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0int at the #resence of *others*. Jerr! Cornelius, for e4am#le, loves a good #art!. ,ressed in the ro%es of an Indian 6a5ah, com#lete with 5ewelled tur%an, he will %e misera%le unless accom#anied %! a woman with a C0' of at least 78. Later, the woman's clothes will %e found neatl! folded at the foot of a rum#led %ed. Jerr! will have disa##eared. New #la!er characters can %e introduced at this time, either as no%les themselves or guests9%od!guards9retainers of more #rominent N"Cs.
3) The Messenger
't some #oint, a meeting should %e contrived %etween the "Cs and a !oung man called Tellurin 0olcar, the 'ide/de/cam# to the 'rgimiliaran 'm%assador to &ha(aar.
TELLURIN HOLCAR - THE ENVOY STR [12] CON [10] SIZ [11] INT [13] POW [8] DEX [13] CHA [11] Skill Group o!u"#" A$$% 1& P%rr 0& A'il 0& (%!i 1& P#r) 0& S$#% 2& *!o+ 2& Co,, 0& Hi$ Poi!$" - 11 (%.or Wou!/ 0#1#l - 2 Skill" D%''#r A$$%)k 31& D%''#r P%rr4 30& P#r"u%/# 35& Cr#/i$ 30& I!$i,i/%$# 30& Ri/# 30& 0%+ 32& T6#olo'4 35& R#%/7Wri$# Co,,o! 38&
Tellurin is sliml! %uilt, richl! dressed and armed with a dagger. 0e is acting on *higher orders* when he a##roaches the "Cs and sa!s) *Gentlemen 1and ladies, if #resent3, ma! I tal$ with !ou on a matter which !ou ma! find of interest: I am aware of !our talents and m! Government has charged me with the tas$ of recruiting fellows such as !ourselves to aid us with a small m!ster!.* ,o whatever is necessar! to get the "Cs interested. Tellurin is earnest, li$ea%le and friendl!. The GM should #la! to the strengths and interests of each #la!er character 1and the #la!ers themselves3 to snare the characters. 0o#efull! the! will ta$e the %ait) the! are almost destined to. Tellurin will continue) *'re !ou familiar with the so/called Golden Grimoire: It is a tome of magical $nowledge re#uted to have %een %rought to this #lane %! a d!ing Chaos God from a far world. -ven the #ower of the Golden Grimoire could not save the deit! who #erished on this #lane. Centuries after his #assing, the Grimoire came into the #ossession of a wi(ard who could use its #owers. Thus %egan a chain of events which culminated in a great war %etween two o##osing armies of great sorcerous s$ill. ,uring this war the Grimoire was stolen and the o##osing arm! also used its #ower. ;ith the aid of the Golden Grimoire, the! destro!ed their enem!. *Now we %elieve the Grimoire has surfaced again after nearl! one thousand !ears. ' grou# of foresters discovered a Tower dee# in the forests of &outhern 'rgimiliar. <n investigating, the! were attac$ed %! forces un$nown. <nl! one managed to flee to civilisation %ut he was nearl! mad. ;ith the scant information he su##lied in his maddened %a%%ling, we sent troo#s to the Tower and, as %efore, onl! one returned. 0e s#o$e however 1%efore la#sing into catatonia3 of a room filled with %oo$s, dominated %! a huge lectern on which rested a massive, gold/%ound tome. The Golden Grimoire= *0ave I #i.ued !our interest, m! Lords:*
4) GM Info
Tellurin is not actuall! l!ing a%out the Golden Grimoire. The legend he tells is correct. &ome #ertinent details, however, are given %elow. These notes wor$ed in the original cam#aign and ma! go against man! *canon* stories and #u%lished su##lements. If these notes are not suita%le, #lease feel free to change them. Most im#ortantl!, the Golden Grimoire is real and still e4ists on the >oung +ingdoms #lane, though hidden in <rg and the orest of Troos. This is another adventure entirel!. ;hat are foresters doing so far south: Cutting high/.ualit! wood for e4#ort, to %uild the warfleet that sails on Imr!rr at the %eginning of -lric of Melni%one. The *d!ing Chaos God* was indeed from a far world. More #recisel!, the god was Malal, from ; 6"'s <ld ;orld. The Grimoire does indeed contain #owerful s#ells. The! are T(eentchian s#ells 1again ; 6"3, The Changer of the ;a!s, ;arhammer's Chaos God of Magic. The s#ells #ertain to the infusion of Chaos energ! into living creatures, thus #roducing mutations, h!%rids and throw%ac$s to earlier eras. The god Malal was fleeing from T(eentch and his demons ta$ing the Grimoire which re#resented some fifth of T(eentch's #ower in the <ld ;orld when, mortall! wounded, Malal gated to the >oung +ingdoms #lane. The wi(ard who found the %oo$ was 'mrus of the ,har(i. 0e and his followers used the T(eentchian s#ells in the creation of the 0unting ,ogs of the ,har(i and other su#ernatural %easts. Thus %egan the great war %etween the ,har(i and the Bright -m#ire. or !ears the outcome hung in the Balance until the the -m#eror Mati$, aided %! 'rioch of Chaos, stole the Golden Grimoire and used its #owers against the ,har(i. That was 7??? !ears ago. The rest, as the! sa!, is histor!. The Grimoire was %elieved lost in a ,har(i counterattac$9suicide mission. But the war was over and the Bright -m#ire %egan to contract. "la!ers ma! attem#t Music Lore rolls, or an! other 0istor!/ or 6eligion/related Lore s$ills the! ma! have in order to get some of these details. Melni%onean characters can claim %onuses to these rolls as the war against the ,har(i was a #ivotal moment of Melni%onean histor!. The &ha(aarian 6o!al Li%rar! and the 'rchive of 'r$!n in 'flitain ma! contain fragments of these legends %ut gaining access to these #laces will need some heav!/dut! role#la!ing as the! are under loc$ and $e! after the Battle of &ori$. ,emons of +nowledge might %e a%le to confirm some of these details %ut the onl! entit! who could trul! tell it li$e it is would %e the Lord of the &even ,ar$s himself.
