Suchang
AUDIO DIARY: [Mistakes] Andrew Ryan
AUDIO DIARY: [Protecting Little Ones] - Suchong
19 When you complete your Big Daddys outfit, head back to the Atrium and use the
wrench to hit the Little Sister vent. One of them will come out and enable you to go after
Fontaine.




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Bioshock Game Guide 57 / 95


Proving Grounds







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Bioshock Game Guide 58 / 95

Well, its not a fully-scaled level as those youve seen so far. Basically, the idea is: you are the
Big Daddy and you have to protect your Little Sister. She is to collect ADAM from three bodies
(marked by stars on our map above). Its not an easy task, really. Splicers will come at you
most of the time, and to make things worse the Little Sister triggers all the security systems
(they dont react to your presence, for a change). If your girl is defeated, you have to go back
to the nearest vent and hit it with a wrench to summon another one. Dont be afraid, though:
the outcome of this level doesnt influence the games ending. If you saved the girls, you can
still get the good ending even if you let some of them die here.



A few hints to keep you going:
- Hack all the security systems instead of destroying them!
- Use your surroundings. Theres a lot of spilled oil here and there.
- A good plasmid to use here is Winter Blast. You might suppose why.
- Your weapons dont deal damage to the Little Sister, so dont hesitate to throw grenades all
over her if shes surrounded by enemies.
Near the end of the level a Bouncer will blast through the wall and attack you. When you
bring it down, youll be done with assisting the girl. Take the Hypo thats given to you by one
of the Little Sisters. Look around the vending machines here. Now is the time to do your
shopping one last time. When youre ready, enter the elevator to meet your destiny (or
whatever).


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Bioshock Game Guide 59 / 95


Le Grande Finale


Fontaine got a little spliced up since youve seen him just a while ago in Point Prometheus.
Well, would you kindly kill the bastard? Run up to him and use the ADAM Collecting Hypo
on him to drain some of his power. Hell hit you back and begin the battle.
The battle consists of three separate phases. Fontaine has three forms: fiery, icy and electric.
Despite all your possible thoughts on how to beat elemental-based bosses in video games,
you dont have to use anything specific against him. Just hit him hard. Grenades can make
your day in this duel, as well as explosive ammo for the shotgun. Dont fight the Splicers he
summons from time to time they are pretty harmless compared to the big man himself
anyway. In order to survive here, you have to keep moving! Strafe, strafe, strafe like theres
no tomorrow, I tells ya. Fontaine attacks you by long-range energy missiles and by melee
thrusts (he kinda sums up the Bouncers with the Rosies). His attacks are not very difficult to
dodge, as long as you keep MOVING!! If you dont, youll die anyway make that a lesson.
Always keep in mind your health and use the 9 health packs you have (you do, right?) wisely.


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Bioshock Game Guide 60 / 95



After each phase you have to approach Fontaine when hes trapped in his machine and use
the hypo on him. If you dont make it fast enough, you will have to repeat a given phase
and that sucks, believe me. After you defeat him in all three forms, a heartwarming (or not)
ending will commence.
So, youre done with BioShock. Did you like it?


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Bioshock Game Guide 61 / 95


Hints
Playing on highest difficulty setting

Playing on highest difficulty setting Hard doesnt change the games story in any way, but
makes all opponents considerably more difficult to kill. You have to show some creativity and
courage to live up to that challenge. Mind that the game might actually begin to resemble a
sneaking title like Splinter Cell. The hints we summed up below can be obviously used on
lower difficulty settings as well they will be equally effective.



So, you want to sneak? Then be sure to use tonics like SportBoost, Wrench Lurker and
Natural Camouflage. They should keep you going for the most part.
Big Daddies these guys are creme de la creme of tough opponents in this game. Despite
being tough, scary and all, they have one major weakness: they dont attack you on sight.
You can freely choose when and where to battle a Big Daddy. You have all the time in the
world to choose the proper ammo (armor-piercing! electric gel! grenades!) and prepare the
arena. Until you come to posses a Chemical Thrower with an Electric Gel (thats a standalone
Big-Daddy-Killer), you should try to find a proper cover for the battle (a wide column, a big
tree, whatever suits you best). It will serve you as a mean to hide and to slow down the
enemy (try running around it). Its always good to throw a few Proximity Mines between you
and the Big Daddy. You might also use explosive barrels or canisters (move them using
Telekinesis). Once you have the Chemical Thrower, Big Daddies cease to be such a great
threat. Just produce as much Electric Gel as you can (U-Invent) and fry the beasts.