%alance. Bardin contacted s!m#athisers of Law / such as Tellurin / throughout the >oung +ingdoms. 'lread! two or three small #arties of Chaos s!m#athisers have %een destro!ed. Now, greater #ri(es have %een ensnared) the "Cs and, +haile$ @andar, a "an Tangian Chaos sorceror who desires the Grimoire to attem#t to overthrow the Theocrat. The "riesthood of Law have %een ver! su%tle in their #lans. Man! of the #eo#le the "Cs will encounter $now nothing of the #lot %ehind the action. The Lords of Law / who will not act directl! on the >oung +ingdoms #lane / $now their #lans will ta$e time to come to fruition %ut the! are #atient and will wait. ,on%las et.al. are e4erting their #owers ver! slowl! and can even o%scure certain information from ,emons of +nowledge. <ne #ossi%l! chilling result of this o%fuscation would %e to have a ,emon of +nowledge driven mad itself %! the Lords of Law=
2) Transport options
There are a few ocean/going vessels in 'flitain har%our. Man! of these are ta$en from the &B2 rule%oo$ and the ;hite ;olf su##lement. The North ;ind, a Tar$eshite longshi# 1full stats should %e availa%le3. Ca#tain Gla(/,o(/"hut is willing to ta$e #assengers to 'rgimiliar and #erha#s even ris$ the ,ragon &ea and Boiling &ea to save 2 / B da!s on the 5ourne!. This, however, will cost lots of e4tra mone!. The %lac$ sailed galle! ca#tained %! Lan$ of "an Tang. This shi# is met in the Cr!stal of ,aerdaerdarth scenario. Given the general distaste with which "an Tangians are held, the #la!ers ma! wish to avoid this o#tion. The <#ulence, a "ur#le Towns %rig, descri%ed in the ;hite ;olf su##lement, The %rig is read!ing to sail to Menii via ,ha$os in Jhar$or. rom Menii, it will %e eas! to change shi#s for Cadsandria. The Moon "rincess, an 'rgimiliaran trireme. In ten da!s the "rincess is due to set sail directl! for Cadsandria. The shi# is in dr! doc$ at the moment, %eing re#aired after a *close encounter with a sea ser#ent*, a%out 2?? miles from &orceror's Isle. The ca#tain, &uhalt of Nar, is willing to ta$e #assengers, #articularl! if the! claim to %e sorcerors who could hel# #rotect his shi#. 1'gain, this vessel is descri%ed in the ;hite ;olf shi# sheets.3
The "Cs can #a! their mone! and ta$e their choice. It will cost CD? LB to %u! #assage, #er #erson. -4tra cargo will cost more. -4tra ris$ will also cost more. If attac$ed, all #assengers are e4#ected to hel# defend the shi#s. Ase an! sto#overs in the 5ourne! to re#lenish "C num%ers.
3) Ocean Encounters
The vo!age to Cadsandria can %e as .uiet or adventurous as !ou want. &ome #oints to note are. Asing the Moon "rincess is the .uietest wa!. &uhalt's #lanned route is via ,ha$os amd then directl! to Cadsandria. 0e will not negotiate another route. The 5ourne! will %e .uiet %ut +haile$ @andar will use su#ernatural sources to trac$ the "Cs and %e a%le to #lan his tactics accordingl!. <n an! other shi#, there will %e a #irate attac$, either from a "an Tangian #rivateer or a #irate vessel of another nation under "an Tangian command. In most cases, roll com%at accordingl!. 0owever, if the "Cs travel on Lan$'s shi#, there will %e no fight. Instead, Lan$ will hoist the "an Tangian ensign, the #irate ca#tain will %oard and have a long discussion with Lan$. This conversation will eventuall! turn to the "Cs, with the result that the Theocrat will hear ever! word. If the route runs through the ,ragon &ea, ma$e a Luc$ 6oll for each da! in that region. Ase the Ca#tain's "<;. ailure indicates a run/in with a &ea &er#ent. This will serve the "Cs right for ta$ing such a ris$. &torms can hit as well. Ase the suggestions on &torm%ringer #. 78E for this and remem%er that the waters ma! %e shar$ territor!.
2) Baron ria!
The "Cs should $ee# their a##ointment with the Baron. 0is offices are in the Government district of Cadsandria 1analogous to the 0ouses of "arliament and ;hitehall in London3. 0e has %een e4#ecting them and will welcome them warml!, showing great hos#italit! and manners. 0e shows great interest in their adventures. The Baron is a tall man in his mid B?'s with dar$, gre!ing hair. 0e is well dressed, friendl! and ver! rela4ed. The "C's re#utations #recede them. The Baron is an4ious to hel#. *'fter all,* he will sa!, *a num%er of m! countr!men have died alread! and some of our %est troo#s have failed to get to the %ottom of this m!ster!. I have high ho#es that !ou will %e a%le to hel#.* The "Cs ma! %e concerned a%out mone!. "riam #romises a su%stantial monetar! reward 1sa! D???LB each #lus e4#enses3. 'n! treasure the! find is, of course, theirs. 's for the Golden Grimoire itself: "riam
e4#lains) *The Government's official #osition is that the! want nothing to do with the thing,* 1"riam uses the word *thing* with considera%le distaste3. *It would %e %est destro!ed. It has alread! caused much unnecessar! suffering.* The "Cs should %e left with a favoura%le im#ression of "riam. ' man who willingl! serves his countr! and his #eo#le. ' man with great enthusiasm for life who hates the disru#tion this whole affair has caused. "riam o%serves most of the -lemental hol! da!s and, as a former sailor, venerates &traasha a%ove all. GM N<T-) The Baron $nows nothing of ,arius Bardin's #lans and is acting in genuinel! good faith.
BARON PRIAM - THE MANDARIN STR [10] CON [11] SIZ [12] INT [12] POW [10] DEX [13] CHA [10] Skill Group o!u"#" A$$% 2& P%rr 2& A'il 2& (%!i 2& P#r) 0& S$#% 2& *!o+ 0& Co,, 0& Hi$ Poi!$" - 12 (%.or Wou!/ 0#1#l - 2 Skill" ro%/"+or/ A$$%)k 32& ro%/"+or/ P%rr4 32& S#% A9# 22& S#% A9# P%rr4 22& P#r"u%/# 35& Cr#/i$ 30& I!$i,i/%$# 30& Ri/# 32& (u"i) 0or# 30& 0%+ 33& N%1i'%$# 3:& S+i, 35&
The Baron #rovides the following for the "Cs The location of the Mercenaries Guild 1for e4tra muscle3 ;ea#ons, armour and e.ui#ment within reason 0orses and #ac$ horses Lodging, or at least the recommendation of an in called &traasha's 6est. <n the waterfront, the inn #rovides a s#ectacular view of Cadsandria's har%our area. The ma# of southern 'rgimiliar, as hinted %! Tellurin 0e wishes the "Cs good luc$ and will #ra! that &traasha will #rotect them It is #ossi%le that the "Cs will as$ to see the survivors of the Tower, in which case, the Baron ma$es this little statement. *'las,* sa!s "riam, there is %ut one survivor now, for the forester too$ his own life. 0e %ro$e awa! from those who were caring for him and hurled himself into the ocean. I onl! ho#e that Lord &traasha finds his soul first.* 'fter a #ause, the Baron continues. *The soldier is %eing cared for in the Tem#le of Lassa in the west of the cit!. I can arrange a meeting for !ou, should that %e desired.* Note that the "riestess of Lassa will %e sus#icious and %ordering on hostilit! if an! $nown or sus#ected Chaos servants 1Melni%oneans, "an Tangians3 visit the Tem#le.
carried out clandestinel!3, in order to e4tract his onl! #ossi%le clue) *The door=* he screams. *Beware the Li%rar! door. It is cursed=* 0e la#ses into a coma and %egins losing two "<; #oints #er da!.
4) Encounters in $adsandria
Berris Guldan. The no%le9adventurer9womaniser is using &traasha's 6est for one of his romantic assignations. Berris would %e ver! interested in this .uest. &tats for Berris are in the N"C -ncounters section. Bar 6oom Brawl. Getting the "Cs caught u# in a %rawl %etween two rival grou#s of sailors in their inn. ' street vendor with some rare her%s. ' random act of senseless violence. 0ave the "Cs set u#on %! a gang of thieves 1Meldin 0aa$'s gang, as descri%ed in the N"C -ncounters section3 in the #a! of +haile$ @andar %ut hired %! intermediaries. The! are cannon fodder to test the "Cs #h!sical s$ills %ut, as the! have %een #aid in "an Tangian coin 1&ilver Tigers3, the connection cannot %e understated.
2) Encounters % &ee' 1
a) Days 1 and 2
This should %e reasona%l! eas! travelling and ma! #ass uneventfull! if the GM desires. Two da!s ride from Cadsandria is the town of Meru. This can #rovide a comforta%le inn, #ro%a%l! the last the "Cs will see for several wee$s.
b) Day 3
' further da! out from Meru, the #art! is am%ushed %! %andits. Ase Meldin 0aa$'s gang for stats %ut add e4tra ruffians if the "Cs have recruited mercenaries or other %od!guards.
c) Days !" #
7,B da!s after the %andit attac$, the #art! are set u#on %! ,BG7 ,emons of Com%at, sent %! +haile$ @andar.