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Bioshock Game Guide 62 / 95



Big Daddy as a bodyguard the Hypnotize Big Daddy plasmid is extremely useful. There are
lots of Big Daddies in the game and they always tend to appear where the action is.
Remember that they respawn after some time from being defeated (even if there are no more
Little Sisters on that level). The plasmids basic limitation is that Big Daddy doesnt attack
any enemy before he deals damage to us or we deal damage to him. Besides, watch out so
that you dont hit the Big Daddy by accident. If you do, he will turn against you. Knowing
that, restrain from using weapons ammo such as explosives, napalm or grenades when you
hypnotize a Big Daddy. The good thing to do in such situation it to hide behind a corner,
shoot a group of enemies with a short series, then retreat and wait for the Daddy to do the
job. If youre a perfectionist, you can use Hypnotize to weaken the Big Daddy before you
actually fight him. Remember that Big Daddies dont regenerate their health ever.
Cameras and turrets they are every bit as essential as Big Daddies. Always try to hack
instead of destroying them. Since turrets can be quite easily destroyed by the enemies,
cameras become even more important (they are often placed too high for a certain enemy to
reach them) on hard difficulty setting. If a camera is too high for you to hack, use Telekinesis
to get a crate below it or something equally helpful in climbing to higher places.



Effective ADAM spending. Especially when you decide to save the Little Sisters, spending
ADAM becomes an issue to be solved. In each Gatherers Garden you can buy only one
enhancement of health and EVE levels if you dont want to backtrack, that should be your
priority. Apart from that, invest in additional plasmid and tonic slots. Dont buy tonics or
plasmids if you dont really need them they become cheaper as the game progresses!

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Bioshock Game Guide 63 / 95

The Crossbow our weapon of choice in the later parts of the game. Why? Well, one headshot
takes out every single enemy of the game, except for the Big Daddies even the sub-bosses!.
And how do you perform headshots since the Splicers are always on the move? By
electrocuting them! Buy yourself an Electro Bolt 3 as soon as possible (Hephaestus), things
will become a lot easier. Works for everyone, except Splicers who are resistant to electricity
(which means, unfortunately, majority of Thuggish splicers in the last few levels). Also, the
possibility to retrieve ammo from the bodies is of great importance.



Researching an important feature on all difficulty settings. On Hard you may have to focus
on taking photos of dead enemies. Make sure that every time you take a photo there are at
least two objects on screen youll get some bonus points for multiple targets. The same
thing goes with taking photos of Little Sisters and Big Daddies, who always come in pairs.
Playing on high difficulty setting gives a lot of satisfaction. If youre hardcore enough, you
might also restrain from saving your game too often. If only there was a way to turn off all the
vita-chambers... Anyway, good luck out there.


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Bioshock Game Guide 64 / 95


Weapon types - Hints

There are 7 different weapons in BioShock. Here are their descriptions.






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Bioshock Game Guide 65 / 95





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Bioshock Game Guide 66 / 95





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Bioshock Game Guide 67 / 95





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Bioshock Game Guide 68 / 95


Weapon Upgrade Stations - Maps


There are only 12 Power to the People
stations in the game. Each one gives you
one free upgrade to choose. All the
upgrades are cool to have, but
concentrate on the ones that boost
weapons you use most often.


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Bioshock Game Guide 69 / 95



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Bioshock Game Guide 70 / 95


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Bioshock Game Guide 71 / 95


Tonics Hints and maps

NOTE: Locations given below are just bookmarks for the appropriate sections of the
walkthrough, where they are described in greater detail. In case a certain tonic is available
for sale in Gatherers Garden, the below list indicates the location of its first appearance. In
case of Tenenbaums rewards for saving the girls, we assume that you save all of them and
thus indicate the first level that you can get the reward on. In case that a tonic is a research
bonus, its location on this list is (research). Details can be found in an appropriate section
of the guide.
There are 3 tonics in the game that can only by obtained by producing them at U-Invent
stations. Their location below is U-Invent.