The! attac$ from am%ush 1'm%ush B?H3. Their a##earances var! greatl! %ut their stats are the same)
ZANDAR'S DEMONS OF COMBAT STR [23] CON [20] SIZ [12] INT [13] POW [12] DEX [11] CHA [0] (O; [10] Skill Group o!u"#" A$$% :& P%rr 10& A'il 10& (%!i :& P#r) 10& S$#% 1& *!o+ 2& Co,, 0& Hi$ Poi!$" - 12 (%.or Wou!/ 0#1#l - 8 Skill" Cl%+ A$$%)k <92= 23& Hor!" A$$%)k <+6#r# %ppli)%>l#= 22& i$# A$$%)k <+6#r# %ppli)%>l#= 88& Gr%ppl# 51&? Do/'# 33&? @u,p 32&? Spo$ 33&? 0%!'u%'# <Su,,o!#rA"= 58&? 0%!'u%'# <D#,o!B $o!'u#= 55&
The ,emons do not #arr! and carr! no treasure. &ome suggestions for a##earance are) ' #ig/headed human ' gorilla with fangs 1allowing a %ite attac$3 ' minotaur with horns 1allowing horns attac$3 'n amor#hous lum# of oo(e with glowing innards. It moves and attac$s %! e4tending #seudo#ods 'n u#right wal$ing crocodile 1with %ite attac$3
3) Encounters % &ee' 2
a) Day 1
The #art! encounter a grou# of C? or so humans who are logging in the area. The wood is to %e e4#orted to %uild shi#s. These shi#s will eventuall! attac$ Imr!rr at the start of -lric of Melni%one. The wor$ers are cam#ed in the region and are awaiting the arrival of dra!s to ta$e their #roduce awa!. The! ma! warn the #art! a%out the %ig winged a#es 1Cla$ars3 that live in the southern forests.
b) Days 2 and 3
These da!s #ass uneventfull!, allowing the "Cs to ma$e good #rogress.
c) Days !" #
,uring these da!s there is a C/in/E chance of the "Cs encountering Cla$ars. 6un onl! one such encounter over these da!s.
CLAKAR 1 STR [8] CON [12] SIZ [13] INT [:] POW [13] DEX [20] CHA [0] Hi$ Poi!$" - 15 (%.or Wou!/ 0#1#l - 8 Skill" i$# 52& Cl%+ 80& Wi!' uCC#$ 103& Cli,> 53&? Dl4 58&? Tr%)k 32&? S#%r)6 33&? S#!"# 2:&? 0i"$#! 2:&
CLAKAR 2 STR [18] CON [10] SIZ [8] INT [13] POW [12] DEX [25] CHA [0] Hi$ Poi!$" - : (%.or Wou!/ 0#1#l - 5 D%,%'# o!u" - E1D3 Skill" i$# 51&? Cl%+ 82&? Wi!' uCC#$ 101&? Cli,> 53&? Dl4 32&? Tr%)k 30&? S#%r)6 33&? S#!"# 35&? 0i"$#! 33& CLAKAR 3 STR [18] CON [13] SIZ [11] INT [15] POW [:] DEX [11] CHA [0] Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 D%,%'# o!u" - E1D3 Skill" i$# 51&? Cl%+ 82&? Wi!' uCC#$ 101&? Cli,> 53&? Dl4 32&? Tr%)k 30&? S#%r)6 33&? S#!"# 35&? 0i"$#! 33& CLAKAR 4 STR [13] CON [:] SIZ [2] INT [11] POW [13] DEX [22] CHA [0] Hi$ Poi!$" - 8 (%.or Wou!/ 0#1#l - 3 D%,%'# o!u" - NONE Skill" i$# 58&? Cl%+ 88&? Wi!' uCC#$ 110&? Cli,> 25&? Dl4 22&? Tr%)k 28&? S#%r)6 30&? S#!"# 2:&? 0i"$#! 22& CLAKAR 5 A$$% 10& P%rr 11& A'il 11& (%!i 10& P#r) B3& S$#% 5& *!o+ B:& Co,, B:& Hi$ Poi!$" - 10 (%.or Wou!/ 0#1#l - 5 D%,%'# o!u" - NONE Skill" i$# 58&? Cl%+ 83&? Wi!' uCC#$ 103&? Cli,> 20&? Dl4 5:&? Tr%)k 20&? S#%r)6 20&? S#!"# 1:&? 0i"$#! 22& CLAKAR 6 A$$% 12& P%rr 12& A'il 12& (%!i 12& P#r) 3& S$#% 5& *!o+ B3& Co,, B3& Hi$ Poi!$" - 11 (%.or Wou!/ 0#1#l - 2 D%,%'# o!u" - NONE Skill" i$# 53&? Cl%+ 83&? Wi!' uCC#$ 10:&? Cli,> 22&? Dl4 21&? Tr%)k 2:&? S#%r)6 23&? S#!"# 28&? 0i"$#! 28& CLAKAR 7 A$$% 18& P%rr 22& A'il 22& (%!i 18& P#r) 11& S$#% 5& *!o+ 3& Co,, 3& Hi$ Poi!$" - 11 (%.or Wou!/ 0#1#l - 2 D%,%'# o!u" - NONE Skill" i$# 23&? Cl%+ 83&? Wi!' uCC#$ 10:&? Cli,> 28&? Dl4 82&? Tr%)k 33&? S#%r)6 38&? S#!"# 35&? 0i"$#! 3:&