Physical Tonics


Description Where to find

Natural Camouflage
One of the best tonics in the game
grants you invisibility when you stand
still!
1 - (research)

SportBoost
Increases damage dealt with a wrench
and movement speed.
1 (research)
2 (research)

Bloodlust
Regenerates a little bit of health and
EVE every time you deal damage with a
wrench.
1 U-Invent

Scrounger
If you dont like random loot that you
found in a container, search it again
itll be something else!
1 (research)

Medical Expert
Increases the amount of health
regenerated by the medpacks.
1 Neptunes Bounty
2 Fort Frolic
3 Apollo Square

Hackers Delight
Brings back a little health each time you
perform a successful hack.
1 Medical Pavillon
2 U-Invent
3 Point Prometheus

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Bioshock Game Guide 72 / 95


Security Evasion
Cameras take longer to notice your
presence.
1 Arcadia
2 Hephaestus

Booze Hound
Alcohol brings back your EVE instead of
depleting it.
1 U-Invent

Extra Nutrition
Snacks and drinks bring back more
health and EVE.
1 Neptunes Bounty
2 Fort Frolic
3 (research)

EVE Link
Causes the health packs to regenerate
EVE as well.
1 Medical Pavillon
2 Farmers Market

Engineering Tonics


Description Where to find

Speedy Hacker
Slows down the liquid when hacking.
1 Medical Pavillon
2 Olympus Heights

Security Expert
Slows down the liquid when hacking
cameras, bots and turrets.
1 Medical Pavillon
2 (research)

Focused Hacker
Decreased the number of overload fields
by 2 (then 4).
1 Neptunes Bounty
2 Apollo Square

Prolific Inventor
Doubles the number of items created at
U-Invent stations.
1 Apollo Square

Clever Inventor
Decreases the required number of each
ingredient in U-Invents by 1 (with
minimum of 1).
1 Olympus Heights

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Bioshock Game Guide 73 / 95


Shorten Alarms
Duuuuh.. Shortens alarms?
1 Neptunes Bounty
2 Hephaestus

Hacking Expert
Decreases the number of alarm and
overload fields by 1 (then 2).
1 Arcadia
2 Fort Frolic

Safecracker
Decreases the difficulty when hacking
safes.
1 Arcadia
2 Point Prometheus

Alarm Expert
Decreases the number of alarm fields by
2 (then 4).
1 Fort Frolic
2 Point Prometheus

Combat Tonics


Description Where to find

Photographers Eye
Speeds up the research process.
1 Farmers Market
2 (research)

Wrench Jockey
Increases damage dealt with a wrench
a great tonic to have!
1 Medical Pavillon
2 (research)

Static Discharge
Releases an electric field each time
youre hit by a melee weapon (can cause
problems with neutral Big Daddies!).
1 Medical Pavillon
2 (research)

Damage Research
Increases the research bonuses to
damage.
1 Hephaestus
2 Point Prometheus

Electric Flesh
Increases resistance to electricity and
the power of our own electrical attacks.
1 Fort Frolic
2 - Olympus Heights

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Bioshock Game Guide 74 / 95


Armored Shell
Considerably increases our defense.
1 Medical Pavillon
2 - Olympus Heights

Wrench Lurker
Increases wrench damage to
unsuspecting enemies.
1 Neptunes Bounty
2- Hephaestus

Frozen Field
Increases our ice attacks power.
1 Fort Frolic
2 Hephaestus



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Bioshock Game Guide 75 / 95



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Bioshock Game Guide 76 / 95



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Bioshock Game Guide 77 / 95


Plasmids Hints and maps

NOTE: Locations given below are just bookmarks for the appropriate sections of the
walkthrough, where they are described in greater detail. In case a certain tonic is available
for sale in Gatherers Garden, the below list indicates the location of its first appearance. In
case of Tenenbaums rewards for saving the girls, we assume that you save all of them and
thus indicate the first level that you can get the reward on.