CLAKAR A$$% 2& P%rr 3& A'il 3& (%!i 2& P#r) 8& S$#% 5& *!o+ 2& Co,, 2& Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 D%,%'# o!u" - NONE Skill" i$# 38&? Cl%+ 2:&? Wi!' uCC#$ 101&? Cli,> 38&? Dl4 51&? Tr%)k 38&? S#%r)6 35&? S#!"# 35&? 0i"$#! 32&
'lso over the course of these four da!s, there is a 7?H chance 1or higher if the "Cs are getting coc$!3 that +haile$ @andar will unleash his secret wea#on) a #ac$ of ,har(i 0unting ,ogs. +haile$ @andar has enough ,emons of ,esire under his control that the ,ogs are summona%le. There are 7,2G7 ,ogs with the following stats)
DHARZI DO! 1 STR [18] CON [12] SIZ [10] INT [5] POW [13] DEX [15] CHA [0] Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 D%,%'# o!u" - E1D3 Skill" Cl%+ 32&? i$# 32&? Tr%)k :2&? S#%r)6 2:&? Cli,> 58&? Do/'# 20& DHARZI DO! 2 STR [13] CON [22] SIZ [:] INT [8] POW [:] DEX [18] CHA [0] Hi$ Poi!$" - 12 (%.or Wou!/ 0#1#l - 8 D%,%'# o!u" - NONE Skill" Cl%+ 38&? i$# 38&? Tr%)k ::&? S#%r)6 35&? Cli,> 20&? Do/'# 58& DHARZI DO! 3 "T#$ %&'( )* (#$ +,(($%STR [8] CON [10] SIZ [11] INT [3] POW [12] DEX [10] CHA [0] Hi$ Poi!$" - 11 (%.or Wou!/ 0#1#l - 2 D%,%'# o!u" - NONE Skill" Cl%+ 1:&? i$# 22&? Tr%)k :3&? S#%r)6 23&? Cli,> 31&? Do/'# 32& DHARZI DO! 4 STR [13] CON [13] SIZ [12] INT [3] POW [15] DEX [13] CHA [0] Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 D%,%'# o!u" - E1D2 Skill" Cl%+ 28&? i$# 30&? Tr%)k :1&? S#%r)6 23&? Cli,> 38&? Do/'# 3:&
'fter either, %oth or neither of these encounters 1the! are all %ased on chance, so ma! not ha##en unless the GM wants them to3 the remaining da!s #ass #eacefull!.
4) Encounters % &ee' 3
a) Day 1
The "Cs encounter the small village of 'mus$, located in a small valle!. There is %ut one low .ualit! inn
here %ut it us currentl! full of foresters and loggers. The "Cs ma! have to slee# on the common room floor. In 'mus$ there is little to do and little of interest e4ce#t the information that) ' "an Tangian has #assed through recentl! in the com#an! of another foreigner 1+aterien the assassinI same stats, different se43. <ne of the local village girls disa##eared recentl!. +haile$ @andar #lans to sacrifice the girl to summon the 0unting ,ogs of the ,har(i to attac$ the "Cs. If the attac$ has ha##ened, the girl's %od! can %e found while the "Cs are in 'mus$ 1it's alwa!s those foreigners3. If the attac$ has not ha##ened, the girl is missing and the "Cs ma! %e as$ed to 5oin a search #art!.
b) Day 2
's soon as the "Cs leave 'mus$, the! will %e attac$ed %! the 0unting ,ogs, assuming this hasn't ha##ened at this #oint.
c) Days 3$ $ %
<ne one of these da!s, +haile$ @andar will decide he has had enough of the "Cs. 0e will attac$ in #erson, using ,emons of Com%at, human %od!guards, -arth and ire -lementals. This should %e a great %attle. Can +haile$ @andar %e %argained with: 'lternativel!, +haile$ @andar ma! use sorcerous scouts to s#! on the "Cs, intent on trac$ing them to the Tower and am%ushing them a! a later stage. In this case the GM should allow such scouts to %e detected %! the "Cs.
d) Days & and #
The "Cs will reach 'ndlermaign on one of these da!s, de#ending on how slowl! the! travel after the %attles. 'ndlermaign will #ro%a%l! %e no more than a rest site and sto# over for the #art!. There is a small Tem#le of Grome here. The #riests will charge highl! for healing services %ut at least there is an o#tion of getting some healing.