Description Where to find

Electro Bolt
The most important plasmid in the game.
Paralyzes enemies, enabling you to deal
extra damage.
1 Welcome to Rapture
2 Arcadia
3 Hephaestus

Incinerate!
Sets enemies and objects on fire (use it on
spilled oil).
1 Medical Pavillon
2 Fort Frolic
3 Olympus Heights

Telekinesis
Enables you to lift and throw any object
in the game. Comes in handy in a number
of situations.
1 Medical Pavillon

Enrage
Attacked enemy becomes furious and
attacks everyone in sight. Barely usable.
1 Medical Pavillon

Hypnotyze Big Daddy
Fools Big Daddy into thinking that we are
the Little Sister, forcing him to protect us.
1 Neptunes Bounty
2 Fort Frolic

Target Dummy
Creates a dummy that grabs the enemies
attention. Didnt use it a single time on 3
playthroughts makes you think.
1 Neptunes Bounty

Winter Blast
Freezes enemies and objects. If you freeze
a hackable object, the liquid will float a
little slower. If you smash a frozen enemy
to bits, he wont leave any loot behind.
1 Neptunes Bounty
2 Fort Frolic
3 - Olympus Heights

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Security Eye
Makes a target trigger all the security
systems. Can be useful when used on Big
Daddies.
1 Neptunes Bounty

Cyclone Trap
Creates a small cyclone that can grab any
enemy and throw him into the air. Didnt
find it useful at all.
1 Arcadia
2 Hephaestus

Insect Swarm
Sends a swarm of bees towards a group of
enemies to distract them. Nothing special.
1 Farmers Market
2 Fort Frolic
3 - Olympus Heights


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Bioshock Game Guide 79 / 95




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Bioshock Game Guide 80 / 95



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Bioshock Game Guide 81 / 95


Hacking

When you decide to hack something, you have to complete a simple (not to be confused with
easy) mini-game, in which you are to move the puzzles around so they form a pipe. This
pipe must connect input and output of the board, enabling some sort of liquid to flow from
one end to another. There are different types of pieces on the board, and they have different
impact on the liquids behavior. For details see below.
If you dont want to play this mini-game, in most cases you can buy out the machine
(amount of money vary from very cheap to very expensive), or just use an auto-hack, which is
a disposable item to be found in some vending machines.
You can make hacking a bit easier by freezing the mechanism before you perform it.

Hacked object Successful hack outcome
Turret Fights by your side until its destroyed.
Security Bot Fights by your side until its destroyed.
Security Camera When it sees our enemy, it will summon
security bots to attack him.
Safe Becomes open (these are the toughest
objects to hack!).
Lock Becomes open.


Hacking screen.



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Bioshock Game Guide 82 / 95

Pieces description:


Normal piece you move these to form a pipe.

Occupied piece this piece has already been taken by the liquid that
flows in the machine and you cant move it any further.

Overload piece if the liquid reached it, you will be electrocuted.

Alarm piece if the liquid reaches it, security alarm will go off.

Slowdown piece it slows down the flow, giving you more time to
think.

Speedup piece speeds up the flow. Dont use these unless
necessary!


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Bioshock Game Guide 83 / 95


U-Invent

U-Invent stations enable you to process the junk you found into something of use. In most
cases you can create ammo here. The only exceptions are Auto-Hackers and 3 types of tonics:
Bloodlust, Boozehound and Hackers Delight 2.
We cant really give you any advice on using U-Invent station. The stuff you find is mostly
random, so just play the game without thinking about it and once in a while visit this
machine to process the things you found. Theres no point to taking the things any further
with U-Invent.


Heat-Seeking RGP

Trap Bolt

Electric Gel

Auto-Hacker

Armor-piercing machine gun ammo

Explosive buck

Anti-personnel pistol ammo


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Bioshock Game Guide 84 / 95


Enemies & Research
Youll come across a research camera for the first time on Neptunes Bounty level. You can
use it to take photographs of your enemies, thus researching them and gaining certain
bonuses. The better the pictures are, the faster you get the bonuses. Here are the factors that
determine your score:

In plus: In minus:
+ Target is fighting (with you or with any
other object)
- Target is dead (you can also photograph
dead bodies)
+ Multiple targets (more than one target
on one shot)
- Target already photographed (if you
take multiple shots of a single enemy)

Apart from above, the quality of your photo depends on how centered is the target on it the
closer it is to the middle, the better.
Practice shows that it pays to take at least 3-4 photos of each enemy you fight, before even
engaging him in combat. This is the fastest way to get all the bonuses. Dont feel bad about
wasting photos they are cheap and for sale in most Circuses of Value. Its best to start
researching enemies as soon as you get the camera. Theres really no point to wait. Its good
to research Rosies as fast as possible, as they will grant you a bonus tonic: Photographers
Eye 2, which will increase the speed of your research.

Thuggish Splicer


Description:
These are the first enemies you encounter in the game. They
use melee weapons such as wrenches, pipes, crowbars etc.
The best way to deal with them is to electrocute them and
then hit them with a wrench.

Research bonuses:
1. Increased damage + (vulnerable to anti-personnel ammo)
2. Physical tonic: [SportBoost]
3. Increased damage ++
4. Physical tonic: [SportBoost 2]
5. Increased damage +++


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Bioshock Game Guide 85 / 95

Lead Splicer


Description:
Lead Splicers are the only human-like enemies in the game
who use firearms. In most cases they use pistols, but
sometimes upgrade to machine guns. Again, electro bolt +
wrench works fine for them.

Research bonuses:
1. Increased damage + (vulnerable to anti-personnel ammo)
2. Physical tonic: [Scrounger]
3. Increased damage ++
4. Combat tonic: [Static Discharge 2]
5. Increased damage +++

Nitro Splicer


Description:
Nitro Splicers use grenades in combat. They can create
smoke covers for themselves, which sometimes makes them
troublesome. Treat them like you treat other Splicers.

Research bonuses:
1. Increased damage + (vulnerable to anti-personnel ammo)
2. 15% chance that their grenade will be a dud
3. Increased damage ++
4. 15% chance that their grenade will be a dud
5. Increased damage +++







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Bioshock Game Guide 86 / 95

Spider Splicer


Description:
Spider Splicers are quick and deadly. They can walk
around the ceilings. Its good to use Incinerate against
them just target them once, fire, and watch them burn to
death.

Research bonuses:
1. Increased damage +
2. Spider Splicers hearts can be used as health packs.
3. Increased damage ++
4. Physical tonic: [Extra Nutrition III]
5. Increased damage +++

Houdini Splicer


Description:
Houdinis are the wizards of the lot; they use plasmids to
strike you. In most cases theyre not a real threat provided
you know how to handle them. Their constant teleportation
may be irritating, but they are easily dealt with by ice
attacks. Just freeze them so that they cant escape and
smash them to bits.

Research bonuses:
1. Increased damage + (vulnerable to anti-personnel ammo)
2. Physical tonic: [Natural Camouflage]
3. Increased damage ++
4. Its easier to tell where the Houdini is going to appear
after teleportation.
5. Increased damage +++






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Bioshock Game Guide 87 / 95

Security Camera


Description:
Cameras are not a real threat in BioShock. In fact, they can
be of great use to you, as long you have the patience to
hack them. In most cases its not a problem to destroy a
camera, but you shouldnt do so without thinking. Perhaps
its better to have the security on your side?

1. Increased damage + (vulnerable to anti-armor ammo and
electricity)
2. You find twice as much film in destroyed cameras
3. Increased damage ++
4. Decreased difficulty when hacking cameras
5. Increased damage +++

Security Bot


Description:
Security Bots come at you whenever you trigger a security
alarm in most cases that is caused by getting spotted by a
security camera. The research of Security Bots can be dealt
with quite fast, because there are more and more bots
attacking you during each alarm. After reaching the 4th
level of research you wont have to beat the hacking mini-
game when hacking a security bot you success will be
automatic.

Research bonuses:
1. Increased damage + (vulnerable to anti-armor ammo and
electricity)
2. Engineering tonic: [Security Expert 2]
3. Increased damage ++
4. Automatic success when hacking a security bot
5. Increased damage +++






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Bioshock Game Guide 88 / 95

Turret


Description:
There are 3 types of turrets in the game. The most common
one is a machine gun turret. Rocket launchers and
flamethrowers are much, much rarer. Basically: its best to
hack turrets, not to destroy them. In order to do so, first
stun a chosen turret using electro bolt (or any other
electricity-based instrument). The best way of destroying
rocket turrets is to grab their missiles with Telekinesis and
throw them back.