KHAILEK ZANDAR OF PAN TAN! STR [12] CON [13] SIZ [12] INT [23] POW [20] DEX [11] CHA [13] A$$% 20& P%rr 8& A'il 8& (%!i 20& P#r) 20& S$#% 12& *!o+ 23& Co,, 21& Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 Ar,ourF D#,o! Ro>#" CON 88 D%,%'# o!u"F No!# Skill" D%''#r A$$%)k 38& D%''#r P%rr4 35& D%l)6io! A$$%)k 28& D%l)6io! P%rr4 55& R#%/7Wri$#7Sp#%k Co,,o! :8& R#%/7Wri$#7Sp#%k (%>/#! 88& R#%/7Wri$#7Sp#%k 0o+ (#l!i>o!#%! 88& R#%/7Wri$#7Sp#%k Hi'6 (#l!i>o!#%! 58& T6#olo'4 83& P#r"u%/# 33& Pl%!$ 0or# 23& Dir"$ Ai/ 23& Poi"o! 0or# 52& M./,0.+ S1,++2 Z%!/%r Gu%liCi#" %" % R%!k 3 "or)#ror %!/ ,%4 "u,,o! G!o,# 28& S4lp6 28& S%l%,%!/#r 28& H!/i!# 28& D#,o! oC Po""#""io! :0& D#,o! oC *!o+l#/'# :0& D#,o! oC D#"ir# :0& D#,o! oC Pro$#)$io! :0& D#,o! oC Co,>%$ :0& D#,o! oC Tr%!"por$ :0& Su,,o! El#,#!$%l Rul#r" S$r%%"6% 35& %!/ *%k%$%l 35& A" % pri#"$? Z%!/%r 6%" 35 El%! poi!$" Cro, pr#1iou" +orkI Z%!/%r "6oul/ 6%1# 5 %//i$io!%l "kill" oC $6# G(A" )6oi)#? $6# "$%r$i!' "kill p#r)#!$%'#" Cor +6i)6 %r#F 28 31 25 18 38 R#,#,>#r $o %// %ppropri%$# >o!u"#" $o $6#"# "kill"I P)22$22,)'2 3 H#%li!' Po$io!" <1D2 i! 1D2 6our"=? 1 H#%li!' Po$io! <2D2 i! 2D2 6our"=? 1 P%r%l4$i) Poi"o! +i$6 A!$i/o$#? 1 Sl##pi!' Poi"o! %!/ A!$i/o$# DE(ON DA0CHION <DE(ON OD CO( AT= STR [20] CON [21] SIZ [1] INT [8] POW [8] DEX [30] CHA [3] A! or!%$#? 'ol/B6il$#/ C%l)6io!I Gr%!$" E2D2 /%,%'# %!/ E10& To Hi$ DE(ON RO ES <DE(ON OD PROTECTION= STR [0] CON [88] SIZ [12] INT [0] POW [0] DEX [0] CHA [0] C#r#,o!i%l ro>#" oC % Pri#"$ oC C6%r/ro"I Gr%!$" 88 %r,our poi!$" oC pro$#)$io!I
+haile$ @andar ma! have u# to five more demons in %ound into service and he is willing to summon man! others for one/time uses. @andar ma! also em#lo! human guards li$e "i$ara!dian warriors, or Tar$'s Gang descri%ed in the N"C -ncounters section.
a) R""( 1
This is the entrance cham%er. If the guards are alerted to the "Cs #resence there will %e one guard hiding at the entrance to room B, watching and waiting. '#art from the e4terior door which is loc$ed at night 1/C?H "ic$ Loc$s chance, 'rmour B, E? 0it "oints3, there are no doors or curtains covering the e4its from 6oom 7.
b) R""( 2
The store room, containing clothing, #rovisions, wea#ons and shields. The wea#ons are of the t!#es used %! the guards and Bardin 1assume ,E of each t!#e3. The shields are 0eaters, Targets and Buc$lers 1,2 of each t!#e3.
c) R""( 3
This is the guards' $itchen. Meals are #re#ared here for all the guards and ,arius Bardin. There are a##ro4imatel! B wee$s food su##lies here.
d) R""(
The guards' %arrac$s room. The four guards slee# here. 't night, the! all slee# 1rather than #osting a watch3, under the %enevolent #rotection of Lord ,on%las, unless the! are alerted to Chaotic #resence 1see Bardin's stats for details3. If on alert the! will %e waiting in am%ush in 6oom B. 'ssume a D?H 'm%ush s$ill.
-ach guard has a loc$ed chest at the foot of their %ed and usuall! carr! the $e!s with them. The chests contain clothing, #ersonal effects and ,7?? LB.
a) R""( %
This area has %een cleared for com%at #ractice. ' wea#ons rac$ 143 contains more %roadswords, a4es, maces and shields. 'round the edges of the room are #iled heav! %o4es, crates and %arrels, all filled with sand and gravel, which are used to create o%stacles, high ground and #latforms, again for moc$ com%ats. 't the to# of the stairs 1!3 is a #iled of %arrels which can %e to##led down the stairs onto #ursuers. If fighting starts downstairs the guards will eventuall! retreat here to %e 5oined %! Bardin.
b) R""( &
This room is em#t! at the moment. It could have %een a li%rar! at one time. The door is loc$ed.
c) R""( #
This is ,arius Bardin's #ersonal .uarters. 0e can %e found here at the start of the scenario and will 5oin his men if fighting starts. '#art from his %ed there is a small loc$ed chest 1containing #ersonal effects and C? &G3 and a small shrine dedicated to ,on%las. 0e has $e!s for 6ooms K and 7?.