Research bonuses:
1. Increased damage + (vulnerable to anti-armor ammo and
electricity)
2. You find twice as much ammo in destroyed turrets.
3. Increased damage ++
4. Automatic success when hacking a turret
5. Increased damage +++

Big Daddy


Description
A detailed description of Big Daddies can be found in a
separate section of the guide. Here lets stick to research
bonuses.
HINT: Notice that Big Daddies respawn after being defeated.
You can use it to speed things up with your research.

Research bonuses Rosie:
1. Increased damage + (vulnerable to anti-armor ammo)
2. Combat tonic: [Photographers Eye II]
3. Increased damage ++
4. You always find rare U-Invent ingredients in dead Rosies.
5. Increased damage +++

Research bonuses Bouncer:
1. Increased damage + (vulnerable to anti-armor ammo)
2. Combat tonic: [Wrench Jockey II]
3. Increased damage ++

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Bioshock Game Guide 89 / 95

4. Wrench damage +50% (constant effect, not a tonic!)
5. Increased damage +++

Little Sister


Description
A detailed description of Little Sisters can be found in a
separate section of the guide. Here lets stick to research
bonuses.


Research bonuses:
1. Slight increase in maximum health and EVE levels.
2. Slight increase in maximum health and EVE levels.
3. Slight increase in maximum health and EVE levels.
4. Slight increase in maximum health and EVE levels.
5. Slight increase in maximum health and EVE levels.


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Bioshock Game Guide 90 / 95


Little Sisters and Big Daddies (SPOILERS!)

Little Sisters are genetically modified
girls who were trained to produce and
process ADAM. Their bodies were
induced by Sea Slugs which give them
virtual immortality. Despite even that,
they are quite defenseless against any
greedy Splicer. Thats why they need Big
Daddies to watch over them. These
powerful bodyguards live and breathe
only to ensure that Little Sisters are safe.

The girls are the only source of ADAM in the game. And what do we need ADAM for? Its a
currency that we use to buy genetic upgrades in machines called Gatherers Gardens. The
more ADAM we have, the easier the game gets: we can afford buying more health, more EVE,
more plasmids, tonics, more slots. Hence the dilemma: should we harvest Little Sisters for
Sea Slugs, killing them in the process (160 ADAM each), or rescue the girls for a lot less cash
(80 ADAM each)? The choice is yours, really but it determines the ending youll see in the
game. There are three possible endings:
- Good: you saved all the girls and in the end decide to rescue them from the underwater
city, give them a new life on the surface.
- Bad: you saved some girls, but also killed some of them; you decide to take over the city
and create your own army of Splicers to take over the world.
- Very Bad: you killed all the girls; the same as bad, the only difference is the narrators tone
of voice (a little more angry, so to say).

HINT: If you decide to rescue the girls,
each time you save three of them
Tenenbaum will send you a gift. It will
wait for you inside a teddy bear in the
nearest Gatherers Garden. Its the only
way to get some types of plasmids.
Additionally, theres 200 ADAM in each
reward.



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Bioshock Game Guide 91 / 95


Rosie

Bouncer


To get the ADAM one way or another
we have to dispose of the Big Daddy first.
Theres no real state-of-the-art way to do
this, at least not until late in the game.
Big Daddies are the toughest opponents
in the game. Generally: you should
always use anti-armor ammo and
electricity. At the beginning of the game
you may want to accumulate some
Electric Bucks for the shotgun especially
for Big Daddy fights.

The best weapon against Big Daddies is
the Chemical Thrower with Electric Gel
ammo. The ammo itself is difficult to
come by, but results are more than
satisfactory. A little more common way to
eliminate Big Daddies is to use classical
heavyweight arms, such as grenades,
proximity mines and other types of
explosive ammo. Also, forget about using
pistol (even with anti-armor ammo) and
wrench. Its just a waste of time.