,arius will %e warned of Chaotic #resences %! his 'mulet of Law and will %e alerted to the "Cs attac$ #lans 1if the! ma$e an!3 %! his Firtue of +nowledge. ,arius has a Firtuous Great &word and is not afraid to use it=
a) R""( )
This room is em#t!. 0owever, a ladder 1l3 leans against the wall and could %e used to reach the Tra#door 1t3 in the ceiling. The Tra#door 1t3 is a Firtue of ,efence %ound into the door. The Firtue has a "<; of C?. It is this which drove the soldier insane. "eo#le attem#ting to #ass through the tra#door must either Ase the correct #assword. +nown to Bardin, the #assword is *0aw$moon*. <vercome the door in an INT vs. "<; struggle on the 6esistance Ta%le. ailure costs automatic &'N loss of C,E, while success still costs 7 &'N. Notes on the door -ven if the correct #assword is used, 'LL demons #assing through the door are attac$ed "<; vs. "<; and are destro!ed if the! fail. The door is not destro!ed if it is %eaten in the INT9"<; or "<;9"<; struggles. It remains active and the rolls are re.uired again when e4iting. 6ules for Firtues are on ## 7CL/8 of &B2.
b) R""( *
Behind the loc$ed door to this room there is nothing of interest. Bardin has the $e! to this room.
c) R""( 1+
The door to this room is heavil! loc$ed 1/C?H "ic$ Loc$s s$ill3 and is tra##ed with a #oisoned needle. The to4in is #aral!tic and ta$es effect if the character fails a C<N 4 2H roll. The room contains several chests, one of which stands in a Triangle of Law. The chests are loc$ed with increasingl! intricate loc$s and contain Chest 7 1Loc$ed3 / 7???LB in five %ags of C?? Chest C 1Loc$ed3 / 7D??LB and 7??&& scattered loosel! Chest 2 1Loc$ed3 / C?&&, C?L&, 7?&G in %ags Chest B 1Loc$ed3 / Gold Brooch 127?LB3, &ilver Circlet, studded with diamonds and worth DC??LB Chest D 1Loc$ed at /7?H "ic$ Loc$s3 / Ceremonial ro%es, #ossi%l! dedicated to Miom%arg 1a##ro#riate +nowledge or 6eligion s$ill to determine this3. ;orth BC??LB including the gold chains and decorations sown onto the ro%e. Chest E 1Loc$ed at /C?H "ic$ Loc$s3 / contains healing and other #otions. C 7,E 0ealing "otions C C,E 0ealing "otions 7 ,7? ingested to4in. La%elled in Ma%den. 7 unfinished healing #otion. In effect this is an ingested to4in that causes 7,E 0it "oints damage in 7,E hours. 7 'cid vial doing ,7? damage to whatever it hits 7 'cid vial that does 7,C? damage to whatever it hits. La%elled in Ma%den. Anless otherwise stated, all the %ottles are la%elled in Common. Chest L 1Loc$ed at /B?H to "ic$ Loc$s3 / This is a chest of goodl! si(e 1B' long, C.B' wide, C' dee#3 and is warded inside a Triangle of Law with a "<; of 7B. The same rules a##l! to this Triangle as to the Firtuous Tra#door in 6oom 8. Inside the chest are the following Magic Items
DEMON BATTLE A3E - DEMON OF COMBAT STR [50] CON [23] SIZ [2] INT [1] POW [13] DEX [12] CHA [5] Gr%!$" E5D2 /%,%'# %!/ E3& To Hi$ DEMON BROADS4ORD - DEMON OF COMBAT STR [51] CON [23] SIZ [2] INT [5] POW [5] DEX [20] CHA [:] Gr%!$" E5D2 /%,%'# %!/ E5& To Hi$ DEMON DA!!ER - DEMON OF COMBAT STR [30] CON [22] SIZ [1] INT [1] POW [12] DEX [30] CHA [5] Gr%!$" E3D2 /%,%'# %!/ E10& To Hi$ A !)+5 R,'/ 0)'(.,','/ . 6)&'5 S7+8# "599LBA S,+:$% B%))0# 0)'(.,','/ . 6)&'5 U'5,'$ "259LB-
These treasures and most of those in the other chests have %een ta$en from #revious Chaotic #arties and are destined for ,on%las' treasur! in Cadsandria.
5) The To*er % Third +"oor % The #i,rar' scanned co#! of the original hand/drawn ma# is shown %elow)
This room ta$es u# the whole u##er floor. It is dominated %! a large lectern in a Triangle of Law. Boo$shelves surround the lectern on three sides and a final shelf lines one wall. There must %e over 7??? %oo$s here. But of the Golden Grimoire ... there is no sign at all= It has %een s#irited awa! %! Lord 'rioch, who had uncovered the schemes of Law, and was hiding it from the "an Tangians. The Lord of the 0igher 0ell has destro!ed the "<; of the Triangle of Law which is now inert %ut ma! cause "Cs to %e cautious. The "Cs are free to investigate the Li%rar! which contains %oo$s drawn from all #lanes and times. There are man! languages here, not all from the >oung +ingdoms, and which ma! re.uire ,emons of +nowledge to deci#her. 6andoml! generate the su%5ect matter of an! given %oo$. 6oll C,E
First Roll Second Roll 7 C 2 B D E 1,2 "h!sics Chemistr! Biolog! 3,4 5,6
Mathematics 0istor!
&$ills %oo$s re.uire INT4DH to assimilate and raise a s$ill %! 7,E #oints or C,E on a critical roll. &ome non/>oung +ingdoms titles include 6ituel et ,ogma de la 0aute Magie, rench, -li#has Levi Magic$ in Theor! and "ractice, -nglish, 'leister Crowle! ,e Natura ,emonium, ; 6" <lde ;orlder, various authors ,e Bestis Chaotica, ; 6" <lde ;orlder, various authors ,e ,ivis Chaotica, ; 6" <lde ;orlder, various authors 1this contains the earl! histor! of the Golden Grimoire3
!UARD 2 STR [13] CON [8] SIZ [11] INT [12] POW [11] DEX [:] CHA [13] A$$% 2& P%rr 2& A'il 2& (%!i 2& P#r) 0& S$#% 0& *!o+ 0& Co,, 1& Hi$ Poi!$" - : (%.or Wou!/ 0#1#l - 5 Ar,ourF Pl%$# E H#l,? D10E2 Skill" ro%/"+or/ A$$%)k 52& ro%/"+or/ P%rr4 52& D%''#r A$$%)k 32& D%''#r P%rr4 32& Di"%r, 32& S$rik# $o S$u! 32& Ri/# 28& !UARD 3 STR [13] CON [13] SIZ [12] INT [12] POW [:] DEX [11] CHA [11] A$$% 5& P%rr 1& A'il 1& (%!i 5& P#r) 3& S$#% 3& *!o+ 8& Co,, 3& Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 Ar,ourF Pl%$# E H#l,? D10E2 Skill" %$$l#%9# A$$%)k 55& %$$l#%9# P%rr4 51& H#%$#r A$$%)k 35& H#%$#r P%rr4 31& Di"%r, 35& S$rik# $o S$u! 35& Ri/# 22& !UARD 4 STR [11] CON [15] SIZ [10] INT [15] POW [12] DEX [10] CHA [12] A$$% 3& P%rr 0& A'il 0& (%!i 3& P#r) 3& S$#% 3& *!o+ 2& Co,, 3& Hi$ Poi!$" - 13 (%.or Wou!/ 0#1#l - 8 Ar,ourF Pl%$# E H#l,? D10E2 Skill" S#% A9# A$$%)k 53& S#% A9# P%rr4 50& 0i'6$ (%)# A$$%)k 33& 0i'6$ (%)# P%rr4 30& Di"%r, 33& S$rik# $o S$u! 33& Ri/# 25& DARIUS BARDIN - A!ENT OF DONBLAS STR [15] CON [32] SIZ [13] INT [12] POW [:] DEX [12] CHA [12] A$$% 8& P%rr 2& A'il 2& (%!i 8& P#r) 0& S$#% 3& *!o+ 0& Co,, 0& Hi$ Poi!$" - 32 (%.or Wou!/ 0#1#l - 12 Ar,ourF ;ir$uou" Pl%$# E H#l,? 12 poi!$" Skill" ;ir$uou" Gr#%$ S+or/ A$$%)k 22& ;ir$uou" Gr#%$ S+or/ P%rr4 22& 0i'6$ (%)# A$$%)k 58& 0i'6$ (%)# P%rr4 32& %$$l#%9# A$$%)k 33& %$$l#%9# P%rr4 32& Di"%r, 38& S$rik# $o S$u! 38& Poi"o! 0or# 30& S#%r)6 25& (o1# Jui#$l4 53& Hi/# 33& A,>u"6 53& 0i"$#! 30& Ri/# 81& S## 33&
,arius' #ossessions include irt!o!s Gre"ts#ord "<; 78 1Firtue of 'ttac$3 irt!o!s $l"te %r&o!r "<; C? 1Firtue of ,efence3 %&!let o' isions "<; 7L 1Firtue of +nowledge3 Steel Horse "<; 7L 1Firtue of Travel, summoned to ,arius %! tele#ath!3 %&!let o' Don(l"s 1warns of Chaotic #resence3 +e!s for all loc$s e4ce#t those of the Guards' #ersonal chests The #assword for the Firtuous Tra#door 1*0aw$moon*3 6ules for Firtues and the 'mulet of ,on%las are on ## 7CL/8 of &B2
2) Infor!ation Gathering
The! ma! have some time to .uestion ,emons of +nowledge a%out the Golden Grimoire. Now that the Lords of Law have withdrawn their #owers 1their move in the Cosmic chess game %eing over for now3, the ,emons ma! %e a%le to reveal the following) The earl! histor! of the Golden Grimoire The Tower was a tra# from start to finish That the Lords of Law #lanned the tra# That the Grimoire has in fact resurfaced %ut was s#irited awa! <n a critical roll, the ,emon ma! reveal that Lord 'rioch moved the Grimoire to the orest of Troos. ' non/critical roll will hint onl! that the Grimoire is in a huge, dar$ forest That the #assword for the Firtuous Tra#door is 0aw$moon 1%ut onl! on a critical INT roll or "<;47H roll3 'fter the Gods of Law destro! the Tower, surviving "Cs will have to decide what to do ne4t. "ossi%le o#tions include) 0unt down +haile$ @andar, if he survived the earlier encounter. The GM should tr! to ensure he does as +haile$ @andar and "arig 'rass would %e a #owerful team. 0unt down the Lawfuls who set u# the tra#. This would mean a crusade against the Cult of Law in 'rgimiliar and #ro%a%l! Lorm!r as well. ;hat a cam#aign that would ma$e= Juest for the Golden Grimoire in the orest of Troos. This is another adventure.
following information, revealed %! ,emon of +nowledge. The Grimoire is #rotected %! a lethal #oison and cannot %e held in mortal hands. The Gauntlets of Mati$ must %e worn %! the user of the Grimoire or death will result. The Gauntlets of Mati$ are hidden on &orceror's Isle. <f course, it would %e great if the "Cs can go to Imrr!r and have a ver! s#ecial adventure.