There are two types of Big Daddies in the game: Bouncers and Rosies, each in two versions:
standard and elite. Altogether they use 5 different attacks: melee punching, throwing mines,
shooting their guns, stunning, and charging.


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Bioshock Game Guide 92 / 95


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Achievement List

Notice that in order to get the Tonic Collector achievement you have to rescue at least 18
Little Sisters. When you save the girls you might not have enough ADAM to buy everything
you want (youd have to cut down on slots and plasmids, mostly). Due to this fact you might
not want to rise up to this challenge during your first playthrough. It limits your possibilities
and can bias your gameplay not necessarily the best thing in such a game as BioShock.

Name Description # of points
Ammo Inventor Invent all the ammo types in U-
Invent.
25
Avid Inventor Invent 100 items in U-Invent. 10
Basic Inventor Invent at least 1 item in U-Invent 5
Became a Big Daddy Part of the story 30
Bough One Slot Buy one extra tonic or plasmid slot
at Gatherers Garden
5
Broke Fontaines Mind
Control
Part of the story 30
Completed Cohens
Masterpiece
Part of the story 30
Completed Welcome Part of the story 10
Deal with every Little
Sister
Save or kill every Little Sister in the
game (there are 21)
40
Defeated Andrew Ryan Part of the story 30
Defeated Atlas Part of the story 100
Defeated Dr Steinman Part of the story 15
Defeated Peach Wilkins Part of the story 15
Five Fully Upgraded
Weapons
Install all upgrades for 5 weapon
types
10
Found Cohens Room Enter Sander Cohens room (its
hard to miss, as long as you dont
kill Cohen in Fort Frolic; the room is
in Olympus Heights)
10
Four Fully Upgraded Install all upgrades for 4 weapon 10
Bioshock Game Guide 93 / 95


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Weapons types
Fully Researched Bouncer Finish the research on Bouncer. 10
Fully Researched Houdini
Splicer
Finish the research on Houdini
Splicer
10
Fully Researched Lead
Splicer
Finish the research on Lead Splicer 10
Fully Researched Little
Sister
Finish the research on Little Sister 10
Fully Researched Nitro
Splicer
Finish the research on Nitro Splicer 10
Fully Researched Rosie Finish the research on Rosie 10
Fully Researched Spider
Splicer
Finish the research on Spider Splicer 10
Fully Researched Thuggish
Splicer
Finish the research on Thuggish
Splicer
10
Hacked a Safe Hack a safe 10
Hacked a Security Bot Hack a security bot 10
Hacked a Security Camera Hack a security camera 10
Hacked a Turret Hack a turret 10
Hacked a Vending
Machine
Hack a vending machine 10
Historian Find all the audio diaries [check out
our walkthrough]
50
Irony Take a photo of Sander Cohens
body (its better to let him be in Fort
Frolic and deal with him in
Olympus Heights)
10
Little Sister Savior Save all the Little Sisters (there are
21 in the game)
100
Lucky Winner Hit a jackpot at the casino (Fort
Frolic)
10
Maxed All Tracks Buy out all the plasmid and tonic
slots
50
Maxed One Track Buy out all the slots in one category 20
One Fully Upgraded
Weapon
Install all upgrades for 1 weapon
type
5
Bioshock Game Guide 94 / 95


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One Successful Hack Just hack anything! 5
Prolific Photographer Take at least one photo of each type
of enemy (see our Enemies section)
5
Quality Research Photo Take an A-grade photo. 20
Research PhD Finish all the research 20
Researched a Splicer Part of the story 5
Restored the Forest Part of the story 15
Seriously Good at This Beat the game on highest difficulty
setting
40
Skilled Hacked Successfully hack 50 times 40
Three Fully Upgraded
Weapons
Install all upgrades for 3 weapon
types
10
Toaster in the Tub Use Electro Bolt on an enemy thats
standing in water.
10
Tonic Collector Gather all 53 Tonics in the game 50
Two Fully Upgraded
Weapons
Install all upgrades for 2 weapon
types
5
Upgraded a Weapon Install at least one weapon upgrade 5
Weapon Specialist Install all upgrades in the game (you
have to find all 12 Power to the
People stations, see the appropriate
section of the guide for maps)
20

Bioshock Game Guide 95 / 95



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